Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.27 @ 11:05:10 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (211) 1055 Value Destroyed (10034) 10034 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (4772) 4772 TOTAL SCORE: 24381 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2037 Follower Combat Kills 56 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1346 Friendly Fire -767 Cogmind --------- Core Integrity 649/1300 Matter 143/300 Energy 100/100 System Corruption 40% Temperature Cool (5) Movement Walking (164) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal-HC Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Large Storage Unit Experimental Targeting Computer Advanced Transmission Jammer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (15) --- Enhanced Biometal Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Advanced Energy Well (500) Advanced Matter Compressor (0) Transdimensional Reconstructor Heavy Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Experimental Targeting Computer Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Experimental Focal Shield > --- WEAPON ----------- Precision Rocket Launcher Heavy EM Rail Construct/C > --- INVENTORY -------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Advanced Energy Well Improved Heavy Armor Plating Layered Medium Armor Plating Advanced Force Field Transdimensional Reconstructor Heavy Rocket Launcher Chainsword Makeshift Axe [Rating: 149] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Constructs Treads Improved Treads Leg Constructs Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Constructs Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Precision Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . . . 1 . . . . 1 . . . . . Utility 7 | . . 1 . 2 1 . . . . 1 . . . . . . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Parts Attached 151 | 6 5 4 11 14 7 3 6 . 10 12 1 7 16 2 8 2 6 4 5 22 Power 14 | 1 . . 2 1 . 1 . . 1 1 . . 1 1 1 1 1 . . 2 Engine 6 | 1 . . 2 1 . 1 . . . . . . . 1 . . . . . . Core 4 | . . . . . . . . . . 1 . . 1 . 1 1 . . . . Reactor 4 | . . . . . . . . . 1 . . . . . . . 1 . . 2 Propulsion 23 | 2 . 1 2 4 2 . 1 . 3 2 . . 3 . 2 . . . . 1 Treads 2 | . . . . . . . . . 1 1 . . . . . . . . . . Leg 19 | 2 . 1 2 3 2 . . . 2 1 . . 3 . 2 . . . . 1 Wheel 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 58 | 1 3 2 3 5 2 2 2 . 4 4 . 1 7 . 2 . 1 3 3 13 Device 25 | . . 1 . 3 2 1 . . 1 1 . . 5 . 1 . 1 2 1 6 Storage 7 | 1 1 . 1 . . . . . 1 . . . . . . . . 1 . 2 Processor 5 | . 1 1 . 1 . . . . . 1 . . 1 . . . . . . . Hackware 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Protection 19 | . 1 . 2 . . 1 1 . 2 2 . 1 1 . 1 . . . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 1 4 4 3 . 3 . 2 5 1 6 5 1 3 1 4 1 2 6 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 1 1 3 2 1 . . . . 1 . 2 . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Launcher 24 | . 1 . . 1 1 . 2 . 1 2 1 2 1 1 . 1 4 . 2 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . 1 1 . . . 1 1 . 2 4 . 3 . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 1 . . . 1 . . . 4 . . . 1 3 . 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . . . . . . . . . . 14 Parts Lost 40 | . . . . 1 1 . 1 . 3 12 . 4 2 . 1 . 1 . 1 13 Power 6 | . . . . 1 . . . . . 1 . 1 1 . . . . . . 2 Propulsion 7 | . . . . . . . 1 . 2 3 . 1 . . . . . . . . Utility 17 | . . . . . . . . . 1 4 . 1 1 . 1 . 1 . 1 7 Weapon 10 | . . . . . 1 . . . . 4 . 1 . . . . . . . 4 Highest Loss Streak 9 | . . . . 1 1 . 1 . 3 9 . 2 2 . 1 . 1 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 95 97 100 88 72 62 57 66 69 69 63 65 59 42 60 52 45 42 44 48 Engine 3 | . 14 11 9 7 6 6 6 6 1 . . . . 5 5 5 . . . . Core 1 | . . . . . . . . . . . 5 4 3 . 5 5 . . . . Reactor 1 | . . . . . . . . . 4 4 . . . . . . 4 5 5 3 Leg 13 | . 28 22 36 27 11 9 6 6 16 15 16 16 11 5 12 5 5 5 5 3 Device 10 | . . 8 3 9 17 18 6 6 10 9 5 5 9 11 9 10 9 9 12 17 Storage 5 | . 14 11 9 7 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 4 Processor 6 | . 7 8 9 8 6 6 6 6 6 9 5 5 7 5 5 5 5 5 5 4 Protection 4 | . 2 2 5 3 . . 6 6 6 5 11 6 4 . 4 5 5 5 4 5 Energy Cannon 2 | . . . . 6 4 . . . . . . . 2 5 5 . 1 5 5 . Ballistic Gun 5 | . 28 33 27 7 1 . 1 6 6 1 5 12 . . . . . . . . Ballistic Cannon 2 | . . . . . . 6 5 6 6 8 5 1 . . . 5 3 . . 3 Slashing Weapon 3 | . . . . 5 2 6 5 . . . . 2 8 . 6 5 3 . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 10 16 17 42 45 46 51 56 48 54 72 80 73 70 53 80 76 112 104 92 123 Greatest Support 228 | 20 20 20 40 45 51 57 34 10 67 78 85 85 107 85 105 118 118 118 118 228 Greatest Overweight (x) 5 | 2 . . 1 1 1 1 5 4 4 1 1 . 2 . . . . . . . Average Overweight (x) . | . . . . . . . 2 4 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 14 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 14 14 15 14 10 10 15 15 15 15 15 15 15 15 Average Carried 12 | 3 8 9 14 14 13 14 13 14 10 12 8 8 12 14 10 14 12 13 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 15 15 14 14 14 14 14 9 9 7 15 15 13 15 13 15 14 10 Scrap Engine Consumption 121 | . . . . 25 8 8 10 . 1 8 2 1 22 . 3 3 2 1 8 19 Constructs Created 10 | . . . . 4 . . 2 . 1 1 1 . 1 . . . . . . . Constructs Modified 33 | . . . . 1 4 2 1 1 . 1 1 . 7 1 1 2 1 . . 10 Class Distribution -------------------- 36% | Mutant 35% | Construct 9% | Tank 6% | Scavenger-Mutant 4% | Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -5/Warlord Construct | -4/Proximity Caves Mutant | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 5621 | 156 161 176 337 144 98 115 444 . 205 439 258 199 593 111 105 56 254 112 241 1417 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9225 | . 169 176 338 573 111 298 199 . 205 582 185 223 631 171 255 54 285 342 870 3558 Parts 364 | . 9 12 20 25 3 12 2 . 11 31 8 11 23 7 12 9 19 3 23 124 Haulers Intercepted 8 | . 2 . 2 1 . . . . . . . . . . . . . . . 3 Recyclers Shooed 3 | . . 1 . . . . . . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 8 2 . 6 . 6 9 . 5 . 6 16 1 5 . Prevented 17 | . . . . . . 1 . . . . . . . . . . . . 16 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 178 | . 3 3 5 6 3 7 6 . 2 14 5 11 13 7 4 5 13 . 15 56 Melee 11 | . . . . 5 1 . . . . . . . . . 2 . . . . 3 Guns 22 | . 1 3 5 . 2 . 1 . . 2 2 6 . . . . . . . . Cannons 58 | . . . . 1 . 6 1 . 2 8 1 . 4 3 2 . 3 . 6 21 AOE 70 | . 2 . . . . 1 4 . . 4 2 5 9 4 . 5 10 . 4 20 Classes Destroyed 17 | . 3 1 2 1 . 2 . . 1 2 . . 2 . . . . . 1 2 Worker 7 | . . . . . . . . . . 1 . . . . . . . . . 6 Builder 5 | . . . . . . . . . . 1 . . . . . . . . . 4 Hauler 8 | . 2 . 2 1 . . . . . . . . . . . . . . . 3 Recycler 5 | . . 1 . 2 . . . . . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . Watcher 6 | . . . . . . . . . . . . . . . . . . . . 6 Swarmer 53 | . 2 . . . . 2 . . . 3 . 9 . 6 . 5 9 . 3 14 Grunt 59 | . 1 3 2 3 . 3 3 . . 7 4 1 8 . 2 . . . 2 20 Brawler 5 | . . . 1 . . . 2 . . 1 . . . . . . . . 1 . Duelist 4 | . . . . . . 1 . . . . . . 1 . . . . . 1 1 Protector 4 | . . . . . . . . . . . . . 3 . . . . . . 1 Sentry 17 | . . . 2 2 1 1 1 . 1 1 1 1 . 1 . . . . 1 4 Specialist 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Hunter 13 | . . . . . . . . . 1 . . . . . . . 4 . 4 4 Programmer 19 | . . . . 1 2 . . . . 2 . . . . 2 . . . 2 10 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 17 | . 2 2 2 2 1 3 3 . 1 5 4 4 7 4 2 5 5 . 5 17 Combat Bots Only 11 | . 2 2 2 2 1 3 3 . 1 5 4 4 7 4 2 5 5 . 5 11 Max Kills in Single Turn 5 | . 2 1 1 1 1 1 2 . 1 3 2 2 4 2 1 4 5 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . . . 1 2 . . 3 2 2 4 2 . 4 5 . 3 3 Melee 1 | . . . . 1 1 . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 17689 | . 38 105 270 689 445 740 460 . 909 1980 324 777 2313 267 444 30 422 . 1293 6183 Core 1896 | . 11 22 27 47 48 55 71 . 50 169 20 26 458 82 22 16 . . 121 651 Absorbed by Shields 2079 | . . . . . . . . . . . . . . . . . 340 . . 1739 Redirected to Shielding 1 | . 1 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 4066 | . . . . 227 100 102 . 79 100 79 . . 829 63 121 12 91 100 100 2063 Core Remaining (%) 82 | 100 95 94 95 93 . . . . 73 . . . . 24 . . . . 86 . Volleys Fired 414 | . 9 10 23 5 10 25 12 . 13 53 10 21 20 12 5 2 25 . 35 124 Largest 3 | . 2 3 3 2 3 1 2 . 2 3 2 3 1 1 1 1 1 . 1 2 Hottest 214 | . 40 60 65 112 214 125 125 . 86 104 76 74 104 104 104 104 156 . 156 199 Shots Fired 569 | . 17 30 69 10 21 25 14 . 23 90 18 28 20 12 5 2 25 . 35 125 Gun 206 | . 16 30 69 4 16 . 4 . 10 26 8 23 . . . . . . . . Cannon 303 | . . . . 6 5 25 1 . 11 57 7 . 15 11 5 1 15 . 32 112 Launcher 60 | . 1 . . . . . 9 . 2 7 3 5 5 1 . 1 10 . 3 13 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 332 | . 16 30 69 4 5 25 5 . 21 83 15 23 . . . 1 11 . . 24 Thermal 47 | . . . . 3 13 . . . . . . . 15 11 5 . . . . . Explosive 60 | . 1 . . . . . 9 . 2 7 3 5 5 1 . 1 10 . 3 13 Electromagnetic 130 | . . . . 3 3 . . . . . . . . . . . 4 . 32 88 Robot Hit Streak 15 | . 4 10 8 7 7 11 8 . 7 14 10 11 14 15 2 4 7 . 12 14 Robot Miss Streak 5 | . 1 3 3 5 4 4 3 . 2 2 1 2 1 4 3 . 2 . 2 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 496 | . 13 20 49 33 18 24 9 . 27 70 14 17 19 5 20 2 17 8 30 101 Core Hits 377 | . 8 9 18 15 16 26 15 . 10 34 10 19 39 7 7 6 17 2 15 104 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . . . 1 . . . . . . . . . 1 Critical Strikes 14 | . . . . 3 . 3 . . 1 1 . . 1 . 2 . . . . 3 Destroy 6 | . . . . . . 3 . . . 1 . . 1 . . . . . . 1 Sever 8 | . . . . 3 . . . . 1 . . . . . 2 . . . . 2 Melee Attacks 104 | . . . . 35 3 1 . . 5 . . . 1 . 26 . . 8 . 25 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . 35 3 1 . . 5 . . . 1 . 26 . . 8 . 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 3 . . . . 5 . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . . . Damage Inflicted 32415 | . 232 155 516 1139 377 555 955 . 1052 2848 794 952 3130 669 831 452 2068 624 2419 12647 Guns 2065 | . 100 155 497 24 218 . 47 . 147 490 137 250 . . . . . . . . Cannons 14609 | . . . . 68 53 555 37 . 447 1455 135 . 1060 401 163 51 558 . 1777 7849 Explosions 12429 | . 132 . . . . . 871 . 120 903 522 702 2049 268 . 401 1510 . 642 4309 Melee 3254 | . . . . 1047 106 . . . 338 . . . . . 668 . . 624 . 471 Ramming 58 | . . . 19 . . . . . . . . . 21 . . . . . . 18 Kinetic 7006 | . 100 155 497 24 35 555 84 . 594 1945 272 250 . . . 51 368 . . 2076 Thermal 2902 | . . . . 27 207 . . . . . . . 1154 494 163 59 . . 170 628 Explosive 11385 | . 132 . . . . . 871 . 120 903 522 702 1955 175 . 342 1510 . 472 3681 Electromagnetic 7810 | . . . . 41 29 . . . . . . . . . . . 190 . 1777 5773 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3254 | . . . . 1047 106 . . . 338 . . . . . 668 . . 624 . 471 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . 2 . . . . . 17 17 17 17 4 1 1 1 1 6 40 Average Corruption 9 | . . . . 2 . . . . . 8 17 17 13 4 1 1 1 1 1 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . . . . . . 8 16 15 2 4 . 2 5 1 3 45 Message Errors 23 | . . . . . . . . . . 1 3 3 1 2 . . 1 . 1 11 Matter Fused 23 | . . . . . . . . . . 1 6 4 . 1 . 2 1 . 1 7 Heat Flow Errors 9 | . . . . . . . . . . . 1 1 1 . . . 1 . 1 4 Energy Discharges 19 | . . . . . . . . . . 3 4 1 . 1 . . 1 . . 9 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . 1 . 1 . . . . . . . 6 Data Loss (major) 4 | . . . . . . . . . . . . 2 . . . . 1 . . 1 Misfires 2 | . . . . . . . . . . . 1 1 . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 5 | . . . . . . . . . . 2 . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2952 | . 30 . . 118 8 2 9 . 15 266 11 70 95 62 . 9 213 191 125 1728 Projectiles 2052 | . . . . . . 2 9 . . 109 . . 42 40 . . 142 . 112 1596 Explosions 523 | . 30 . . . . . . . 2 157 11 70 53 22 . 9 71 . 13 85 Melee 377 | . . . . 118 8 . . . 13 . . . . . . . . 191 . 47 Knockbacks 45 | . . . . . . 17 1 . 1 15 . . . . . . 3 . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . 16 1 . 1 15 . . . . . . 3 . . 7 Secondary 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Self-Inflicted Damage 320 | . . . . . . . . . . . . 46 . 50 . . 32 . . 192 Shots 6 | . . . . . . . . . . . . 1 . 1 . . 1 . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . 1 . . . . . . . . . 5 . . . . . . 1 Kicked 7 | . . . 1 . . . . . . . . . 5 . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 12 28 314 69 120 306 70 . 128 239 239 189 384 . 80 20 364 . 278 349 Average Temperature 94 | . 9 14 58 34 50 91 13 . 52 88 74 54 97 . 41 15 126 . 101 115 Received Heat Transfer 2747 | . 18 51 144 231 36 363 141 . 105 576 99 27 150 . 72 . . . 27 707 Effects 10 | . . . . . . 3 . . . 2 . . . . . . 2 . 1 2 Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Interference 6 | . . . . . . 1 . . . 2 . . . . . . 2 . 1 . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . . . . . . . . . . . 5 14 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . 5 12 Parts Fried 51 | . . . . . . . . . . . . . . . . . 1 . 9 41 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1018 | . . . . 5 263 . . . . . . . 100 50 . . . . 100 500 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . 1 1 . 1 . . 1 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 2020 | . 161 178 135 192 65 . . . . 228 . . . . 276 . . . . 2020 Initial 108 | . . 67 74 49 5 . . . . . . . . . 94 . . . . 108 Average 340 | . 41 105 51 79 29 . . . . 85 . . . . 178 . . . . 1082 Maximum Alert Level 5 | . . . . . . . . . . 1 . . . . 1 . . . . 5 Low Security (%) 70 | 100 100 100 100 100 100 . . . . 90 . . . . 56 . . . . 2 Level 1 4 | . . . . . . . . . . 9 . . . . 43 . . . . 1 Level 2 9 | . . . . . . . . . . . . . . . . . . . . 36 Level 3 3 | . . . . . . . . . . . . . . . . . . . . 14 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 17 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 3 High Security 6 | . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 1 . 2 3 . . . . 4 . . . . 1 . . . . 14 Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . Extermination 8 | . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 Reinforcement 5 | . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 Assault 11 | . . . . . . . . . . . . . . . . . . . . 11 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 2 . . . . . . . . . . . 1 . . . . 2 Communications Jammed 125 | . . . . . . . . . . . . . . . . . . . . 125 Distress Signals 119 | . . . . . . . . . . . . . . . . . . . . 119 Times Spotted 342 | . 6 6 14 11 5 8 5 . 4 22 5 12 64 6 12 4 14 . 15 129 Peak Tracking Total 25 | . 4 2 5 4 2 4 3 . 2 6 4 5 13 4 5 5 5 . 5 25 Tactical Retreats 18 | . 1 . . 2 . 1 . . . 3 . 2 1 . 1 . . . . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 6 | . . . . 4 1 . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . . . . . 6 . . . . . . 1 Most Traps Carried 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 4 | . . . . . . . . . . 1 . . . . . . 1 . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . 1 . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 30 | . 1 1 2 4 2 1 1 4 . 3 . . . . 2 1 . 4 . 4 Terminals 14 | . 1 1 2 3 1 . . . . 2 . . . . 1 . . . . 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 Total Hacks 92 | . 2 3 6 10 5 1 1 27 . 7 . . . . 4 1 . 16 . 9 Successful 65 | . 1 1 4 3 1 1 1 27 . 4 . . . . 2 1 . 16 . 3 Failed 27 | . 1 2 2 7 4 . . . . 3 . . . . 2 . . . . 6 Catastrophic 7 | . . . . 1 . . . . . 2 . . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 1 3 3 8 3 . . . . 3 . . 1 . 1 . . . . 2 Terminals 39 | . 2 3 6 9 3 . . . . 6 . . . . 3 . . . . 7 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . . . . . 2 Terminal Hacks 55 | . 1 1 2 . . 1 1 27 . 1 . . . . 2 1 . 16 . 2 Record 19 | . . . . . . . . 11 . . . . . . 2 . . 5 . 1 Part Schematic 12 | . . . . . . . . 9 . . . . . . . . . 3 . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . 1 . . . . . . 3 . . . . . . . . . 4 . . Open Door 3 | . . . . . . 1 1 . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 2 . . . . . 3 . . . . . . . . . 1 Terminals 8 | . . . 2 2 . . . . . 3 . . . . . . . . . 1 Track 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 Botnet 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Disrupt 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 2 3 2 . . . . 3 . . . . 2 . . . . 4 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 9 . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . . . . . 10 Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . . . . . 10 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . . . . . . . . . . . Total Damage 254 | . . . . . . . . . 254 . . . . . . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . . 1 . . 1 . 1 2 . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . 9 . . . . . . . . . . Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . Patrols 4 | . . . . . . . . . . 4 . . . . . . . . . . Investigations 1 | . . . . . . . . . . 1 . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . Guards 2 | . . . . . . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 11547 | 64 319 326 565 1331 582 507 730 107 475 516 478 327 1222 287 440 401 530 180 692 1468 Spaces Moved 7454 | 43 230 229 317 685 387 350 435 77 282 281 322 197 656 273 285 374 458 147 568 858 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . Treads 9 | . . . . . . . . . . . . . . . . . . . . 9 Legs 6787 | 33 230 229 317 677 309 267 186 . 261 281 322 197 565 232 285 374 458 147 568 849 Wheels 433 | . . . . 8 78 . 249 77 21 . . . . . . . . . . . Hover 85 | . . . . . . 83 . . . . . . 2 . . . . . . . Flight 130 | . . . . . . . . . . . . . 89 41 . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 87 140 140 120 120 126 126 88 88 91 91 100 100 100 100 Average Speed 125 | 115 120 120 126 163 124 122 157 140 132 123 138 126 154 92 97 102 100 100 100 116 Slowest Speed 305 | 150 120 120 190 190 142 179 179 140 305 201 199 130 250 93 101 138 100 100 100 164 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 49 33 41 17 13 54 62 72 41 13 50 45 70 44 10 56 57 60 53 29 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . . . . 2 1 3 . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . 1 2 . 1 . 1 . . . . 3 4 . 1 . Spaces Dug 83 | . . . . 2 . . . . . . . 21 1 . 3 . 51 . . 5 Terrain Destroyed 695 | . 13 . . 2 . . 89 . 27 45 14 59 37 19 6 26 94 . 75 189 Melee 8 | . . . . 2 . . . . . . . . 1 . 3 . . . . 2 Projectile 52 | . . . . . . . . . 1 9 . . . 5 3 . 3 . 5 26 AOE 635 | . 13 . . . . . 89 . 26 36 14 59 36 14 . 26 91 . 70 161 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 9044 | 54 259 267 452 847 468 402 469 76 354 361 339 248 848 296 408 392 506 170 656 1172 Wait 654 | . 6 19 70 60 47 14 10 . 19 11 2 22 118 6 77 1 7 . 43 122 Move 7434 | 42 229 228 316 684 386 349 434 76 281 280 321 196 655 272 284 373 457 146 567 858 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 94 | 6 6 2 15 8 4 2 1 . 13 2 2 . 7 1 6 5 2 4 2 6 Fast Attach 57 | 6 2 2 5 4 2 1 1 . 7 3 . 2 11 . 2 . . 3 . 6 Attach 65 | . . 1 2 3 3 . 4 . 2 7 1 2 5 2 6 1 5 2 5 14 Detach 69 | . 1 1 . 9 5 1 5 . 5 2 1 1 13 2 2 3 5 3 2 8 Swap 30 | . 3 1 4 7 2 2 1 . 1 2 . 3 . . . 1 1 . . 2 Drop 102 | . 3 3 16 17 6 6 1 . 8 1 2 1 13 1 3 6 4 4 2 5 Fire 414 | . 9 10 23 5 10 25 12 . 13 53 10 21 20 12 5 2 25 . 35 124 Melee 101 | . . . . 35 3 1 . . 5 . . . 1 . 23 . . 8 . 25 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . 1 . . . . . . . . . 5 . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 15 . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 617 | -9/Materials | Discovered new exit (range 20) 689 | -9/Materials | Build established: Tank 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Propulsion x2 1212 | -8/Materials | Discovered new exit (range 14) 1275 | -8/Materials | Entered Factory 1275 | -7/Factory | Evolved 2 slots: Utility x2 1561 | -7/Factory | Found Scrap Engine 1846 | -7/Factory | Build established: Mutant 2318 | -7/Factory | Discovered new exit (range 17) 2606 | -7/Factory | Entered another Factory area 2606 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3150 | -6/Factory | Discovered new exit (range 13) 3188 | -6/Factory | Entered Lower Caves 3196 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3289 | -6/Lower Caves | Learned Factory security intel 3555 | -6/Lower Caves | Discovered new exit (range 2) 3695 | -6/Lower Caves | Entered another Lower Caves area 3774 | -6/Lower Caves | Build established: Construct 4330 | -6/Lower Caves | Build established: Mutant 4341 | -6/Lower Caves | Discovered new exit (range 9) 4349 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4425 | -6/Lower Caves | Entered Data Miner 4425 | -6/Data Miner | Discovered new exit (range 6) 4446 | -6/Data Miner | Met Data Miner 4480 | -6/Data Miner | Learned location of Section 7 (-2) 4480 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4498 | -6/Data Miner | Received God Mode back door access code from Data Miner 4532 | -6/Data Miner | Entered Proximity Caves 4532 | -5/Proximity Caves | Spotted B-75 Beast 4558 | -5/Proximity Caves | Escorted by Enhanced Grunt 4577 | -5/Proximity Caves | Allies destroyed B-75 Beast 4607 | -5/Proximity Caves | Lost 3 parts (2n1u) 4866 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4942 | -5/Proximity Caves | Discovered new exit (range 17) 5007 | -5/Proximity Caves | Entered Factory 5007 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5008 | -5/Factory | Identified exit to Upper Caves 5028 | -5/Factory | Build established: Skirmisher 5396 | -5/Factory | Discovered exit to Upper Caves (range 5) 5447 | -5/Factory | System corruption reached 10% 5501 | -5/Factory | Lost 9 parts (1p3n3u2w) 5523 | -5/Factory | Entered Upper Caves 5563 | -5/Upper Caves | Encountered a Warlord checkpoint 5564 | -5/Upper Caves | Learned 4 Factory zone layouts 5747 | -5/Upper Caves | Build established: Scavenger-Mutant 5805 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5832 | -5/Upper Caves | Discovered new exit (range 16) 6001 | -5/Upper Caves | Entered another Upper Caves area 6036 | -5/Upper Caves | Discovered new exit (range 13) 6144 | -5/Upper Caves | Learned location of 1 exit from Factory 6163 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6225 | -5/Upper Caves | Learned 4 Factory zone layouts 6239 | -5/Upper Caves | Spotted B-75 Beast 6325 | -5/Upper Caves | Discovered new exit (range 3) 6328 | -5/Upper Caves | Entered Warlord 6375 | -5/Warlord | System corruption cleaned by Quarantine Array 6876 | -5/Warlord | Build established: Derelict-Mutant 7004 | -5/Warlord | Met Warlord 7023 | -5/Warlord | Opened Warlord's prototype stash 7029 | -5/Warlord | Warlord's base attacked by MAIN.C 7054 | -5/Warlord | Found Prototype Device 7054 | -5/Warlord | Identified Exp. Focal Shield 7061 | -5/Warlord | Found Prototype Processor 7061 | -5/Warlord | Identified Exp. Targeting Computer 7068 | -5/Warlord | Found Prototype Reactor 7206 | -5/Warlord | Spotted B-86 Titan 7210 | -5/Warlord | Spotted B-75 Beast 7219 | -5/Warlord | Build established: Mutant 7379 | -5/Warlord | Warlord forces counterattacked 7409 | -5/Warlord | Spotted Striker 7444 | -5/Warlord | Destroyed 7 combat bots 7492 | -5/Warlord | Spotted Striker 7517 | -5/Warlord | Discovered new exit (range 13) 7529 | -5/Warlord | Spotted Executioner 7529 | -5/Warlord | Spotted Executioner 7544 | -5/Warlord | Core integrity fell below 50% 7550 | -5/Warlord | Entered Proximity Caves 7682 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7810 | -4/Proximity Caves | Spotted B-86 Titan 7823 | -4/Proximity Caves | Discovered new exit (range 16) 7837 | -4/Proximity Caves | Entered Factory 7837 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7838 | -4/Factory | Identified exit to Armory 8262 | -4/Factory | Discovered new exit (range 16) 8277 | -4/Factory | Entered Upper Caves 8415 | -4/Upper Caves | Spotted B-86 Titan 8516 | -4/Upper Caves | Encountered a Warlord checkpoint 8568 | -4/Upper Caves | Learned location of Armory (-4) 8584 | -4/Upper Caves | Build established: Construct 8620 | -4/Upper Caves | Discovered new exit (range 15) 8678 | -4/Upper Caves | Entered another Upper Caves area 8692 | -4/Upper Caves | Identified Vortex Chain Reactor 8702 | -4/Upper Caves | Encountered a Warlord checkpoint 9204 | -4/Upper Caves | Discovered new exit (range 4) 9208 | -4/Upper Caves | Entered Zhirov 9208 | -4/Zhirov | Discovered new exit (range 3) 9226 | -4/Zhirov | Met Zhirov 9248 | -4/Zhirov | Learned location of Quarantine (-3) 9248 | -4/Zhirov | Learned location of Testing (-2) 9248 | -4/Zhirov | Learned location of Command (-1) 9253 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9269 | -4/Zhirov | Found Alien Artifact 9283 | -4/Zhirov | Found Alien Artifact 9283 | -4/Zhirov | Identified Integrated Reactor 9283 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9388 | -4/Zhirov | Entered Proximity Caves 9478 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9740 | -3/Proximity Caves | Spotted B-86 Titan 9751 | -3/Proximity Caves | Destroyed B-86 Titan 10073 | -3/Proximity Caves | Discovered new exit (range 7) 10080 | -3/Proximity Caves | Entered Research 10080 | -3/Research | Evolved 2 slots: Utility x2 10132 | -3/Research | Incoming assault squad redirected 10580 | -3/Research | First assault squad dispatched 10864 | -3/Research | System corruption reached 10% 10975 | -3/Research | Cargo convoy interrupted 11001 | -3/Research | Incoming assault squad redirected 11025 | -3/Research | Destroyed 8 combat bots 11172 | -3/Research | Destroyed 11 combat bots 11196 | -3/Research | System corruption reached 30% 11205 | -3/Research | High security lockdown imminent 11216 | -3/Research | Lost 5 parts (1p4u) 11285 | -3/Research | High security lockdown engaged 11442 | -3/Research | Build established: Mutant 11519 | -3/Research | Core integrity fell below 50% 11548 | -3/Research | Self-destructed Last Messages --------------- 11488_ System corrupted: Energy discharge (-39). 11495_ Critical hit (Burn: +50). 11502_ M-36 Artificer repairs B-74 Champion. 11503_ System corrupted: Matter fused (-9). 11509_ M-36 Artificer repairs G-67 Veteran. 11518_ System corrupted: Component data lost. 11536_ XGPZ>JOWQT85JXCIAYKET:EBUWFSOXWJ2 11546_ C-30 ARC bursts open, deploying its payload. 11546_ G-73 Enforcer unfolds itself. 11546_ L-61 Swordsman unfolds itself. 11546_ G-67 Veteran unfolds itself. 11546_ L-61 Swordsman unfolds itself. 11546_ I-47 Archangel unfolds itself. 11546_ Investigator unfolds itself. 11546_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 11546_ Engulfed in stasis bubble. 11546_ B-74 Champion engulfed in stasis bubble. 11546_ G-67 Veteran engulfed in stasis bubble. 11547_ Stasis bubble strength at 64. 11547_ G-67 Veteran stasis bubble strength at 181. Map ----- +----------------------------------------------------+ | ??????????????# # # ! #??????????? | | ??????????????# #??????????? | | ??????????????######### = ########??????????? | | ??????????????????????# # ########????????? | | ??????????????????????# ?????? | | ??????????????????????# = [ ?????? | | ???????????????######## [# ###########??????? | | ???????????????# # ###???????????????? | | ???????????????# # ## #???????????????? | | ???????????????# # # # ???????????????? | | ???????????????# """ # ######??????????????? | | ???????????????# """" / #??????????? ??????? | | ???????????????# """" # #????????? ??????? | | ???????????????# """ # ######?? ?????? | | ???????????????# !#g c # # ????? | | ???????????????# #%i ##### = "" | | ???????????????##/#######gl % % % | | ????????????????# #?????# g =% = % | | ????????????????# #?????#gglg # ## [ # | | ????????????????# #?????# # # = [ "????? | | ?????????????#### ###???# ###### % # ?????? | | ?????????????# #???# #????# * #?????????? | | ?????????????# ##### #????# #?????????? | | ?????????????+ g #????# #?????????? | | ?????????????# b #????# #?????????? | | ?????????????# #####@ #????# #?????????? | | ?????????????# #???# #????# #?????????? | | ?????????????###+####???# #????# #?????????? | | ????????????????????????# #????# #?????????? | | ????????????????????????# #????# #?????????? | | ????????????????????????# #????# ########### | | ????????????????????????# #????# ## | | ????????????????????????# T????# ## | | ????????????????????????# #???# #? ! | | ????????????????????????# ###### ## ? ?? | | ????????????????????????# #?# # = = #####+#### | | ????????????????????????# ##### !! =*%!= * | | ????????????????????????# ^ |= ! ! !=*! | | ????????????????????????# %! * == % ^ | | ????????????????????????+ ##### %! ! | | ????????????????????????# ???# # == % ########## | | ????????????????????????#??????# ###+######??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# ###????? | | ???????????????????????????????#! !! [ | | ???????????????????????????????#!% ! # | | ?????????????????????????? ############# | | ????????????????????????# # % #?? """ | | ????????????????????????# # #??? """?? | | ????????????????????????# # """"#??? ""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 700 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Power Shielding 33 Weapon Cycling 25 Melee Speed Boost 40 Evasion (%) 59 Targeting Accuracy 12 Recoil Reduction 5 Matter Filtering 30 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightControlKit Manual? 0 Play Time 02:05:52 Cumulative 299.8 hours Start 2022.11.14 @ 09:31:57 End 2022.11.27 @ 11:05:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75ae24bd-485d-4fdb-8715-0bec23b8deee