Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 10:17:04

Player: sxnwlfkk

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (37)      185
Value Destroyed (1174)     1174
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (597)                597
              TOTAL SCORE: 6656

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/850
Matter                     8/300
Energy                     78/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Trap Scanner
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           VTOL Module
  Advanced ECM Suite
  Improved Reaction Control System
           Recalibrator

 Peak State 
------------
>           --- POWER ------------
            Fusion Compressor
            Fusion Compressor
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
  Makeshift Flight Unit
>           --- UTILITY ----------
     Medium Storage Unit
            Seismic Detector
   Advanced ECM Suite
            Reaction Control System
   Improved Utility Shielding
>           --- WEAPON -----------
            Lightning Gun
            Lightning Gun
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
   Improved Trap Scanner
   Advanced ECM Suite
   Improved Reaction Control System
            Recalibrator
      Light Assault Rifle
            Minigun
            Hammer
            Power Maul
            Power Maul
[Rating: 62]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             73   | 8   5   1   2   3   8   7   6   .   9   24  
  Power                    11   | 1   1   1   .   1   1   .   1   .   1   4   
    Engine                 6    | 1   1   1   .   1   1   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   2   .   2   4   4   .   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   2   .   2   .   2   .   .   .   2   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   4   4   .   1   1   
  Utility                  15   | 3   1   .   .   .   3   2   1   .   3   2   
    Device                 9    | 2   .   .   .   .   1   2   1   .   1   2   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   .   .   2   2   1   .   .   2   15  
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   .   1   1   1   .   .   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   1   3   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 35   | .   .   .   .   .   1   .   2   .   9   23  
  Power                    5    | .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               11   | .   .   .   .   .   .   .   2   .   4   5   
  Utility                  7    | .   .   .   .   .   .   .   .   .   2   5   
  Weapon                   12   | .   .   .   .   .   1   .   .   .   1   10  
  Highest Loss Streak      12   | .   .   .   .   .   1   .   1   .   9   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  100 100 100 83  73  73  76  54  61  
  Engine                   8    | .   14  14  14  14  12  7   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   5   7   1   7   
  Leg                      17   | .   26  28  28  28  25  .   .   .   6   12  
  Flight                   5    | .   .   .   .   .   .   29  27  30  6   .   
  Device                   12   | .   14  14  14  14  9   10  14  15  9   13  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   5   
  Protection               3    | .   .   .   .   .   8   .   .   .   5   3   
  Energy Gun               4    | .   14  14  14  6   .   .   .   .   .   1   
  Ballistic Gun            10   | .   14  14  14  14  9   7   7   7   6   8   
  Launcher                 2    | .   .   .   .   .   4   7   7   7   1   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   5   5   
  Slashing Weapon          1    | .   .   .   .   7   4   .   .   .   .   .   
Peak Build Rating          62   | 10  10  10  28  31  33  33  29  29  36  62  
  Average Rating           25   | 7   9   10  20  29  32  17  26  29  27  42  
  On Entrance              21   | .   10  10  10  28  31  33  22  29  29  36  
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             43   | 12  19  19  19  19  28  19  21  21  24  43  
  Greatest Support         80   | 20  20  20  60  60  80  17  25  25  60  80  
  Greatest Overweight (x)  6    | 2   1   .   .   .   .   1   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 8   10  10  10  10  10  10  10  8   10  10  
  Average Carried          8    | 6   9   10  10  9   9   9   8   8   7   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 8   10  10  10  10  10  10  8   8   8   4   

 Class Distribution 
--------------------
 67% | Mutant
  7% | Scavenger-Mutant
  6% | Sprinter
  4% | Assassin
  4% | Skirmisher
  4% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
             Assassin | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
             Sprinter | -7/Lower Caves
      Derelict-Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Matter Collected           994  | 290 68  .   .   70  106 .   255 .   113 92  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1048 | 123 215 43  .   100 131 .   136 .   65  235 
  Parts                    56   | 5   13  2   .   11  10  .   5   .   1   9   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   3   .   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  31   | .   4   1   .   7   3   .   7   .   3   6   
  Melee                    4    | .   .   .   .   2   .   .   .   .   .   2   
  Guns                     14   | .   4   1   .   5   2   .   .   .   2   .   
  AOE                      13   | .   .   .   .   .   1   .   7   .   1   4   
Classes Destroyed          11   | 2   2   .   .   2   1   .   1   .   .   3   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  9    | .   .   .   .   3   .   .   3   .   .   3   
  Grunt                    16   | .   4   1   .   .   3   .   3   .   3   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           6    | 3   1   1   .   4   5   .   3   .   1   6   
  Combat Bots Only         5    | .   1   1   .   3   3   .   3   .   1   5   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   .   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   2   .   1   2   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        398  | .    20   12   .    39   11   .    12   .    58   246  
  Missed                   122  | .    7    5    .    14   6    .    4    .    21   65   
Damage Taken               5138 | .    150  86   .    237  442  .    162  .    735  3326 
  Core                     1244 | .    38   28   .    43   79   .    46   .    138  872  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  120  | .    .    .    .    .    .    .    .    .    25   95   
  Regen/Repaired (Parts)   35   | .    35   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    56   85   .    .    .    73   .    
Volleys Fired              122  | 10   26   1    .    14   9    .    15   .    18   29   
  Largest                  3    | 2    2    2    .    2    1    .    1    .    1    3    
  Hottest                  163  | 70   70   70   .    70   30   .    30   .    30   163  
Shots Fired                197  | 20   52   2    .    28   9    .    15   .    18   53   
  Gun                      167  | 20   52   2    .    28   7    .    .    .    13   45   
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 25   | .    .    .    .    .    2    .    15   .    5    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  106  | 10   26   1    .    14   7    .    .    .    13   35   
  Thermal                  51   | 10   26   1    .    14   .    .    .    .    .    .    
  Explosive                22   | .    .    .    .    .    2    .    15   .    5    .    
  Electromagnetic          18   | .    .    .    .    .    .    .    .    .    .    18   
  Robot Hit Streak         8    | 8    8    4    .    4    6    .    8    .    4    5    
  Robot Miss Streak        5    | 1    3    .    .    3    1    .    5    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           126  | 16   35   2    .    16   7    .    5    .    12   33   
  Core Hits                91   | 5    17   2    .    10   9    .    18   .    14   16   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    1    .    .    1    .    .    .    .    .    2    
    Burn                   2    | .    1    .    .    1    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              50   | .    .    .    .    7    27   .    .    .    8    8    
  Impact                   16   | .    .    .    .    .    .    .    .    .    8    8    
  Slashing                 34   | .    .    .    .    7    27   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4017 | 158  370  21   .    293  588  .    733  .    595  1259 
  Guns                     1262 | 158  360  13   .    164  94   .    .    .    72   401  
  Cannons                  42   | .    .    .    .    .    .    .    .    .    .    42   
  Explosions               2190 | .    .    .    .    .    426  .    733  .    418  613  
  Melee                    505  | .    .    .    .    129  68   .    .    .    105  203  
  Ramming                  18   | .    10   8    .    .    .    .    .    .    .    .    
  Kinetic                  801  | 70   152  .    .    51   94   .    .    .    72   362  
  Thermal                  1224 | 88   208  13   .    113  313  .    .    .    .    489  
  Explosive                1264 | .    .    .    .    .    113  .    733  .    418  .    
  Electromagnetic          205  | .    .    .    .    .    .    .    .    .    .    205  
  Impact                   308  | .    .    .    .    .    .    .    .    .    105  203  
  Slashing                 197  | .    .    .    .    129  68   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    2    .    .    .    .    12   
  Average Corruption       2    | .    .    .    .    .    2    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    4    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            284  | .    .    .    .    38   74   .    6    .    .    166  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               156  | .    .    .    .    .    74   .    6    .    .    76   
  Melee                    128  | .    .    .    .    38   .    .    .    .    .    90   
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    .    .    .    .    48   .    41   87   
  Shots                    5    | .    .    .    .    .    .    .    2    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    3    1    .    .    .    .    .    .    .    .    
  Kicked                   4    | .    3    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        451  | 70   136  30   .    190  144  .    5    .    14   451  
  Average Temperature      98   | 30   45   16   .    74   71   .    2    .    5    219  
  Received Heat Transfer   1445 | .    78   66   .    100  54   .    36   .    316  795  
  Effects                  13   | .    .    .    .    .    .    .    .    .    .    13   
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1956 | 259  703  37   .    407  250  .    .    .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Peak Influence             203  | 15  146 56  .   90  199 90  .   .   .   203 
  Initial                  90   | .   9   .   .   .   .   90  .   .   .   .   
  Average                  64   | 7   63  39  .   84  78  90  .   .   .   50  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 100 100 .   .   .   98  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   3   .   .   .   .   6   
  Investigation            3    | .   .   .   .   .   2   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   .   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Distress Signals           4    | .   3   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   12  2   .   8   6   .   9   .   7   27  
  Peak Tracking Total      9    | .   6   2   .   3   3   .   4   .   4   9   
  Tactical Retreats        8    | .   .   .   .   1   .   .   3   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Machines Disabled          7    | .   .   .   .   .   2   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Machines Accessed          15   | .   2   .   1   .   4   .   3   4   .   1   
  Terminals                7    | .   1   .   .   .   4   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   4   .   1   .   6   .   8   28  .   3   
  Successful               45   | .   3   .   1   .   3   .   8   28  .   2   
  Failed                   5    | .   1   .   .   .   3   .   .   .   .   1   
    Catastrophic           3    | .   1   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   .   4   .   .   .   .   1   
  Terminals                14   | .   2   .   .   .   6   .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   .   1   .   2   .   8   28  .   1   
  Record                   19   | .   .   .   .   .   .   .   7   11  .   1   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   .   1   
  Terminals                2    | .   .   .   .   .   1   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      57   | .   .   57  57  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   .   .   .   
  Total Damage             84   | .   .   84  .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac 
Turns Passed               4298 | 158 415 276 467 412 786 138 470 40  616 520 
Spaces Moved               4080 | 94  228 226 463 269 500 303 988 109 565 335 
  Core                     15   | 6   .   .   .   .   .   .   .   .   .   9   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2587 | 88  228 226 463 269 500 .   .   .   495 318 
  Wheels                   8    | .   .   .   .   .   .   .   .   .   .   8   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1470 | .   .   .   .   .   .   303 988 109 70  .   
  Fastest Speed            29   | 50  120 120 90  90  90  29  29  37  37  50  
  Average Speed            77   | 118 120 120 100 90  96  34  41  37  83  90  
  Slowest Speed            350  | 150 190 120 120 90  105 109 120 37  90  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   .   3   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   .   .   .   
Exploration Rate (%)       46   | 5   33  60  89  53  32  6   95  74  62  5   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             12   | .   .   .   .   .   .   .   9   .   3   .   
Spaces Dug                 45   | .   .   .   .   .   26  .   .   .   18  1   
Terrain Destroyed          249  | .   .   .   .   .   58  .   71  .   47  73  
  Melee                    27   | .   .   .   .   .   26  .   .   .   .   1   
  Projectile               2    | .   .   .   .   .   .   .   .   .   .   2   
  AOE                      220  | .   .   .   .   .   32  .   71  .   47  70  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  
Total                      4959 | 119  321  229  467  409  770  337  1034 108  677  488  
  Wait                     549  | .    50   .    .    103  216  13   18   .    71   78   
  Move                     4064 | 93   227  225  462  268  499  302  981  108  564  335  
  Hop                      3    | .    .    .    .    .    .    .    3    .    .    .    
  Pick Up                  50   | 8    5    .    .    6    5    6    4    .    6    10   
  Fast Attach              25   | 6    3    .    .    .    4    1    3    .    1    7    
  Attach                   26   | 1    .    .    .    .    3    2    1    .    7    12   
  Detach                   4    | .    .    .    .    .    1    1    .    .    1    1    
  Swap                     22   | 1    2    1    2    3    1    4    2    .    1    5    
  Drop                     39   | .    5    1    2    8    5    8    7    .    .    3    
  Fire                     122  | 10   26   1    .    14   9    .    15   .    18   29   
  Melee                    50   | .    .    .    .    7    27   .    .    .    8    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    3    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / Low / Ext)

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 16)
  159 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  535 | -10/Materials      | Repaired Aluminum Leg
  563 | -10/Materials      | Discovered new exit (range 7)
  574 | -10/Materials      | Entered Mines
  744 | -10/Mines          | Learned Materials terminal intel
  834 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  836 | -10/Mines          | Discovered new exit (range 5)
  850 | -10/Mines          | Entered Exiles
  850 | -10/Exiles         | Accompanied by 2 allies
  868 | -10/Exiles         | Discovered new exit (range 14)
  880 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  901 | -10/Exiles         | Met 8R-AWN
  925 | -10/Exiles         | Met EX-HEX
  970 | -10/Exiles         | Met EX-BIN
  991 | -10/Exiles         | Aligned with FarCom system
  992 | -10/Exiles         | Given EX-Vault access code
 1027 | -10/Exiles         | Opened EX-Vault
 1036 | -10/Exiles         | Found Potential Leg
 1039 | -10/Exiles         | Found Potential Leg
 1060 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1087 | -10/Exiles         | Met EX-DEC
 1128 | -10/Exiles         | Visited The Gauntlet
 1307 | -10/Exiles         | Discovered new exit (range 12)
 1317 | -10/Exiles         | Left Exiles lab with Potential Leg
 1317 | -10/Exiles         | Entered Mines
 1406 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1418 | -9/Mines           | Assembled infested the area
 1707 | -9/Mines           | Discovered new exit (range 14)
 1729 | -9/Mines           | Entered Materials
 1729 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1730 | -8/Materials       | Loaded intel: 12 terminal locations
 2159 | -8/Materials       | Crushed by falling debris
 2190 | -8/Materials       | Discovered new exit (range 5)
 2483 | -8/Materials       | Build established: Scavenger-Mutant
 2515 | -8/Materials       | Entered Factory
 2515 | -7/Factory         | Evolved 2 slots: Utility x2
 2574 | -7/Factory         | Discovered new exit (range 15)
 2653 | -7/Factory         | Entered Lower Caves
 2670 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2734 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2997 | -7/Lower Caves     | Learned Factory trap positions
 3039 | -7/Lower Caves     | Discovered new exit (range 10)
 3121 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 3123 | -7/Lower Caves     | Entered Data Miner
 3123 | -7/Data Miner      | Discovered new exit (range 6)
 3131 | -7/Data Miner      | Met Data Miner
 3149 | -7/Data Miner      | Learned location of Section 7 (-2)
 3149 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3153 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3163 | -7/Data Miner      | Entered Proximity Caves
 3356 | -6/Proximity Caves | Lost 9 parts (2p4n2u1w)
 3429 | -6/Proximity Caves | Learned location of 1 exit from Factory
 3564 | -6/Proximity Caves | Build established: Mutant
 3766 | -6/Proximity Caves | Discovered new exit (range 5)
 3779 | -6/Proximity Caves | Entered Factory
 3779 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3780 | -6/Factory         | Identified exit to Lower Caves
 3780 | -6/Factory         | Identified exit to Extension
 3781 | -6/Factory         | Identified exit to Factory
 3782 | -6/Factory         | Loaded intel: 88 trap records
 4105 | -6/Factory         | Garrison activated, responded to threat
 4133 | -6/Factory         | Incoming assault squad redirected
 4160 | -6/Factory         | Lost 9 parts (2p1n3u3w)
 4222 | -6/Factory         | Core integrity fell below 50%
 4291 | -6/Factory         | Core integrity fell below 20%
 4297 | -6/Factory         | Incoming assault squad redirected
 4298 | -6/Factory         | System corruption reached 10%
 4299 | -6/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04282_ Power Maul destroyed.
04283_ R-10 Processor collects Corrupted
  Carbon-fiber Leg.
04284_ Shock Bomb Launcher destroyed.
04285_ Acquired Corrupted VTOL Module.
04286_ Acquired 11 matter.
04291_ R-10 Processor collects Hammer.
04294_ Wheel destroyed.
04294_ Acquired Faulty Imp. Lightning Gun.
04294_ Faulty integration damages Faulty Imp.
  Lightning Gun (-5).
04295_ R-10 Processor collects Power Maul.
04296_ System corrupted: Matter fused (-6).
04296_ Faulty Imp. Lightning Gun destroyed.
04297_ ALERT: Higher priority target reported,
  redirecting assault.
04297_ Acquired Corrupted Imp. Trap Scanner.
04297_ Integrated Corrupted Imp. Trap Scanner
  (+5).
04297_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          45
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Evasion (%)                64

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
         Hvy. Siege Treads | -7/Data Miner | Free
           Hardcell Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Part-time Excavator
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              BombardmentAbsorptionBeacon
  Manual?         0
Play Time         02:06:16
  Cumulative      17.8 hours
  Start           2025.01.10 @ 11:02:01
  End             2025.01.14 @ 10:17:04
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           15
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: e5ea4f36-ed13-47f9-b2c2-cf53179c3316