Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 04:44:33 Player: Klin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1165) 1165 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3160 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 47/550 Matter 291/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Seismic Analyzer Advanced Targeting Computer Improved ECM Suite Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Light Treads Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Battery Large Matter Pod Advanced Terrain Scanner Seismic Analyzer Advanced Targeting Computer Improved ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Autogun Improved Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Analyzer Device Improved ECM Suite Storage Large Battery Processor Seismic Analyzer Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 51 | 7 7 15 22 Power 7 | 2 . 1 4 Engine 6 | 2 . 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 . 4 5 Treads 1 | . . . 1 Leg 7 | 2 . 2 3 Wheel 2 | . . 2 . Hover . | . . . . Flight 1 | . . . 1 Utility 14 | 1 4 5 4 Device 5 | . 1 2 2 Storage 6 | 1 2 3 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | 2 3 5 9 Energy Gun 5 | 1 1 1 2 Energy Cannon 2 | . 1 . 1 Ballistic Gun 7 | 1 . 3 3 Ballistic Cannon 3 | . . 1 2 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . . 2 Parts Lost 28 | . 1 9 18 Power 4 | . . 1 3 Propulsion 6 | . . 2 4 Utility 7 | . . 4 3 Weapon 11 | . 1 2 8 Highest Loss Streak 9 | . 1 2 9 Average Slot Usage (%) 89 | . 96 96 79 Engine 9 | . 14 10 5 Leg 15 | . 28 13 13 Wheel 3 | . . 8 . Device 10 | . 8 7 14 Storage 15 | . 9 23 8 Processor 13 | . 8 11 18 Energy Gun 5 | . 8 9 . Energy Cannon 1 | . 1 . 2 Ballistic Gun 9 | . 12 7 11 Ballistic Cannon 2 | . . 4 1 Naked Turns . | . . . . Heaviest Build 22 | 13 16 18 22 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 6 | . . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 4 6 4 4 Average Carried 3 | . 3 2 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | . 4 4 3 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1256 | 251 123 571 311 Remotely . | . . . . Salvage Created 1535 | . 211 849 475 Parts 104 | . 21 57 26 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 7 17 12 Guns 25 | . 4 14 7 Cannons 8 | . . 3 5 AOE 3 | . 3 . . Classes Destroyed 10 | . 5 5 . Worker 7 | . 1 4 2 Builder 3 | . 2 1 . Tunneler 1 | . 1 . . Hauler 1 | . . 1 . Recycler 2 | . . 2 . Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 12 | . 3 6 3 Grunt 18 | . 4 8 6 Sentry 6 | . . 3 3 Best Kill Streak 5 | . 4 5 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . 1 1 Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2935 | 1 241 760 1933 Core 729 | . 103 123 503 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 58 69 . Volleys Fired 158 | . 20 73 65 Largest 2 | . 2 2 2 Hottest 118 | . 70 118 98 Shots Fired 272 | . 36 131 105 Gun 218 | . 31 103 84 Cannon 49 | . . 28 21 Launcher 5 | . 5 . . Special . | . . . . Kinetic 177 | . 20 71 86 Thermal 86 | . 11 60 15 Explosive 5 | . 5 . . Electromagnetic 4 | . . . 4 Robot Hit Streak 12 | . 4 7 12 Robot Miss Streak 10 | . 3 10 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 177 | . 21 73 83 Core Hits 76 | 1 13 36 26 Critical Hits 3 | . . 2 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3193 | 6 487 1327 1373 Guns 2065 | . 239 886 940 Cannons 827 | . . 409 418 Explosions 239 | . 239 . . Melee . | . . . . Ramming 62 | 6 9 32 15 Kinetic 1856 | . 152 698 1006 Thermal 976 | . 87 597 292 Explosive 239 | . 239 . . Electromagnetic 60 | . . . 60 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 1 2 Average Corruption 1 | . 2 1 2 Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles 5 | . . . 5 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . 3 4 Impact 1 | . . 1 . Kinetic 6 | . . 2 4 Secondary . | . . . . Self-Inflicted Damage 56 | 1 35 16 4 Shots 1 | . 1 . . Rammed 11 | 1 3 3 4 Targets Rammed 17 | 3 4 4 6 Kicked 6 | 2 1 1 2 Crushed . | . . . . Highest Temperature 211 | . 129 211 141 Average Temperature 47 | . 47 57 30 Received Heat Transfer 1161 | . 90 270 801 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2516 | . 259 1739 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 474 | . 199 474 338 Average Influence 222 | . 91 286 238 Maximum Alert Level 2 | . . 2 1 Low Security (%) 38 | 100 100 21 21 Level 1 56 | . . 67 78 Level 2 4 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 5 2 Investigation 6 | . 2 3 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 8 30 22 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 15 13 5 Successful 24 | . 9 10 5 Failed 9 | . 6 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 12 11 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 22 | . 8 9 5 Record 12 | . 2 7 3 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 2 | . 1 1 . Maintenance Status 2 | . 1 . 1 Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 8 | . 4 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 2 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1791 | 60 337 738 656 Spaces Moved 986 | 42 206 449 289 Core 31 | 12 . . 19 Treads . | . . . . Legs 749 | 30 206 247 266 Wheels 202 | . . 202 . Hover . | . . . . Flight 4 | . . . 4 Fastest Speed 35 | 50 120 80 35 Average Speed 117 | 100 120 102 142 Slowest Speed 350 | 120 120 150 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 41 32 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . 23 2 1 Melee . | . . . . Projectile 3 | . . 2 1 AOE 23 | . 23 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1337 | 59 259 598 421 Wait 51 | . 7 33 11 Move 981 | 41 205 448 287 Hop 1 | . . . 1 Pick Up 54 | 7 11 17 19 Fast Attach 2 | . . 1 1 Attach 32 | 6 2 9 15 Detach 1 | . . . 1 Swap 17 | 1 5 5 6 Drop 20 | 1 5 8 6 Fire 158 | . 20 73 65 Melee 3 | . . . 3 Ram 3 | . . 2 1 Kick 14 | 3 4 2 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 11) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 769 | -9/Materials | Discovered new exit (range 16) 778 | -9/Materials | Identified exit to Mines 778 | -9/Materials | Identified exit to Storage 988 | -9/Materials | Discovered new exit (range 9) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Utility x2 1476 | -8/Materials | Lost 9 parts (1p2n2u4w) 1517 | -8/Materials | Core integrity fell below 50% 1688 | -8/Materials | Lost 4 parts (1p2n1w) 1782 | -8/Materials | Core integrity fell below 20% 1792 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired Aluminum Leg. Acquired 15 matter. K-01 Serf destroyed. R-06 Scavenger collects Imp. Heat Sink. Acquired 5 matter. R-06 Scavenger collects Sml. Matter Pod. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. G-47 Trooper knocked back. K-01 Serf collects debris. Adv. Terrain Scanner destroyed. G-47 Trooper knocked back. U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. Imp. Assault Rifle destroyed. Kicked K-01 Serf out of the way. Imp. Light Cannon destroyed. Imp. Ion Engine destroyed. 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""" """ # # | | #????##?#### """"""""" ################# | | #???###?##?# """"" " ####?###?##?##?# | | #########??###?##### ####?############ | | ??????????????#?##?# ? ##?###?##?####?## | | ??????????????###????##########?##?##########?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 565 Matter Stores 468 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed ArmoredBurstAutogun Manual? 0 Play Time 00:25:34 Cumulative 3.3 hours Start 2020.01.06 @ 04:20:07 End 2020.01.06 @ 04:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c5869cb-42ac-4f63-b889-aa6f67dade33