Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 22:21:11 Player: terril Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (875) 875 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 3150 Bonus ------- Pacifist 200 High Alert Combat Kills 65 Cogmind --------- Core Integrity 550/550 Matter 264/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Aluminum Leg Medium Storage Unit Large Storage Unit Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Medium Storage Unit Large Storage Unit Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 33 | 6 . . 24 3 Power 5 | 1 . . 4 . Engine 4 | 1 . . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . . 6 1 Treads 2 | . . . 2 . Leg 7 | 2 . . 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . . 4 . Device 1 | . . . 1 . Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 . . 10 2 Energy Gun 4 | 2 . . 2 . Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 5 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 3 | . . . 2 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . 2 1 Average Slot Usage (%) 94 | . 85 85 96 89 Engine 8 | . 14 14 7 9 Core 2 | . . . 3 . Treads 2 | . . . 2 . Leg 29 | . 28 28 29 27 Device 4 | . . . 5 . Storage 11 | . 14 14 11 9 Processor 12 | . . . 13 18 Energy Gun 8 | . 28 28 6 . Ballistic Gun 14 | . . . 15 26 Naked Turns . | . . . . . Heaviest Build 33 | 11 11 11 30 33 Greatest Support 36 | 20 20 20 36 30 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 8 | 5 6 6 8 10 Most Carried 10 | 4 6 6 10 10 Average Carried 6 | 2 5 6 7 9 Final Capacity 10 | 6 6 6 10 10 Final Carried 10 | 3 6 6 10 9 Class Distribution -------------------- 54% | Mutant 37% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 830 | 219 . . 553 58 Remotely . | . . . . . Salvage Created 1079 | . . . 990 89 Parts 81 | . . . 70 11 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 29 | . . . 25 4 Guns 20 | . . . 16 4 AOE 9 | . . . 9 . Classes Destroyed 7 | . . . 7 . Worker 2 | . . . 2 . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Swarmer 10 | . . . 7 3 Grunt 12 | . . . 11 1 Brawler 1 | . . . 1 . Sentry 6 | . . . 6 . Best Kill Streak 7 | . . . 7 4 Combat Bots Only 5 | . . . 5 4 Max Kills in Single Turn 5 | . . . 5 2 Gunslinging 1 | . . . . 1 Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1154 | . . . 973 181 Core 158 | . . . 158 . Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 100 60 . Volleys Fired 61 | . . . 55 6 Largest 3 | . . . 2 3 Hottest 80 | . . . 80 69 Shots Fired 118 | . . . 100 18 Gun 108 | . . . 90 18 Cannon . | . . . . . Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 83 | . . . 65 18 Thermal . | . . . . . Explosive 10 | . . . 10 . Electromagnetic 25 | . . . 25 . Robot Hit Streak 24 | . . . 24 12 Robot Miss Streak 5 | . . . 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 87 | . . . 81 6 Core Hits 53 | . . . 48 5 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1924 | . . . 1787 137 Guns 1113 | . . . 976 137 Cannons . | . . . . . Explosions 811 | . . . 811 . Melee . | . . . . . Ramming . | . . . . . Kinetic 856 | . . . 719 137 Thermal . | . . . . . Explosive 811 | . . . 811 . Electromagnetic 257 | . . . 257 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 55 | . . . 55 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 99 | . . . 99 4 Average Temperature 24 | . . . 24 4 Received Heat Transfer 360 | . . . 324 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 515 | . 15 5 515 317 Initial 217 | . . 5 1 217 Average 264 | . 1 5 334 259 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 37 | 100 100 100 24 . Level 1 28 | . . . 27 100 Level 2 34 | . . . 47 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 1 . 35 11 Peak Tracking Total 9 | . 1 . 9 9 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1022 | 54 104 38 742 84 Spaces Moved 578 | 43 85 32 378 40 Core 15 | 15 . . . . Treads 2 | . . . 2 . Legs 561 | 28 85 32 376 40 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 95 120 120 130 147 Slowest Speed 180 | 120 120 120 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 18 13 50 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . 34 . Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . . 34 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 754 | 55 87 31 530 51 Wait 36 | . . . 36 . Move 574 | 42 84 31 377 40 Hop . | . . . . . Pick Up 32 | 7 3 . 21 1 Fast Attach 5 | 2 . . 3 . Attach 12 | 4 . . 6 2 Detach 1 | . . . 1 . Swap 16 | . . . 15 1 Drop 17 | . . . 16 1 Fire 61 | . . . 55 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 3) 159 | -10/Materials | Entered Mines 170 | -10/Mines | Learned location of Mines (-9) 180 | -10/Mines | Discovered new exit (range 15) 197 | -10/Mines | Entered Materials 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 478 | -9/Materials | Discovered new exit (range 12) 771 | -9/Materials | Discovered new exit (range 4) 776 | -9/Materials | Identified exit to Mines 917 | -9/Materials | Discovered new exit (range 11) 938 | -9/Materials | Identified exit to Materials 939 | -9/Materials | Entered another Materials area 939 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1023 | -8/Materials | Self-destructed Last Messages --------------- S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. S-10 Pest destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Flight Unit. U-05 Engineer lays Concrete. R-06 Scavenger collects Flight Unit. U-05 Engineer lays Concrete. Acquired 18 matter. U-05 Engineer builds a Wall. R-06 Scavenger collects Flight Unit. W-25 Informer sends out distress signal. R-06 Scavenger collects Lgt. Ion Engine. Aluminum Leg destroyed. 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Y ???????# # | | ??????????????????????? ???????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????######## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # ? | | ????????????????????????????????????????# # ???? | | ????????????????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Risk Taker Challenges ------------ None Game ------ Seed LightpackCoolingLoader Manual? 0 Play Time 00:25:30 Cumulative 1.6 hours Start 2021.10.20 @ 21:55:10 End 2021.10.20 @ 22:21:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f9bb86b-1aec-4909-bb1e-a42938a08f8b