Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 22:27:33 Player: the_guy Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (2910) 2910 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 9129 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 251 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 116/300 Energy 97/185 System Corruption 3% Temperature Critical (3464) Movement Rolling (231) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- Ion-FC Engine > --- PROPULSION (4) --- Wheeled Compact Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Cooling System Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Grenade Launcher Flak Ballistic Autogun Construct/C Electro Construct/G > --- INVENTORY (25) --- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Compact Matter Pod (150) Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Actuator Array Reaction Control System Reactive Plating Reactive Plating Force Field Authchip [Processor] Trap Reconfigurator Enhanced Autogun Heavy Hammer Heavy Hammer Katana Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Ion-FC Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Light Armor Plating Reactive Plating Reactive Plating > --- WEAPON ----------- Flak Ballistic Autogun Construct/C Electro Construct/G Katana > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Improved Heat Sink Compact Matter Pod Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Actuator Array Reaction Control System Hardened Light Armor Plating Force Field Trap Reconfigurator Enhanced Autogun Grenade Launcher Heavy Hammer Heavy Hammer Katana Katana [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aerolev Unit Treads Light Treads Leg Flexi-carbon Leg Wheel Constructs Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Light Assault Rifle Energy Gun Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Slots Evolved 8 | . . . . . 4 . . 4 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . . . . 2 . . 2 . Weapon 1 | . . . . . . . . 1 . Parts Attached 102 | 5 18 5 2 4 23 23 9 2 11 Power 12 | 1 2 2 . . 4 2 1 . . Engine 10 | 1 2 1 . . 4 2 . . . Core 2 | . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 8 2 . 1 6 9 2 . . Treads 10 | . . . . . 5 3 2 . . Leg 4 | . . 2 . 1 . 1 . . . Wheel 2 | 2 . . . . . . . . . Hover 11 | . 6 . . . 1 4 . . . Flight 3 | . 2 . . . . 1 . . . Utility 29 | . 3 1 2 2 6 3 2 2 8 Device 16 | . . 1 2 2 2 1 2 . 6 Storage 2 | . 2 . . . . . . . . Processor 3 | . . . . . 1 2 . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . 3 . . 2 2 Artifact . | . . . . . . . . . . Weapon 31 | 2 5 . . 1 7 9 4 . 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 3 . . 1 4 4 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 11 | . 2 . . . 1 4 2 . 2 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 5 | . . . 2 . . 3 . . . Parts Lost 23 | . 4 1 . . 5 3 5 . 5 Power 6 | . 2 . . . 1 . 2 . 1 Propulsion 9 | . 2 1 . . . 1 3 . 2 Utility 5 | . . . . . 2 1 . . 2 Weapon 3 | . . . . . 2 1 . . . Highest Loss Streak 5 | . 3 1 . . 3 1 5 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 93 99 100 100 95 84 79 64 68 Engine 12 | . 13 5 14 14 17 18 9 3 6 Core 2 | . . 8 . . . . 3 6 1 Treads 4 | . . . . . 18 9 4 . . Leg 8 | . . 14 28 28 4 1 . . . Hover 8 | . 22 12 . . . 7 15 . . Device 5 | . . 2 14 14 6 . 8 6 8 Storage 11 | . 13 14 14 14 9 9 9 6 6 Processor 4 | . . . . . 4 16 1 . . Protection 8 | . 12 11 . . 14 9 9 17 17 Ballistic Gun 15 | . 24 28 28 28 8 1 8 3 . Slashing Weapon 4 | . . . . . 4 9 9 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 125 | 6 89 94 94 93 104 102 100 117 125 Greatest Support 65 | 20 20 30 30 33 60 60 65 63 63 Greatest Overweight (x) 32 | . 28 15 3 3 32 30 11 1 5 Average Overweight (x) 2 | . 1 4 3 2 1 4 2 1 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 16 25 25 25 25 25 25 25 25 Most Carried 25 | 2 9 15 15 17 25 25 25 25 25 Average Carried 17 | 1 5 10 14 15 18 22 24 23 23 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 7 14 15 16 24 24 25 24 24 Scrap Engine Consumption 120 | . . . . . . . 88 8 24 Constructs Created 6 | . . . . . . . 2 4 . Constructs Modified 14 | . . . . . . . 8 3 3 Class Distribution -------------------- 69% | Mutant 11% | Scavenger-Mutant 10% | Skirmisher 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Construct | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Matter Collected 2922 | 302 542 57 . 169 343 439 628 . 442 Remotely . | . . . . . . . . . . Salvage Created 7582 | 169 290 . . 119 880 1575 3902 13 634 Parts 354 | 15 18 . . 6 49 90 132 5 39 Haulers Intercepted 3 | . . . . . . 2 1 . . Recyclers Shooed 17 | . . . . . 2 1 14 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Combat Hostiles Destroyed 64 | 1 10 . . 3 12 13 12 . 13 Melee 19 | . . . . . 4 10 5 . . Guns 26 | 1 6 . . 3 6 3 5 . 2 Cannons 7 | . . . . . . . . . 7 AOE 12 | . 4 . . . 2 . 2 . 4 Classes Destroyed 16 | 3 2 . . 1 4 3 1 . 2 Worker 11 | 1 . . . . 2 7 1 . . Builder 6 | . . . . . 1 4 1 . . Tunneler 5 | 4 . . . . . . . 1 . Hauler 3 | . . . . . . 2 1 . . Recycler 44 | . . . . 1 2 7 34 . . Mechanic 1 | . . . . . . 1 . . . Watcher 4 | . 1 . . . 2 1 . . . Swarmer 14 | . 3 . . 3 . 2 3 . 3 Grunt 23 | 1 7 . . . 6 4 . . 5 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . . 1 Sentry 17 | . . . . . 4 6 7 . . Demolisher 1 | . . . . . . . 1 . . Specialist 3 | . . . . . . . . . 3 Hunter 2 | . . . . . . 1 1 . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 9 | 5 3 . . 3 3 4 9 1 7 Combat Bots Only 7 | 1 3 . . 3 3 4 4 . 7 Max Kills in Single Turn 3 | 1 1 . . 1 2 1 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . . 2 . 1 . 2 Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Hostile Shots Fired 494 | 2 79 4 . 11 101 99 50 . 148 Missed 139 | . 21 1 . 1 23 26 14 . 53 Damage Taken 5152 | 16 522 201 . 60 930 744 736 . 1943 Core 1405 | 8 130 22 . 5 105 136 124 . 875 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 91 | . 16 4 . . 20 26 19 . 6 Ignored by Resistances 1495 | 4 167 55 . 20 369 218 202 . 460 Regen/Repaired (Parts) 442 | . 93 . . . . . 183 . 166 Core Remaining (%) 54 | 96 . . . 34 . . 33 . . Volleys Fired 245 | 13 42 2 . 10 30 13 92 2 41 Largest 3 | 2 2 2 . 2 2 1 1 2 3 Hottest 109 | 40 50 40 . 40 50 30 30 59 109 Shots Fired 348 | 26 64 5 1 21 50 14 92 3 72 Gun 281 | 26 58 5 1 21 49 9 84 3 25 Cannon 41 | . . . . . . . . . 41 Launcher 26 | . 6 . . . 1 5 8 . 6 Special . | . . . . . . . . . . Kinetic 295 | 26 58 5 1 21 49 9 84 1 41 Thermal 1 | . . . . . . . . 1 . Explosive 26 | . 6 . . . 1 5 8 . 6 Electromagnetic 26 | . . . . . . . . 1 25 Robot Hit Streak 38 | 20 24 17 . 18 38 11 16 6 33 Robot Miss Streak 3 | . 3 . . 1 1 1 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . 1 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 381 | 20 38 3 . 14 68 72 113 3 50 Core Hits 260 | 9 23 . . 5 35 31 62 1 94 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 7 | . . . . . 1 5 1 . . Destroy 2 | . . . . . 1 . 1 . . Sever 5 | . . . . . . 5 . . . Melee Attacks 130 | . . . . . 23 68 39 . . Impact . | . . . . . . . . . . Slashing 117 | . . . . . 15 63 39 . . Piercing . | . . . . . . . . . . Sneak Attacks 53 | . . . . . 8 31 14 . . Combat Hostiles 2 | . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10402 | 226 696 32 . 140 1083 2829 3723 52 1621 Guns 2970 | 226 411 32 . 140 453 134 1238 52 284 Cannons 756 | . . . . . . . . . 756 Explosions 1338 | . 285 . . . 72 38 362 . 581 Melee 5338 | . . . . . 558 2657 2123 . . Ramming . | . . . . . . . . . . Kinetic 3404 | 226 411 32 . 140 453 134 1238 14 756 Thermal 17 | . . . . . . . . 17 . Explosive 1338 | . 285 . . . 72 38 362 . 581 Electromagnetic 305 | . . . . . . . . 21 284 Impact . | . . . . . . . . . . Slashing 5338 | . . . . . 558 2657 2123 . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 6 6 6 . 3 Average Corruption 3 | . 1 1 1 1 5 6 6 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 236 | . 9 15 4 12 24 81 87 . 4 Message Errors 58 | . 2 . 2 . 8 26 19 . 1 Matter Fused 54 | . 1 4 . 6 5 18 20 . . Heat Flow Errors 23 | . 2 3 . 2 3 2 10 . 1 Energy Discharges 40 | . 1 3 1 2 2 10 20 . 1 Parts Rejected 2 | . . . . . . 1 1 . . Parts Fused 3 | . 1 . . . . 2 . . . Data Loss (minor) 31 | . 1 3 . 1 5 13 7 . 1 Data Loss (major) 9 | . . . . . . 5 4 . . Misfires 6 | . . 1 1 1 . 1 2 . . Alerts 8 | . 1 1 . . 1 3 2 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 903 | . . . . . 30 429 444 . . Projectiles . | . . . . . . . . . . Explosions 3 | . . . . . . . 3 . . Melee 900 | . . . . . 30 429 441 . . Knockbacks 23 | . . . . . . . . . 23 Impact . | . . . . . . . . . . Kinetic 23 | . . . . . . . . . 23 Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 . . . Shots 1 | . . . . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 3464 | 6 276 221 . 242 273 217 276 14 3464 Average Temperature 305 | 6 48 75 . 57 76 60 64 8 826 Received Heat Transfer 1596 | 12 225 . . . 522 333 27 . 477 Effects 58 | . . . . . 1 . 3 . 54 Shutdowns 13 | . . . . . . . . . 13 Energy Bleed 9 | . . . . . 1 . 1 . 7 Interference 7 | . . . . . . . 2 . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 11 | . . . . . . . . . 11 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 37 | . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Peak Influence 479 | 45 211 9 . 50 194 292 150 306 479 Initial 301 | . 25 9 . . . 14 91 301 188 Average 55 | 21 48 . . 6 54 78 46 302 348 Maximum Alert Level 2 | . 1 . . . . 1 . 1 2 Low Security (%) 92 | 100 99 100 . 100 100 88 100 . 17 Level 1 6 | . . . . . . 11 . 100 39 Level 2 1 | . . . . . . . . . 42 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 9 | . 2 . . . . 4 . 1 2 Investigation 5 | . 2 . . . . 3 . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . . . . 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Distress Signals 8 | . . 3 . . 2 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | 1 13 8 . 3 18 27 7 . 16 Peak Tracking Total 6 | 1 4 5 . 3 3 5 2 1 6 Tactical Retreats 5 | . . . . . . 4 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Traps Triggered 5 | . 1 2 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Machines Disabled 2 | . 1 . . . . 1 . . . Max in Single Turn 1 | . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Machines Accessed 27 | . 5 1 5 . . 8 6 2 . Terminals 18 | . 4 . . . . 7 6 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 118 | . 14 1 50 . . 29 22 2 . Successful 92 | . 12 1 50 . . 15 13 1 . Failed 26 | . 2 . . . . 14 9 1 . Catastrophic 6 | . . . . . . 4 2 . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 60 | . 10 . . . . 27 22 1 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 4 . . . . 2 . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 88 | . 8 1 50 . . 15 13 1 . Record 62 | . 2 . 49 . . 5 6 . . Part Schematic 3 | . . . . . . 2 1 . . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 3 | . 1 . . . . 2 . . . Unreport Threat 2 | . 1 . . . . . 1 . . Dispatch Records 2 | . . . . . . 1 1 . . Maintenance Status 1 | . . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . Recall Assault 1 | . . . . . . 1 . . . Zone Layout 3 | . 1 . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 . . . . 7 6 1 . Full Trace Events 13 | . 2 . . . . 5 6 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . . . . . 5 2 . . . Non-combat 6 | . . . . . 4 2 . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 9 | . . . . . 6 3 . . . parse_system 5 | . . . . . 4 1 . . . no_distress 2 | . . . . . 1 1 . . . find_recycling 2 | . . . . . 1 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Total Allies 7 | . . 5 . . . 2 . . . Largest Group 5 | . . 5 . . . 2 1 . . Highest-Rated Group 115 | . . 84 . . . 115 100 . . Highest-Rated Ally 100 | . . 31 . . . 100 100 . . Total Orders 2 | . . 2 . . . . . . . FOLLOW 2 | . . 2 . . . . . . . Ally Attacks 42 | . . 15 . . . 27 . . . Total Damage 1069 | . . 234 . . . 835 . . . Kills 16 | . . 5 . . . 11 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Turns Passed 13857 | 142 1046 2709 1269 1391 987 3078 2563 260 412 Spaces Moved 4498 | 124 597 678 381 478 288 761 928 151 112 Core 71 | 16 5 . . . 3 47 . . . Treads 870 | . . . . . 209 338 323 . . Legs 1639 | . . 639 381 478 76 65 . . . Wheels 491 | 108 24 . . . . . 96 151 112 Hover 1392 | . 541 39 . . . 303 509 . . Flight 35 | . 27 . . . . 8 . . . Fastest Speed 50 | 50 56 330 330 260 240 222 148 148 148 Average Speed 273 | 76 146 394 330 275 265 352 235 148 216 Slowest Speed 1650 | 80 1450 960 330 330 1650 1550 710 148 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 6 68 79 72 84 14 79 73 3 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 2 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . 34 . . . 9 53 24 . 16 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 134 | . 34 . . . 9 53 22 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac DSF Total 5600 | 148 718 706 394 536 446 1057 1186 187 222 Wait 460 | . 32 11 . 40 45 152 109 26 45 Move 4489 | 123 596 677 380 477 287 760 927 150 112 Hop . | . . . . . . . . . . Pick Up 103 | 7 20 9 2 3 27 21 4 3 7 Fast Attach 5 | . 1 . . . . 2 2 . . Attach 47 | 5 11 2 . . 12 10 3 2 2 Detach 5 | . . . . . . 3 2 . . Swap 50 | . 6 3 2 4 11 11 4 . 9 Drop 56 | . 10 1 1 2 11 17 4 4 6 Fire 245 | 13 42 2 . 10 30 13 92 2 41 Melee 130 | . . . . . 23 68 39 . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . 9 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Grenade Launcher? 458 | -10/Materials | Discovered new exit (range 7) 545 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Repaired Assault Rifle 965 | -10/Materials | Core integrity fell below 50% 986 | -10/Materials | Lost 3 parts (1p2n) 1189 | -10/Materials | Entered Mines 1242 | -10/Mines | Learned location of Zion (-7) 1309 | -10/Mines | Assembled infested the area 1314 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1349 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1737 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1899 | -10/Mines | Lost 4 allies 1908 | -10/Mines | Found Prototype Device 2245 | -10/Mines | Learned location of Storage (-8) 2957 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3885 | -10/Mines | Discovered new exit (range 5) 3898 | -10/Mines | Entered Exiles 3985 | -10/Exiles | Met 8R-AWN 4048 | -10/Exiles | Met EX-HEX 4272 | -10/Exiles | Met EX-BIN 4384 | -10/Exiles | Aligned with FarCom system 4387 | -10/Exiles | Given EX-Vault access code 4536 | -10/Exiles | Opened EX-Vault 4552 | -10/Exiles | Found Prototype Device 4553 | -10/Exiles | Identified Trap Reconfigurator 4555 | -10/Exiles | Identified Exp. Sensor Array 4652 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4741 | -10/Exiles | Met EX-DEC 5121 | -10/Exiles | Discovered new exit (range 12) 5167 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 5167 | -10/Exiles | Entered Mines 5174 | -9/Mines | Met a Derelict bent on vengeance 5469 | -9/Mines | Build established: Skirmisher 6248 | -9/Mines | Found a hidden stash of uninstalled traps 6271 | -9/Mines | Discovered new exit (range 8) 6281 | -9/Mines | Learned Materials security intel 6558 | -9/Mines | Entered Materials 6558 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6589 | -8/Materials | Discovered new exit (range 14) 6908 | -8/Materials | Lost 3 parts (1p2u) 7211 | -8/Materials | Build established: Scavenger-Mutant 7545 | -8/Materials | Entered Storage 8936 | -8/Storage | Build established: Mutant 9680 | -8/Storage | Met 01-MTF 10612 | -8/Storage | Discovered new exit (range 5) 10620 | -8/Storage | Identified exit to Recycling 10623 | -8/Storage | Entered Recycling 10623 | -8/Recycling | Accompanied by 1 ally (01-MTF) 10628 | -8/Recycling | 01-MTF left 10633 | -8/Recycling | Found Scrap Engine 12036 | -8/Recycling | Core integrity fell below 50% 12110 | -8/Recycling | Lost 5 parts (2p3n) 12987 | -8/Recycling | Discovered new exit (range 9) 13186 | -8/Recycling | Entered Factory 13186 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 13422 | -6/Factory | Identified exit to DSF 13446 | -6/Factory | Entered DSF 13498 | -6/DSF | Additional patrols routed to DSF 13578 | -6/DSF | Discovered new exit (range 15) 13608 | -6/DSF | Lost 3 parts (1p1n1u) 13640 | -6/DSF | Build established: Construct 13671 | -6/DSF | Sterilization system engaged 13691 | -6/DSF | Ambient heat levels rising (+10) 13706 | -6/DSF | Ambient heat levels rising (+10) 13713 | -6/DSF | Destroyed 7 combat bots 13721 | -6/DSF | Ambient heat levels rising (+10) 13736 | -6/DSF | Ambient heat levels rising (+10) 13751 | -6/DSF | Ambient heat levels rising (+10) 13766 | -6/DSF | Ambient heat levels rising (+10) 13781 | -6/DSF | Ambient heat levels rising (+10) 13795 | -6/DSF | Core integrity fell below 50% 13796 | -6/DSF | Ambient heat levels rising (+10) 13811 | -6/DSF | Ambient heat levels rising (+10) 13824 | -6/DSF | Core integrity fell below 20% 13826 | -6/DSF | Ambient heat levels rising (+10) 13841 | -6/DSF | Ambient heat levels rising (+10) 13856 | -6/DSF | Ambient heat levels rising (+10) 13859 | -6/DSF | Core destroyed Last Messages --------------- 13842_ Power failure, Ion-FC Engine shutdown. 13842_ Overheating: Charged Shock Construct/G damaged (-8). 13842_ Dropped Broken Imp. Cooling System. 13844_ Scrap Engine modifies Charged Shock Construct/G: Min Damage -5, Max Damage -7, Range -4 Renamed Electro Construct/G. 13845_ Overheating: Ion-FC Engine damaged (-9). 13848_ Power failure, Ion-FC Engine shutdown. 13849_ Overheating: System interference. 13849_ Arm. Scrap Engine temporarily disabled. 13851_ Imp. Cooling System broken. 13851_ Overheating: Short circuit. 13852_ Acquired Authchip [Processor]. 13853_ Dropped Broken Imp. Cooling System. 13856_ Overheating: Energy bleed (-25). 13856_ ALERT: Ambient heat levels +10. 13859_ Overheating: Core damaged (-136). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ]????????????????????? | | ??????????????????????? ]????????????????????? | | ??????????????????????? ##???????????????????? | | ??????????????????????? !????????????????????? | | ??????????????????????? !????????????????????? | | ??????????????????????? !????????????????????? | | ??????????????????????# #???###??????????????? | | ?????????????????????## ##?!!!#??????????????? | | ????????????????????##%= %##!!!#??????????????? | | ????????????????????? ! ?????? !??????? | | ????????????????????? ! = ??????? !??????? | | ??????????????????????%!% ????????? !??????? | | ??????????????????????[===%#?????????? ??????? | | ??????????????????????# %]#??????????# ??????? | | ????????????????????###@!!###????????# ##?????? | | ????????????????????#!! ]]#????????! !#?????? | | ????????????????????#!! ]]#???#????! !??????? | | ????????????????????#!! ]]#???!##??! !??????? | | ????????????????????### ;;#???! #?## ##?????? | | ????????????????????# !!#???# #??! #?????? | | ????????????????????# !!#???# #??! #?????? | | ?????????????#??##### !%!!#####+##?# #??????? | | ?????????????#]]# ###! #;# # ### ###????? | | ????????" ##]] ] ### #!# !! ## ""###??? | | ??????""" "%%[ !% / % "%"""??? | | ??????#""< %=% !! ""##"??? | | ??????#"""""## # # !!! # !% ##"""""#????? | | ????????"""??######## !!! # #"""""#????? | | ?????????#??????????##"##;#### # ###"####????? | | ?????????????????????# ####??#######?#"#???????? | | ?????????????????????###?????????????#""???????? | | ??????????????????????????????????????##???????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 24 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 53 Melee Accuracy 5 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -8/Storage | Hacked Imp. Light Armor Plating | -8/Storage | Hacked Melee Analysis Suite | -8/Recycling | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! I Survived The Infestation Made in Tau Ceti IV Serviceable Loadout The More The Merrier Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed PointPhysicsSink Manual? 0 Play Time 02:02:02 Cumulative 2.9 hours Start 2024.04.04 @ 12:13:08 End 2024.04.07 @ 22:27:33 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cca88b5-6045-4454-847f-28fb11fbae5d