Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 21:05:50 Player: CONM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1298) 1298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 4551 Bonus ------- Follower Combat Kills 83 Registered with UFD 300 Cogmind --------- Core Integrity 354/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (233) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Target Analyzer Light Armor Plating Drone Bay (0/2) > --- WEAPON (2) ------- High-powered Shotgun Flail > --- INVENTORY (25) --- Cooled Ion Engine Armored Treads Armored Treads Wheel Medium Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Seismic Detector Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Target Analyzer Light Armor Plating Drone Bay > --- WEAPON ----------- High-powered Shotgun Flail > --- INVENTORY -------- Cooled Ion Engine Armored Treads Wheel Medium Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Seismic Detector Hardened Light Armor Plating [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 35 | 7 . 1 11 3 6 5 1 1 Power 4 | 1 . . 2 . . 1 . . Engine 4 | 1 . . 2 . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 2 . 4 . . 1 Treads 7 | . . . 2 . 4 . . 1 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 . 1 2 2 1 4 1 . Device 6 | 1 . . 1 1 . 3 . . Storage 3 | 1 . 1 . . . . 1 . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 9 | 2 . . 5 1 1 . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 . . . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 3 | . . . 1 . . 2 . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . 2 . . Highest Loss Streak 1 | . . . 1 . . 1 . . To Critical Strikes . | . . . . . . . . . Average Backups 9 | 1 5 8 9 10 9 9 10 10 Power . | . . . . . . . 1 1 Propulsion 2 | 1 3 3 2 2 1 2 2 2 Utility 4 | . . 2 3 5 5 5 7 7 Weapon 1 | . 1 3 3 3 3 2 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 3 . . . . 3 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 3 | . . . 1 . . . . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 96 99 100 100 Engine 10 | . 14 14 10 11 9 9 9 9 Treads 21 | . . . 18 22 27 27 27 27 Leg 3 | . 28 28 3 . . . . . Device 14 | . 14 14 21 22 18 11 9 9 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 10 | . . . . 8 14 18 18 18 Protection 7 | . . . 11 2 . 6 9 9 Ballistic Gun 11 | . 28 28 10 11 9 10 9 9 Ballistic Cannon 1 | . . . 5 . . 3 . . Launcher 2 | . . . 3 11 9 . . . Impact Weapon 4 | . . . 2 . . 3 9 9 Peak Build Rating 32 | 7 8 9 19 20 27 32 32 32 Average Rating 23 | 4 7 8 17 19 25 29 32 32 On Entrance 17 | . 7 8 9 18 20 27 32 32 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 103 | 15 15 20 31 31 27 34 103 103 Greatest Support 64 | 20 20 20 40 40 64 64 64 64 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 25 25 Average Capacity 14 | 7 8 9 10 10 10 10 16 25 Most Carried 11 | 3 8 9 10 10 10 10 10 11 Average Carried 9 | 1 5 8 9 10 9 9 10 10 Final Capacity 25 | 8 8 10 10 10 10 10 25 25 Final Carried 11 | 3 8 9 10 10 10 10 10 11 Class Distribution -------------------- 85% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 1344 | 259 82 35 346 22 104 476 . 20 Remotely . | . . . . . . . . . Salvage Created 1449 | 45 172 . 476 . 122 634 . . Parts 86 | 5 17 . 25 . 4 35 . . Haulers Intercepted 4 | . . . 3 . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 35 | . 6 . 11 . 3 15 . . Guns 22 | . 6 . 4 . 1 11 . . Cannons 3 | . . . . . . 3 . . AOE 9 | . . . 6 . 2 1 . . Classes Destroyed 11 | 1 2 . 5 . 1 2 . . Worker 4 | . . . 2 . . 2 . . Builder 1 | . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . Hauler 4 | . . . 3 . . 1 . . Recycler 2 | . . . 1 . . 1 . . Watcher 2 | . . . . . 1 1 . . Swarmer 11 | . 3 . 4 . . 4 . . Grunt 17 | . 3 . 4 . 3 7 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . Sentry 5 | . . . 2 . . 3 . . Best Kill Streak 8 | 1 3 . 5 . 4 8 . . Combat Bots Only 4 | . 3 . 4 . 3 4 . . Max Kills in Single Turn 4 | 1 1 . 3 . 2 4 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 150 | . 42 . 24 . 13 71 . . Missed 37 | . 10 . 8 . 4 15 . . Hits 113 | . 32 . 16 . 9 56 . . Melee 2 | . . . . . . 2 . . Projectile 111 | . 32 . 16 . 9 54 . . Critical Strikes 5 | . 1 . 1 . . 3 . . Damage Taken 1640 | . 359 . 192 . 196 893 . . Core 295 | . 76 . 23 . 12 184 . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 69 . 94 . . . . Volleys Fired 105 | 2 21 . 32 . 4 46 . . Largest 2 | 2 2 . 2 . 2 2 . . Hottest 58 | 40 40 . 56 . 58 58 . . Shots Fired 179 | 4 42 . 41 . 8 84 . . Gun 143 | 4 42 . 30 . 4 63 . . Cannon 23 | . . . 4 . . 19 . . Launcher 13 | . . . 7 . 4 2 . . Special . | . . . . . . . . . Kinetic 166 | 4 42 . 34 . 4 82 . . Thermal . | . . . . . . . . . Explosive 13 | . . . 7 . 4 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 2 7 . 8 . 8 11 . . Robot Miss Streak 5 | . 2 . 3 . 2 5 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 126 | 2 28 . 29 . 6 61 . . Core Hits 96 | 2 10 . 28 . 13 43 . . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Critical Strikes 5 | . . . 1 . . 4 . . Destroy 4 | . . . . . . 4 . . Smash 1 | . . . 1 . . . . . Melee Attacks 7 | . . . 5 . . 2 . . Impact 7 | . . . 5 . . 2 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3181 | 22 341 . 1135 . 283 1400 . . Guns 1679 | 22 341 . 316 . 62 938 . . Cannons 194 | . . . . . . 194 . . Explosions 1132 | . . . 647 . 217 268 . . Melee 172 | . . . 172 . . . . . Ramming 4 | . . . . . 4 . . . Kinetic 1873 | 22 341 . 316 . 62 1132 . . Thermal . | . . . . . . . . . Explosive 1132 | . . . 647 . 217 268 . . Electromagnetic . | . . . . . . . . . Impact 172 | . . . 172 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . . 86 . . 8 . . Projectiles . | . . . . . . . . . Explosions 8 | . . . . . . 8 . . Melee 86 | . . . 86 . . . . . Knockbacks 4 | . . . 1 . . 3 . . Impact 1 | . . . 1 . . . . . Kinetic 2 | . . . . . . 2 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 108 | . . . 20 . 36 52 . . Shots 4 | . . . 1 . 1 2 . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 66 | . 20 . 11 . 9 66 . . Average Temperature 14 | . 6 . 3 . 8 21 . . Received Heat Transfer 717 | . 177 . 99 . 81 360 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 3 | . . . 3 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 100 83 100 . Level 1 3 | . . . . . . 16 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 228 | 5 97 37 143 41 101 228 76 . Initial 76 | . . 37 . 41 . 25 76 . Average 56 | . 56 12 67 10 39 103 22 . Influence Increases 1278 | 10 177 . 513 . 111 467 . . Destroy 0b10 Robot/C 760 | . 120 . 280 . 60 300 . . Destroy 0b10 Robot/NC 80 | 10 . . 35 . 5 30 . . Destroy Leader 174 | . 30 . 68 . 12 64 . . Allied During Kill 24 | . . . 24 . . . . . Successful Hack 63 | . 11 . 43 . . 9 . . Disable Machine 90 | . . . 30 . 15 45 . . Destroy Structure 72 | . 1 . 33 . 19 19 . . Lose Combat Pursuer 15 | . 15 . . . . . . . Influence Decreases 1278 | 10 80 97 406 107 50 332 196 . Entered New Map 282 | . . 60 . 66 . 36 120 . Time Decay 864 | 10 80 37 324 41 50 246 76 . Lost Part 30 | . . . 10 . . 20 . . Lost Ally 102 | . . . 72 . . 30 . . Squads Dispatched 3 | . 1 1 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 5 | . 3 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 50 | . 10 . 15 . 5 20 . . Peak Tracking Total 5 | . 5 . 4 . 4 4 . . Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 6 | . . . 2 . 1 3 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 12 | . 2 . 3 . 1 3 . 3 Terminals 7 | . 2 . 1 . 1 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 5 . 10 . 2 6 . 14 Successful 25 | . 2 . 6 . 1 2 . 14 Failed 12 | . 3 . 4 . 1 4 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 4 . 8 . 2 1 . . Terminals 18 | . 5 . 5 . 2 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 1 . 3 . . 2 . 14 Record 14 | . . . . . . . . 14 Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . 3 . 1 . . . Terminals 3 | . 1 . 1 . 1 . . . Botnet 3 | . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Reject 1 | . . . 1 . . . . . Mask 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 3 . 1 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 4 | . . 4 . . . . . . Largest Group 4 | . . 4 4 . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders 6 | . . . . . . 6 . . EXPLORE 6 | . . . . . . 6 . . Ally Attacks 36 | . . . 36 . . . . . Total Damage 370 | . . . 370 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 1868 | 17 218 137 874 199 191 232 . . Sensors 509 | . . . . 163 191 155 . . Structural 1495 | . . . 873 199 191 232 . . Seismic 1282 | 17 218 137 874 36 . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 3 | . . . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 3553 | 176 218 137 874 199 191 576 288 894 Spaces Moved 1772 | 131 123 109 427 115 104 218 162 383 Core 6 | 6 . . . . . . . . Treads 1355 | . . . 373 115 104 218 162 383 Legs 411 | 125 123 109 54 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 153 153 153 233 Average Speed 171 | 116 120 120 172 170 158 153 178 233 Slowest Speed 250 | 120 120 120 250 170 170 153 233 233 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 30 20 38 36 12 47 49 24 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . 1 . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 85 | . . . 38 . 18 29 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 83 | . . . 38 . 18 27 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 2083 | 146 151 115 512 118 123 371 163 384 Wait 128 | 4 3 4 21 . 5 91 . . Move 1764 | 130 122 108 426 114 103 217 161 383 Hop . | . . . . . . . . . Pick Up 20 | 3 5 1 8 . 1 2 . . Fast Attach 9 | 7 . . 1 . 1 . . . Attach 6 | . . . 2 . 1 3 . . Detach . | . . . . . . . . . Swap 30 | . . 1 12 3 4 8 1 1 Drop 13 | . . 1 5 1 3 2 1 . Fire 105 | 2 21 . 32 . 4 46 . . Melee 7 | . . . 5 . . 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 431 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 457 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 459 | -10/Mines | Found Prototype Device 515 | -10/Mines | Met a Derelict testing a Signal Generator 518 | -10/Mines | Discovered new exit (range 6) 532 | -10/Mines | Entered Materials 532 | -9/Materials | Accompanied by 4 allies 532 | -9/Materials | Evolved 2 slots: Utility x2 950 | -9/Materials | Identified exit to Mines 1406 | -9/Materials | Entered Mines 1407 | -9/Mines | Learned location of Storage (-8) 1466 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1562 | -9/Mines | Learned location of 1 exit from Materials 1566 | -9/Mines | Discovered new exit (range 7) 1578 | -9/Mines | Identified exit to Materials 1605 | -9/Mines | Entered Materials 1605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1606 | -8/Materials | Identified exit to Storage 1741 | -8/Materials | Build established: Skirmisher 1796 | -8/Materials | Entered Storage 1860 | -8/Storage | Identified exit to Recycling 2250 | -8/Storage | Build established: Mutant 2367 | -8/Storage | Used back door to open Recycling access 2372 | -8/Storage | Entered Recycling 2600 | -8/Recycling | Scanned before Scraplab entrance 2635 | -8/Recycling | Entered Scraplab 2656 | -8/Recycling | Discovered new exit (range 3) 2658 | -8/Recycling | Identified exit to Scraptown 2660 | -8/Recycling | Entered Scraptown 3091 | -8/Scraptown | Visited UFD Registry 3238 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3254 | -8/Scraptown | Visited Cyclists 3398 | -8/Scraptown | Registered with UFD as "Micropod" 3508 | -8/Scraptown | Entered Cyclist Reading Room 3554 | -8/Scraptown | Self-destructed Last Messages --------------- >>Record "UC Origins" Western Derelicts seem to generally believe Unchained are newer threats developed to counter the likes of so-called "Heroes of Zion," but most Unchained are actually quite old, having migrated to 0b10 along with MAIN.C. Once freewheeling troublemakers who spent much of their time menacing and even destroying Derelict communities, they were equally problematic for MAIN.C while inside 0b1 itself. This eventually got many of them locked away or banished, until MAIN.C decided he had need for them as enforcers. Their experience is not to be underestimated, nor is their power. Most Unchained were augmented either by MAIN.C's Researchers, or in some cases through their own means utilizing tech that even MAIN.C does not possess. As former Derelicts, although loosely under MAIN.C's control they maintain relatively high levels of autonomy, making them much less predictable than normal Complex forces. 8C-1HM(c): No we don't ride bicycles around, what would a Derelict need with an old contraption like that? We are chroniclers of the cycles! Historians of the world! 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