Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 22:04:37 Player: Kaeinara Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (118) 590 Value Destroyed (4456) 4456 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 11697 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 225 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 100/100 System Corruption 5% Temperature Warm (132) Movement Core (350) Ox6 Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Target Analyzer Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Matter Pod (1) Quantum Capacitor Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Target Analyzer Focal Shield Thermal Shield Improved System Guard > --- WEAPON ----------- High-powered Shock Rifle Hardcell Cannon Centrium Greatsword > --- INVENTORY -------- Compact Matter Pod Quantum Capacitor Reaction Control System [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Improved Treads Leg Light Armored Exoskeleton Hover Unit Antigrav System Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Hardcell Cannon Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 2 . Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . . . . . 2 . Utility 4 | . . . . . 1 1 1 . . . . 1 . . Weapon 2 | . . . . . . 1 1 . . . . . . . Parts Attached 115 | 4 6 . . 3 15 22 16 3 7 . 8 4 27 . Power 25 | 1 . . . . 3 4 4 1 1 . 3 1 7 . Engine 13 | 1 . . . . 3 3 2 1 1 . 1 1 . . Core 8 | . . . . . . 1 2 . . . 2 . 3 . Reactor 4 | . . . . . . . . . . . . . 4 . Propulsion 29 | 2 2 . . 1 7 4 3 . 2 . 2 . 6 . Treads 2 | . . . . . . . . . . . . . 2 . Leg 23 | 2 2 . . 1 7 4 3 . 2 . 2 . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . . . . Utility 27 | 1 2 . . 1 3 5 2 2 2 . 1 2 6 . Device 16 | . 1 . . . 1 2 2 2 2 . . 2 4 . Storage 3 | 1 . . . . 1 1 . . . . . . . . Processor 6 | . 1 . . . 1 1 . . . . 1 . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | . 2 . . 1 2 9 7 . 2 . 2 1 8 . Energy Gun 8 | . . . . . 1 2 1 . . . 1 1 2 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 8 | . 1 . . . . 4 2 . 1 . . . . . Ballistic Cannon 12 | . 1 . . 1 . 1 3 . 1 . 1 . 4 . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . . . . . 1 . Slashing Weapon 2 | . . . . . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 2 . . . . . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 10 | . . . . . . . . . . . . . 10 . Parts Lost 75 | . . . . 1 2 12 6 2 2 . 10 7 23 10 Power 18 | . . . . . . 3 2 . . . 3 2 6 2 Propulsion 15 | . . . . . . 1 1 1 1 . 3 1 4 3 Utility 17 | . . . . 1 1 2 1 1 . . 1 2 6 2 Weapon 25 | . . . . . 1 6 2 . 1 . 3 2 7 3 Highest Loss Streak 10 | . . . . 1 1 6 2 2 2 . 10 7 10 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 83 | . 93 100 100 99 86 89 82 90 91 93 85 70 51 59 Engine 9 | . 14 14 14 14 17 12 6 6 13 13 9 5 1 . Core 1 | . . . . . . 1 3 5 . . 2 2 2 4 Leg 18 | . 28 28 28 28 23 22 17 17 19 20 16 9 1 . Device 11 | . 6 . . . 3 6 9 19 19 20 16 16 13 7 Storage 7 | . 14 14 14 14 10 7 6 6 6 6 6 5 5 5 Processor 8 | . 7 14 14 3 8 9 13 6 6 6 8 9 3 10 Protection 1 | . . . . 9 3 4 . . . . . . . . Energy Gun 2 | . . . . . 7 2 1 . . . 2 8 2 4 Ballistic Gun 4 | . 11 14 14 14 1 6 7 . 1 6 3 . . . Ballistic Cannon 10 | . 11 14 14 14 8 3 7 20 18 13 9 2 6 4 Impact Weapon 3 | . . . . . . 2 6 6 6 6 6 5 2 . Peak Build Rating 83 | 4 7 7 7 12 41 50 63 65 67 65 65 61 83 83 Average Rating 45 | 2 6 7 7 9 33 45 52 63 64 65 54 48 53 72 On Entrance 35 | . 4 7 7 7 12 34 35 63 62 65 65 46 39 83 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 87 | 10 16 15 15 26 42 56 67 80 86 86 86 72 87 59 Greatest Support 63 | 20 20 20 20 20 60 60 63 63 60 57 60 40 46 33 Greatest Overweight (x) 22 | 3 . . . 1 1 1 1 1 1 1 1 1 22 1 Average Overweight (x) . | . . . . . . . . 1 1 1 . . 2 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 12 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 8 8 8 15 15 15 15 12 13 6 10 4 Average Carried 9 | 4 7 8 8 7 7 11 12 12 13 12 9 4 6 4 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 8 6 13 12 15 12 12 5 5 4 4 Class Distribution -------------------- 58% | Mutant 37% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Matter Collected 3984 | 222 230 30 . 62 313 575 516 587 318 . 121 123 887 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3644 | . 279 . . 3 260 908 612 219 51 . 157 254 901 . Parts 169 | . 20 . . . 14 46 20 9 2 . 5 2 51 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 9 4 . 4 . . . Prevented 7 | . . . . . . . . . 6 . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 96 | . 9 . . 1 5 20 11 10 4 . 7 4 25 . Melee 8 | . . . . . 1 . . . 1 . 3 1 2 . Guns 26 | . 3 . . . 1 12 6 . 1 . 1 . 2 . Cannons 49 | . 6 . . 1 3 6 3 10 2 . 2 . 16 . AOE 6 | . . . . . . 2 . . . . . . 4 . Classes Destroyed 14 | . 4 . . 1 2 3 . 1 . . . . 3 . Worker 4 | . . . . . 1 1 1 . . . . . 1 . Builder 7 | . . . . . . 5 1 . . . . . 1 . Hauler 1 | . . . . . . 1 . . . . . . . . Recycler 6 | . 1 . . . . 2 1 . . . . . 2 . Operator 1 | . . . . . . . . . . . . . 1 . Watcher 4 | . 2 . . . . 1 1 . . . . . . . Swarmer 36 | . 6 . . . . 2 3 5 3 . 5 . 12 . Grunt 33 | . 3 . . . 4 9 6 3 1 . 1 3 3 . Brawler 2 | . . . . . . . . 1 . . . . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 8 | . . . . . 1 3 1 1 . . 1 1 . . Hunter 2 | . . . . . . . . . . . . . 2 . Programmer 13 | . . . . . . 6 1 . . . . . 6 . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 5 . . 1 4 6 5 4 2 . 7 4 7 . Combat Bots Only 7 | . 3 . . 1 2 3 4 4 2 . 7 4 6 . Max Kills in Single Turn 4 | . 1 . . 1 1 2 2 2 1 . 1 1 4 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . . . . 4 . Melee 1 | . . . . . 1 . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Hostile Shots Fired 1034 | . 32 . . 9 39 248 155 53 39 . 97 36 244 82 Missed 313 | . 11 . . 2 9 103 53 11 9 . 24 5 71 15 Damage Taken 11546 | . 231 . . 111 560 2168 1277 543 405 . 1201 697 3115 1238 Core 2082 | . 73 . . 14 49 278 220 47 23 . 131 80 589 578 Absorbed by Shields 128 | . . . . . . . . . 56 . 72 . . . Ignored by Resistances 548 | . . . . . . . . . . . . . 393 155 Regen/Repaired (Parts) 660 | . . . . . . . 660 . . . . . . . Core Remaining (%) 76 | 100 . . . 65 91 60 . . . . 50 92 . . Volleys Fired 280 | . 26 . . 7 20 86 30 17 13 . 11 3 64 3 Largest 3 | . 2 . . 2 2 2 3 3 3 . 3 2 3 2 Hottest 195 | . 55 . . 77 120 113 183 183 183 . 148 128 195 125 Shots Fired 587 | . 52 . . 14 35 167 86 51 39 . 27 6 104 6 Gun 264 | . 26 . . 7 20 108 68 . 4 . 11 6 11 3 Cannon 312 | . 26 . . 7 15 48 18 51 35 . 16 . 93 3 Launcher 11 | . . . . . . 11 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 491 | . 52 . . 14 16 126 70 51 39 . 27 . 93 3 Thermal 28 | . . . . . 19 6 . . . . . 3 . . Explosive 11 | . . . . . . 11 . . . . . . . . Electromagnetic 57 | . . . . . . 24 16 . . . . 3 11 3 Robot Hit Streak 9 | . 7 . . 1 3 9 8 4 3 . 7 3 9 6 Robot Miss Streak 12 | . 2 . . 9 4 6 7 8 12 . 6 3 5 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 393 | . 33 . . 2 19 119 69 32 17 . 28 13 56 5 Core Hits 242 | . 14 . . 1 10 89 32 27 11 . 17 2 37 2 Critical Kills 8 | . . . . 1 4 . . . . . 2 . 1 . Critical Parts Destroyed 11 | . . . . . . 1 4 . . . 1 4 1 . Critical Strikes 32 | . 2 . . 1 4 3 4 5 1 . 3 4 4 1 Burn 1 | . . . . . . 1 . . . . . . . . Destroy 8 | . . . . 1 4 1 2 . . . . . . . Blast 11 | . 2 . . . . 1 . 5 1 . . . 2 . Smash 11 | . . . . . . . 2 . . . 3 4 2 . Sever 1 | . . . . . . . . . . . . . . 1 Melee Attacks 48 | . . . . . 3 3 10 . 2 . 12 10 6 2 Impact 40 | . . . . . . 3 10 . 2 . 12 10 3 . Slashing 8 | . . . . . 3 . . . . . . . 3 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12400 | . 539 . . 29 404 3156 1715 1042 440 . 861 484 3498 232 Guns 3144 | . 207 . . . 220 1360 929 . 66 . 184 42 80 56 Cannons 5826 | . 332 . . 29 154 853 359 1042 316 . 317 . 2311 113 Explosions 1700 | . . . . . . 768 89 . . . . . 843 . Melee 1718 | . . . . . 30 175 338 . 58 . 348 442 264 63 Ramming 12 | . . . . . . . . . . . 12 . . . Kinetic 8258 | . 539 . . 29 166 1953 1222 1042 382 . 501 . 2311 113 Thermal 1105 | . . . . . 208 118 . . . . . 32 747 . Explosive 821 | . . . . . . 732 89 . . . . . . . Electromagnetic 486 | . . . . . . 178 66 . . . . 10 176 56 Impact 1489 | . . . . . . 175 338 . 58 . 348 442 128 . Slashing 229 | . . . . . 30 . . . . . . . 136 63 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 9 . . . . . . 17 5 Average Corruption 6 | . . . . . 1 5 . . . . . . 9 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 66 | . . . . . 2 29 . . . . . . 32 3 Message Errors 16 | . . . . . 2 7 . . . . . . 7 . Matter Fused 14 | . . . . . . 4 . . . . . . 8 2 Heat Flow Errors 6 | . . . . . . 6 . . . . . . . . Energy Discharges 8 | . . . . . . 2 . . . . . . 6 . Parts Rejected 3 | . . . . . . 3 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 4 . . . . . . 6 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Misfires 3 | . . . . . . 1 . . . . . . 2 . Weapon Failures 3 | . . . . . . 2 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 751 | . . . . . . 122 155 6 . . 57 171 240 . Projectiles 126 | . . . . . . 11 6 6 . . . . 103 . Explosions 129 | . . . . . . . 35 . . . . . 94 . Melee 496 | . . . . . . 111 114 . . . 57 171 43 . Knockbacks 58 | . 1 . . . . 12 9 9 6 . 2 . 19 . Impact 3 | . . . . . . 1 2 . . . . . . . Kinetic 51 | . 1 . . . . 9 6 8 6 . 2 . 19 . Secondary 4 | . . . . . . 2 1 1 . . . . . . Self-Inflicted Damage 256 | . . . . . . 58 106 . . . . . 92 . Shots 5 | . . . . . . 2 1 . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . Kicked 2 | . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 504 | . 49 . . 90 417 225 278 197 504 . 453 96 345 190 Average Temperature 115 | . 16 . . 29 138 82 126 127 208 . 227 43 105 142 Received Heat Transfer 2338 | . 105 . . 18 243 360 351 108 24 . 161 153 338 477 Effects 18 | . . . . . 3 . 2 . 5 . 6 . 2 . Shutdowns 4 | . . . . . 2 . . . 1 . 1 . . . Energy Bleed 6 | . . . . . . . . . 3 . 1 . 2 . Interference 5 | . . . . . . . 2 . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . 1 . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 2 3 . . . 1 3 1 . Combat Hostiles 7 | . . . . . . . 2 . . . 1 3 1 . Parts Fried 9 | . . . . . . . 5 . . . 1 1 2 . Impact Corruptions 19 | . . . . . . 6 3 . . . 4 4 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . . . . . 1 . Heat Transferred 1240 | . . . . . 444 222 . . . . . 74 500 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Peak Influence 528 | . 281 48 . 83 289 528 372 . . . . 55 369 . Initial 251 | . . 48 . . 6 130 251 . . . . . 26 . Average 172 | . 139 48 . 50 71 226 281 . . . . 16 204 . Maximum Alert Level 2 | . 1 . . . 1 2 1 . . . . . 1 . Low Security (%) 58 | 100 59 100 . 100 95 53 17 . . . . 100 43 . Level 1 39 | . 40 . . . 4 40 82 . . . . . 56 . Level 2 1 | . . . . . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 8 5 . . . . 1 5 . Investigation . | . . . . . . . . . . . . . . . Extermination 11 | . . . . . . 4 2 . . . . 1 4 . Reinforcement 6 | . 1 . . . 1 3 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Distress Signals 5 | . 2 . . . . . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 156 | . 15 . . 6 17 37 17 10 5 . 8 5 27 9 Peak Tracking Total 9 | . 5 . . 3 6 6 3 4 3 . 4 4 9 9 Tactical Retreats 11 | . 1 . . . 2 2 2 . 1 . 2 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 4 | . . . . . 1 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 16 | . . . . . 1 4 1 . . . . . 10 . Max in Single Turn 2 | . . . . . 1 1 1 . . . . . 2 . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 21 | . 1 . 1 . 4 6 3 . . 4 1 . 1 . Terminals 6 | . 1 . . . 2 1 1 . . . 1 . . . Fabricators 4 | . . . . . . 2 1 . . . . . 1 . Repair Stations 3 | . . . . . . 2 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 63 | . 5 . 3 . 10 8 5 . . 30 1 . 1 . Successful 47 | . 3 . 3 . 6 1 3 . . 30 1 . . . Failed 16 | . 2 . . . 4 7 2 . . . . . 1 . Catastrophic 4 | . 1 . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 14 | . 5 . . . 5 2 1 . . . 1 . . . Fabricators 5 | . . . . . . 2 2 . . . . . 1 . Repair Stations 5 | . . . . . . 3 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . Terminal Hacks 39 | . 3 . 3 . 2 . . . . 30 1 . . . Record 15 | . . . 3 . . . . . . 11 1 . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . 1 2 . . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . 2 5 3 . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . . 8 . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 22 | . . . . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Total Allies 2 | . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . Highest-Rated Group 45 | . . . . 45 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . 12 10 . . . . . . . . . Total Damage 405 | . . . . 193 212 . . . . . . . . . Kills 9 | . . . . 5 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . 2 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Turns Passed 9939 | 66 558 290 288 456 694 1579 1050 1111 976 159 1019 299 1322 72 Spaces Moved 4886 | 47 276 239 240 281 433 973 444 484 434 78 443 115 357 42 Core 36 | 14 . . . . . . . . . . . . 22 . Treads 150 | . . . . . . . . . . . . . 150 . Legs 4608 | 33 276 239 240 281 433 973 444 484 434 78 443 115 135 . Wheels . | . . . . . . . . . . . . . . . Hover 92 | . . . . . . . . . . . . . 50 42 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 106 116 209 206 206 126 130 112 112 Average Speed 168 | 112 120 120 120 152 130 116 158 213 209 206 212 228 305 112 Slowest Speed 1150 | 200 120 120 120 190 250 220 220 220 220 206 250 250 1150 112 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 46 53 63 63 41 32 13 68 68 69 64 3 9 7 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . 1 . . . 1 . 1 . . . . Known Exits Taken 2 | . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 10 | . . 1 . 1 . . . 5 2 . 1 . . . Spaces Dug 13 | . . . . . . 13 . . . . . . . . Terrain Destroyed 279 | . . . . 5 5 111 45 15 16 . 3 . 79 . Melee . | . . . . . . . . . . . . . . . Projectile 74 | . . . . 5 5 3 2 15 16 . 3 . 25 . AOE 205 | . . . . . . 108 43 . . . . . 54 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Total 6018 | 60 452 242 240 298 528 1258 707 525 471 77 482 138 483 57 Wait 548 | . 131 4 . 1 30 139 193 17 11 . 6 3 3 10 Move 4872 | 46 275 238 239 280 432 972 443 483 433 77 442 114 356 42 Hop . | . . . . . . . . . . . . . . . Pick Up 113 | 10 9 . . 3 13 26 13 5 3 . 1 4 26 . Fast Attach 5 | . . . . . 3 2 . . . . . . . . Attach 87 | 4 3 . . 1 8 13 13 1 5 . 8 4 27 . Detach . | . . . . . . . . . . . . . . . Swap 23 | . 3 . . 2 4 7 3 2 2 . . . . . Drop 39 | . 5 . . 4 15 10 2 . 2 . . . 1 . Fire 280 | . 26 . . 7 20 86 30 17 13 . 11 3 64 3 Melee 48 | . . . . . 3 3 10 . 2 . 12 10 6 2 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: [*Upp] / [*Ext]) -4/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 3) 625 | -10/Materials | Entered Mines 690 | -10/Mines | Learned location of Mines (-9) 696 | -10/Mines | Found a hidden stash of uninstalled traps 889 | -10/Mines | Learned location of Storage (-9) 889 | -10/Mines | Discovered new exit (range 5) 909 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 910 | -10/Mines | Discovered new exit (range 5) 915 | -10/Mines | Entered Exiles 915 | -10/Exiles | Found Exiles lab destroyed 935 | -10/Exiles | Discovered new exit (range 15) 1189 | -10/Exiles | Discovered new exit (range 14) 1203 | -10/Exiles | Entered Mines 1217 | -9/Mines | Learned Materials non-interactive machine intel 1397 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1516 | -9/Mines | Assembled infested the area 1627 | -9/Mines | Discovered new exit (range 10) 1659 | -9/Mines | Entered Materials 1659 | -8/Materials | Accompanied by 1 ally 1659 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1660 | -8/Materials | Loaded intel: 36 non-interactive machine locations 1664 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2344 | -8/Materials | Discovered new exit (range 8) 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2561 | -7/Factory | Discovered new exit (range 7) 2931 | -7/Factory | Garrison activated, responded to threat 3499 | -7/Factory | Lost 6 parts (1p2u3w) 3885 | -7/Factory | Discovered new exit (range 9) 3932 | -7/Factory | Entered another Factory area 3932 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4215 | -6/Factory | Garrison activated, responded to threat 4351 | -6/Factory | Build established: Gunner 4705 | -6/Factory | Fabricated Hardcell Cannon (x2) 4881 | -6/Factory | Repaired Lgt. Armored Exoskeleton 4955 | -6/Factory | Discovered new exit (range 10) 4982 | -6/Factory | Entered Lower Caves 5052 | -6/Lower Caves | Learned location of Extension (-4) 5642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6076 | -6/Lower Caves | Discovered new exit (range 7) 6093 | -6/Lower Caves | Entered another Lower Caves area 6872 | -6/Lower Caves | Identified exit to Factory 6927 | -6/Lower Caves | Learned 8 Factory zone layouts 7040 | -6/Lower Caves | Discovered new exit (range 12) 7069 | -6/Lower Caves | Entered Data Miner 7069 | -6/Data Miner | Discovered new exit (range 6) 7109 | -6/Data Miner | Met Data Miner 7146 | -6/Data Miner | Learned location of Section 7 (-2) 7146 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7183 | -6/Data Miner | Received God Mode back door access code from Data Miner 7228 | -6/Data Miner | Entered Proximity Caves 7669 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7802 | -5/Proximity Caves | Destroyed 7 combat bots 7810 | -5/Proximity Caves | Lost 10 parts (3p3n1u3w) 8021 | -5/Proximity Caves | Build established: Mutant 8218 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8247 | -5/Proximity Caves | Entered Factory 8247 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8248 | -5/Factory | Identified exit to Upper Caves 8388 | -5/Factory | Discovered new exit (range 15) 8487 | -5/Factory | Lost 7 parts (2p1n2u2w) 8546 | -5/Factory | Entered another Factory area 8546 | -4/Factory | Evolved 2 slots: Propulsion x2 8648 | -4/Factory | Found Quantum Capacitor 9032 | -4/Factory | Lost 3 parts (1p1n1u) 9127 | -4/Factory | Lost 10 parts (1p1n3u5w) 9145 | -4/Factory | System corruption reached 10% 9521 | -4/Factory | Lost 3 parts (1p2u) 9680 | -4/Factory | Core integrity fell below 50% 9719 | -4/Factory | Lost 4 parts (1p2n1w) 9861 | -4/Factory | Discovered new exit (range 16) 9864 | -4/Factory | Discovered new exit (range 4) 9868 | -4/Factory | Entered Upper Caves 9919 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9936 | -4/Upper Caves | Core integrity fell below 20% 9940 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09923_ Penetrated by Slug. 09923_ Lgt. Antimatter Reactor destroyed. 09923_ Slug penetrates Wall. 09925_ Critical hit (Burn: +37). 09926_ Penetrated by Slug. 09926_ Slug penetrates Wall. 09928_ Y-72 Warden Med. Treads severed. 09928_ Critical hit (Burn: +50). 09930_ Antigrav System destroyed. 09931_ Centrium Greatsword destroyed. 09931_ Slug penetrates Wall. 09931_ Lgt. Nuclear Core destroyed. 09931_ Hpw. Shock Rifle destroyed. 09931_ Thermal Shield destroyed. 09932_ Antigrav System destroyed. 09933_ Hardcell Cannon destroyed. 09937_ Critical hit (Burn: +37). 09937_ Penetrated by Slug. 09937_ Slug penetrates Wall. 09938_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????####?????????????????????????? | | ??????????????????## ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ###??????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????# #?????????????????????? | | ????????? ##????##### ##????????????????????? | | ????????? ????# % g#????????????????????? | | ????????? #?### gggg##???????????????????? | | ?????????? ## Yg #####???????????????? | | ?????????? b= ##??????????????? | | ??????????? # #@ #??????????????? | | ???????????? ### ??# ;;# #??????????????? | | ????????????# #" ????# ###?? #??????????????? | | ????????###?# #??????# #??????#??????????????? | | ????????# ## #??????# #?????????????????????? | | ????????# #??????# #?????????????????????? | | ?????????# ######## #?????????????????????? | | ???????????# #?????????????????????? | | ????????????# ######?????????????????????? | | ????????????### ##??????????????????????????? | | ?????????????## #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ???????####??## ###?????????????????????????? | | ??????## ##### ##????????????????????????? | | ??????# #????????????????????????? | | ??????# ##????????????????????????? | | ??????# ##### ##?????????????????????????? | | ??????####???##### ##??????????????????????????? | | ?????????????????####???????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 53 Energy Capacity 990 Matter Stores 341 Matter Capacity 450 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Hardcell Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed FireRingRouter Manual? 0 Play Time 01:33:22 Cumulative 18.9 hours Start 2024.09.05 @ 18:03:20 End 2024.09.05 @ 22:04:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff06c813-f4a3-4040-b6f3-158283d683a6