Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 05:54:28 Player: kite Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (299) 1495 Value Destroyed (9909) 9909 Prototype IDs (222) 4440 Alien Tech Used (1) 200 Bonus (6238) 6238 TOTAL SCORE: 30282 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 1121 Awakened Behemoth Slayer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 500 Friendly Fire -618 Cogmind --------- Core Integrity 71/1150 Matter 237/300 Energy 60/100 System Corruption 43% Temperature Cool (0) Movement Walking (310) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (7) ------ Cargo Storage Unit Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Centrium Medium Armor Plating > --- WEAPON (4) ------- Plasma Sword > --- INVENTORY (30) --- Zionite Composite Leg II Wheel Wheel Huge Storage Unit Structural Scanner Advanced Sensor Array Nanoactuators Improved Actuator Array Improved Force Booster Advanced Transmission Jammer Advanced Transmission Jammer Powered Armor Powered Armor Experimental Thermal Shield EM Shield Advanced Hacking Suite Experimental System Shield Drone Bay (2/2) Transdimensional Reconstructor Improved Grenade Launcher Improved Remote Datajack Improved Plasma Cutter Great Axe Power Sword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Experimental Biometal Heavy Treads Shield Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Cargo Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Powered Armor > --- WEAPON ----------- Powered Hammer Power Sword Plasma Sword Ionic Axe > --- INVENTORY -------- Zionite Composite Leg II Wheel Wheel Huge Storage Unit Structural Scanner Advanced Sensor Array Nanoactuators Improved Actuator Array Improved Force Booster Advanced Transmission Jammer Advanced Transmission Jammer Powered Armor Powered Armor Experimental Thermal Shield EM Shield Advanced Hacking Suite Experimental System Shield Improved Dynamic Insulation System Drone Bay Transdimensional Reconstructor Improved Grenade Launcher Improved Remote Datajack Improved Plasma Cutter Great Axe Power Sword Centrium Greatsword CR-A16's Behemoth Slayer [Rating: 132] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Utility Experimental Signal Interpreter Device Improved Sensor Array Storage Cargo Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 3 . . . . . . . . . . . . 1 . . . . 1 . . Utility 5 | . . . . . 1 . . . . . 2 . . . . . . 1 . . . . 1 . . Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 6 5 . 3 3 30 18 9 4 15 22 13 5 9 7 3 7 1 10 6 8 6 6 11 2 25 Power 22 | 1 1 . . . 3 3 1 . 2 1 . 1 . . . 1 . . 1 1 1 . 2 1 2 Engine 9 | 1 1 . . . 2 1 1 . 1 1 . . . . . 1 . . . . . . . . . Core 6 | . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . 2 Reactor 7 | . . . . . . . . . 1 . . 1 . . . . . . . 1 1 . 2 1 . Propulsion 90 | 2 2 . 2 2 12 3 5 . 7 8 6 1 5 2 2 1 1 2 4 4 3 3 4 1 8 Treads 39 | 2 . . 2 . . . 2 . 7 8 2 . . 2 . . 1 1 4 3 . 2 . 1 2 Leg 6 | . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 3 Wheel 45 | . . . . 2 12 3 3 . . . 4 1 5 . 2 1 . 1 . . 3 1 4 . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 72 | 1 2 . 1 . 4 8 2 1 4 7 3 2 4 3 . 4 . 4 1 3 1 1 4 . 12 Device 24 | . . . . . . 1 . . 2 2 1 . 3 2 . 1 . 2 1 . . 1 3 . 5 Storage 8 | 1 1 . 1 . . 1 . 1 1 . . . 1 . . . . 1 . . . . . . . Processor 11 | . . . . . . 1 . . 1 2 1 . . . . 3 . 1 . . . . . . 2 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Protection 28 | . 1 . . . 4 4 2 . . 3 1 2 . 1 . . . . . 3 1 . 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . . . 1 11 4 1 3 2 6 4 1 . 2 1 1 . 4 . . 1 2 1 . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . . . 1 5 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . 2 . 1 . . 1 . 1 . 2 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 8 | . . . . . 1 2 . 1 . 4 . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . 2 2 . 2 2 1 4 . . . . 1 . 4 . . 1 1 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 2 . . . . . . . . . 2 . . . 2 1 . . . 2 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . System Corruption 19 | . . . . . . . . . . 14 . . . . . . 5 . . . . . . . . Parts Lost 93 | . . . . 1 11 . . 1 3 16 7 . 2 1 4 . 1 1 1 1 . 7 14 . 22 Power 11 | . . . . . 2 . . . 1 1 1 . . . 1 . . . . . . . 2 . 3 Propulsion 49 | . . . . . 7 . . . . 10 4 . 1 1 3 . 1 1 1 1 . 4 7 . 8 Utility 15 | . . . . . 2 . . . . 2 1 . 1 . . . . . . . . 2 3 . 4 Weapon 18 | . . . . 1 . . . 1 2 3 1 . . . . . . . . . . 1 2 . 7 Highest Loss Streak 14 | . . . . 1 5 . . 1 2 4 3 . 2 1 3 . 1 1 1 1 . 7 13 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 24 | 1 10 15 13 19 31 33 32 31 18 10 22 23 23 23 21 23 24 26 28 28 29 28 27 19 25 Power . | . 1 1 . 1 1 1 1 . . . 1 . . . . . 1 1 1 1 1 1 1 . . Propulsion 5 | . 2 5 4 6 14 16 13 11 7 2 . . 2 3 2 1 1 . 3 2 3 3 2 . 3 Utility 9 | . 1 3 2 4 9 9 8 9 6 4 11 12 10 9 8 10 12 12 12 13 13 13 13 10 12 Weapon 6 | . 5 6 5 6 5 3 7 7 3 1 7 8 9 9 9 9 8 10 10 10 9 7 7 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 89 | . 6 . . . 9 14 2 2 5 8 . 1 9 . . . 2 2 . 1 2 2 2 . 22 Power 6 | . . . . . 1 . . . . 3 . . . . . . 1 . . 1 . . . . . Propulsion 19 | . 3 . . . 4 4 . . . 1 . . 4 . . . . . . . . . . . 3 Utility 44 | . . . . . . 10 1 1 5 2 . 1 4 . . . 1 1 . . 1 1 1 . 15 Weapon 16 | . 3 . . . 4 . 1 1 . 2 . . 1 . . . . 1 . . 1 . . . 2 Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Average Slot Usage (%) 88 | . 93 85 85 85 78 74 76 75 84 91 93 99 99 100 90 93 99 94 93 93 91 81 80 68 83 Engine 2 | . 14 14 14 14 4 1 3 7 5 1 5 . . . . 3 6 5 . . . . . . . Core 1 | . . . . . 3 5 3 . . . . . . . . . . . 4 3 . . . . 2 Reactor 1 | . . . . . . . . . 1 4 . 5 6 6 1 . . . . 1 5 5 4 1 1 Treads 16 | . 22 . 16 10 . . 1 7 24 31 23 13 8 . 8 6 12 14 34 34 25 11 13 14 8 Wheel 13 | . . . . 17 37 23 21 15 6 2 7 20 24 32 19 23 20 19 . . 7 11 10 10 11 Device 3 | . . . . . . . . . 3 4 5 6 7 6 6 5 6 3 4 2 . 4 8 14 9 Storage 6 | . 14 14 14 14 9 7 7 6 5 2 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 Processor 9 | . . . . . . . . . 5 7 12 13 13 13 13 13 13 16 17 17 17 17 14 10 12 Protection 3 | . 7 . . . 5 6 7 7 . 5 3 5 4 6 6 5 6 1 . 2 4 . 1 . 2 Ballistic Gun 2 | . 28 28 28 28 12 . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 5 6 14 2 18 7 1 13 13 1 2 6 4 4 5 2 3 4 5 1 Slashing Weapon 14 | . . . . . 3 21 23 15 25 9 17 9 13 12 22 23 19 17 16 17 20 17 13 5 17 Peak Build Rating 132 | 6 8 7 8 10 25 49 48 49 58 58 49 55 54 58 56 64 63 73 86 90 94 103 103 106 132 Average Rating 56 | 4 7 7 7 9 19 43 46 47 48 43 42 48 53 53 49 58 62 70 84 86 88 92 95 92 112 On Entrance 48 | . 6 7 7 8 10 23 47 48 48 58 37 43 52 53 54 47 62 63 73 85 89 85 91 70 106 Avg Prop Armor Cover (%) 13 | . . . . 10 . . 6 6 10 10 26 13 15 12 10 8 13 20 27 6 10 21 23 18 21 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 229 | 10 26 25 205 206 215 226 227 228 228 229 108 125 119 124 126 115 117 174 176 181 181 167 184 179 192 Greatest Support 182 | 40 40 20 40 40 56 72 72 56 134 116 108 42 74 80 48 52 52 52 152 156 151 105 48 182 182 Greatest Overweight (x) 20 | . 1 1 5 20 10 3 4 4 8 8 10 2 7 2 3 2 4 4 6 1 3 5 8 7 9 Average Overweight (x) 2 | . . 1 2 10 5 3 3 3 1 . 4 2 2 1 2 1 2 2 1 1 1 3 4 1 5 Largest Inventory Capacity 35 | 8 15 15 35 35 35 35 35 35 35 35 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 Average Capacity 27 | 7 13 15 26 35 35 35 35 34 23 13 25 25 25 25 25 25 25 29 30 30 30 30 30 30 30 Most Carried 35 | 2 15 15 18 26 35 35 35 35 35 35 25 25 25 25 25 25 25 30 30 30 30 30 30 21 30 Average Carried 25 | 1 11 15 14 21 33 34 34 33 20 10 23 24 24 25 22 24 24 27 29 29 29 29 28 19 27 Final Capacity 35 | 8 15 15 35 35 35 35 35 35 35 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 Final Carried 35 | 2 15 15 18 26 35 35 35 35 35 25 25 25 25 25 22 25 25 30 30 30 30 30 21 21 25 Class Distribution -------------------- 28% | Hauler-Gladiator 28% | Hauler-Mutant 25% | Scavenger-Gladiator 5% | Gladiator 3% | Commander-Gladiator 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Hauler-Gladiator | -5/Factory Hauler-Gladiator | -5/Upper Caves Hauler-Gladiator | -5/Upper Caves Hauler-Gladiator | -5/Zhirov Hauler-Gladiator | -4/Proximity Caves Hauler-Gladiator | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 9350 | 55 138 . 313 287 1228 409 81 225 439 812 217 683 716 299 516 95 56 383 567 168 99 536 138 265 625 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12464 | . 202 . . 267 1762 1368 112 338 398 1934 703 912 1026 347 335 . 100 222 312 387 219 112 636 . 772 Parts 523 | . 10 . . 15 111 47 7 11 16 64 50 3 36 8 5 . 9 16 13 10 3 9 31 . 49 Haulers Intercepted 9 | . . . . . 4 3 . . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 2 . . . . . 1 . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 136 | . . . . . . . 4 12 . 52 . . . 5 11 2 10 . 9 19 1 11 . . . Prevented 25 | . . . . . . . 1 . . 12 . . . 3 . . 3 . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 193 | . 4 . . 2 26 17 6 9 4 35 10 5 7 9 6 . 6 9 3 6 . 1 15 . 13 Melee 64 | . . . . . 2 12 1 5 4 13 3 . 5 4 1 . . 1 . 5 . . . . 8 Guns 24 | . 4 . . 2 18 . . . . . . . . . . . . . . . . . . . . AOE 76 | . . . . . 5 . 4 4 . 11 7 5 . 4 4 . 6 8 3 . . . 11 . 4 Classes Destroyed 21 | . 2 . . 4 8 1 . 1 . 2 . 2 . . . . . . 1 . . . . . . Worker 36 | . . . . 6 13 4 . . . . 5 . 2 . . . . 1 . . . . 4 . 1 Builder 30 | . . . . 1 4 2 . . . 2 10 . 5 . . . . 2 . . . . 1 . 3 Tunneler 6 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . 1 Hauler 9 | . . . . . 4 3 . . . . . . 2 . . . . . . . . . . . . Recycler 12 | . . . . . 2 4 . . . 2 1 . 2 . . . . . . . . . 1 . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 Watcher 7 | . 1 . . . . . . . . 2 1 . . . . . . . . . . . 2 . 1 Swarmer 59 | . . . . . 6 . 4 4 . 11 3 . . 2 . . 5 8 3 . . . 8 . 5 Grunt 65 | . 4 . . 1 12 10 2 2 . 12 3 . 5 3 4 . . . . 4 . . 3 . . Brawler 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Duelist 6 | . . . . 1 . . . 1 . 2 . . 1 . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 21 | . . . . . 6 1 . 1 . 5 3 . . 1 1 . . 1 . 1 . . . . 1 Hunter 9 | . . . . . 1 . . . . 2 . . . 2 . . . . . 1 . . 3 . . Programmer 14 | . . . . . . 6 . . . . 1 . . 1 1 . 1 . . . . . . . 4 Behemoth 4 | . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . 1 Compactor 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 15 | . 2 . . 3 11 4 4 4 1 4 15 2 4 3 4 . 5 8 3 1 . 1 13 . 4 Combat Bots Only 8 | . 2 . . 2 7 3 4 4 1 4 8 2 3 3 4 . 5 8 3 1 . 1 7 . 4 Max Kills in Single Turn 6 | . 1 . . 1 2 1 2 2 1 3 6 1 1 2 3 . 4 3 3 1 . 1 4 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . 2 2 . 3 2 1 . 2 3 . 4 3 3 . . . 4 . 3 Melee 1 | . . . . . 1 1 1 1 1 1 1 . 1 1 1 . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Hostile Shots Fired 1552 | . 29 . . 15 147 89 26 49 14 339 153 . 27 57 65 . 11 19 10 57 . 45 198 . 202 Missed 424 | . 9 . . 2 32 22 6 12 . 93 60 . 5 15 20 . 1 7 6 21 . 5 74 . 34 Hits 1128 | . 20 . . 13 115 67 20 37 14 246 93 . 22 42 45 . 10 12 4 36 . 40 124 . 168 Melee 16 | . . . . 3 2 . . 1 . 3 . . . . . . . . . 7 . . . . . Projectile 1112 | . 20 . . 10 113 67 20 36 14 243 93 . 22 42 45 . 10 12 4 29 . 40 124 . 168 Critical Strikes 49 | . . . . . 4 3 . 4 . 4 . 1 1 1 . . 1 1 . 1 . 3 8 . 17 Actively Blocked 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Damage Taken 19720 | . 268 . . 211 1760 802 300 504 618 3162 783 52 378 423 469 . 200 339 169 923 . 1365 2138 . 4856 Core 2836 | . 10 . . 23 297 80 62 128 59 281 148 . 66 91 42 . 34 113 28 48 . 247 145 . 934 Absorbed by Shields 104 | . . . . . . . . . . . . . 83 . . . . . . . . . . . 21 Redirected to Shielding 379 | . 41 . . . 58 . . . . . 50 13 . . . . . . . 65 . 152 . . . Ignored by Resistances 465 | . . . . . . 33 . . . 144 . . . 63 28 . . . . . . . 154 . 43 Regen/Repaired (Parts) 130 | . . . . . . 1 . . . . . 114 15 . . . . . . . . . . . . Core Remaining (%) 59 | 100 . . . 86 46 . . . . 12 . . . . . . 55 . . . . 56 . . . Volleys Fired 265 | . 27 . . 32 106 . 3 3 . 13 8 29 . 4 2 . 6 5 2 . . . 12 5 8 Largest 3 | . 2 . . 2 2 . 1 1 . 1 1 2 . 2 3 . 1 1 3 . . . 2 1 1 Hottest 108 | . 40 . . 40 53 . 30 30 . 30 36 66 . 72 108 . 36 36 108 . . . 72 36 36 Shots Fired 455 | . 54 . . 62 207 . 3 3 . 11 8 51 . 7 6 . 6 5 6 . . . 13 5 8 Gun 318 | . 54 . . 62 202 . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 136 | . . . . . 5 . 3 3 . 11 8 51 . 7 6 . 6 5 6 . . . 12 5 8 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 318 | . 54 . . 62 202 . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 136 | . . . . . 5 . 3 3 . 11 8 51 . 7 6 . 6 5 6 . . . 12 5 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 . . 10 13 . . 1 . 2 6 14 . 3 . . . 1 . . . . 7 4 . Robot Miss Streak 6 | . 3 . . 2 6 . 3 . . 1 1 1 . 1 . . . 1 . . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 733 | . 40 . . 34 158 76 3 16 33 91 27 34 32 18 15 . . 15 9 34 7 11 23 4 53 Core Hits 399 | . 17 . . 15 78 22 9 14 15 37 33 12 11 13 15 . 10 13 10 6 3 3 36 . 27 Critical Kills 5 | . . . . 1 1 . . . . 1 . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 32 | . . . . 2 3 7 . . . 9 . . 2 . 1 . . . . 3 . . 4 . 1 Critical Strikes 75 | . . . . 3 4 14 . 1 7 17 1 . 4 1 1 . . 1 1 9 . . 4 . 7 Destroy 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . Smash 34 | . . . . . 3 7 . . . 10 . . 3 1 1 . . . . 4 . . 4 . 1 Sever 37 | . . . . . . 7 . 1 7 7 1 . 1 . . . . 1 1 5 . . . . 6 Melee Attacks 729 | . . . . . 43 121 9 27 50 119 34 11 39 20 21 . . 24 14 38 7 14 31 6 101 Impact 224 | . . . . . 7 36 7 14 . 77 3 . 23 10 4 . . 3 2 11 . . 17 6 4 Slashing 495 | . . . . . 35 85 2 13 50 42 31 11 16 10 17 . . 21 12 27 7 6 14 . 96 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 Sneak Attacks 109 | . . . . . 22 19 . . 3 6 15 5 16 . 2 . . 3 8 . . . 4 . 6 Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Follow-up Attacks 140 | . . . . . 3 25 1 7 21 26 3 . 8 5 5 . . 3 . 13 2 5 2 . 11 Damage Inflicted 40639 | . 320 . . 362 4084 3410 408 877 1299 4989 2634 4903 2313 1125 1444 . 313 1452 1114 1505 735 411 3307 492 3142 Guns 2519 | . 320 . . 362 1837 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 12747 | . . . . . 541 . 267 318 . 708 1189 4422 . 373 647 . 313 700 215 . . . 2154 492 408 Melee 25373 | . . . . . 1706 3410 141 559 1299 4281 1445 481 2313 752 797 . . 752 899 1505 735 411 1153 . 2734 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2519 | . 320 . . 362 1837 . . . . . . . . . . . . . . . . . . . . Thermal 636 | . . . . . . . . . . . . . . . . . . . . . . . 636 . . Explosive 12111 | . . . . . 541 . 267 318 . 708 1189 4422 . 373 647 . 313 700 215 . . . 1518 492 408 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 7547 | . . . . . 248 1115 141 318 . 2413 68 . 1391 444 155 . . 61 . 391 . . 662 . 140 Slashing 17640 | . . . . . 1458 2295 . 241 1299 1868 1377 481 922 308 642 . . 691 899 1114 735 225 491 . 2594 Piercing 186 | . . . . . . . . . . . . . . . . . . . . . . 186 . . . Highest Corruption 43 | . 2 2 2 2 3 4 4 4 4 18 1 1 1 4 5 5 6 2 2 2 2 2 3 3 43 Average Corruption 3 | . 1 2 2 2 2 3 4 4 4 7 1 1 1 2 4 5 5 2 2 2 2 2 1 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 449 | . 6 . 10 12 8 32 15 15 34 89 4 4 16 13 39 5 21 3 33 28 7 14 . 4 37 Message Errors 112 | . 1 . 3 6 2 3 3 5 8 21 . 1 4 . 15 . 5 . 12 8 3 4 . . 8 Matter Fused 105 | . . . 4 . 3 10 4 2 4 16 3 2 2 6 11 1 7 3 8 8 1 3 . . 7 Heat Flow Errors 69 | . 2 . 2 2 . 9 1 3 7 16 . . 1 4 3 2 1 . 4 5 . 1 . . 6 Energy Discharges 52 | . 1 . . 1 2 3 2 . 2 14 1 . 4 1 3 . 4 . 4 2 1 2 . 2 3 Parts Rejected 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 65 | . 2 . 1 2 . 3 2 1 9 11 . 1 4 2 6 . 4 . 4 3 2 2 . 1 5 Data Loss (major) 18 | . . . . . 1 2 2 1 1 4 . . 1 . 1 2 . . . 1 . . . . 2 Alerts 17 | . . . . . . 1 1 3 1 4 . . . . . . . . 1 . . 2 . 1 3 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5287 | . . . . . 430 795 38 17 44 886 324 199 723 71 63 . . 135 457 191 162 . 489 18 245 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 341 | . . . . . . . 13 . . 26 19 106 . 41 . . . 45 . . . . 60 18 13 Melee 4946 | . . . . . 430 795 25 17 44 860 305 93 723 30 63 . . 90 457 191 162 . 429 . 232 Knockbacks 25 | . . . . . 1 6 1 1 . 6 . . 3 1 . . . . . . . . 5 . 1 Impact 23 | . . . . . 1 5 1 1 . 6 . . 3 1 . . . . . . . . 4 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 277 | . . . . . 89 . . . . 16 . 32 . . . . 18 66 36 . . . . . 20 Shots 11 | . . . . . 4 . . . . 1 . 1 . . . . 1 2 1 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 132 . 92 210 44 260 197 270 267 249 . 3 152 155 226 249 162 . 249 244 . 140 . . 313 Average Temperature 63 | . 28 . 49 87 12 91 109 113 97 90 . 3 92 54 86 123 90 . 91 32 . 72 . . 113 Received Heat Transfer 3851 | . 153 . . 60 720 252 54 216 . 903 195 9 107 135 144 . . 45 9 159 . 126 97 . 467 Effects 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . 1 6 1 . . 14 . . 6 1 1 . . . . 1 . . 4 . . Combat Hostiles 27 | . . . . . 1 5 1 . . 11 . . 2 1 1 . . . . 1 . . 4 . . Parts Fried 42 | . . . . . 1 8 1 . . 17 . . 10 1 . . . . . 1 . . 3 . . Impact Corruptions 90 | . . . . . 3 17 1 1 . 26 1 . 20 3 4 . . . . 6 . . 6 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 500 | . . . . . . . . . . . . . . . . . . . . . . . 500 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 . 1 . . . . 1 . . . . 2 . . Low Security (%) 85 | 100 100 100 . 100 69 81 . . . . 67 100 86 . . . . 69 . . . . 80 100 100 Level 1 12 | . . . . . 21 18 . . . . 32 . 13 . . . . 30 . . . . 13 . . Level 2 1 | . . . . . 9 . . . . . . . . . . . . . . . . . 6 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 445 | . 45 . . 40 445 292 . . . . 300 91 254 . . . . 268 . . . . 439 98 146 Initial 198 | . . . . . . 198 . . . . 158 91 . . . . . . . . . . . 98 11 Average 92 | . 8 . . 3 154 123 . . . . 158 16 125 . . . . 143 . . . . 105 30 49 Influence Increases 7922 | . 129 . . 90 969 712 235 210 . 1010 531 150 976 215 140 . 224 452 254 291 10 30 614 40 640 Destroy 0b10 Robot/C 4380 | . 80 . . 40 520 340 120 160 . 740 260 . 400 180 120 . 140 220 200 200 . 20 300 . 340 Destroy 0b10 Robot/NC 545 | . 5 . . 40 135 75 . . . 35 90 . 60 . . . . 15 . . 10 . 45 . 35 Destroy Leader 838 | . 22 . . 10 138 104 10 20 . 50 94 . 104 30 20 . 20 30 20 20 . 10 54 . 82 Allied During Kill 621 | . . . . . . . . . . 65 33 . 378 5 . . 64 11 34 11 . . . . 20 Successful Hack 138 | . 7 . . . 19 84 . . . . 12 . 16 . . . . . . . . . . . . Disable Machine 345 | . . . . . 90 75 . . . . 15 . 15 . . . . 30 . . . . 90 . 30 Destroy Structure 575 | . . . . . 22 19 . . . . 27 150 3 . . . . 86 . . . . 110 40 118 Lose Combat Pursuer 480 | . 15 . . . 45 15 105 30 . 120 . . . . . . . 60 . 60 . . 15 . 15 Influence Decreases 7902 | . 129 . . 90 533 864 448 281 . 758 522 411 864 273 194 . 224 318 388 241 60 30 333 305 636 Entered New Map 965 | . . . . . . 238 106 15 . . 94 170 . 42 11 . . . 51 . 50 . . 183 5 Time Decay 5461 | . 129 . . 90 423 626 342 266 . 598 238 221 390 221 163 . 224 228 327 221 10 30 193 122 399 Lost Part 722 | . . . . . 110 . . . . 140 70 . 20 10 20 . . 10 10 . . . 140 . 192 Lost Ally 530 | . . . . . . . . . . 20 120 20 230 . . . . 80 . 20 . . . . 40 Purge Threat 224 | . . . . . . . . . . . . . 224 . . . . . . . . . . . . Squads Dispatched 46 | . . . . . 5 14 . . . 2 6 . 8 . . . . 1 . 1 . . 3 . 6 Investigation 8 | . . . . . 1 4 . . . 2 . . 1 . . . . . . . . . . . . Extermination 11 | . . . . . . 5 . . . . . . 3 . . . . 1 . . . . . . 2 Reinforcement 10 | . . . . . 1 2 . . . . 1 . 1 . . . . . . . . . 2 . 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 15 | . . . . . 3 3 . . . . 5 . 3 . . . . . . . . . 1 . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 16 | . 2 . . . 3 1 . . . 1 2 . 1 . . . . 3 . . . . 2 . 1 Communications Jammed 61 | . . . . . . . . . . . . . . . . . . . . . . . 61 . . Distress Signals 61 | . . . . . . . . . . . . . . . . . . . . . . . 61 . . Times Spotted 304 | . 7 . . 2 42 29 13 14 4 43 19 8 16 8 7 . 6 14 6 12 . 1 29 2 22 Peak Tracking Total 9 | . 3 . . 2 7 4 4 4 2 5 7 3 4 3 4 . 5 7 3 5 . 1 9 1 5 Tactical Retreats 24 | . 1 . . . 2 1 4 2 . 5 . 2 . . . . . 1 . 3 . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 10 | . 2 . . . 1 2 . . . . 1 . 1 . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 25 | . . . . . 6 5 . . . 2 1 . 1 . . . . 2 . . . . 6 . 2 Max in Single Turn 6 | . . . . . 1 1 . . . 1 1 . 1 . . . . 1 . . . . 6 . 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 42 | . 2 . 1 . 4 12 1 1 4 3 2 . 5 1 . . . 1 . . 4 . . . 1 Terminals 18 | . 1 . . . 4 8 . . . 1 . . 4 . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . 1 . . 1 . . . . 1 . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Total Hacks 120 | . 8 . 4 . 11 22 1 1 28 7 4 . 13 3 . . . 3 . . 13 . . . 2 Successful 80 | . 1 . 4 . 4 12 1 1 28 1 1 . 9 3 . . . 1 . . 13 . . . 1 Failed 40 | . 7 . . . 7 10 . . . 6 3 . 4 . . . . 2 . . . . . . 1 Catastrophic 11 | . 2 . . . 2 2 . . . 1 1 . 2 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 4 . . . 11 13 . . . . 2 . 9 . . . . 8 . . . . 3 . 8 Terminals 42 | . 4 . . . 11 15 . . . 1 . . 11 . . . . . . . . . . . . Fabricators 14 | . . . . . . 5 . . . 4 . . 2 . . . . 3 . . . . . . . Repair Stations 5 | . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 Terminal Hacks 64 | . 1 . 4 . 4 4 1 1 28 1 . . 4 3 . . . . . . 13 . . . . Record 23 | . . . 4 . . . . . 11 . . . . 3 . . . . . . 5 . . . . Part Schematic 16 | . 1 . . . . 1 . . 10 . . . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 4 . . . . . . 2 . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Build 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . Terminals 5 | . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . Botnet 5 | . . . . . . 2 . . . . . . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 3 10 . . . 2 2 . 5 . . . . 1 . . . . . . . Full Trace Events 7 | . 2 . . . . 2 . . . 2 . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . 116 . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . . 1 . . 10 . . . . . . . . . . . 4 . . . . Parts Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 61 | . . . . . . 61 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Non-combat 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . find_station 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . 11 . . . . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 41 | . . . . . . . . . . 11 . 19 2 . . 4 . 2 . 1 . . . . 2 Largest Group 18 | . . . . . . . . . . 6 6 18 17 1 . 4 4 4 2 2 . . . . 2 Highest-Rated Group 656 | . . . . . . . . . . 202 202 656 606 40 . 159 159 170 170 170 . . . . 206 Highest-Rated Ally 103 | . . . . . . . . . . 41 41 50 50 40 . 43 43 85 85 85 . . . . 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 290 | . . . . . . . . . . 19 24 42 148 6 . . 6 4 18 10 . . . . 13 Total Damage 6890 | . . . . . . . . . . 333 906 1055 2275 46 . . 132 58 1055 449 . . . . 581 Kills 39 | . . . . . . . . . . 3 4 1 13 . . . 1 2 7 4 . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Active Infowar (turns) 16018 | . . . . . . 10 . . 164 . 511 987 975 986 1422 1022 834 570 2748 2432 483 869 486 364 1155 Optics 140 | . . . . . . . . . . . . . . . . . . . . . . . . . 140 Sensors 12967 | . . . . . . . . . . . 511 987 975 986 1422 1021 834 433 2743 1188 . 785 283 104 695 Terrain 180 | . . . . . . . . . . . . . . . . . . . . . . . . . 180 Structural 215 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 213 Traps 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Decoding 9101 | . . . . . . . . . . . . . . . . 1 . 563 2748 2432 483 869 486 364 1155 T.N.C. 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . Jamming 607 | . . . . . . . . . 164 . . . . . . . . . . . . . 425 . 18 Robot Analysis Total 154 | . . . . . . . . . 154 . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . 1 . . 3 1 . . . . . 1 3 1 3 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 173 | . . . . . . . . . . . . . . . . . . 32 . . . . 36 20 85 Items 173 | . . . . . . . . . . . . . . . . . . 32 . . . . 36 20 85 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 29013 | 76 646 27 705 794 1800 2157 763 1178 1290 3589 514 987 975 1036 1501 1034 834 570 2748 2432 483 869 486 364 1155 Spaces Moved 14800 | 43 309 15 222 231 794 1202 447 724 629 1717 210 591 472 813 1075 803 572 324 1121 941 238 530 216 148 413 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4448 | 41 248 . 72 39 . . . . 250 1376 66 . . . . . 1 . 1100 941 120 1 . 119 74 Legs 229 | . 61 15 150 . . . . . . . . . . . . . . . . . . . . . 3 Wheels 10121 | . . . . 192 794 1202 447 724 379 341 144 591 472 813 1075 803 571 324 21 . 118 529 216 29 336 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 190 190 230 129 129 138 100 100 100 116 123 111 111 123 105 120 120 138 241 115 115 131 155 125 Average Speed 161 | 154 165 190 310 300 156 139 145 145 148 162 169 123 123 112 123 119 131 134 239 241 180 148 153 183 178 Slowest Speed 560 | 160 190 190 560 560 230 145 160 160 240 240 230 123 205 130 135 123 480 153 241 244 243 245 200 215 310 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . . . . . . 4 . . . . . . . . . . . 4 11 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 53 | 3 60 4 49 47 58 28 54 66 80 67 6 97 16 87 97 82 73 7 86 81 60 73 8 78 13 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 34 | . . . 1 1 . . . . 27 . . . . . . 1 1 . . . 3 . . . . Known Exits Taken 12 | . . . . . . 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 37 | . . . . 3 . . 2 4 . 1 . . . 5 3 4 4 . 2 4 . 5 . . . Spaces Dug 92 | . . . . . . 19 4 . . . 7 6 2 2 . . . 8 1 . . 1 8 6 28 Terrain Destroyed 759 | . . . . . 22 19 16 15 . 36 31 277 2 43 16 . 35 51 21 . . 1 73 39 62 Melee 92 | . . . . . . 19 4 . . . 7 6 2 2 . . . 8 1 . . 1 8 6 28 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 667 | . . . . . 22 . 12 15 . 36 24 271 . 41 16 . 35 43 20 . . . 65 33 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total 18602 | 50 404 14 245 276 1101 1542 548 816 946 2353 315 781 823 899 1212 873 647 424 1159 1063 288 598 312 224 689 Wait 1707 | . 34 . . . 43 123 65 28 161 288 32 127 277 45 103 45 57 34 1 59 18 10 21 59 77 Move 14775 | 42 308 14 221 230 793 1201 446 723 628 1716 210 590 471 812 1074 802 571 323 1120 940 237 529 216 147 411 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 418 | 2 20 . 16 9 38 59 6 33 69 54 8 6 14 1 2 6 3 13 3 6 7 13 5 2 23 Fast Attach 168 | 6 1 . . 2 18 15 3 1 14 27 8 2 6 6 . 7 2 2 5 7 4 7 3 2 20 Attach 91 | . . . 3 1 3 3 2 1 9 16 4 3 1 . 2 1 . 4 . . 3 9 11 2 13 Detach 11 | . . . . . . . . . . . . 1 . . . . . 2 . . 1 . 1 . 6 Swap 196 | . 4 . . . 26 10 5 6 6 13 8 7 6 12 11 3 4 12 10 6 3 7 13 . 24 Drop 339 | . 10 . 5 2 36 45 11 4 33 47 12 5 21 6 3 9 4 10 8 15 10 14 5 1 23 Fire 265 | . 27 . . 32 106 . 3 3 . 13 8 29 . 4 2 . 6 5 2 . . . 12 5 8 Melee 525 | . . . . . 38 86 7 17 26 81 25 11 27 13 14 . . 19 10 24 5 9 25 6 82 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 104 | . . . . . . . . . . 98 . . . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / Arm) -4/Waste -4/Factory (discovered 2 exits: [*Upp] / Arm) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 3) 633 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered Mines 741 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 742 | -10/Mines | Discovered new exit (range 5) 750 | -10/Mines | Entered Exiles 794 | -10/Exiles | Met 8R-AWN 830 | -10/Exiles | Met EX-HEX 902 | -10/Exiles | Met EX-DEC 914 | -10/Exiles | Learned location of Zion (-6) 1329 | -10/Exiles | Build established: Hauler-Mutant 1410 | -10/Exiles | Discovered new exit (range 10) 1455 | -10/Exiles | Entered Mines 2046 | -9/Mines | Discovered new exit (range 13) 2061 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2135 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2226 | -9/Mines | Discovered new exit (range 7) 2249 | -9/Mines | Entered Materials 2249 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2753 | -8/Materials | Discovered new exit (range 7) 3239 | -8/Materials | Discovered new exit (range 9) 3479 | -8/Materials | Garrison activated, responded to threat 3510 | -8/Materials | Core integrity fell below 50% 3535 | -8/Materials | Destroyed 7 combat bots 3540 | -8/Materials | Lost 5 parts (4n1u) 4049 | -8/Materials | Entered Factory 4049 | -7/Factory | Evolved 2 slots: Weapon x2 4290 | -7/Factory | Garrison activated, responded to threat 4583 | -7/Factory | Identified exit to Storage 4583 | -7/Factory | Identified exit to Lower Caves 4677 | -7/Factory | Fabricated Cargo Storage Unit (x1) 5002 | -7/Factory | Fabricated Katana? 6030 | -7/Factory | Discovered new exit (range 12) 6206 | -7/Factory | Entered Lower Caves 6215 | -7/Lower Caves | Learned 12 Factory zone layouts 6529 | -7/Lower Caves | Found DCF Scrap (16 items) 6613 | -7/Lower Caves | Identified exit to Lower Caves 6848 | -7/Lower Caves | Learned Factory stockpile data 6969 | -7/Lower Caves | Entered another Lower Caves area 7603 | -7/Lower Caves | Entered a destroyed Warlord outpost 7671 | -7/Lower Caves | Learned 12 Factory zone layouts 7754 | -7/Lower Caves | Encountered a Warlord checkpoint 7862 | -7/Lower Caves | Attacked by a faux Warlord 7904 | -7/Lower Caves | Discovered new exit (range 12) 7926 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8147 | -7/Lower Caves | Entered Data Miner 8147 | -7/Data Miner | Discovered new exit (range 6) 8181 | -7/Data Miner | Met Data Miner 8210 | -7/Data Miner | Learned location of Section 7 (-2) 8210 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8236 | -7/Data Miner | Received God Mode back door access code from Data Miner 8579 | -7/Data Miner | Build established: Gladiator 8587 | -7/Data Miner | Interfaced with the Data Conduit 8731 | -7/Data Miner | Found Exp. Thermal Shield 9266 | -7/Data Miner | Found Exp. Thermal Shield 9412 | -7/Data Miner | Build established: Hauler-Gladiator 9437 | -7/Data Miner | Entered Proximity Caves 9957 | -6/Proximity Caves | Lost 3 parts (2n1w) 10010 | -6/Proximity Caves | Core integrity fell below 50% 10166 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10529 | -6/Proximity Caves | Lost 5 allies 10787 | -6/Proximity Caves | Spotted B-75 Beast 10805 | -6/Proximity Caves | Build established: Scavenger-Gladiator 10832 | -6/Proximity Caves | Destroyed B-75 Beast 10856 | -6/Proximity Caves | Lost 3 parts (1u2w) 11324 | -6/Proximity Caves | Build established: Gladiator 11375 | -6/Proximity Caves | Discovered new exit (range 15) 11432 | -6/Proximity Caves | Core integrity fell below 20% 11455 | -6/Proximity Caves | Lost 4 parts (3n1u) 11868 | -6/Proximity Caves | Build established: Scavenger-Gladiator 12218 | -6/Proximity Caves | System corruption reached 10% 12428 | -6/Proximity Caves | Build established: Commander-Gladiator 13026 | -6/Proximity Caves | Entered Factory 13026 | -6/Factory | Accompanied by 6 allies 13026 | -6/Factory | Evolved 2 slots: Utility x2 13027 | -6/Factory | Identified exit to Factory 13027 | -6/Factory | Identified exit to Lower Caves 13029 | -6/Factory | Loaded intel: 259 machine locations 13319 | -6/Factory | Lost 6 allies 13331 | -6/Factory | Lost 3 parts (1n1u1w) 13375 | -6/Factory | Garrison activated, responded to threat 13404 | -6/Factory | Destroyed 8 combat bots 13464 | -6/Factory | Build established: Scavenger-Gladiator 13540 | -6/Factory | Sucked down chute 13540 | -6/Factory | Entered Waste 13541 | -6/Waste | Met a frightened Derelict 13621 | -6/Waste | Spotted C-40 Crusher 13624 | -6/Waste | Spotted C-40 Crusher 13674 | -6/Waste | Destroyed C-40 Crusher 13698 | -6/Waste | Destroyed C-40 Crusher 13701 | -6/Waste | Spotted C-40 Crusher 13707 | -6/Waste | Spotted C-40 Crusher 13809 | -6/Waste | Discovered new exit (range 11) 13873 | -6/Waste | Spotted C-40 Crusher 13881 | -6/Waste | Destroyed C-40 Crusher 13892 | -6/Waste | Spotted C-40 Crusher 13892 | -6/Waste | Destroyed C-40 Crusher 13923 | -6/Waste | Destroyed C-40 Crusher 13984 | -6/Waste | Warlord forces began an assault 13992 | -6/Waste | Allies destroyed C-40 Crusher 14124 | -6/Waste | Build established: Scavenger-Skirmisher 14505 | -6/Waste | Identified exit to Factory 14527 | -6/Waste | Entered Factory 14527 | -6/Factory | Accompanied by 17 allies 14528 | -6/Factory | Loaded intel: 331 machine locations 14645 | -6/Factory | Discovered exit to Factory (range 11) 14657 | -6/Factory | Lost 3 allies 14674 | -6/Factory | Build established: Scavenger-Gladiator 14725 | -6/Factory | Spotted B-75 Beast 14735 | -6/Factory | Destroyed B-75 Beast 14874 | -6/Factory | Fabricated X-57 Shotgunner? 14900 | -6/Factory | Garrison activated, responded to threat 15032 | -6/Factory | Discovered exit to Factory (range 16) 15044 | -6/Factory | Discovered exit to Factory (range 11) 15335 | -6/Factory | Cargo convoy interrupted 15502 | -6/Factory | Entered Lower Caves 15502 | -6/Lower Caves | Accompanied by 1 ally 15728 | -6/Lower Caves | Learned location of 1 exit from Factory 16048 | -6/Lower Caves | Entered a destroyed Warlord outpost 16349 | -6/Lower Caves | Found DRS Beacon 16485 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16491 | -6/Lower Caves | Discovered new exit (range 15) 16536 | -6/Lower Caves | Identified exit to Lower Caves 16538 | -6/Lower Caves | Entered another Lower Caves area 16955 | -6/Lower Caves | Learned Factory interactive machine intel 16980 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16998 | -6/Lower Caves | Activated DRS Beacon 17008 | -6/Lower Caves | Spotted B-75 Beast 17053 | -6/Lower Caves | Lost 3 parts (1p2n) 17198 | -6/Lower Caves | Learned 8 Factory zone layouts 17222 | -6/Lower Caves | Discovered new exit (range 7) 17235 | -6/Lower Caves | Identified exit to Zion 17797 | -6/Lower Caves | Discovered exit to Factory (range 6) 18039 | -6/Lower Caves | Entered Zion 18079 | -6/Zion | Found Prototype Processor 18079 | -6/Zion | Identified Exp. Signal Interpreter 18091 | -6/Zion | Found Exp. System Shield 18098 | -6/Zion | Found Spectral Analyzer 18122 | -6/Zion | Discovered new exit (range 15) 18200 | -6/Zion | Found CR-A16's Pointy Stick 18234 | -6/Zion | System corruption cleaned by Quarantine Array 18435 | -6/Zion | Given the Hacking Drone Bay 18447 | -6/Zion | Found Prototype Device 18447 | -6/Zion | Identified Hacking Drone Bay 18710 | -6/Zion | Met Imprinter 18729 | -6/Zion | Imprinted 18731 | -6/Zion | Declared Zion's savior 18869 | -6/Zion | Learned location of 1 exit from Proximity Caves 19048 | -6/Zion | Identified exit to Proximity Caves 19073 | -6/Zion | Entered Proximity Caves 19073 | -5/Proximity Caves | Accompanied by 4 allies 19075 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19907 | -5/Proximity Caves | Entered Factory 19907 | -5/Factory | Accompanied by 4 allies 19907 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19908 | -5/Factory | Identified exit to Upper Caves 19909 | -5/Factory | Identified exit to Factory 19911 | -5/Factory | Loaded intel: 308 machine locations 19912 | -5/Factory | Loaded intel: 56 interactive machine locations 20102 | -5/Factory | Lost 3 allies 20105 | -5/Factory | Retrieved Zion intel report: Branch Access 20105 | -5/Factory | Identified exit to Extension 20113 | -5/Factory | Destroyed 8 combat bots 20295 | -5/Factory | Build established: Hauler-Gladiator 20388 | -5/Factory | Zion Heavy squad teleported in 20477 | -5/Factory | Entered Upper Caves 20477 | -5/Upper Caves | Accompanied by 2 allies 20479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22001 | -5/Upper Caves | Learned Factory emergency access door positions 23204 | -5/Upper Caves | Discovered new exit (range 8) 23222 | -5/Upper Caves | Identified exit to Upper Caves 23225 | -5/Upper Caves | Entered another Upper Caves area 23225 | -5/Upper Caves | Accompanied by 2 allies 23938 | -5/Upper Caves | Encountered a Warlord checkpoint 24380 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24594 | -5/Upper Caves | Found DCF Scrap (13 items) 25498 | -5/Upper Caves | Discovered new exit (range 10) 25655 | -5/Upper Caves | Identified exit to Zhirov 25657 | -5/Upper Caves | Entered Zhirov 25657 | -5/Zhirov | Discovered new exit (range 3) 25701 | -5/Zhirov | Met Zhirov 25772 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25828 | -5/Zhirov | Found Alien Artifact 25828 | -5/Zhirov | Identified Integrated Dissipator 25828 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25861 | -5/Zhirov | Found Alien Artifact 26122 | -5/Zhirov | Identified exit to Proximity Caves 26140 | -5/Zhirov | Entered Proximity Caves 26285 | -4/Proximity Caves | Spotted B-86 Titan 26356 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 26359 | -4/Proximity Caves | Destroyed B-86 Titan 26362 | -4/Proximity Caves | Lost 7 parts (4n2u1w) 26373 | -4/Proximity Caves | Found Hvy. Reflective Plating 26763 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 26953 | -4/Proximity Caves | Discovered exit to Factory (range 9) 27009 | -4/Proximity Caves | Entered Factory 27009 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27010 | -4/Factory | Identified exit to Armory 27012 | -4/Factory | Loaded intel: 271 machine locations 27404 | -4/Factory | Garrison activated, responded to threat 27425 | -4/Factory | Destroyed 7 combat bots 27491 | -4/Factory | Spotted B-86 Titan 27495 | -4/Factory | Discovered new exit (range 15) 27495 | -4/Factory | Sucked down chute 27495 | -4/Factory | Entered Waste 27495 | -4/Waste | The area was eerily silent 27524 | -4/Waste | Lost 13 parts (2p6n3u2w) 27716 | -4/Waste | Build established: Hauler-Mutant 27745 | -4/Waste | A Compactor rumbled back to life 27746 | -4/Waste | Spotted C-40 Crusher 27823 | -4/Waste | Discovered new exit (range 12) 27853 | -4/Waste | Identified exit to Factory 27859 | -4/Waste | Entered Factory 27861 | -4/Factory | Loaded intel: 305 machine locations 28218 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 28219 | -4/Factory | Zion Heavy squad teleported in 28598 | -4/Factory | Crushed by falling debris 28652 | -4/Factory | Crushed by falling debris 28653 | -4/Factory | System corruption reached 10% 28660 | -4/Factory | Crushed by falling debris 28725 | -4/Factory | Discovered new exit (range 5) 28783 | -4/Factory | Spotted B-86 Titan 28818 | -4/Factory | Destroyed B-86 Titan 28836 | -4/Factory | Found Powered Armor 28839 | -4/Factory | Found Powered Armor 28844 | -4/Factory | Found Powered Armor 28896 | -4/Factory | Intercept squad dispatched 28901 | -4/Factory | Spotted Tracker 28902 | -4/Factory | Spotted Tracker 28913 | -4/Factory | Destroyed Tracker 28930 | -4/Factory | Spotted Combat Programmer 28931 | -4/Factory | Destroyed Tracker 28945 | -4/Factory | Core integrity fell below 50% 28958 | -4/Factory | Spotted Combat Programmer 28969 | -4/Factory | System corruption reached 30% 28996 | -4/Factory | Core integrity fell below 20% 29014 | -4/Factory | Self-destructed Last Messages --------------- 28986_ System corrupted: IFF burst signal emitted. 28986_ Penetrated by EMDS Slug. 28988_ Combat Programmer Cld. Linear Gravjet severed. 28988_ Penetrated by EMDS Slug. 28991_ >> DECODED: Unknown Energy Gun location. 28992_ Penetrated by EMDS Slug. 28995_ Slug penetrates Wall. 28998_ Penetrated by Slug. 28999_ Penetrated by EMDS Slug. 29002_ System corrupted: Matter fused (-10). 29004_ Penetrated by EMDS Slug. 29006_ >> DECODED: Imp. Salvage Targeting Computer location. 29007_ Penetrated by EMDS Slug. 29007_ Imp. Dynamic Insulation System destroyed. 29009_ Penetrated by EMDS Slug. 29010_ Slug penetrates Wall. 29012_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?######## ## # #?????? """?"""?"""????? | | ## < # #????? """?"""?"""?!??? | | ? ## # #????+ "" ""??""????? | | ## ! ] #!#????# "" [""??""????? | | ? ########### #????# ? ?????? | | ????? # ##*#????# [ [ = ?????? | | ######### # ## #????# ???????? | | ! # # ##=#???? ????????? | | # # ##=###### # ?????????? | | # # ! ## ! ! ???????????? | | [#| # ##! #????????????? | | %+! + ## !!! #????????????? | | =# # + !!! #????????????? | | # # ##### !! #????????????? | | # ##############! %[! #????????????? | | ######### # # [%!#????????????? | | ????????# # !# ! *!###??????????? | | ????????# # p !!#! " " #???????!??? | | ????????# # """" """"%# ] #?????????"" | | ????????# # """" """"!# ###?????????"" | | ????????# # """" """"[#+#####+##????????!??"" | | ????????# # """" """" #?????????????????????? | | ????????# # """" """" #?""""""""" ????????"" | | """"????# #] """" """ #???? ]????????"" | | """"????# # "" " "" # """"""""" #??????"" | | ""??????+ + p Y @!; #???????? | | ????????# # u p p !# #???????? | | """"??????????#############;#???##########???????? | | """"???????????????????????##??????????????"?????? | | ""?????!???????????????????""""?"""""""??????????? | | ?????????????????????????????"??"?[???"??????????? | | ??????!?????????????????????????"[[???"??????????? | | ????????????????????????????????"""???"??????????? | | ??????????????????????????"""????????""??????????? | | ??????????????????????????"???????????"??????????? | | ??????????????????????????"??????????""??????????? | | ??????????????????????????"??????????""??????????? | | ?????????????????????????????????????""??????????? | | ??????????????????????????????>???????"??????????? | | ?????????????????????????????????????""??????????? | | ??????????????????????????"??????????""?????""???? | | ??????????????????????????"??????????""?????""???? | | ????????????????!?????????"???????????"?????T"???? | | ??????????"""?????????????"""????????""??=??""???? | | ??????????"""???????????????????"""???"?????""???? | | ??????????"S???[????????????????"?????"??!???????? | | ??????????"""????????????????"??"?????"??????????? | | ???????????""?[????????????""""?"""""""??????????? | | ?????????????????????????????????????????????????? | | ????????????!????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 40 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 6 Authchip Count 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Katana | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Katana | x2 | -7/Factory X-57 Shotgunner | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltChipBasin Manual? 0 Play Time 02:55:58 Cumulative 505.7 hours Start 2026.07.28 @ 02:26:13 End 2026.07.28 @ 05:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type - Total 13 Types 7/0/3/1/0/0/0/1/0/1 Lore% 63 Gallery% 70 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 162bee89-e54f-49b6-8a89-a6088c02d6e4