Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:08:49 Player: KoT Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (151) 755 Value Destroyed (5053) 5053 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 11532 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 280 Met Data Miner 300 Met Imprinter 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (5) ------- Phase Cannon Power Sword > --- INVENTORY (5) ---- Fission Core Advanced Signal Interpreter Hacking Suite Improved Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Huge Storage Unit Machine Analyzer Target Analyzer Advanced Particle Charger Core Shielding > --- WEAPON ----------- Improved Arc Projector Heavy Ion Cannon Hypervelocity Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Fission Core Fission Core Fission Core Light Fission Core Neutrino Core Antimatter Reactor Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Force Field Hacking Suite Drone Bay Hacking Drone Bay Variable Charge Gun Disruptor Cannon Phase Cannon Missile Launcher Improved Datajack Makeshift Sword Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . Weapon 3 | . . 1 . 1 . . . . 1 . . . Parts Attached 143 | 6 13 22 30 15 11 5 . 5 12 . 5 19 Power 14 | 1 1 3 2 1 1 . . 1 1 . . 3 Engine 12 | 1 1 3 2 . . . . 1 1 . . 3 Core 2 | . . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 2 4 9 3 2 . . . 4 . . 1 Treads 22 | 2 2 4 9 3 2 . . . . . . . Leg 5 | . . . . . . . . . 4 . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 5 4 9 4 1 2 . 1 2 . 2 7 Device 18 | . 2 . 5 2 1 . . . 2 . 1 5 Storage 4 | 1 2 . . . . 1 . . . . . . Processor 6 | . . 1 1 1 . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 3 3 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 5 11 10 7 7 3 . 3 5 . 3 8 Energy Gun 7 | . . . 2 2 . . . 1 . . . 2 Energy Cannon 6 | . . 1 1 . . . . . 1 . . 3 Ballistic Gun 30 | 2 4 6 6 4 3 1 . 1 3 . . . Ballistic Cannon 5 | . . 1 1 . . 1 . . . . 1 1 Launcher 8 | . . 2 . . 3 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 1 1 . 1 . . . 1 . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . 2 2 . . . . . . . . 2 Parts Lost 69 | . 2 8 13 6 10 3 . 4 . . . 23 Power 6 | . . 1 1 . 1 . . 1 . . . 2 Propulsion 17 | . . 2 5 2 3 1 . 1 . . . 3 Utility 16 | . . 1 2 2 2 1 . . . . . 8 Weapon 30 | . 2 4 5 2 4 1 . 2 . . . 10 Highest Loss Streak 10 | . 1 6 10 2 9 3 . 3 . . . 8 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 80 | . 99 86 93 97 86 75 69 76 86 100 100 73 Engine 6 | . 14 9 7 3 . . . 6 6 6 6 5 Treads 6 | . 28 21 26 22 16 10 7 5 . . . . Leg 2 | . . . . . . . . . 8 20 20 . Device 10 | . 9 1 8 13 9 7 7 7 10 13 13 12 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 5 Processor 15 | . . 7 9 8 15 10 7 14 13 13 13 19 Protection 3 | . 3 6 8 6 . 2 7 7 6 6 6 . Energy Gun 4 | . . . 6 5 3 . . 5 5 . . 5 Energy Cannon 6 | . . 3 . . . . . . . 6 6 12 Ballistic Gun 8 | . 23 15 8 22 19 18 15 12 20 20 20 . Ballistic Cannon 4 | . . 6 8 . . . . . . . 4 5 Launcher 1 | . . 1 . . 6 7 7 5 6 6 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 13 89 105 112 111 105 105 98 104 123 123 123 128 Greatest Support 66 | 40 40 46 66 63 63 40 20 20 53 53 53 46 Greatest Overweight (x) 42 | . 2 2 1 2 4 5 4 31 36 2 2 42 Average Overweight (x) 8 | . . 2 1 1 1 3 4 8 5 2 2 33 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 15 25 25 25 25 22 20 22 25 25 25 25 Average Carried 19 | 1 10 19 23 24 22 20 20 20 22 25 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 14 25 25 24 21 20 20 22 25 25 25 5 Class Distribution -------------------- 52% | Gunner 30% | Scavenger-Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Matter Collected 4501 | 215 349 731 800 832 434 164 . 373 116 . 56 431 Remotely . | . . . . . . . . . . . . . Salvage Created 5906 | . 432 1359 1586 1279 351 89 . 254 . . . 556 Parts 341 | . 26 105 86 68 16 9 . 14 . . . 17 Haulers Intercepted 8 | . . 2 4 2 . . . . . . . . Recyclers Shooed 5 | . 1 . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 13 9 . 17 . . . 20 Prevented 3 | . . . . . . . . 2 . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Combat Hostiles Destroyed 109 | . 10 29 28 11 10 4 . 6 . . . 11 Melee 1 | . 1 . . . . . . . . . . . Guns 63 | . 9 10 18 11 4 3 . 4 . . . 4 Cannons 29 | . . 13 9 . . . . . . . . 7 AOE 16 | . . 6 1 . 6 1 . 2 . . . . Classes Destroyed 17 | . 4 8 1 2 1 . . 1 . . . . Worker 5 | . . 2 2 1 . . . . . . . . Builder 4 | . . 3 . 1 . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . Hauler 8 | . . 2 4 2 . . . . . . . . Recycler 10 | . 1 1 3 5 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 3 | . . 1 1 1 . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . Watcher 9 | . . 3 3 3 . . . . . . . . Swarmer 17 | . 3 . 8 . 3 3 . . . . . . Grunt 56 | . 7 21 13 2 3 . . 3 . . . 7 Brawler 2 | . . 1 . . 1 . . . . . . . Duelist 3 | . . . 2 . . . . . . . . 1 Sentry 16 | . . 7 5 2 1 . . 1 . . . . Hunter 5 | . . . . 2 . . . . . . . 3 Programmer 7 | . . . . 5 1 1 . . . . . . Behemoth 1 | . . . . . 1 . . . . . . . Best Kill Streak 8 | . 4 8 4 5 7 3 . 5 . . . 6 Combat Bots Only 7 | . 3 3 4 2 7 3 . 5 . . . 6 Max Kills in Single Turn 3 | . 1 3 2 1 2 1 . 2 . . . 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 2 | . . 2 1 . 2 1 . 1 . . . . Melee 1 | . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Hostile Shots Fired 857 | . 103 128 163 114 95 18 . 63 7 . . 166 Missed 241 | . 22 38 43 38 32 1 . 27 5 . . 35 Damage Taken 9913 | . 973 1334 1652 1313 1033 256 . 381 40 . . 2931 Core 1750 | . 188 175 132 161 168 16 . 47 . . . 863 Absorbed by Shields 56 | . . . . . . . . . . . . 56 Redirected to Shielding 57 | . . . 6 8 . . . 10 . . . 33 Core Remaining (%) 60 | 100 24 56 76 . . . . 44 . . . . Volleys Fired 375 | . 61 86 95 61 23 8 . 12 2 . . 27 Largest 5 | . 2 3 3 4 4 4 . 4 4 . . 5 Hottest 241 | . 40 130 134 136 141 120 . 135 130 . . 241 Shots Fired 1001 | . 118 203 231 220 76 24 . 40 8 . . 81 Gun 758 | . 118 125 140 220 63 20 . 30 8 . . 34 Cannon 209 | . . 72 91 . . . . . . . . 46 Launcher 34 | . . 6 . . 13 4 . 10 . . . 1 Special . | . . . . . . . . . . . . . Kinetic 780 | . 118 180 164 171 50 20 . 25 6 . . 46 Thermal 73 | . . 17 22 . . . . 5 2 . . 27 Explosive 24 | . . 6 . . 13 4 . . . . . 1 Electromagnetic 124 | . . . 45 49 13 . . 10 . . . 7 Robot Hit Streak 12 | . 6 11 12 11 9 5 . 6 2 . . 6 Robot Miss Streak 10 | . 5 7 5 3 4 3 . 10 4 . . 5 Penetration Max 1 | . . . . 1 1 . . . 1 . . . Secondary Targets 7 | . 4 1 . . . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . . Shots Hit Robots 587 | . 66 123 139 127 52 11 . 26 4 . . 39 Core Hits 288 | . 28 70 65 45 27 5 . 19 3 . . 26 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . 2 1 1 . . 1 . . 2 Critical Strikes 20 | . . 2 3 7 1 1 . . 2 . . 4 Destroy 10 | . . . . 2 1 1 . . 2 . . 4 Blast 3 | . . 2 1 . . . . . . . . . Corrupt 7 | . . . 2 5 . . . . . . . . Melee Attacks 37 | . 13 1 . 4 2 . . 6 . . . 11 Impact 24 | . 13 1 . 4 . . . 6 . . . . Slashing 11 | . . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12840 | . 750 3052 2900 2498 1566 275 . 553 126 . . 1120 Guns 7404 | . 648 969 1689 2334 899 179 . 379 119 . . 188 Cannons 2848 | . . 1091 966 . . . . . . . . 791 Explosions 2436 | . . 992 202 164 667 96 . 174 . . . 141 Melee 102 | . 102 . . . . . . . . . . . Ramming 50 | . . . 43 . . . . . 7 . . . Kinetic 7847 | . 648 1796 1785 1795 713 179 . 329 119 . . 483 Thermal 1318 | . . 264 449 119 . . . 50 . . . 436 Explosive 1896 | . . 992 . . 667 96 . . . . . 141 Electromagnetic 1627 | . . . 623 584 186 . . 174 . . . 60 Impact 102 | . 102 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . 2 2 2 2 3 . . . . Average Corruption 2 | . . . . 1 2 2 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 130 | . . . . 16 14 16 5 79 . . . . Message Errors 24 | . . . . 3 2 3 . 16 . . . . Matter Fused 27 | . . . . 4 1 3 . 19 . . . . Heat Flow Errors 26 | . . . . 4 3 6 2 11 . . . . Energy Discharges 16 | . . . . 2 2 1 1 10 . . . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 19 | . . . . 1 4 1 2 11 . . . . Data Loss (major) 11 | . . . . 1 1 1 . 8 . . . . Misfires 3 | . . . . 1 . . . 2 . . . . Alerts 3 | . . . . . . 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 100 | . . 36 1 54 7 2 . . . . . . Projectiles 1 | . . . 1 . . . . . . . . . Explosions 99 | . . 36 . 54 7 2 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 15 | . 1 1 7 . . . . . . . . 6 Impact 2 | . 1 . 1 . . . . . . . . . Kinetic 10 | . . 1 5 . . . . . . . . 4 Secondary 3 | . . . 1 . . . . . . . . 2 Self-Inflicted Damage 360 | . . 162 25 129 . . . 19 . . . 25 Shots 10 | . . 3 1 3 . . . 2 . . . 1 Rammed 3 | . . . 3 . . . . . . . . . Targets Rammed 4 | . . . 3 . . . . . 1 . . . Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 698 | . 110 358 389 222 237 226 238 232 . . . 698 Average Temperature 88 | . 49 74 80 44 73 107 108 67 . . . 270 Received Heat Transfer 2934 | . 495 606 639 138 219 . . 162 18 . . 657 Effects 24 | . . 2 3 . . . . . . . . 19 Shutdowns 4 | . . 1 1 . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 1 | . . 1 . . . . . . . . . . Matter Decay 2 | . . . 1 . . . . . . . . 1 Short Circuit 4 | . . . 1 . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . . 7 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . 2 2 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 1 1 . . . . . . . . 1 Heat Transferred 1941 | . . 481 644 150 . . . 111 . . . 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 1 . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Peak Influence 483 | . 197 475 483 374 . . . . 217 . . . Initial 219 | . . . 180 219 . . . . 213 . . . Average 202 | . 72 245 312 168 . . . . 97 . . . Maximum Alert Level 2 | . . 2 2 1 . . . . 1 . . . Low Security (%) 44 | 100 100 33 13 50 . . . . 64 . . . Level 1 45 | . . 54 58 49 . . . . 35 . . . Level 2 9 | . . 11 27 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 4 2 9 . . . . 2 . . . Investigation 4 | . . 1 2 1 . . . . . . . . Extermination 4 | . . . . 3 . . . . 1 . . . Reinforcement 9 | . 1 3 . 4 . . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Distress Signals 8 | . 2 3 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 15 38 36 28 10 4 . 7 4 . . 13 Peak Tracking Total 7 | . 4 4 4 3 7 3 . 3 3 . . 7 Tactical Retreats 5 | . . . 3 . . 1 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Traps Triggered 5 | . . 1 2 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Machines Disabled 23 | . 2 5 2 13 . . . . 1 . . . Max in Single Turn 4 | . 1 2 1 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Machines Accessed 16 | . 2 . 5 3 . . 4 . 2 . . . Terminals 9 | . 2 . 5 . . . . . 2 . . . Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 7 . 16 4 . . 30 . 6 . . . Successful 46 | . 5 . 8 1 . . 30 . 2 . . . Failed 16 | . 2 . 7 3 . . . . 4 . . . Catastrophic 6 | . 1 . 3 1 . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 3 | . 1 . 1 . . . 1 . . . . . Terminals 29 | . 7 . 16 . . . . . 6 . . . Fabricators 3 | . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 45 | . 5 . 8 . . . 30 . 2 . . . Record 16 | . . . 3 . . . 11 . 2 . . . Part Schematic 11 | . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 5 1 . . . . 2 . . . Full Trace Events 2 | . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 11 . . . 1 . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . 53 . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 1 1 1 1 Highest-Rated Group 96 | . . . . . . . . 96 96 96 96 96 Highest-Rated Ally 96 | . . . . . . . . 96 96 96 96 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . 14 8 . . 5 Total Damage 963 | . . . . . . . . 625 295 . . 43 Kills 7 | . . . . . . . . 3 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 . 3 . . 2 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Turns Passed 39242 | 79 908 2522 1909 1853 1004 1213 548 5727 1138 29 3193 19119 Spaces Moved 6400 | 48 305 692 639 667 295 286 115 831 247 12 1179 1084 Core 999 | 10 . . . . . . . 97 13 . . 879 Treads 3771 | 38 305 692 639 667 295 286 115 734 . . . . Legs 1630 | . . . . . . . . . 234 12 1179 205 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 240 240 240 340 480 480 263 263 263 260 Average Speed 587 | 137 221 320 240 240 309 413 480 681 445 263 263 1750 Slowest Speed 2150 | 160 320 320 240 320 560 560 480 1600 1850 263 263 2150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 69 68 63 27 57 39 73 92 8 5 85 83 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 5 . . 4 . . 3 1 Spaces Dug 26 | . 4 1 . 4 . . . 6 . . . 11 Terrain Destroyed 267 | . 4 82 15 41 66 25 . 8 . . . 26 Melee 26 | . 4 1 . 4 . . . 6 . . . 11 Projectile 22 | . . 3 2 5 1 2 . . . . . 9 AOE 219 | . . 78 13 32 65 23 . 2 . . . 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Total 7265 | 61 416 846 818 776 335 301 114 872 279 11 1275 1161 Wait 114 | . 3 . 12 14 . . . 6 . . 73 6 Move 6388 | 47 304 691 638 666 294 285 114 830 246 11 1178 1084 Hop . | . . . . . . . . . . . . . Pick Up 132 | 8 15 31 26 10 5 1 . 7 11 . 9 9 Fast Attach 11 | . 2 . 2 2 . . . . 4 . 1 . Attach 85 | 6 3 13 16 8 8 3 . 4 5 . 1 18 Detach 4 | . . . 1 . . 1 . 1 . . . 1 Swap 47 | . 8 9 12 5 3 2 . 1 3 . 3 1 Drop 65 | . 7 15 13 6 . 1 . 2 7 . 10 4 Fire 375 | . 61 86 95 61 23 8 . 12 2 . . 27 Melee 37 | . 13 1 . 4 2 . . 6 . . . 11 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush 3 | . . . 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 675 | -10/Materials | Core integrity fell below 50% 969 | -10/Materials | Discovered new exit (range 4) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1061 | -9/Materials | Discovered new exit (range 5) 1314 | -9/Materials | Build established: Skirmisher 1428 | -9/Materials | Lost 6 parts (2n1u3w) 1703 | -9/Materials | Discovered new exit (range 10) 1902 | -9/Materials | Build established: Mutant 1929 | -9/Materials | Discovered new exit (range 12) 2895 | -9/Materials | Build established: Gunner 3093 | -9/Materials | Discovered new exit (range 16) 3510 | -9/Materials | Entered another Materials area 3510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3872 | -8/Materials | Lost 10 parts (1p3n2u4w) 4073 | -8/Materials | Build established: Mutant 4425 | -8/Materials | Central database locked down 4458 | -8/Materials | Build established: Scavenger-Gunner 5368 | -8/Materials | Discovered new exit (range 3) 5419 | -8/Materials | Entered Factory 5419 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5783 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 7025 | -7/Factory | Garrison activated, responded to threat 7232 | -7/Factory | Discovered new exit (range 14) 7272 | -7/Factory | Entered Lower Caves 7387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7566 | -7/Lower Caves | Destroyed 7 combat bots 7748 | -7/Lower Caves | Spotted B-75 Beast 7795 | -7/Lower Caves | Destroyed B-75 Beast 7802 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 8019 | -7/Lower Caves | Encountered a Warlord checkpoint 8042 | -7/Lower Caves | Build established: Gunner 8073 | -7/Lower Caves | Discovered new exit (range 4) 8276 | -7/Lower Caves | Entered another Lower Caves area 8552 | -7/Lower Caves | Spotted B-75 Beast 8889 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9297 | -7/Lower Caves | Build established: Scavenger-Tank 9297 | -7/Lower Caves | Discovered new exit (range 12) 9398 | -7/Lower Caves | Learned Factory stockpile data 9489 | -7/Lower Caves | Entered Data Miner 9489 | -7/Data Miner | Discovered new exit (range 6) 9581 | -7/Data Miner | Met Data Miner 9720 | -7/Data Miner | Learned location of Section 7 (-3) 9720 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9811 | -7/Data Miner | Received God Mode back door access code from Data Miner 10037 | -7/Data Miner | Entered Proximity Caves 10040 | -6/Proximity Caves | Spotter reported a threat 10059 | -6/Proximity Caves | Core integrity fell below 50% 10519 | -6/Proximity Caves | Build established: Scavenger-Gunner 11387 | -6/Proximity Caves | Spotted B-75 Beast 12757 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 12967 | -6/Proximity Caves | Learned Factory non-interactive machine intel 14206 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14223 | -6/Proximity Caves | Escorted by Enhanced Grunt 14252 | -6/Proximity Caves | Lost 3 parts (1n2w) 14511 | -6/Proximity Caves | Build established: Mutant 15428 | -6/Proximity Caves | Discovered new exit (range 5) 15764 | -6/Proximity Caves | Entered Factory 15764 | -6/Factory | Accompanied by 1 ally 15764 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15765 | -6/Factory | Identified exit to Extension 15767 | -6/Factory | Loaded intel: 169 non-interactive machine locations 16050 | -6/Factory | Build established: Derelict-Gunner 16772 | -6/Factory | Discovered new exit (range 16) 16902 | -6/Factory | Entered Lower Caves 16902 | -6/Lower Caves | Accompanied by 1 ally 16903 | -6/Lower Caves | Identified exit to Lower Caves 16914 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 16931 | -6/Lower Caves | Entered Zion 16931 | -6/Zion | Accompanied by 1 ally 17095 | -6/Zion | Discovered new exit (range 11) 17148 | -6/Zion | Build established: Scavenger-Gunner 17858 | -6/Zion | Found Unknown Piercing Weapon 17859 | -6/Zion | Identified CR-A16's Pointy Stick 19114 | -6/Zion | Given A8's code to call for help 19164 | -6/Zion | Learned Factory interactive machine intel 19738 | -6/Zion | Given the Hacking Drone Bay 19739 | -6/Zion | Found Prototype Device 20124 | -6/Zion | Entered Proximity Caves 20124 | -5/Proximity Caves | Accompanied by 1 ally 20198 | -5/Proximity Caves | Lost 8 parts (1p2n1u4w) 20235 | -5/Proximity Caves | Identified Hacking Drone Bay 20749 | -5/Proximity Caves | Core integrity fell below 50% 20776 | -5/Proximity Caves | Lost 8 parts (1p1n3u3w) 21459 | -5/Proximity Caves | Build established: Gunner 33828 | -5/Proximity Caves | Learned Factory non-interactive machine intel 36411 | -5/Proximity Caves | Spotted B-75 Beast 39228 | -5/Proximity Caves | Core integrity fell below 20% 39243 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 33030_ Acquired 24 matter. 33828_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 38848_ The unstable cave ceiling collapses. 39224_ Adv. Heat Sink blasted off. 39227_ Force Field destroyed. 39227_ Adv. Assault Cannon destroyed. 39230_ Disruptor Cannon destroyed. 39230_ Huge Storage Unit destroyed. 39234_ 0b10 Decoder Chip [Generic] destroyed. 39234_ Critical hit (Blast). 39240_ Self-destruct Interrupter emitting active interruption sequence. 39240_ Variable Charge Gun destroyed. 39240_ Target Analyzer destroyed. 39240_ Critical hit (Blast). 39241_ Self-destruct Interrupter emitting active interruption sequence. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #### #???????????????????????????????????????? | | ####???###???????????????????????????????????????? | | #??###???????????????????????????????????????????? | | #### ##??????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | #### ##???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | ##????????????????????????????????????????? | | ####?????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????###???????????????????????????????????? | | ??????????## ##??????????????????????????????????? | | ??????????# ##?????????????????????????????????? | | ??????????# #########?????????????????????????? | | ????????### "##;# #####?????????????????????? | | ????????# #" ### !*!@*#?????????????????????? | | ????????# ### ## *%*%!%#????????????????????? | | ####????###?# ### &]**%#????????????????????? | | #????# ### #?### ! #???????????????????? | | # #????# ##### ##???????????????????? | | # #????# #????????????????????? | | #???## #????????????????????? | | #??## #????????????????????? | | #?## #???????????????????? | | #### ???????????????????? | | ### ??????????????????? | | ## #### ### ?????????????????? | | ### ##??###?? ?????????????????? | | ### ##?###??? BB ????????????????? | | ## ### #??? ?BB ?????????????????? | | ?# ##????? # ????????????????????? | | ?# ##???? ? ??????????????????????? | | ### #???????????????????????????????? | | ## ####???????????????????????????????? | | ## #??????????????????????????????????? | | # ## ####??????????????????????????????????? | | ### #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | # ####?????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Plasma Flamer | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Just What I Needed Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed SlugKineticPit Manual? 0 Play Time 01:54:33 Cumulative 19.1 hours Start 2024.04.04 @ 19:54:47 End 2024.04.04 @ 22:08:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 731ff826-b879-41b2-a972-4633b896e988