Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 10:31:39 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2205) 2205 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 5865 Bonus ------- High Alert Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -70 Cogmind --------- Core Integrity 426/550 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler Relay Coupler [NC] (17) Relay Coupler [Sentry] (11) > --- WEAPON (2) ------- Katana Scythe > --- INVENTORY (10) --- Improved Cooling System Melee Analysis Suite Relay Coupler [Grunt] (25) Relay Coupler [Demolisher] (20) Relay Coupler [Hunter] (13) Advanced Beam Cannon Gauss Rifle Makeshift Shrapnel Gun Datajack Axe Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Improved Cooling System Relay Coupler [Grunt] Relay Coupler [Demolisher] Relay Coupler [Hunter] Heavy EM Pulse Gun EM Pulse Cannon High-powered Shotgun Makeshift Shrapnel Gun Datajack Great Maul [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [NC] Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 82 | 6 11 5 18 4 1 8 29 Power 9 | 1 1 . 2 . . 1 4 Engine 5 | 1 1 . 1 . . . 2 Core 4 | . . . 1 . . 1 2 Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 8 1 . 2 3 Treads . | . . . . . . . . Leg 17 | 2 2 2 5 1 . 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . 3 . . . . Utility 8 | 1 1 1 1 . 1 . 3 Device 3 | . . . 1 . 1 . 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . 1 . . . . . . Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 45 | 2 7 2 7 3 . 5 19 Energy Gun 16 | . 2 1 6 . . . 7 Energy Cannon 3 | . 1 . . . . 1 1 Ballistic Gun 12 | 2 2 . 1 2 . . 5 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 2 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . 2 . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . . . 3 Unidentified Prototypes 8 | . . . 3 . . . 5 Parts Lost 11 | . . . 2 1 . . 8 Power 4 | . . . . . . . 4 Propulsion 4 | . . . 1 . . . 3 Utility . | . . . . . . . . Weapon 3 | . . . 1 1 . . 1 Highest Loss Streak 3 | . . . 2 1 . . 3 Average Slot Usage (%) 96 | . 96 100 99 99 81 90 95 Engine 5 | . 14 14 5 . . . 2 Core 8 | . . . 5 11 9 18 14 Leg 28 | . 28 28 32 33 27 27 24 Device 5 | . . . 11 11 9 9 . Storage 11 | . 14 14 11 11 9 9 9 Processor 10 | . 10 14 11 11 9 9 9 Hackware 4 | . . . . . . . 16 Energy Gun 9 | . 1 27 21 11 9 . 4 Energy Cannon 2 | . 3 . . . . 9 1 Ballistic Gun 6 | . 22 . . 5 9 . 1 Impact Weapon 1 | . . . . 5 . 1 . Slashing Weapon 2 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 42 | 12 15 27 31 32 31 42 42 Greatest Support 49 | 20 20 27 44 44 44 49 49 Greatest Overweight (x) 5 | 1 . . 5 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 Average Capacity 8 | 5 6 7 10 10 10 10 10 Most Carried 10 | 4 6 8 10 10 10 10 10 Average Carried 8 | . 4 6 8 9 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 Final Carried 10 | . 6 8 10 10 10 10 10 Class Distribution -------------------- 62% | Mutant 26% | Bothacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1503 | 224 320 50 308 60 . 150 391 Remotely . | . . . . . . . . Salvage Created 2840 | . 531 6 660 272 . 488 883 Parts 137 | . 34 2 29 15 . 10 47 Haulers Intercepted 8 | . 2 . 3 . . . 3 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 57 | . 14 3 10 8 . 8 14 Melee 4 | . . . . . . . 4 Guns 33 | . 9 . 6 8 . . 10 Cannons 4 | . . . . . . 4 . AOE 16 | . 5 3 4 . . 4 . Classes Destroyed 9 | . 5 . 1 . . . 3 Worker 5 | . . . 2 . . . 3 Hauler 8 | . 2 . 3 . . . 3 Recycler 3 | . 1 . 1 . . . 1 Operator 3 | . 2 . . . . . 1 Swarmer 25 | . 9 3 3 6 . . 4 Grunt 27 | . 5 . 7 2 . 8 5 Duelist 2 | . . . . . . . 2 Sentry 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 3 3 3 . 2 5 Combat Bots Only 5 | . 5 3 3 3 . 2 5 Max Kills in Single Turn 3 | . 3 1 3 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 2 . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 2538 | . 398 57 602 153 . 287 1041 Core 331 | . 97 10 93 7 . 19 105 Absorbed by Shields 15 | . . . . . . 15 . Core Remaining (%) 77 | 100 . 57 . 75 . . . Volleys Fired 169 | . 63 3 32 17 . 18 36 Largest 2 | . 2 2 2 2 . 2 2 Hottest 130 | . 80 95 130 90 . 96 123 Shots Fired 322 | . 126 6 64 23 . 33 70 Gun 274 | . 121 3 64 23 . . 63 Cannon 27 | . 2 . . . . 18 7 Launcher 21 | . 3 3 . . . 15 . Special . | . . . . . . . . Kinetic 154 | . 121 . . 5 . . 28 Thermal 32 | . 2 3 2 . . . 25 Explosive 6 | . 3 3 . . . . . Electromagnetic 130 | . . . 62 18 . 33 17 Robot Hit Streak 19 | . 15 1 10 8 . 19 9 Robot Miss Streak 8 | . 4 6 8 4 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 . 1 1 . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 254 | . 77 3 54 18 . 24 78 Core Hits 129 | . 34 4 30 12 . 16 33 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 44 | . . . . 1 . 2 41 Impact 3 | . . . . 1 . 2 . Slashing 34 | . . . . . . . 34 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . . 9 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 5926 | . 1112 202 1330 472 . 870 1940 Guns 2752 | . 760 8 852 259 . . 873 Cannons 456 | . 18 . . . . 396 42 Explosions 1597 | . 334 194 478 117 . 474 . Melee 1121 | . . . . 96 . . 1025 Ramming . | . . . . . . . . Kinetic 1244 | . 760 . . 97 . . 387 Thermal 823 | . 18 8 354 117 . 52 274 Explosive 662 | . 334 194 134 . . . . Electromagnetic 2076 | . . . 842 162 . 818 254 Impact 96 | . . . . 96 . . . Slashing 1025 | . . . . . . . 1025 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . 7 . 2 23 . 5 73 Projectiles 5 | . . . . . . 5 . Explosions 32 | . 7 . 2 23 . . . Melee 73 | . . . . . . . 73 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 211 | . . . 136 22 . 53 . Shots 10 | . . . 4 1 . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 470 | . 18 99 470 51 . 11 295 Average Temperature 59 | . 9 50 68 18 . 2 70 Received Heat Transfer 855 | . 90 . 195 27 . 138 405 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 13 | . . . 2 . . 9 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1125 | . 37 10 360 150 . 50 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 5 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 472 | . 278 119 253 217 12 353 472 Initial 171 | . . 49 46 42 12 7 171 Average 182 | . 177 114 129 83 12 158 336 Maximum Alert Level 2 | . 1 . 1 1 . 1 2 Low Security (%) 64 | 100 58 100 91 98 100 61 15 Level 1 29 | . 41 . 8 1 . 38 58 Level 2 6 | . . . . . . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 1 3 . . . 5 Investigation 4 | . . 1 . . . . 3 Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 3 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 7 | . 2 . 4 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 34 2 31 9 1 11 33 Peak Tracking Total 5 | . 4 3 5 3 2 3 5 Tactical Retreats 11 | . . . . 1 . 3 7 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 12 | . 2 . 5 . . 2 3 Max in Single Turn 2 | . 1 . 2 . . 1 2 Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 14 | . 4 2 3 . 2 . 3 Terminals 10 | . 4 1 2 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 40 | . 12 2 12 . 3 . 11 Successful 28 | . 8 2 8 . 2 . 8 Failed 12 | . 4 . 4 . 1 . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 12 1 6 . 1 . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 6 . . . 5 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 17 | . 8 2 3 . 1 . 3 Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 3 | . 3 . . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 4 | . 2 . . . . . 2 Zone Layout 4 | . 2 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . . 5 . . . 5 Insert Component 4 | . . . 2 . . . 2 Analyze 6 | . . . 3 . . . 3 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 2 . 1 . 2 Full Trace Events 3 | . 2 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 Part Schematics Acquired 3 | . . . 2 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 3 | . . . . . . . 3 Non-combat 2 | . . . . . . . 2 Combat 1 | . . . . . . . 1 Robot Hacks Applied 6 | . . . . . . . 6 parse_system 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 link_fov 1 | . . . . . . . 1 overwrite_iff 2 | . . . . . . . 2 Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 10 | . . . . . . 10 . Attached 2 | . . . . . . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 15 | . . . . . . . 15 Highest-Rated Ally 15 | . . . . . . . 15 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 4146 | 63 905 161 857 652 86 387 1035 Spaces Moved 2456 | 39 548 116 492 430 67 239 525 Core 17 | 17 . . . . . . . Treads . | . . . . . . . . Legs 2438 | 22 548 116 491 430 67 239 525 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Fastest Speed 50 | 50 120 120 126 126 126 126 125 Average Speed 125 | 90 120 122 126 126 126 126 133 Slowest Speed 405 | 120 120 125 405 126 126 126 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 83 29 42 82 10 40 40 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . 11 20 27 3 . 1 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 62 | . 11 20 27 3 . 1 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 3145 | 65 681 128 666 515 69 288 733 Wait 290 | 17 40 2 87 58 . 8 78 Move 2448 | 38 547 115 491 429 66 237 525 Hop . | . . . . . . . . Pick Up 60 | 4 12 2 21 2 1 5 13 Fast Attach 11 | 2 2 . 2 . . . 5 Attach 26 | 4 1 . 9 1 1 1 9 Detach . | . . . . . . . . Swap 45 | . 8 5 7 3 . 7 15 Drop 49 | . 8 1 17 2 1 6 14 Fire 169 | . 63 3 32 17 . 18 36 Melee 41 | . . . . 1 . 2 38 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min x2 / Sto) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 338 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 6) 824 | -10/Materials | Discovered new exit (range 10) 895 | -10/Materials | Build established: Scavenger-Mutant 964 | -10/Materials | Discovered new exit (range 5) 969 | -10/Materials | Entered Mines 986 | -10/Mines | Identified exit to Materials 1057 | -10/Mines | Met a Derelict shopkeep closing up shop 1074 | -10/Mines | Learned location of 1 exit from Materials 1130 | -10/Mines | Entered Materials 1130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Identified exit to Materials 1354 | -9/Materials | Build established: Mutant 1664 | -9/Materials | Identified exit to Mines 1664 | -9/Materials | Identified exit to Storage 1987 | -9/Materials | Entered Mines 2049 | -9/Mines | Met a Derelict bent on vengeance 2063 | -9/Mines | Discovered exit to Materials (range 3) 2383 | -9/Mines | Assembled infested the area 2388 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2473 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2639 | -9/Mines | Entered Materials 2639 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2724 | -8/Materials | Identified exit to Garrison 2725 | -8/Materials | Entered Garrison 2758 | -8/Garrison | Triggered checkpoint 2766 | -8/Garrison | Garrison Relay disabled 2840 | -8/Garrison | Triggered checkpoint 2918 | -8/Garrison | Discovered new exit (range 10) 2946 | -8/Garrison | Installed Relay Interface Framework 3008 | -8/Garrison | Triggered checkpoint 3064 | -8/Garrison | Garrison Relay disabled 3112 | -8/Garrison | Entered Materials 3369 | -8/Materials | Build established: Bothacker-Mutant 3552 | -8/Materials | Lost 3 parts (1p1n1w) 4147 | -8/Materials | Self-destructed Last Messages --------------- 2x Imp. Assault Rifle A-02 Transporter 4x Scythe 2x Hammer A-02 Transporter 6x Adv. Sensor Array 04078_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 04086_ System corrupted: Energy discharge (-81). 04102_ Acquired 53 matter. 04108_ Aluminum Leg destroyed. 04115_ System corrupted: Matter fused (-6). 04120_ Lgt. Nuclear Core destroyed. 04124_ Y-45 Defender destroyed. 04125_ K-01 Serf collects debris. 04126_ Sneak attack on K-01 Serf. 04126_ K-01 Serf destroyed. 04129_ Acquired 1 matter. 04140_ G-47 Trooper destroyed. 04144_ Imp. Ion Engine destroyed. 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""" + T + | | ???????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Relay Coupler Types 35 Relay Coupler Value 2 Item Schematics ----------------- Great Maul | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Mak. Shrapnel Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionSystemChip Manual? 0 Play Time 00:36:40 Cumulative 27.2 hours Start 2021.12.10 @ 09:56:05 End 2021.12.10 @ 10:31:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31aa0cde-55ca-4588-9588-d4d9a64e9801