Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.31 @ 19:23:00

Player: ktur

Result: Destroyed by as-06351 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (206)     1030
Value Destroyed (6347)     6347
Prototype IDs (223)        4460
Alien Tech Used (0)        0
Bonus (4029)               4029
              TOTAL SCORE: 21266

 Bonus
-------
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Triggered Deep Caves Wall  500
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/850
Matter                     246/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (9) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Carbon-fiber Leg
  Heavy Plasma Cannon
        Dirty Bomb Trap
        Dirty Bomb Trap
        Dirty Bomb Trap

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
      Advanced Treads
        Medium Treads
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Targeting Computer
               Kinecellerator
               Reactive Plating
               Reactive Plating
               Hacking Suite
    Long-range Tractor Beam
>              --- WEAPON -----------
      Improved EM Pulse Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
        Cooled Deuterium Engine
        Cooled Deuterium Engine
        Cooled Deuterium Engine
        Medium Treads
      Advanced Terrain Scanner
               Kinecellerator
               Authchip [Device]
               Authchip [Processor]
               Authchip [Processor]
               Authchip [Processor]
               Authchip [Armor]
               Authchip [Armor]
               Trap Extractor
               Trap Extractor
               Trap Extractor
         Heavy Plasma Cannon
      Improved Assault Rifle
         Heavy Battle Rifle
               Coil Gun
          Mini Grenade Launcher
               Missile Launcher
               Plasma Cutter
               Powered Hammer
[Rating: 62]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 6   11  1   37  .   2   3   48  39  6   13  6   7   25  6   8   7   17  
  Power                    13   | 1   .   .   2   .   .   .   2   2   .   2   .   .   2   .   1   1   .   
    Engine                 7    | 1   .   .   2   .   .   .   .   .   .   1   .   .   1   .   1   1   .   
    Core                   6    | .   .   .   .   .   .   .   2   2   .   1   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   4   1   18  .   .   .   4   10  .   1   1   .   4   .   2   .   4   
    Treads                 40   | 2   3   1   16  .   .   .   4   7   .   1   1   .   4   .   1   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Wheel                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 1   4   .   8   .   1   .   28  15  6   7   .   5   9   1   1   4   6   
    Device                 35   | .   1   .   1   .   .   .   11  7   2   1   .   1   4   1   .   1   5   
    Storage                7    | 1   2   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
    Processor              11   | .   1   .   2   .   .   .   3   .   .   1   .   1   .   .   1   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Protection             40   | .   .   .   4   .   1   .   13  4   4   5   .   2   5   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   3   .   9   .   1   3   14  12  .   3   5   2   10  5   4   2   7   
    Energy Gun             3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   1   2   .   1   
    Ballistic Gun          35   | 1   3   .   7   .   .   2   10  3   .   1   2   1   3   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   .   .   .   1   .   2   .   .   2   1   3   4   1   .   2   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Lost                 46   | .   1   1   5   .   .   .   5   1   .   1   3   .   11  5   6   .   7   
  Power                    5    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
  Propulsion               17   | .   1   1   1   .   .   .   2   1   .   .   1   .   3   1   3   .   3   
  Utility                  19   | .   .   .   3   .   .   .   2   .   .   1   2   .   4   4   .   .   3   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   
  Highest Loss Streak      7    | .   1   1   3   .   .   .   1   1   .   1   3   .   7   3   2   .   5   
  To Critical Strikes      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 99  100 88  100 93  92  100 99  94  89  91  85  64  78  79  
  Engine                   6    | .   14  14  10  11  11  11  2   .   .   4   7   7   2   6   6   6   6   
  Core                     1    | .   .   .   .   .   .   .   6   7   7   2   .   .   2   .   .   .   .   
  Treads                   16   | .   27  28  32  33  33  33  26  14  23  23  23  23  19  18  3   6   3   
  Device                   9    | .   7   .   7   11  11  11  8   13  14  6   7   6   12  10  6   10  11  
  Storage                  7    | .   14  14  11  11  11  11  8   4   7   7   7   7   6   6   6   6   4   
  Processor                14   | .   5   14  4   .   .   .   1   7   7   7   7   9   13  13  18  27  26  
  Hackware                 3    | .   .   .   .   .   .   .   .   12  7   7   7   7   6   6   6   6   1   
  Protection               10   | .   .   .   10  11  10  11  20  10  15  23  17  9   15  11  .   3   9   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   1   3   .   3   5   6   .   4   
  Ballistic Gun            9    | .   19  28  21  22  1   21  17  8   15  12  8   14  4   .   .   5   3   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   5   .   1   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             139  | 12  91  91  102 102 102 102 120 110 127 126 113 126 130 126 106 103 139 
  Greatest Support         70   | 40  46  46  69  60  60  60  69  69  69  69  69  66  70  70  42  20  45  
  Greatest Overweight (x)  37   | .   2   2   2   1   1   1   2   1   1   1   1   1   1   2   35  5   37  
  Average Overweight (x)   2    | .   .   1   1   1   1   1   .   .   1   1   1   1   1   1   5   4   7   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   18  25  25  25  25  25  24  17  25  25  25  25  25  25  25  25  20  
  Most Carried             25   | 6   25  25  25  25  25  24  25  25  25  25  25  25  25  22  25  25  25  
  Average Carried          22   | 3   16  24  24  25  24  23  23  16  25  24  24  24  23  21  24  24  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   25  25  25  25  24  24  25  25  25  25  24  25  21  21  25  25  5   

 Class Distribution 
--------------------
 50% | Trapper-Mutant
 44% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
         Mutant | -8/Materials
 Trapper-Mutant | -7/Factory
 Trapper-Mutant | -7/Lower Caves
 Trapper-Mutant | -7/Lower Caves
 Trapper-Mutant | -7/Data Miner
 Trapper-Mutant | -6/Proximity Caves
 Trapper-Mutant | -6/Factory
 Trapper-Mutant | -6/Lower Caves
 Trapper-Mutant | -6/Lower Caves
 Trapper-Mutant | -6/Zion
         Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           6087 | 219  270  69   1132 .    .    78   1405 632  299  285  11   299  445  262  75   26   580  
  Remotely                 560  | .    .    .    .    .    .    .    .    .    .    .    .    .    441  85   .    .    34   
Salvage Created            8724 | .    629  111  2102 .    .    78   1992 723  275  227  57   202  584  745  329  .    670  
  Parts                    461  | .    51   6    130  .    .    10   97   27   7    13   .    7    38   30   10   .    35   
Haulers Intercepted        12   | .    1    .    5    .    .    .    4    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    1    .    .    .    3    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    .    .    .    .    6    20   .    7    .    27   10   .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  168  | .   15  3   27  .   .   5   26  12  2   6   4   4   17  19  3   .   25  
  Guns                     99   | .   15  3   27  .   .   2   26  8   2   6   1   2   4   .   .   .   3   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   2   .   3   
  AOE                      55   | .   .   .   .   .   .   3   .   4   .   .   3   2   11  13  .   .   19  
Classes Destroyed          16   | .   8   1   3   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
  Worker                   12   | .   1   .   2   .   .   .   7   1   .   .   .   .   1   .   .   .   .   
  Builder                  7    | .   2   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   5   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   1   .   5   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   4   .   .   .   4   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  36   | .   6   2   4   .   .   4   2   4   .   3   .   .   8   3   .   .   .   
  Grunt                    62   | .   9   1   13  .   .   1   13  7   .   2   .   3   3   7   3   .   .   
  Brawler                  7    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   
  Sentry                   19   | .   .   .   8   .   .   .   8   .   1   .   .   .   1   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Assembled                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
Best Kill Streak           16   | .   3   2   7   .   .   3   6   6   1   3   4   3   7   10  2   .   16  
  Combat Bots Only         16   | .   3   2   4   .   .   3   6   6   1   3   4   3   6   10  2   .   16  
Max Kills in Single Turn   6    | .   2   1   2   .   .   3   1   3   1   1   1   2   2   4   1   .   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   3   .   3   .   .   1   2   2   4   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               10450 | .    495  68   1239 .    .    117  2178 601  138  344  562  315  1829 811  964  .    789  
  Core                     1615  | .    53   8    126  .    .    11   344  59   7    10   100  33   194  61   398  .    211  
  Absorbed by Shields      638   | .    .    .    79   .    .    46   133  207  63   110  .    .    .    .    .    .    .    
  Redirected to Shielding  230   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    230  
  Regen/Repaired (Parts)   1115  | .    .    .    303  .    .    .    400  144  .    .    .    .    268  .    .    .    .    
Core Remaining (%)         69    | 100  .    75   .    .    .    65   37   .    .    .    .    70   .    .    .    .    .    
Volleys Fired              686   | .    64   6    110  .    .    8    145  39   19   28   9    7    51   76   56   .    68   
  Largest                  2     | .    2    2    2    .    .    2    2    2    2    2    2    2    2    2    1    .    2    
  Hottest                  90    | .    60   46   46   .    .    46   48   50   50   90   81   50   90   90   90   .    90   
Shots Fired                1120  | .    121  15   221  .    .    15   281  75   38   48   15   14   68   78   57   .    74   
  Gun                      878   | .    121  15   221  .    .    14   279  72   38   40   10   13   43   .    .    .    12   
  Cannon                   160   | .    .    .    .    .    .    .    .    .    .    8    .    .    17   63   55   .    17   
  Launcher                 38    | .    .    .    .    .    .    1    .    3    .    .    5    1    8    15   .    .    5    
  Special                  44    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    40   
  Kinetic                  831   | .    74   15   221  .    .    14   279  72   38   40   10   13   43   .    .    .    12   
  Thermal                  242   | .    47   .    .    .    .    .    2    .    .    8    .    .    11   63   54   .    57   
  Explosive                38    | .    .    .    .    .    .    1    .    3    .    .    5    1    8    15   .    .    5    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    .    .    
  Robot Hit Streak         20    | .    11   11   16   .    .    12   16   14   7    7    4    7    10   9    14   .    20   
  Robot Miss Streak        7     | .    7    1    3    .    .    1    4    3    2    3    2    2    2    3    1    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    1    .    .    .    2    1    .    1    .    .    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    .    1    .    .    1    .    .    .    1    
Shots Hit Robots           732   | .    73   7    156  .    4    10   214  72   23   26   11   9    38   23   14   .    52   
  Core Hits                457   | .    31   6    67   .    .    6    87   24   9    13   42   15   48   40   5    .    64   
  Critical Kills           6     | .    1    .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    1    .    1    .    .    .    2    3    .    .    .    .    .    .    .    .    1    
  Critical Strikes         14    | .    2    .    2    .    .    .    4    5    .    .    .    .    .    .    .    .    1    
    Destroy                12    | .    2    .    2    .    .    .    4    3    .    .    .    .    .    .    .    .    1    
    Smash                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              48    | .    .    .    .    .    4    .    .    24   .    7    1    .    .    .    .    12   .    
  Impact                   42    | .    .    .    .    .    .    .    .    23   .    7    .    .    .    .    .    12   .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    4    .    .    8    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19271 | .    793  87   2602 .    .    318  3349 2431 408  447  1552 339  1837 2107 479  .    2522 
  Guns                     9500  | .    766  87   2468 .    .    164  3221 1012 408  447  126  159  434  .    .    .    208  
  Cannons                  1511  | .    .    .    .    .    .    .    .    .    .    .    .    .    255  664  456  .    136  
  Explosions               6375  | .    .    .    .    .    .    147  .    311  .    .    1361 180  1140 1443 .    .    1793 
  Melee                    1148  | .    .    .    .    .    .    .    .    1083 .    .    65   .    .    .    .    .    .    
  Ramming                  308   | .    27   .    134  .    .    7    107  25   .    .    .    .    8    .    .    .    .    
  Kinetic                  9127  | .    393  87   2468 .    .    164  3221 1012 408  447  126  159  434  .    .    .    208  
  Thermal                  2016  | .    373  .    .    .    .    .    21   .    .    .    .    .    59   664  378  .    521  
  Explosive                6375  | .    .    .    .    .    .    147  .    311  .    .    1361 180  1140 1443 .    .    1793 
  Electromagnetic          297   | .    .    .    .    .    .    .    .    .    .    .    .    .    196  .    101  .    .    
  Impact                   1083  | .    .    .    .    .    .    .    .    1083 .    .    .    .    .    .    .    .    .    
  Slashing                 65    | .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    7    7    6    6    6    6    .    2    .    .    .    1    .    .    5    5    .    
  Average Corruption       4     | .    6    7    5    6    6    6    .    1    .    .    .    1    .    .    5    5    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  176   | .    22   14   65   5    13   6    .    14   .    .    .    5    .    .    25   7    .    
    Message Errors         33    | .    .    2    15   2    2    2    .    1    .    .    .    1    .    .    5    3    .    
    Matter Fused           45    | .    4    3    16   1    6    3    .    2    .    .    .    .    .    .    9    1    .    
    Heat Flow Errors       23    | .    4    .    11   2    1    .    .    2    .    .    .    .    .    .    3    .    .    
    Energy Discharges      23    | .    6    3    5    .    2    .    .    2    .    .    .    3    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    4    3    6    .    2    .    .    3    .    .    .    .    .    .    4    3    .    
    Data Loss (major)      6     | .    2    .    2    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               11    | .    2    3    3    .    .    .    .    1    .    .    .    1    .    .    1    .    .    
    Alerts                 6     | .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Weapon Failures        3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            620   | .    .    .    .    .    .    10   .    375  .    .    .    .    34   47   51   .    103  
  Projectiles              71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   51   .    8    
  Explosions               192   | .    .    .    .    .    .    10   .    18   .    .    .    .    34   35   .    .    95   
  Melee                    357   | .    .    .    .    .    .    .    .    357  .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      281   | .    .    .    .    .    .    38   .    .    .    .    .    42   126  75   .    .    .    
  Shots                    11    | .    .    .    .    .    .    1    .    .    .    .    .    2    6    2    .    .    .    
  Rammed                   33    | .    6    .    12   .    .    1    10   3    .    .    .    .    1    .    .    .    .    
Targets Rammed             41    | .    7    .    13   .    .    1    16   3    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    1    .    1    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        606   | .    255  4    280  253  226  19   606  240  60   311  48   123  343  18   246  .    .    
  Average Temperature      108   | .    63   4    104  105  119  8    133  122  20   139  21   43   120  5    118  .    .    
  Received Heat Transfer   2827  | .    162  18   423  .    .    57   919  298  8    155  .    72   198  171  322  .    24   
  Effects                  25    | .    .    .    .    .    .    .    17   .    .    3    .    .    5    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    1    .    .    3    .    .    5    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         3558  | .    825  .    .    .    .    .    74   .    .    .    .    .    74   718  446  .    1421 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             378  | .   226 175 378 27  .   220 278 267 .   .   .   .   304 .   .   .   .   
  Initial                  103  | .   .   55  68  27  .   .   85  103 .   .   .   .   44  .   .   .   .   
  Average                  121  | .   104 119 134 27  .   192 118 144 .   .   .   .   91  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         79   | 100 76  100 67  100 .   28  84  83  .   .   .   .   94  .   .   .   .   
  Level 1                  20   | .   23  .   32  .   .   71  15  16  .   .   .   .   5   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   4   .   .   .   2   8   .   .   .   .   4   .   .   .   .   
  Investigation            12   | .   2   .   3   .   .   .   2   4   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           14   | .   1   .   7   .   .   .   5   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              264  | .   24  5   46  .   .   10  54  18  2   6   4   4   20  18  7   .   46  
  Peak Tracking Total      37   | .   3   4   5   .   .   7   5   6   1   3   4   3   7   5   2   .   37  
  Tactical Retreats        15   | .   .   3   2   .   .   2   2   2   .   .   .   .   .   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            8    | .   4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         46   | .   .   .   .   .   .   .   33  13  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             11   | .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Traps Extracted            12   | .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   1   
  Installed                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
Fabricated Traps           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Most Traps Carried         11   | .   .   .   .   .   .   .   9   11  11  11  11  11  11  11  11  11  11  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          53   | .   6   .   12  .   1   .   11  13  .   1   4   .   5   .   .   .   .   
  Terminals                24   | .   4   .   7   .   .   .   7   4   .   .   .   .   2   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Total Hacks                173  | .   19  .   41  .   1   .   37  30  .   1   31  .   13  .   .   .   .   
  Successful               120  | .   9   .   23  .   1   .   24  22  .   1   31  .   9   .   .   .   .   
  Failed                   52   | .   9   .   18  .   .   .   13  8   .   .   .   .   4   .   .   .   .   
    Catastrophic           4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   12  .   15  .   .   .   18  15  .   .   .   .   2   .   .   .   .   
  Terminals                82   | .   15  .   21  .   .   .   32  9   .   .   .   .   5   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   
  Repair Stations          22   | .   .   .   11  .   .   .   2   3   .   .   .   .   6   .   .   .   .   
  Recycling Units          13   | .   4   .   1   .   .   .   1   7   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   8   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   5   .   9   .   1   .   14  2   .   1   31  .   2   .   .   .   .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   2   .   .   .   5   .   .   .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   7   .   .   .   2   2   .   .   .   .   5   .   .   .   .   
  Scan Component           9    | .   .   .   4   .   .   .   1   1   .   .   .   .   3   .   .   .   .   
  Repair                   7    | .   .   .   3   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   4   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   4   .   3   .   .   .   6   11  .   .   .   .   1   .   .   .   .   
  Terminals                10   | .   2   .   2   .   .   .   5   1   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   .   .   .   1   7   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Mask                   5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   11  .   .   .   7   9   .   .   .   .   3   .   .   .   .   
  Full Trace Events        5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   15  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Time                     248  | .   .   .   108 .   .   .   26  16  .   .   .   .   98  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   10  26  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   10  26  .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       132  | .   3   .   1   .   .   .   .   .   .   .   128 .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               32093 | 88   1643 385  3471 204  534  259  3715 1697 1292 1472 278  1064 994  1559 1934 4781 6723 
Spaces Moved               9995  | 49   684  134  1097 86   219  93   1261 1668 512  553  100  355  299  539  344  897  1105 
  Core                     354   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    346  
  Treads                   7921  | 45   640  134  1097 86   219  93   1261 336  512  553  100  355  299  539  202  897  553  
  Legs                     344   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  .    206  
  Wheels                   44    | .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1332  | .    .    .    .    .    .    .    .    1332 .    .    .    .    .    .    .    .    .    
  Fastest Speed            29    | 50   110  240  240  240  240  240  160  29   240  240  240  243  238  238  317  480  50   
  Average Speed            282   | 151  199  274  240  240  240  240  236  72   240  240  240  243  239  251  522  527  576  
  Slowest Speed            1900  | 160  320  320  320  240  240  240  320  243  240  240  243  243  243  317  1800 560  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 5    94   26   77   27   59   29   78   28   66   53   78   53   12   63   52   83   76   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     32    | .    2    .    1    1    1    .    .    .    1    .    21   .    .    .    1    4    .    
  Known Exits Taken        10    | .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    .    2    .    .    3    .    1    3    1    .    
Spaces Dug                 68    | .    .    .    .    .    .    12   .    3    .    13   .    .    4    22   10   3    1    
Terrain Destroyed          314   | .    .    .    .    .    .    12   .    14   .    15   32   16   72   113  26   3    11   
  Melee                    13    | .    .    .    .    .    .    .    .    3    .    7    .    .    .    .    .    3    .    
  Projectile               62    | .    .    .    .    .    .    .    .    .    .    8    .    .    6    19   26   .    3    
  AOE                      239   | .    .    .    .    .    .    12   .    11   .    .    32   16   66   94   .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      12727 | 61   850  141  1723 85   228  112  1701 2081 552  652  119  549  508  664  425  931  1345 
  Wait                     1259  | .    52   .    377  .    .    7    112  198  12   44   4    170  116  42   5    .    120  
  Move                     9978  | 48   683  133  1096 85   218  92   1260 1667 511  552  99   354  298  538  343  896  1105 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  207   | 7    24   1    39   .    .    1    45   49   1    2    .    6    9    .    9    7    7    
  Fast Attach              84    | 5    2    .    14   .    .    .    22   13   1    5    .    2    7    1    3    3    6    
  Attach                   67    | 1    3    1    10   .    2    1    10   13   .    2    1    3    11   2    1    4    2    
  Detach                   13    | .    .    .    .    .    2    .    .    6    .    .    .    .    2    2    .    .    1    
  Swap                     91    | .    6    .    13   .    .    2    16   13   5    6    5    2    7    3    4    .    9    
  Drop                     193   | .    9    .    51   .    2    .    42   43   3    6    .    5    6    .    4    9    13   
  Fire                     686   | .    64   6    110  .    .    8    145  39   19   28   9    7    51   76   56   .    68   
  Melee                    48    | .    .    .    .    .    4    .    .    24   .    7    1    .    .    .    .    12   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    41    | .    7    .    13   .    .    1    16   3    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     58    | .    .    .    .    .    .    .    33   13   .    .    .    .    .    .    .    .    12   
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 16)
    89 | -11/Scrapyard      | Entered Materials
   157 | -10/Materials      | Discovered new exit (range 13)
   314 | -10/Materials      | Build established: Mutant
   773 | -10/Materials      | Discovered new exit (range 6)
   891 | -10/Materials      | Central database locked down
   918 | -10/Materials      | Discovered new exit (range 10)
  1068 | -10/Materials      | Discovered new exit (range 14)
  1732 | -10/Materials      | Entered Mines
  1977 | -10/Mines          | Discovered new exit (range 8)
  2054 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2063 | -10/Mines          | Found Prototype Device
  2117 | -10/Mines          | Entered Materials
  2117 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2902 | -9/Materials       | Discovered new exit (range 7)
  3332 | -9/Materials       | Lost 3 parts (1n2u)
  3420 | -9/Materials       | Build established: Scavenger-Mutant
  3599 | -9/Materials       | Discovered new exit (range 16)
  3726 | -9/Materials       | Discovered new exit (range 10)
  3741 | -9/Materials       | Build established: Mutant
  4104 | -9/Materials       | Identified Exp. Sensor Array
  4434 | -9/Materials       | Repaired Imp. Treads
  4717 | -9/Materials       | Repaired Imp. Treads
  4772 | -9/Materials       | Repaired Broken Imp. Ion Engine
  5328 | -9/Materials       | Identified exit to Mines
  5588 | -9/Materials       | Entered Mines
  5644 | -9/Mines           | Discovered new exit (range 12)
  5780 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5783 | -9/Mines           | Discovered new exit (range 5)
  5792 | -9/Mines           | Entered Exiles
  5831 | -9/Exiles          | Discovered new exit (range 15)
  5863 | -9/Exiles          | Met 8R-AWN
  5899 | -9/Exiles          | Met EX-HEX
  5999 | -9/Exiles          | Met EX-DEC
  6006 | -9/Exiles          | Learned location of Zion (-6)
  6044 | -9/Exiles          | Met EX-BIN
  6302 | -9/Exiles          | Discovered new exit (range 12)
  6326 | -9/Exiles          | Entered Mines
  6546 | -8/Mines           | Discovered new exit (range 11)
  6585 | -8/Mines           | Entered Materials
  6585 | -8/Materials       | Evolved 2 slots: Utility x2
  7802 | -8/Materials       | Core integrity fell below 50%
  8162 | -8/Materials       | Discovered new exit (range 10)
  9523 | -8/Materials       | Discovered new exit (range 12)
  9542 | -8/Materials       | Build established: Trapper-Mutant
 10025 | -8/Materials       | Repaired Huge Storage Unit
 10245 | -8/Materials       | Identified exit to Factory
 10300 | -8/Materials       | Entered Factory
 10300 | -7/Factory         | Evolved 2 slots: Utility x2
 10823 | -7/Factory         | Build established: Hacker-Scout
 10855 | -7/Factory         | Found Prototype Launcher
 10858 | -7/Factory         | Identified Rocket Array
 10913 | -7/Factory         | Identified exit to Storage
 10913 | -7/Factory         | Identified exit to Lower Caves
 11077 | -7/Factory         | Fabricated Exp. Sensor Array (x1)
 11370 | -7/Factory         | P-60 Hacker assimilated allied Administrator 4a
 11756 | -7/Factory         | Build established: Trapper-Mutant
 11785 | -7/Factory         | Repaired Imp. Treads
 11997 | -7/Factory         | Entered Lower Caves
 12074 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12987 | -7/Lower Caves     | Discovered new exit (range 7)
 13284 | -7/Lower Caves     | Identified exit to Lower Caves
 13289 | -7/Lower Caves     | Entered another Lower Caves area
 13393 | -7/Lower Caves     | Discovered new exit (range 10)
 13453 | -7/Lower Caves     | Identified exit to Factory
 13662 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14605 | -7/Lower Caves     | Discovered new exit (range 8)
 14759 | -7/Lower Caves     | Identified exit to Data Miner
 14761 | -7/Lower Caves     | Entered Data Miner
 14761 | -7/Data Miner      | Discovered new exit (range 6)
 14807 | -7/Data Miner      | Met Data Miner
 14853 | -7/Data Miner      | Learned location of Section 7 (-2)
 14853 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14891 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14933 | -7/Data Miner      | Interfaced with the Data Conduit
 15001 | -7/Data Miner      | Lost 3 parts (1n2u)
 15037 | -7/Data Miner      | Identified exit to Proximity Caves
 15039 | -7/Data Miner      | Entered Proximity Caves
 15731 | -6/Proximity Caves | Learned location of 1 exit from Factory
 16086 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 16103 | -6/Proximity Caves | Entered Factory
 16103 | -6/Factory         | Evolved 2 slots: Utility x2
 16104 | -6/Factory         | Identified exit to Lower Caves
 16105 | -6/Factory         | Loaded intel: 274 machine locations
 16439 | -6/Factory         | Lost 7 parts (1p2n3u1w)
 16619 | -6/Factory         | Repaired Arm. Treads
 16879 | -6/Factory         | Identified exit to Extension
 16932 | -6/Factory         | Lost 3 parts (1p1n1u)
 17097 | -6/Factory         | Entered Lower Caves
 17311 | -6/Lower Caves     | Spotted B-75 Beast
 18174 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18347 | -6/Lower Caves     | Lost 3 parts (1n2u)
 18399 | -6/Lower Caves     | Discovered new exit (range 15)
 18570 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 18608 | -6/Lower Caves     | Destroyed 10 combat bots
 18653 | -6/Lower Caves     | Identified exit to Lower Caves
 18656 | -6/Lower Caves     | Entered another Lower Caves area
 18785 | -6/Lower Caves     | Discovered new exit (range 7)
 18814 | -6/Lower Caves     | Identified exit to Factory
 20011 | -6/Lower Caves     | Spotted B-75 Beast
 20479 | -6/Lower Caves     | Core integrity fell below 50%
 20541 | -6/Lower Caves     | Discovered new exit (range 9)
 20573 | -6/Lower Caves     | Identified exit to Zion
 20590 | -6/Lower Caves     | Entered Zion
 20864 | -6/Zion            | System corruption cleaned by Quarantine Array
 21066 | -6/Zion            | Discovered new exit (range 15)
 21290 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 21308 | -6/Zion            | Found Exp. Signal Interpreter
 21702 | -6/Zion            | Learned Factory emergency access door positions
 22630 | -6/Zion            | Found Prototype Energy Gun
 23102 | -6/Zion            | Learned Factory garrison access intel
 23667 | -6/Zion            | Discovered new exit (range 4)
 23849 | -6/Zion            | Found CR-A16's Pointy Stick
 24012 | -6/Zion            | Learned Factory interactive machine intel
 24967 | -6/Zion            | Found Prototype Device
 25359 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 25371 | -6/Zion            | Entered Deep Caves
 26787 | -6/Deep Caves      | Build established: Derelict-Mutant
 26815 | -6/Deep Caves      | Identified Bomb Factory No. 2
 27304 | -6/Deep Caves      | Build established: Mutant
 27375 | -6/Deep Caves      | Z-Facility disabled
 28267 | -6/Deep Caves      | Found Prototype Protection
 28267 | -6/Deep Caves      | Identified Zio. Weapon Casing
 29846 | -6/Deep Caves      | Discovered new exit (range 6)
 30950 | -6/Deep Caves      | Spotted as-60703
 30954 | -6/Deep Caves      | Core integrity fell below 20%
 32084 | -6/Deep Caves      | Triggered Deep Caves wall
 32084 | -6/Deep Caves      | Spotted AS-67996
 32092 | -6/Deep Caves      | Released all parts (8)
 32094 | -6/Deep Caves      | Destroyed by as-06351 with Assembled Heavy Rifle

 Last Messages 
---------------
32089_ Destroyed Asb. Hover Unit.
32089_ as-75651 destroyed.
32089_ NM-RP3(M) destroyed.
32089_ as-47117 destroyed.
32089_ as-55177 destroyed.
32089_ as-91405 destroyed.
32089_ Destroyed Asb. F-torch.
32090_ Adv. Targeting Computer destroyed.
32091_ as-59537 released from Mobile Assembly Unit.
32091_ Zio. Weapon Casing destroyed.
32091_ Missile Launcher destroyed.
32091_ Carbon-fiber Leg destroyed.
32092_ Released Cld. Deuterium Engine.
32092_ Released Targeting Computer.
32092_ Released Adv. Targeting Computer. <x2>
32092_ Released Imp. Core Shielding.
32092_ Released Carbon-fiber Leg.
32092_ Released Plasma Cutter.
32092_ Released Bomb Factory No. 2.
32092_ as-54077 destroyed.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????#         |
|  ????????????????????????????????????????# ##      |
|  ????????????????????????????????????????#??#      |
|  ???????????????????????????????????????????#      |
|  ???????????????????????????????????????????#      |
|  ????????????????     #?????????????????????#      |
|  ??????????????        # ???????????????????#      |
|  ???????????              ??????????????????##     |
|  ?????????               ????????????????????###   |
|  ?????????"    [         ??????????????????????##  |
|  ?????????"             ????????????????????????#  |
|  ?????????"             ????????????????????????## |
|  ?????????"            #?###?????????????????????# |
|  ????????""   ! !      #?# #?????????????????????? |
|  ??????###             ### ###???????????????????? |
|  ?????""                #    ????????????????????? |
|  ????                      ##?????????#  ????????? |
|  ????               !       ###???????#  ????????? |
|  ???                [         #??# ???#  ????????? |
|  ???             [|!        #???#   ??#  ????????? |
|  ???        a     a[[       ##??    #?#  ????????? |
|  ???         a   aa=      !  #???    ##  #???????? |
|  ???             a   a   ! * #????        ##?????? |
|  ????"""             [    =  #?????        #?????? |
|  ??????###          g[  !    #??????#      #?????? |
|  ????????""   !          @   #???????#     #?????? |
|  ?????????"          !  !    #???????#     #?????? |
|  ?????????"                  #????????#    ##????? |
|  ?????????"                  ##????????#    ##???? |
|  ????????""   g  !    !       #?????????#    #???? |
|  ????????#     !          [   #????####?#    #?### |
|  ????????"          /* !  !   #??###  ###    #?#   |
|  ????????"          ! = = [   ####     ## ## #?#<  |
|  ????????"           **  *!               ## #?### |
|  ????????"""      ! !  *              ###### ####? |
|  ????????"                           #######    ## |
|  ????????""                   ##  "  ##            |
|  ????????"                    #####  ##            |
|  ????????""                  #;#??#  ## #####    # |
|  ????????"             # #   ###??#  ## #???##  ## |
|  ????????"       #### ## ## ##????#  ## #????####? |
|  ????????"""   ##???# ?# ####?????#     #????????? |
|  ?????????"    ?????#### #????????#######????????? |
|  ?????????####????????#"##???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            320
Matter Stores              340
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             975
Resistance: KI             30
Core Shielding             30
Weapon Shielding           100
Evasion (%)                64
Targeting Accuracy         29
Target Analysis            5
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20
Authchip Count             6
Trap Extractor Capacity    4

 Item Schematics 
-----------------
             Exp. Sensor Array | -9/Materials  | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
         Exp. Weapon Shielding | -7/Data Miner | Free
            Imp. Lightning Gun | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
           Imp. Thermal Shield | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
           Nuclear Pulse Array | -7/Data Miner | Free
  Imp. Proton Missile Launcher | -7/Data Miner | Free
         Adv. Coolant Injector | -7/Data Miner | Free
                Thermal Shield | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
               Hvy. Beamcaster | -6/Zion       | Archive
                   Force Field | -6/Zion       | Archive
          Imp. Remote Datajack | -6/Zion       | Archive
      Imp. Hardlight Generator | -6/Zion       | Archive
             Adv. Focal Shield | -6/Zion       | Archive
        Nuclear Pulse Thruster | -6/Zion       | Archive
                 KE Penetrator | -6/Zion       | Archive
          Point Defense System | -6/Zion       | Archive
             Adv. Sensor Array | -6/Zion       | Archive
                   HERF Cannon | -6/Zion       | Archive
                  Focal Shield | -6/Zion       | Archive
             Hyp. Gauss Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
   H-66 Slayer | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
 H-55 Commando | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
   C-35 Carver | -7/Data Miner | Free
 Y-54 Guardian | -6/Zion       | Archive
 G-73 Enforcer | -6/Zion       | Archive

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredHypercooledInverter
  Manual?         0
Play Time         01:42:30
  Cumulative      564.8 hours
  Start           2022.07.29 @ 17:51:07
  End             2022.07.31 @ 19:23:00
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          498
  Rogue           498
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           14/2/6/2/0/0/1/1/0
Lore%             94
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b55752f5-3734-4a32-8f91-43adfb3d10ef