Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 09:18:54 Player: UlyssesB Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (171) 855 Value Destroyed (6586) 6586 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 14249 Bonus ------- High Alert Combat Kills 1167 Follower Combat Kills 356 Met Imprinter 300 Was Imprinted 300 Friendly Fire -975 Cogmind --------- Core Integrity 0/1150 Matter 192/300 Energy 100/100 System Corruption 18% Temperature Cool (156) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Phasing AFG Improved Arc Projector Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Improved Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Improved Particle Charger Improved Weapon Cycler Advanced Focal Shield > --- WEAPON ----------- Wave Gun Heavy Phase Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg High-capacity Storage Unit Phasing AFG Improved Arc Projector Plasma Rifle Plasma Rifle Wave Gun Long-range Missile Launcher [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 1 . . . Utility 8 | . . . 2 . . . 3 1 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 159 | . 8 4 8 2 4 4 46 35 29 10 9 Power 22 | . 1 1 1 . 1 . 7 4 4 2 1 Engine 10 | . . 1 1 . . . 5 1 2 . . Core 5 | . 1 . . . 1 . 1 1 1 . . Reactor 7 | . . . . . . . 1 2 1 2 1 Propulsion 44 | . 3 1 2 . . 3 16 8 8 1 2 Treads 13 | . . 1 2 . . 2 1 2 3 . 2 Leg 27 | . 1 . . . . 1 13 6 5 1 . Wheel 4 | . 2 . . . . . 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | . 3 . 3 . 3 . 14 14 7 4 . Device 27 | . 1 . 2 . 2 . 5 11 4 2 . Storage 6 | . 1 . . . . . 1 1 3 . . Processor 6 | . . . 1 . 1 . 2 . . 2 . Hackware 2 | . 1 . . . . . . 1 . . . Protection 7 | . . . . . . . 6 1 . . . Artifact . | . . . . . . . . . . . . Weapon 45 | . 1 2 2 2 . 1 9 9 10 3 6 Energy Gun 18 | . 1 2 . . . . 4 2 4 1 4 Energy Cannon 9 | . . . 2 1 . 1 1 4 . . . Ballistic Gun 5 | . . . . . . . 3 1 . 1 . Ballistic Cannon 9 | . . . . . . . . 1 5 1 2 Launcher 4 | . . . . 1 . . 1 1 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . 1 . 7 1 . . . Parts Lost 89 | . 2 6 . 4 . . 13 16 26 2 20 Power 15 | . . 2 . 1 . . 2 2 5 . 3 Propulsion 24 | . . 2 . 1 . . 3 4 8 . 6 Utility 22 | . . . . . . . 2 7 4 2 7 Weapon 28 | . 2 2 . 2 . . 6 3 9 . 4 Highest Loss Streak 15 | . 1 3 . 4 . . 2 6 15 2 14 Average Slot Usage (%) 87 | . 91 80 95 91 86 97 88 94 87 72 29 Engine 3 | . 8 4 10 6 . . 6 . . . . Core 3 | . 5 . . . 9 11 1 4 1 . . Reactor 1 | . . . . . . . 1 4 5 7 2 Treads 9 | . . 11 21 17 11 19 4 4 4 10 3 Leg 8 | . 8 . . . . . 17 21 17 7 2 Hover 1 | . 13 7 . . . . . . . . . Device 11 | . 3 . 9 11 11 11 11 17 25 19 2 Storage 8 | . 14 14 11 11 11 11 6 4 4 . . Processor 12 | . . . 9 11 14 22 16 17 15 17 15 Hackware 4 | . 6 14 11 11 7 . . . . . . Protection 1 | . . . . . . . 5 1 . . . Energy Gun 6 | . 24 28 2 . . . 4 3 3 1 . Energy Cannon 7 | . . . 19 17 11 20 3 3 3 . . Launcher 2 | . . . . 4 11 1 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 11 13 14 25 25 21 22 57 57 67 51 46 Greatest Support 90 | 20 32 20 40 40 20 48 78 90 75 46 45 Greatest Overweight (x) 3 | . . . . 1 1 1 2 2 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 18 | . 8 8 8 8 8 8 8 10 18 4 4 Average Capacity 7 | . 6 8 8 8 8 8 8 7 9 4 4 Most Carried 9 | . 6 6 8 8 7 8 8 8 9 4 4 Average Carried 6 | . 5 4 7 7 5 7 7 6 6 3 3 Final Capacity 10 | 6 8 8 8 8 8 8 8 10 4 4 4 Final Carried 8 | 6 6 5 8 6 7 8 8 5 4 4 3 Class Distribution -------------------- 61% | Messiah-Mutant 25% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Matter Collected 2760 | 200 77 40 80 30 20 60 706 480 529 424 114 Remotely 144 | . . . . . . . . . 144 . . Salvage Created 7683 | . 648 290 804 280 . 181 2430 1202 1442 161 245 Parts 360 | . 43 27 38 21 . 7 89 58 62 7 8 Haulers Intercepted 11 | . 2 . 4 . . . 3 2 . . . Recyclers Shooed 5 | . . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 7 . . . 4 9 Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 124 | . 9 13 13 8 . 3 21 23 24 4 6 Guns 43 | . 6 10 . . . . 15 7 2 . 3 Cannons 52 | . . . 13 4 . 2 3 7 16 4 3 AOE 26 | . 3 3 . 4 . . 3 8 5 . . Classes Destroyed 17 | . 7 2 2 1 . 1 1 2 1 . . Worker 9 | . 3 1 . . . . 2 1 2 . . Builder 7 | . 1 . . . . . 2 2 2 . . Tunneler 2 | . . 1 1 . . . . . . . . Hauler 11 | . 2 . 4 . . . 3 2 . . . Recycler 9 | . 1 . . 1 . . 6 . 1 . . Operator 2 | . 1 . 1 . . . . . . . . Watcher 3 | . 1 . . . . . 1 1 . . . Swarmer 23 | . . 11 . 4 . . . 4 . . 4 Saboteur 1 | . . . . . . . . 1 . . . Grunt 61 | . 9 2 11 1 . 2 14 6 11 4 1 Brawler 1 | . . . 1 . . . . . . . . Duelist 3 | . . . . 1 . . . 1 1 . . Sentry 9 | . . . 1 2 . . 2 2 2 . . Hunter 18 | . . . . . . . 4 6 8 . . Programmer 8 | . . . . . . 1 1 3 2 . 1 Z-Light 2 | . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 4 5 4 . 2 5 6 9 3 5 Combat Bots Only 8 | . 3 3 5 4 . 2 4 5 8 3 5 Max Kills in Single Turn 4 | . 2 3 1 2 . 1 2 4 3 1 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . 1 2 . 2 . . 1 3 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Damage Taken 13307 | . 392 385 349 358 . 286 3154 2448 3503 346 2086 Core 2218 | . 68 93 89 41 . 61 380 335 426 12 713 Absorbed by Shields 76 | . . . . . . . . . . 76 . Core Remaining (%) 61 | 100 . 35 . . . 52 55 66 . . . Volleys Fired 388 | . 42 19 38 18 . 11 106 63 53 10 28 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 Hottest 188 | . 80 70 136 136 . 136 160 188 188 122 162 Shots Fired 708 | . 65 37 71 31 . 22 196 123 102 22 39 Gun 361 | . 65 37 13 . . . 153 48 24 . 21 Cannon 334 | . . . 58 29 . 22 36 74 75 22 18 Launcher 13 | . . . . 2 . . 7 1 3 . . Special . | . . . . . . . . . . . . Kinetic 219 | . . . . . . . 64 57 48 22 28 Thermal 364 | . 17 18 62 29 . 22 92 65 51 . 8 Explosive 13 | . . . . 2 . . 7 1 3 . . Electromagnetic 112 | . 48 19 9 . . . 33 . . . 3 Robot Hit Streak 38 | . 9 5 13 10 . 10 28 30 38 14 15 Robot Miss Streak 3 | . 3 2 2 1 . 3 1 3 1 3 1 Penetration Max 1 | . . . . . . . 1 . 1 . 1 Secondary Targets 5 | . . 4 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 527 | . 47 24 47 24 . 15 151 91 83 16 29 Core Hits 311 | . 29 17 24 11 . 9 92 56 54 6 13 Critical Hits 27 | . . . 5 4 . . 3 2 10 1 2 Critical Kills 13 | . . . 3 1 . . 1 1 6 1 . Critical Parts Destroyed 13 | . . . 2 2 . . 2 1 4 . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18518 | . 1065 422 933 841 . 378 4265 4936 4146 523 1009 Guns 5692 | . 577 231 98 . . . 2757 902 702 . 425 Cannons 7526 | . . . 801 453 . 378 689 1646 2456 523 580 Explosions 5260 | . 474 191 33 381 . . 819 2388 974 . . Melee . | . . . . . . . . . . . . Ramming 40 | . 14 . 1 7 . . . . 14 . 4 Kinetic 5060 | . . . . . . . 1238 1085 1382 523 832 Thermal 8626 | . 591 270 850 453 . 378 2062 2084 1776 . 162 Explosive 3682 | . . . . 381 . . 560 1767 974 . . Electromagnetic 1110 | . 460 152 82 . . . 405 . . . 11 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 1 1 2 9 9 18 Average Corruption 4 | . . . . . . 1 1 1 6 9 14 Corruption Purged . | . . . . . . . . . . . . Effects 71 | . . . . . . 3 5 10 20 18 15 Message Errors 17 | . . . . . . 1 3 6 3 3 1 Matter Fused 8 | . . . . . . . . . 3 3 2 Heat Flow Errors 6 | . . . . . . . . 1 1 2 2 Energy Discharges 8 | . . . . . . . 1 2 3 1 1 Data Loss (minor) 9 | . . . . . . 1 1 1 2 3 1 Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . . 2 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 14 | . . . . . . 1 . . 7 2 4 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 652 | . 7 23 . 33 . . 30 282 258 9 10 Projectiles 213 | . . . . . . . 7 36 151 9 10 Explosions 439 | . 7 23 . 33 . . 23 246 107 . . Melee . | . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . 7 12 7 2 Impact . | . . . . . . . . . . . . Kinetic 25 | . . . . . . . . 6 10 7 2 Secondary 3 | . . . . . . . . 1 2 . . Self-Inflicted Damage 686 | . 101 50 10 56 . . 44 326 97 . 2 Shots 18 | . 4 2 1 2 . . 2 5 2 . . Rammed 6 | . 1 . 1 1 . . . . 2 . 1 Targets Rammed 9 | . 2 . 1 1 . . . . 4 . 1 Kicked 3 | . 1 . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 403 | . 204 59 177 198 . 192 403 383 199 122 187 Average Temperature 96 | . 87 17 58 96 . 111 85 125 90 71 81 Received Heat Transfer 2225 | . 165 6 168 60 . 30 831 276 237 107 345 Effects 2 | . . . . . . . . 2 . . . Interference 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 1 1 . . Combat Hostiles 3 | . . . . . . 1 . 1 1 . . Parts Melted 27 | . 4 . 2 4 . 3 3 5 6 . . Heat Transferred 11831 | . 831 483 1567 814 . 666 3050 2385 1813 . 222 Parts Sabotaged 4 | . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . 6 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Peak Influence 1151 | . 341 230 331 155 . . 604 1151 905 . . Average Influence 326 | . 166 106 141 124 . . 307 613 733 . . Maximum Alert Level 4 | . 1 1 1 . . . 2 4 3 . . Low Security (%) 48 | . 76 93 75 100 . . 35 4 . . . Level 1 19 | . 23 6 24 . . . 23 36 . . . Level 2 17 | . . . . . . . 41 17 29 . . Level 3 12 | . . . . . . . . 30 70 . . Level 4 2 | . . . . . . . . 11 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 2 . . . 8 5 7 . . Investigation 9 | . 2 . 2 . . . 2 1 2 . . Extermination 4 | . . . . . . . 2 1 1 . . Reinforcement 8 | . 1 . . . . . 2 2 3 . . Assault 3 | . . . . . . . 1 1 1 . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Distress Signals 11 | . . 1 . . . . 1 3 6 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 211 | . 24 20 16 8 . 6 34 42 38 5 18 Peak Tracking Total 13 | . 5 3 4 4 . 3 5 8 13 4 9 Tactical Retreats 15 | . . 1 . . . . 4 3 2 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Traps Triggered 2 | . 1 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Disabled 28 | . 2 2 1 2 . . 10 11 . . . Max in Single Turn 7 | . 1 . 1 2 . . 7 4 . . . Garrison Access 3 | . . . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Accessed 20 | . 5 . 6 . . . 2 5 1 . 1 Terminals 9 | . 3 . 6 . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 1 1 . . Total Hacks 60 | . 14 . 29 . . . 4 11 1 . 1 Successful 34 | . 6 . 18 . . . 2 6 1 . 1 Failed 26 | . 8 . 11 . . . 2 5 . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 48 | . 2 . 16 . . . 10 12 8 . . Terminals 38 | . 9 . 29 . . . . . . . . Fabricators 9 | . . . . . . . . 9 . . . Repair Stations 3 | . 3 . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 3 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 1 1 . . Terminal Hacks 15 | . 3 . 11 . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . 2 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 28 | . 4 . 17 . . . 2 3 2 . . Terminals 7 | . . . 7 . . . . . . . . Track 2 | . . . 2 . . . . . . . . Botnet 5 | . . . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . Jam 3 | . . . . . . . 1 1 1 . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 4 . 5 . . . 1 3 . . . Full Trace Events 5 | . 2 . 2 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . Parts Built 1 | . . . . . . . . 1 . . . Matter 570 | . . . . . . . . 570 . . . Time 228 | . . . . . . . . 228 . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 4 . . . Machine Destruction 1 | . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total Allies 20 | . . 3 . . 4 . 7 3 3 . . Largest Group 6 | . . 2 2 . 4 4 6 3 3 . . Highest-Rated Group 210 | . . 35 35 . 153 153 210 210 117 . . Highest-Rated Ally 70 | . . 31 31 . 39 39 70 70 64 . . Zionite Dispatches 4 | . . . . . . . 2 1 1 . . Light 2 | . . . . . . . 1 1 . . . Fire 2 | . . . . . . . 1 . 1 . . Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . 2 . . Ally Attacks 80 | . . 7 7 . . 20 27 14 5 . . Total Damage 1715 | . . 190 105 . . 562 430 372 56 . . Kills 13 | . . 4 2 . . 3 2 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . 3 1 . . . 1 . Drone Launches 6 | . . . . . . . . . 6 . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 1 2 1 . . Branch Access 1 | . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Turns Passed 10639 | . 878 856 946 716 1745 620 2073 1445 677 486 197 Spaces Moved 6725 | 1 822 580 461 415 978 348 1341 920 362 289 208 Core 196 | . . . . . . . . . . . 196 Treads 2764 | . . 419 461 415 978 346 94 . 39 12 . Legs 2670 | 1 152 . . . . 2 983 920 323 277 12 Wheels 424 | . 160 . . . . . 264 . . . . Hover 671 | . 510 161 . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 76 76 160 160 160 150 100 120 120 120 50 Average Speed 134 | 120 88 136 160 160 177 164 122 123 130 148 55 Slowest Speed 200 | 120 120 160 160 180 180 180 190 180 200 160 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 1 92 97 31 67 90 82 25 24 14 54 38 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 7 | . . 1 . 1 3 1 . . . 1 . Known Exits Taken 3 | . 1 . 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 . 1 . Scrap Searched 11 | . . 1 . 1 4 2 . . . 3 . Spaces Dug 19 | . . . . . . . 4 15 . . . Terrain Destroyed 296 | . 17 7 6 9 . . 84 121 38 11 3 Melee . | . . . . . . . . . . . . Projectile 55 | . . . . . . . 10 20 11 11 3 AOE 241 | . 17 7 6 9 . . 74 101 27 . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Total 7654 | . 907 606 600 435 992 374 1575 1110 480 323 252 Wait 208 | . 17 1 71 . 7 7 31 55 5 11 3 Move 6714 | . 821 579 460 414 977 347 1340 919 361 288 208 Hop . | . . . . . . . . . . . . Pick Up 107 | . 7 3 14 . 3 3 32 22 20 3 . Fast Attach 39 | . . . 1 . . 1 7 16 4 6 4 Attach 85 | . 3 4 4 2 2 1 26 14 21 3 5 Detach 4 | . . . . . . . . . . . 4 Swap 35 | . 5 . 3 . 2 2 13 5 4 1 . Drop 61 | . 10 . 8 . 1 2 18 16 5 1 . Fire 388 | . 42 19 38 18 . 11 106 63 53 10 28 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick 5 | . 1 . . . . . . . 4 . . Crush 2 | . . . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 10) 561 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Discovered new exit (range 9) 879 | -10/Materials | Entered Mines 902 | -10/Mines | Learned Materials security intel 1084 | -10/Mines | Lost 3 parts (1p1n1w) 1118 | -10/Mines | Discovered new exit (range 12) 1179 | -10/Mines | Discovered new exit (range 10) 1273 | -10/Mines | Learned location of Zion (-7) 1424 | -10/Mines | Core integrity fell below 50% 1650 | -10/Mines | Received a Mining Laser from a helpful Derelict 1735 | -10/Mines | Entered Materials 1735 | -9/Materials | Accompanied by 2 allies 1735 | -9/Materials | Evolved 2 slots: Utility x2 2109 | -9/Materials | Build established: Scavenger-Mutant 2387 | -9/Materials | Discovered new exit (range 15) 2414 | -9/Materials | Identified exit to Mines 2555 | -9/Materials | Discovered new exit (range 19) 2681 | -9/Materials | Entered Mines 2831 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2919 | -9/Mines | Learned location of Storage (-8) 3083 | -9/Mines | Discovered new exit (range 15) 3162 | -9/Mines | Lost 4 parts (1p1n2w) 3397 | -9/Mines | Entered Zion 3417 | -7/Zion | Build established: Mutant 3630 | -7/Zion | Visited the Megawrench Repair Shop 3692 | -7/Zion | Learned Factory trap positions 3923 | -7/Zion | Received a hallucinogenic algorithm 4045 | -7/Zion | Imprinted 4047 | -7/Zion | Declared Zion's savior 4344 | -7/Zion | Build established: Messiah-Mutant 4953 | -7/Zion | Found Prototype Device 4985 | -7/Zion | Identified Phasing AFG 5101 | -7/Zion | Discovered new exit (range 16) 5142 | -7/Zion | Entered Proximity Caves 5142 | -6/Proximity Caves | Accompanied by 4 allies 5738 | -6/Proximity Caves | Discovered new exit (range 7) 5762 | -6/Proximity Caves | Entered Factory 5762 | -6/Factory | Accompanied by 2 allies 5762 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5763 | -6/Factory | Loaded intel: 70 trap records 5809 | -6/Factory | Zion Fire squad teleported in 6038 | -6/Factory | Spotted B-75 Beast 6401 | -6/Factory | Garrison activated, responded to threat 6873 | -6/Factory | Discovered new exit (range 11) 7043 | -6/Factory | Found Prototype Processor 7044 | -6/Factory | Identified Exp. Terrain Scan Processor 7060 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7061 | -6/Factory | Zion Light squad teleported in 7157 | -6/Factory | Found Prototype Protection 7158 | -6/Factory | Identified Zio. Weapon Casing 7349 | -6/Factory | Terminal network hard line cut 7512 | -6/Factory | First assault squad dispatched 7835 | -6/Factory | Entered another Factory area 7835 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8026 | -5/Factory | Fabricated Antimatter Cannon? 8178 | -5/Factory | Lost 4 parts (3u1w) 8658 | -5/Factory | Lost 6 parts (4n1u1w) 8735 | -5/Factory | First assault squad dispatched 8810 | -5/Factory | Retrieved Zion intel report: Active Terminals 8811 | -5/Factory | Zion Light squad teleported in 8901 | -5/Factory | Lost 3 parts (1p1u1w) 9057 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9069 | -5/Factory | Terminal network hard line cut 9082 | -5/Factory | Discovered new exit (range 16) 9280 | -5/Factory | Entered another Factory area 9280 | -4/Factory | Accompanied by 1 ally 9280 | -4/Factory | Evolved 2 slots: Utility x2 9390 | -4/Factory | Spotted B-86 Titan 9671 | -4/Factory | Retrieved Zion intel report: Branch Access 9671 | -4/Factory | Identified exit to Upper Caves 9672 | -4/Factory | Zion Fire squad teleported in 9780 | -4/Factory | First assault squad dispatched 9801 | -4/Factory | Lost 15 parts (3p4n3u5w) 9805 | -4/Factory | Destroyed 8 combat bots 9957 | -4/Factory | Entered Upper Caves 9958 | -4/Upper Caves | Encountered a Warlord checkpoint 9985 | -4/Upper Caves | Lost 10 parts (2p4n1u3w) 10424 | -4/Upper Caves | Discovered new exit (range 11) 10443 | -4/Upper Caves | Entered another Upper Caves area 10454 | -4/Upper Caves | Spotted B-86 Titan 10480 | -4/Upper Caves | Core integrity fell below 50% 10482 | -4/Upper Caves | System corruption reached 10% 10531 | -4/Upper Caves | Lost 14 parts (2p4n6u2w) 10574 | -4/Upper Caves | Core integrity fell below 20% 10602 | -4/Upper Caves | Lost 3 parts (2n1u) 10640 | -4/Upper Caves | Core destroyed Last Messages --------------- 10605_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 10605_ S-27 Virus destroyed. 10608_ Autogun fries itself beyond repair. 10614_ JE7E 8SFAMPDZ:RNXGSU|A>Open Door Sealed Heavy Doors opened. 10619_ Acquired Wave Gun. 10625_ System corrupted: Wave Gun targeting data glitched. 10625_ P-70 Sage destroyed. 10627_ S-27 Virus destroyed. 10629_ Imp. Heat Sink fries itself beyond repair. 10631_ Acquired Wave Gun. 10635_ Autogun fries itself beyond repair. 10635_ Wave Gun destroyed. 10636_ Antigrav System fries itself beyond repair. 10639_ Wave Gun destroyed. 10639_ Lgt. Antimatter Reactor destroyed. 10640_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????##????? | | ??????????????????????????????? ????? | | ??????????????????????????????? ????? | | ???????????????????????????????# ????? | | ??????????????????????????????## #???? | | ??????????????????????????????# ##??? | | ?????????????????????????????## ##?? | | ????????????????????????????## ##? | | ???????????#####?????#?????## ?? | | ???????????#|! ####? # #####! ?# | | ???????????#|!g ## % ?## | | ???????????#%gg#X # ## | | ???????????#/l ### ##?# ## | | ???????????#//@### ##?# ### | | ???????????###### ### # #### | | ????????????????### ## | | ??????????????????###### ###### | | ??????????????????????## #????# ## ## | | ?????????????????????## #????# ##### | | ????????????????????## ##???# #??# | | ???????????????????## ##??# #??# | | ??????????????????## #### #??# | | ???????????????#### % % #??# | | ???????????????# % #??## | | ???????????????# #######???## | | ???????????????#############??????????# | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 240 Energy Generation 47 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 400 Resistance: KI 30 Resistance: EX 25 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Armor Integrity Analysis 66 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- Ion Burst Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Antimatter Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- The One Use The Force Challenges ------------ None Game ------ Seed AdvancedMicroGenerator Manual? 0 Play Time 02:01:15 Cumulative 126.4 hours Start 2020.03.16 @ 07:10:35 End 2020.03.16 @ 09:18:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 65 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dda6dfa6-4387-42de-a89a-bc698f2f3e4a