Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.28 @ 20:45:21 Player: thomas Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2191) 2191 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 6237 Bonus ------- High Alert Combat Kills 66 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Improved Flight Unit Improved Signal Interpreter Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Lightpack 2.0 Improved Terrain Scanner Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Lightning Gun Scythe > --- INVENTORY -------- Light Ion Engine Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Medium Storage Unit High-capacity Battery Large Matter Pod Improved Signal Interpreter Light Armor Plating Light Armor Plating System Shield Heavy EM Pulse Gun Lightning Gun Improved Medium Laser Advanced Beam Rifle EM Pulse Cannon Heavy Assault Rifle [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Lightpack 2.0 Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 94 | 7 12 1 30 . . . 10 34 Power 7 | 1 1 . 3 . . . . 2 Engine 7 | 1 1 . 3 . . . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . 10 . . . 1 1 Treads . | . . . . . . . . . Leg 7 | . 2 . 5 . . . . . Wheel 7 | 2 . . 3 . . . 1 1 Hover . | . . . . . . . . . Flight 2 | . . . 2 . . . . . Utility 19 | 2 1 . 5 . . . 3 8 Device 5 | . . . 2 . . . 1 2 Storage 5 | 2 . . 2 . . . 1 . Processor 3 | . 1 . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . . . . . . . . 6 Artifact . | . . . . . . . . . Weapon 52 | 2 8 1 12 . . . 6 23 Energy Gun 12 | 1 1 1 3 . . . 3 3 Energy Cannon 5 | . 1 . . . . . . 4 Ballistic Gun 16 | 1 3 . 5 . . . . 7 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 3 . 4 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 12 | . . . . . . . 3 9 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 20 | . 3 . 5 . . . 1 11 Power 3 | . 1 . 1 . . . . 1 Propulsion 6 | . 2 . 2 . . . . 2 Utility 4 | . . . . . . . . 4 Weapon 7 | . . . 2 . . . 1 4 Highest Loss Streak 7 | . 2 . 4 . . . 1 7 Average Slot Usage (%) 87 | . 95 100 99 100 100 100 78 70 Engine 10 | . 13 14 11 11 11 11 9 8 Leg 13 | . 22 28 17 22 22 22 12 . Wheel 3 | . 3 . 3 . . . 2 8 Device 10 | . . . 20 11 11 11 10 10 Storage 10 | . 14 14 11 11 11 11 9 8 Processor 14 | . 11 14 12 22 22 22 16 8 Protection 2 | . . . . . . . . 6 Energy Gun 7 | . 3 14 11 11 11 11 5 2 Energy Cannon 2 | . 7 . . . . . . 4 Ballistic Gun 9 | . 11 14 10 11 11 11 8 6 Slashing Weapon 1 | . . . . . . . 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 10 18 16 26 20 20 20 17 26 Greatest Support 28 | 26 26 20 26 20 20 20 28 28 Greatest Overweight (x) 6 | 2 5 . 2 . . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 25 25 Average Capacity 16 | 7 8 8 8 10 10 10 24 24 Most Carried 25 | 6 8 8 10 10 10 10 22 25 Average Carried 13 | 1 7 8 8 9 9 10 14 23 Final Capacity 25 | 8 8 8 10 10 10 10 25 5 Final Carried 21 | 6 8 8 8 10 10 10 21 5 Class Distribution -------------------- 50% | Mutant 14% | Skirmisher 13% | Scavenger-Skirmisher 11% | Scavenger-Mutant 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Assassin | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1691 | 278 117 115 457 68 . . 113 543 Remotely . | . . . . . . . . . Salvage Created 3179 | 102 432 188 570 29 . . 386 1472 Parts 190 | 5 26 18 41 1 . . 26 73 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 58 | . 6 2 18 . . . 6 26 Melee 5 | . . . . . . . 3 2 Guns 27 | . 2 2 11 . . . 2 10 Cannons 12 | . . . . . . . . 12 AOE 11 | . 4 . 7 . . . . . Classes Destroyed 11 | 2 3 1 2 . . . . 3 Worker 3 | . . 2 . 1 . . . . Builder 6 | . 2 1 . . . . 1 2 Tunneler 4 | 1 2 1 . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 8 | 1 1 . 2 . . . 2 2 Operator 1 | . . . . . . . . 1 Watcher 3 | . 1 . 1 . . . . 1 Swarmer 18 | . . . 11 . . . 3 4 Grunt 26 | . 6 2 4 . . . 2 12 Duelist 1 | . . . . . . . . 1 Sentry 13 | . . . 3 . . . 1 9 Best Kill Streak 10 | 2 6 5 5 1 . . 4 10 Combat Bots Only 7 | . 2 2 4 . . . 3 7 Max Kills in Single Turn 3 | 1 3 2 2 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 3907 | . 378 76 782 . . . 314 2357 Core 763 | . 58 25 128 . . . 35 517 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 66 . . . 68 . . Volleys Fired 165 | 8 16 11 37 1 . . 15 77 Largest 2 | 1 2 2 2 2 . . 2 2 Hottest 118 | 20 101 88 98 68 . . 100 118 Shots Fired 303 | 8 31 19 72 2 . . 22 149 Gun 210 | 8 9 19 64 2 . . 22 86 Cannon 76 | . 13 . . . . . . 63 Launcher 17 | . 9 . 8 . . . . . Special . | . . . . . . . . . Kinetic 130 | 8 9 11 28 1 . . 1 72 Thermal 100 | . 13 4 30 . . . . 53 Explosive 11 | . 3 . 8 . . . . . Electromagnetic 62 | . 6 4 6 1 . . 21 24 Robot Hit Streak 21 | 7 15 21 12 2 . . 5 20 Robot Miss Streak 4 | 1 4 1 3 1 . . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 230 | 7 23 17 44 1 . . 25 113 Core Hits 117 | 4 16 10 27 1 . . 12 47 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . 1 Burn 1 | . . . 1 . . . . . Meltdown 1 | . . . . . . . . 1 Melee Attacks 66 | . . . . . . . 23 43 Impact . | . . . . . . . . . Slashing 66 | . . . . . . . 23 43 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5452 | 58 862 273 1122 10 . . 616 2511 Guns 2406 | 58 90 273 617 10 . . 317 1041 Cannons 1184 | . 185 . . . . . . 999 Explosions 1092 | . 587 . 505 . . . . . Melee 763 | . . . . . . . 299 464 Ramming 7 | . . . . . . . . 7 Kinetic 1441 | 58 90 152 271 . . . . 870 Thermal 1493 | . 237 60 412 . . . . 784 Explosive 587 | . 211 . 376 . . . . . Electromagnetic 1161 | . 324 61 63 10 . . 317 386 Impact . | . . . . . . . . . Slashing 763 | . . . . . . . 299 464 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . Average Corruption 1 | . 1 2 . . . . . . Corruption Purged . | . . . . . . . . . Effects 9 | . 1 8 . . . . . . Message Errors 3 | . . 3 . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 3 | . 1 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 201 | . 3 . 93 . . . . 105 Projectiles . | . . . . . . . . . Explosions 96 | . 3 . 93 . . . . . Melee 105 | . . . . . . . . 105 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 278 | . 60 . 215 . . . . 3 Shots 9 | . 5 . 4 . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 286 | . 286 254 132 . . . 120 239 Average Temperature 62 | . 92 67 39 . . . 38 69 Received Heat Transfer 1623 | . 213 42 180 . . . 135 1053 Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 5 | . 2 . . . . . 2 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 4 | . . . 1 . . . . 3 Heat Transferred 2864 | . 433 148 877 . . . . 1406 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 499 | 10 273 45 217 104 . . 283 499 Initial 121 | . 6 7 17 84 . . . 121 Average 111 | 6 78 24 67 94 . . 29 263 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 Low Security (%) 75 | 100 94 100 91 100 . 100 94 29 Level 1 23 | . 5 . 8 . . . 5 65 Level 2 1 | . . . . . . . . 5 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 2 . . . 2 5 Investigation 3 | . 2 . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . 2 . . . 2 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed 36 | . . . . . . . 4 32 Distress Signals 36 | . . . . . . . 4 32 Times Spotted 106 | . 15 2 27 1 . . 16 45 Peak Tracking Total 6 | . 3 2 4 1 . . 6 6 Tactical Retreats 3 | . . . 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 9 | . 3 . 3 . . . . 3 Max in Single Turn 3 | . 2 . 3 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 28 | . 6 . 6 . 5 . 4 7 Terminals 21 | . 6 . 6 . . . 3 6 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 105 | . 18 . 21 . 28 . 16 22 Successful 73 | . 8 . 13 . 28 . 9 15 Failed 30 | . 9 . 7 . . . 7 7 Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts 2 | . 1 . 1 . . . . . Manual 39 | . 16 . 14 . 1 . 5 3 Terminals 66 | . 18 . 21 . . . 11 16 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . . 6 Recycling Units 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 8 . 10 . 28 . 3 9 Record 27 | . . . . . 27 . . . Robot Analysis 4 | . 2 . 1 . . . . 1 Prototype ID Bank 6 | . 1 . 3 . . . 1 1 Open Door 2 | . . . . . . . . 2 Terminal Index 2 | . . . 1 . . . . 1 Alert Level 3 | . 2 . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 4 | . . . . . . . 2 2 Dispatch Records 1 | . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . Investigation Status 2 | . . . 2 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 6 Scan Component 3 | . . . . . . . . 3 Repair 3 | . . . . . . . . 3 Recycling Unit Hacks 4 | . . . . . . . 4 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . . 3 . . . 2 . Terminals 5 | . . . 3 . . . 2 . Track 4 | . . . 2 . . . 2 . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . 4 . . . 4 3 Full Trace Events 4 | . 2 . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 Time 149 | . . . . . . . . 149 Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 78 | . . . . . . . 78 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 45 | . . . . 45 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 4 | . 2 . 1 . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 7310 | 70 684 697 1087 311 406 737 1188 2130 Spaces Moved 4710 | 44 520 554 678 253 337 565 560 1199 Core 18 | 6 3 . . . . . . 9 Treads . | . . . . . . . . . Legs 3039 | . 431 554 519 253 337 565 380 . Wheels 1650 | 38 86 . 156 . . . 180 1190 Hover . | . . . . . . . . . Flight 3 | . . . 3 . . . . . Fastest Speed 50 | 50 90 120 90 120 120 120 100 50 Average Speed 115 | 90 117 120 128 120 120 120 113 100 Slowest Speed 350 | 150 300 120 260 120 120 120 120 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 4 76 96 58 70 61 92 37 92 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 2 . 3 . . Spaces Dug 30 | . . . . . . . 13 17 Terrain Destroyed 148 | . 18 . 100 . . . 13 17 Melee 30 | . . . . . . . 13 17 Projectile . | . . . . . . . . . AOE 118 | . 18 . 100 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 6227 | 64 564 570 827 259 340 624 1053 1926 Wait 1085 | . . 4 49 2 . 58 426 546 Move 4702 | 43 519 553 677 252 336 564 559 1199 Hop . | . . . . . . . . . Pick Up 61 | 5 9 . 12 3 1 1 16 14 Fast Attach 24 | 7 2 . 8 . . . 2 5 Attach 24 | . 8 . 9 . . . 1 6 Detach 11 | 1 3 . 3 . . . 3 1 Swap 46 | . 2 1 13 . . . 7 23 Drop 42 | . 5 1 19 1 3 1 1 11 Fire 165 | 8 16 11 37 1 . . 15 77 Melee 66 | . . . . . . . 23 43 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 451 | -10/Materials | Central database locked down 515 | -10/Materials | Discovered new exit (range 12) 755 | -10/Materials | Entered Mines 788 | -10/Mines | Discovered new exit (range 10) 813 | -10/Mines | Learned Materials machine intel 836 | -10/Mines | Learned Materials trap positions 1203 | -10/Mines | Discovered new exit (range 11) 1452 | -10/Mines | Entered Materials 1452 | -9/Materials | Evolved 2 slots: Utility x2 1453 | -9/Materials | Loaded intel: 20 trap records 1454 | -9/Materials | Loaded intel: 71 machine locations 1702 | -9/Materials | Central database locked down 1741 | -9/Materials | Build established: Skirmisher 1840 | -9/Materials | Discovered new exit (range 14) 2390 | -9/Materials | Discovered new exit (range 16) 2497 | -9/Materials | Lost 4 parts (1p1n2w) 2525 | -9/Materials | Discovered new exit (range 5) 2539 | -9/Materials | Entered Mines 2709 | -9/Mines | Discovered new exit (range 5) 2720 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2739 | -9/Mines | Build established: Scavenger-Mutant 2756 | -9/Mines | Learned Materials stockpile data 2846 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2846 | -9/Mines | Discovered new exit (range 5) 2850 | -9/Mines | Entered Exiles 2850 | -9/Exiles | Accompanied by 1 ally 2878 | -9/Exiles | Met 8R-AWN 2880 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2901 | -9/Exiles | Met EX-HEX 2933 | -9/Exiles | Met EX-BIN 2948 | -9/Exiles | Aligned with FarCom system 2949 | -9/Exiles | Given EX-Vault access code 2982 | -9/Exiles | Opened EX-Vault 2997 | -9/Exiles | Found Lightpack 2.0 3025 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3058 | -9/Exiles | Met EX-DEC 3197 | -9/Exiles | Learned location of Zion (-6) 3241 | -9/Exiles | Discovered new exit (range 14) 3256 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3256 | -9/Exiles | Entered Mines 3258 | -8/Mines | Discovered new exit (range 13) 3517 | -8/Mines | Discovered new exit (range 5) 3549 | -8/Mines | Build established: Scavenger-Skirmisher 3993 | -8/Mines | Entered Materials 3993 | -8/Materials | Evolved 2 slots: Utility x2 4938 | -8/Materials | Build established: Assassin 5086 | -8/Materials | Discovered new exit (range 13) 5181 | -8/Materials | Entered Storage 5838 | -8/Storage | Build established: Mutant 5919 | -8/Storage | Repaired Transmission Jammer 6276 | -8/Storage | Destroyed 7 combat bots 6838 | -8/Storage | Repaired Cld. Ion Engine 6900 | -8/Storage | Repaired Enh. Autogun 7232 | -8/Storage | Garrison activated, responded to threat 7266 | -8/Storage | Core integrity fell below 50% 7283 | -8/Storage | Discovered new exit (range 9) 7309 | -8/Storage | Core integrity fell below 20% 7311 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 07289_ K-01 Serf collects debris. 07289_ Knocked back. 07292_ K-01 Serf collects debris. 07293_ Arm. Huge Wheel destroyed. 07293_ Hrd. Light Armor Plating destroyed. 07294_ Enh. Autogun destroyed. 07296_ Knocked back. 07296_ K-01 Serf collects debris. 07299_ Penetrated by Slug. 07299_ Adv. Beam Cannon destroyed. 07299_ Terrain Scan Processor destroyed. 07299_ Critical hit (Blast). 07299_ Knocked back. 07304_ Critical hit (Burn: +37). 07304_ K-01 Serf collects debris. 07305_ Critical hit (Burn: +37). 07307_ Penetrated by Slug. 07307_ Cld. Ion Engine destroyed. 07308_ Lightpack 2.0 destroyed. 07309_ Slammed into Y-45 Defender. 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"???????? | | ???##########??#""" #!g[####???????? | | ????????????????""" #!!g#??????????? | | ???????????????# ?#=k=#??????????? | | ???????????????##########%!!##?????????? | | ###################T####%=!![#?????????? | | ^ %! #?????????? | | * !% #?????????? | | *==% [ #?????????? | | #####+############%##### #?????????? | | ?# #?#####=%#???#;#;###?????????? | | ?# """ #?#** #???#####???????????? | | ?# """ ###*** #???????????????????? | | ?# """ # #####T##???????????????????? | | ?# """ ###???###????????????????????? | | ?# """ #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?##########????????????????????????????? | | #######?????#####??????????????????????? | | #?# #?????#"""#??????????????????????? | | #?# #????##"T"######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticFactoryShredder Manual? 0 Play Time 01:16:50 Cumulative 25.8 hours Start 2021.10.28 @ 17:30:38 End 2021.10.28 @ 20:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 21 Adventurer 17 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28c48120-6ba6-466b-ae83-08bf949887cb