Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.18 @ 12:52:15 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1773) 1773 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5718 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 825/850 Matter 500/500 Energy 480/480 System Corruption 0% Temperature Danger (400) Movement Treading (165) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Beam Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Medium Treads Core Shielding Medium Laser Medium Laser Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Beam Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Medium Treads Core Shielding Medium Laser Medium Laser Scythe [Rating: 43] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . 1 1 . 2 . 1 Weapon 1 | . . . . . . 1 Parts Attached 48 | 10 1 7 13 2 9 6 Power 11 | 1 . 2 4 . 3 1 Engine 7 | 1 . 1 2 . 2 1 Core 4 | . . 1 2 . 1 . Reactor . | . . . . . . . Propulsion 16 | 4 . 1 5 . 4 2 Treads 13 | 2 . 1 4 . 4 2 Leg 3 | 2 . . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 2 2 2 1 2 Device 4 | . 1 . 1 1 . 1 Storage 4 | 1 . 1 . 1 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 9 | 3 . 2 2 . 1 1 Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 1 . 2 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . 2 4 . 3 1 Power 4 | . . 2 2 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . 1 . 1 . Highest Loss Streak 2 | . . 1 1 . 2 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 94 89 92 98 97 Engine 7 | . 12 7 4 7 8 12 Core 7 | . . 7 10 7 5 . Treads 23 | . 25 20 23 28 27 25 Device 13 | . 12 10 14 14 19 15 Storage 10 | . 12 10 8 14 15 12 Processor 4 | . . . 6 7 7 6 Protection 7 | . 12 19 2 . . . Energy Gun 5 | . 25 12 . . . . Ballistic Gun 11 | . . 7 15 14 12 12 Naked Turns . | . . . . . . . Heaviest Build 97 | 18 19 35 44 52 97 84 Greatest Support 96 | 40 40 40 86 86 92 96 Greatest Overweight (x) 4 | 4 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 10 10 15 15 15 20 20 Average Capacity 14 | 9 10 14 15 15 15 20 Most Carried 16 | 5 6 8 15 14 16 16 Average Carried 10 | 1 4 6 13 13 14 15 Final Capacity 20 | 10 10 15 15 15 20 20 Final Carried 16 | 4 6 8 15 13 16 16 Class Distribution -------------------- 89% | Hacker-Mutant 5% | Scavenger-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Matter Collected 1731 | 184 126 146 817 . 311 147 Remotely . | . . . . . . . Salvage Created 2491 | . 144 465 973 . 545 364 Parts 108 | . 8 20 49 . 18 13 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 37 | . . 8 17 . 10 2 Guns 33 | . . 8 17 . 8 . Cannons 4 | . . . . . 2 2 Classes Destroyed 11 | . 3 2 2 . 4 . Worker 2 | . 1 . 1 . . . Hauler 2 | . . . 2 . . . Recycler 4 | . 1 1 . . . 2 Watcher 4 | . 2 1 1 . . . Swarmer 3 | . . . 3 . . . Grunt 19 | . . 4 10 . 4 1 Brawler 1 | . . . . . 1 . Sentry 8 | . . 4 4 . . . Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . 2 1 Heavy 1 | . . . . . 1 . Best Kill Streak 4 | . 2 4 4 . 4 4 Combat Bots Only 4 | . . 4 3 . 4 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Damage Taken 2739 | . 20 413 1083 . 927 296 Core 253 | . 11 48 103 . 66 25 Absorbed by Shields . | . . . . . . . Redirected to Shielding 57 | . 2 34 21 . . . Regen/Repaired (Parts) 113 | . . . 113 . . . Core Remaining (%) 90 | 100 95 88 81 . 90 . Volleys Fired 179 | . 7 24 85 . 45 18 Largest 3 | . 2 2 2 . 2 3 Hottest 103 | . 100 100 46 . 83 103 Shots Fired 373 | . 14 48 169 . 90 52 Gun 347 | . 14 48 169 . 82 34 Cannon 26 | . . . . . 8 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 297 | . . 12 169 . 82 34 Thermal 76 | . 14 36 . . 8 18 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 48 | . 14 21 21 . 23 48 Robot Miss Streak 3 | . . 2 3 . 1 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 319 | . 14 40 143 . 77 45 Core Hits 116 | . 5 21 50 . 26 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . . 4 1 . . . Burn 4 | . . 4 . . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4522 | . 174 526 2071 . 1152 599 Guns 4064 | . 174 526 2065 . 1009 290 Cannons 441 | . . . . . 143 298 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 17 | . . . 6 . . 11 Kinetic 3472 | . . 108 2065 . 1009 290 Thermal 1033 | . 174 418 . . 143 298 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . 2 . . 1 Targets Rammed 4 | . . . 3 . . 1 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 482 | . 78 482 66 . . 427 Average Temperature 129 | . 37 207 20 . . 159 Received Heat Transfer 1686 | . . 264 900 . 351 171 Effects 13 | . . 5 . . . 8 Shutdowns 4 | . . 3 . . . 1 Energy Bleed 1 | . . 1 . . . . Interference 6 | . . . . . . 6 Matter Decay 1 | . . 1 . . . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . 4 10 . . . 2 Heat Transferred 2960 | . 518 1517 . . 296 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Peak Influence 262 | . 42 232 215 70 262 200 Initial 102 | . . 12 24 70 37 102 Average 89 | . 26 96 79 70 154 122 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 89 | 100 100 86 97 100 62 93 Level 1 10 | . . 13 2 . 37 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 11 | . . 1 6 . 2 2 Investigation 2 | . . . 1 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . . 1 2 . 2 . Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 2 12 22 . 13 7 Peak Tracking Total 6 | . 2 6 5 . 5 4 Tactical Retreats 4 | . . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Accessed 9 | . 3 1 3 1 . 1 Terminals 8 | . 3 1 2 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 2 10 1 . 3 Successful 14 | . 4 1 7 1 . 1 Failed 7 | . 1 1 3 . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 18 | . 5 2 7 1 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 1 5 1 . 1 Record 2 | . 1 . 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . . . 2 . . 1 Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 2 . . 1 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Turns Passed 2708 | 96 262 621 1179 6 408 136 Spaces Moved 1094 | 55 149 257 451 3 138 41 Core 30 | 30 . . . . . . Treads 1064 | 25 149 257 451 3 138 41 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 148 151 151 161 Average Speed 173 | 140 160 160 191 151 171 165 Slowest Speed 250 | 250 160 160 240 151 241 241 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 25 32 36 . 93 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Total 1532 | 71 159 417 590 4 220 71 Wait 182 | . . 126 31 . 23 2 Move 1088 | 54 148 256 450 2 137 41 Hop . | . . . . . . . Pick Up 22 | 5 3 3 7 . 3 1 Fast Attach 15 | 8 . 1 6 . . . Attach 15 | 1 1 2 3 2 3 3 Detach . | . . . . . . . Swap 18 | 1 . 4 4 . 6 3 Drop 9 | 2 . 1 1 . 3 2 Fire 179 | . 7 24 85 . 45 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 3 . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Identified exit to Materials 2 | -11/Junkyard | Discovered exit to Materials (range 16) 97 | -11/Junkyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Utility x1 108 | -10/Materials | Identified exit to Materials 108 | -10/Materials | Discovered exit to Materials (range 14) 286 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Discovered exit to Materials (range 6) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 548 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Identified exit to Materials 956 | -9/Materials | Discovered exit to Materials (range 16) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Propulsion x2 1746 | -8/Materials | Repaired Hvy. Assault Rifle 1896 | -8/Materials | Garrison activated, responded to threat 2139 | -8/Materials | Identified exit to Factory 2139 | -8/Materials | Discovered exit to Factory (range 4) 2159 | -8/Materials | Entered Factory 2159 | -7/Factory | Evolved 2 slots: Utility x2 2165 | -7/Factory | Identified exit to DSF 2165 | -7/Factory | Entered DSF 2188 | -7/DSF | Additional patrols routed to DSF 2492 | -7/DSF | Identified exit to Factory 2492 | -7/DSF | Discovered exit to Factory (range 14) 2552 | -7/DSF | Sterilization system engaged 2572 | -7/DSF | Ambient heat levels rising (+10) 2573 | -7/DSF | Entered Factory 2573 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2650 | -6/Factory | Garrison activated, responded to threat 2709 | -6/Factory | Self-destructed Last Messages --------------- 02674_ Acquired 4 matter. 02679_ Destroyed Hpw. Tractor Beam. 02680_ Acquired 4 matter. 02682_ R-10 Processor destroyed. 02683_ Acquired 4 matter. 02700_ Lgt. Angular Momentum Engine melted. 02700_ G-50 Soldier destroyed. 02701_ Power failure, Rnf. Deuterium Engine shutdown. 02701_ Overheating: System interference. 02701_ Hvy. Assault Rifle temporarily disabled. 02701_ Imp. Terrain Scan Processor temporarily disabled. 02701_ Heat Sink temporarily disabled. 02701_ Acquired 4 matter. 02704_ Acquired 1 matter. 02707_ Overheating: Heat Sink damaged (-7). 02707_ Acquired 1 matter. 02709_ Overheating: System interference. 02709_ Beam Cannon temporarily disabled. 02709_ Lgt. Assault Rifle temporarily disabled. 02709_ Beam Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#?###+#####?????????????????????????????? | | ?????? ?? ? ????????????????????????????? | | ??? ??????## ? ? ???????????????????????? | | #??????#???# ??? ? ???????????????????????? | | #?#?##?##??# ? ?????^^?????????????????????? | | #?##?##?#?## ???? ???^^?????????????????????? | | ??????##?### #??????##?+?????????????????????? | | #?########## ##?#??? ? ?????????????????????? | | #??## #?#??????? ?????????????????????? | | ?#?## ##??##????? ????????????????????? | | #???# """ "#?#?? ??????????????????????? | | ?#### """"" "#???#???"??"??? ???????????????? | | ????# """"" ! 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"??? ?##?##?????#??#??????? ??????????????? | | ????"????? ? #?????????#??#??????? ??????????????? | | #??"?"??"?? ????##???#????????#?????????????????? | | #???????? ?????##??#?##?#????#???????????????????? | | ?? ???????????#?#????#?????#?#???????????????????? | | ? ????????? ??#????????#?#???????????????????????? | | ?????????????#???#???#????#??????????????????????? | | ???????????????????#?#?????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstSchematicPenetrator Manual? 0 Play Time 00:23:03 Cumulative 1587.0 hours Start 2023.11.18 @ 12:30:55 End 2023.11.18 @ 12:52:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 918 Rogue 62 Adventurer 0 Explorer 856 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 784c1655-a4ec-4dfb-bf2c-2e7ef2134c65