Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 11:08:42

Player: Exceptionally Mediocre

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2310)     2310
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-377)               -377
              TOTAL SCORE: 5338

 Bonus
-------
Follower Combat Kills      66
Friendly Fire              -443

 Cogmind 
---------
Core Integrity             0/850
Matter                     291/300
Energy                     58/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Treading (70)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Treaded VTOL-NPT Exoskeleton
           VTOL Module
           VTOL Module
>          --- UTILITY (6) ------
           Cryofiber Web
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Target Analyzer
           System Shield
>          --- WEAPON (3) -------
           Autogun
           Dirty Datajack
           Chainsword
>          --- INVENTORY (5) ----
           Gravmag System
           Coolant Injector
           Cloaking Device
           Dirty Datajack (20)
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino-Fission Core
>               --- PROPULSION -------
                Treaded VTOL-NPT Exoskeleton
>               --- UTILITY ----------
                Scrap Engine
                Huge Storage Unit
       Improved Target Analyzer
                Phase Shifter
                Force Field
>               --- WEAPON -----------
                Dirty Datajack
                Accelerated Assault Construct/G
                Chainsword
>               --- INVENTORY --------
                Nuclear Core
                Power Amplifier
                Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
       Improved Targeting Computer
       Advanced Targeting Computer
                Matter Filter
                Stasis Canceller
                Cloaking Device
                Shock Absorption System
       Improved Hardlight Generator
                System Shield
                System Shield
                Dirty Datajack
                Dirty Datajack
                Dirty Datajack
                Dirty Datajack
                Dirty Datajack
                Remote Datajack
[Rating: 80]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Chainsword
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Slots Evolved              8    | .   .   .   .   8   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   4   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             82   | 8   7   .   14  32  21  
  Power                    11   | 1   2   .   4   4   .   
    Engine                 11   | 1   2   .   4   4   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   .   3   3   2   
    Treads                 10   | 2   2   .   3   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  36   | 2   2   .   3   16  13  
    Device                 18   | 1   1   .   1   6   9   
    Storage                4    | 1   1   .   1   .   1   
    Processor              3    | .   .   .   .   1   2   
    Hackware               3    | .   .   .   .   2   1   
    Protection             8    | .   .   .   1   7   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 3   1   .   4   9   6   
    Energy Gun             7    | 2   .   .   2   3   .   
    Energy Cannon          3    | .   .   .   .   3   .   
    Ballistic Gun          4    | 1   .   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   4   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 44   | .   .   1   6   21  16  
  Power                    9    | .   .   .   2   4   3   
  Propulsion               7    | .   .   .   2   3   2   
  Utility                  14   | .   .   1   .   5   8   
  Weapon                   14   | .   .   .   2   9   3   
  Highest Loss Streak      6    | .   .   1   5   5   6   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     81   | .   100 96  98  79  61  
  Engine                   9    | .   14  14  13  10  .   
  Core                     1    | .   .   .   .   .   5   
  Treads                   16   | .   28  28  27  13  4   
  Device                   12   | .   14  10  3   14  14  
  Storage                  8    | .   14  14  14  6   5   
  Processor                2    | .   .   .   .   .   10  
  Hackware                 2    | .   .   .   .   5   .   
  Protection               3    | .   .   .   9   5   .   
  Energy Gun               4    | .   2   .   12  5   .   
  Energy Cannon            2    | .   .   .   .   6   .   
  Ballistic Gun            6    | .   14  14  12  2   1   
  Launcher                 2    | .   11  14  2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   
  Special Melee Weapon     1    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             125  | 13  49  49  97  125 116 
  Greatest Support         80   | 40  40  40  40  80  37  
  Greatest Overweight (x)  11   | .   1   1   2   11  7   
  Average Overweight (x)   1    | .   .   1   1   1   2   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         21   | 7   12  20  21  25  23  
  Most Carried             25   | 5   13  16  24  25  25  
  Average Carried          19   | 2   9   13  20  23  20  
  Final Capacity           25   | 8   20  20  25  25  5   
  Final Carried            24   | 5   13  16  24  24  5   
Scrap Engine Consumption   60   | .   .   .   .   52  8   
  Constructs Created       6    | .   .   .   .   5   1   
  Constructs Modified      16   | .   .   .   .   13  3   

 Class Distribution 
--------------------
 42% | Mutant
 14% | Scavenger-Mutant
 10% | Scavenger-Tank
 10% | Construct
  9% | Tank
  6% | Hacker-Mutant
  5% | Hacker-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Recycling
   Scavenger-Tank | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -8   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Matter Collected           2139 | 252  690  72   249  498  378  
  Remotely                 15   | .    .    .    .    .    15   
Salvage Created            2601 | 137  364  10   301  1562 227  
  Parts                    135  | 11   31   5    13   69   6    
Haulers Intercepted        3    | .    2    .    .    1    .    
Recyclers Shooed           4    | 1    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    11   .    .    5    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Combat Hostiles Destroyed  47   | .   10  3   3   25  6   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     16   | .   2   .   3   10  1   
  Cannons                  10   | .   .   .   .   10  .   
  AOE                      15   | .   8   3   .   2   2   
Classes Destroyed          17   | 3   6   1   1   5   1   
  Worker                   1    | 1   .   .   .   .   .   
  Builder                  4    | .   2   .   .   2   .   
  Tunneler                 3    | 2   1   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  3    | .   2   .   .   1   .   
  Swarmer                  15   | .   6   3   .   4   2   
  Grunt                    17   | .   4   .   1   11  1   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   2   1   
  Specialist               1    | .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   5   .   
Best Kill Streak           6    | 1   6   5   2   4   1   
  Combat Bots Only         5    | .   5   3   2   4   1   
Max Kills in Single Turn   2    | 1   2   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Hostile Shots Fired        967  | .    33   44   49   508  333  
  Missed                   320  | .    10   21   13   174  102  
Damage Taken               6690 | .    254  156  743  3554 1983 
  Core                     1023 | .    30   8    120  462  403  
  Absorbed by Shields      2055 | .    .    .    .    785  1270 
  Redirected to Shielding  111  | .    .    .    19   92   .    
  Regen/Repaired (Parts)   774  | .    .    .    .    525  249  
Core Remaining (%)         68   | 100  .    .    36   .    .    
Volleys Fired              259  | 10   63   8    23   139  16   
  Largest                  3    | 2    2    1    2    3    1    
  Hottest                  224  | 70   70   30   110  224  49   
Shots Fired                414  | 20   67   8    40   263  16   
  Gun                      284  | 20   53   .    40   155  16   
  Cannon                   105  | .    .    .    .    105  .    
  Launcher                 25   | .    14   8    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  154  | 10   51   .    20   57   16   
  Thermal                  209  | 10   2    .    20   177  .    
  Explosive                25   | .    14   8    .    3    .    
  Electromagnetic          26   | .    .    .    .    26   .    
  Robot Hit Streak         15   | 4    5    4    8    15   11   
  Robot Miss Streak        5    | 3    3    1    4    5    1    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           304  | 11   33   6    28   166  60   
  Core Hits                148  | 5    31   10   10   66   26   
  Critical Kills           3    | .    .    .    .    3    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         9    | .    1    .    1    6    1    
    Burn                   4    | .    .    .    1    3    .    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                3    | .    1    .    .    2    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              51   | .    .    .    .    .    51   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    15   
  Piercing                 36   | .    .    .    .    .    36   
  Sneak Attacks            15   | .    .    .    .    .    15   
    Combat Hostiles        9    | .    .    .    .    .    9    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6467 | 138  915  415  470  3510 1019 
  Guns                     2794 | 138  406  .    470  1627 153  
  Cannons                  1694 | .    .    .    .    1694 .    
  Explosions               1113 | .    509  415  .    189  .    
  Melee                    862  | .    .    .    .    .    862  
  Ramming                  4    | .    .    .    .    .    4    
  Kinetic                  1390 | 50   394  .    215  578  153  
  Thermal                  2890 | 88   12   .    255  2535 .    
  Explosive                1113 | .    509  415  .    189  .    
  Electromagnetic          208  | .    .    .    .    208  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 777  | .    .    .    .    .    777  
  Piercing                 85   | .    .    .    .    .    85   
Highest Corruption         14   | .    .    .    .    14   14   
  Average Corruption       7    | .    .    .    .    4    11   
  Corruption Purged        3    | .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  124  | .    .    .    .    45   79   
    Message Errors         27   | .    .    .    .    14   13   
    Matter Fused           32   | .    .    .    .    10   22   
    Heat Flow Errors       19   | .    .    .    .    4    15   
    Energy Discharges      13   | .    .    .    .    4    9    
    Parts Rejected         4    | .    .    .    .    4    .    
    Data Loss (minor)      14   | .    .    .    .    3    11   
    Data Loss (major)      9    | .    .    .    .    3    6    
    Alerts                 4    | .    .    .    .    1    3    
    Weapon Failures        2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            178  | .    10   19   .    24   125  
  Projectiles              24   | .    .    .    .    24   .    
  Explosions               29   | .    10   19   .    .    .    
  Melee                    125  | .    .    .    .    .    125  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    73   .    8    .    
  Shots                    3    | .    .    2    .    1    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        298  | 18   9    .    164  298  258  
  Average Temperature      79   | 8    4    .    53   88   90   
  Received Heat Transfer   1278 | .    90   48   189  754  197  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Melted             20   | .    .    .    1    16   3    
  Heat Transferred         5778 | 259  37   .    521  4961 .    
Parts Sabotaged            2    | .    .    .    .    2    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Peak Influence             322  | 20  321 .   317 322 .   
  Initial                  289  | .   13  .   289 150 .   
  Average                  155  | 6   162 .   110 183 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         56   | 100 50  .   74  48  .   
  Level 1                  43   | .   49  .   25  51  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   10  .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   4   .   
  Reinforcement            4    | .   2   .   .   2   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              113  | .   26  13  6   44  24  
  Peak Tracking Total      6    | .   5   6   3   5   5   
  Tactical Retreats        13   | .   5   2   .   5   1   

 Traps                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -8  -6  -6  
----------                 Run  | Yrd Mat Sub Rec Fac Low 
Machines Disabled          10   | .   2   3   .   5   .   
  Max in Single Turn       2    | .   1   2   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -6  
---------                  Run  | Yrd Mat Sub Rec Fac Low 
Machines Accessed          18   | .   3   .   11  3   1   
  Terminals                10   | .   2   .   6   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   5   .   23  11  1   
  Successful               21   | .   3   .   13  4   1   
  Failed                   19   | .   2   .   10  7   .   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   3   .   10  7   .   
  Terminals                23   | .   3   .   13  7   .   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   10  .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   1   2   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   6   .   .   
  Retrieve Components      7    | .   1   .   6   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   6   1   .   
  Terminals                9    | .   2   .   6   1   .   
    Botnet                 9    | .   2   .   6   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   5   3   .   
  Full Trace Events        4    | .   .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     17   | .   2   .   15  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -6  
------------               Run  | Yrd Mat Sub Rec Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  -6  
--------                   Run  | Yrd Mat Sub Rec Fac Low 
Total Allies               9    | .   .   .   4   .   5   
  Largest Group            4    | .   .   .   4   3   2   
  Highest-Rated Group      45   | .   .   .   45  29  41  
  Highest-Rated Ally       41   | .   .   .   15  15  41  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   15  5   3   
  Total Damage             290  | .   .   .   209 81  .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  -6  
-------                    Run  | Yrd Mat Sub Rec Fac Low 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Turns Passed               8839 | 143  1295 341  1543 3030 2487 
Spaces Moved               3009 | 65   624  135  529  938  718  
  Core                     8    | 8    .    .    .    .    .    
  Treads                   2427 | 57   624  135  529  568  514  
  Legs                     93   | .    .    .    .    93   .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    118  | .    .    .    .    118  .    
  Flight                   363  | .    .    .    .    159  204  
  Fastest Speed            50   | 50   160  240  240  138  70   
  Average Speed            260  | 146  183  240  266  269  324  
  Slowest Speed            815  | 160  240  240  320  815  798  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    89   9    89   23   75   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          145  | .    102  18   .    25   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      145  | .    102  18   .    25   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Low  
Total                      3635 | 89   708  145  634  1214 845  
  Wait                     82   | .    .    .    3    57   22   
  Move                     3004 | 64   623  134  528  937  718  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  93   | 6    10   3    29   34   11   
  Fast Attach              19   | 7    .    .    .    5    7    
  Attach                   38   | .    .    .    8    19   11   
  Detach                   1    | .    .    .    1    .    .    
  Swap                     25   | 1    7    .    6    8    3    
  Drop                     43   | 1    5    .    17   15   5    
  Fire                     259  | 10   63   8    23   139  16   
  Melee                    51   | .    .    .    .    .    51   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   19   | .    .    .    19   .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Recycling
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
  144 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  347 | -10/Materials  | Discovered new exit (range 16)
  475 | -10/Materials  | Discovered new exit (range 16)
  626 | -10/Materials  | Discovered new exit (range 8)
  775 | -10/Materials  | Discovered new exit (range 8)
 1018 | -10/Materials  | Discovered new exit (range 16)
 1439 | -10/Materials  | Entered Subcaves
 1520 | -10/Subcaves   | Learned location of Zion (-6)
 1520 | -10/Subcaves   | Met a Zionite searching for "candidates"
 1681 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
 1688 | -10/Subcaves   | Shifting Twisted Machinery released Battle Rifle
 1688 | -10/Subcaves   | Build established: Scavenger-Mutant
 1700 | -10/Subcaves   | Discovered new exit (range 13)
 1780 | -10/Subcaves   | Entered Recycling
 1780 | -8/Recycling   | Found Scrap Engine
 2343 | -8/Recycling   | Lost 5 parts (2p1n2w)
 2481 | -8/Recycling   | Core integrity fell below 50%
 3258 | -8/Recycling   | Discovered new exit (range 15)
 3323 | -8/Recycling   | Entered Factory
 3323 | -6/Factory     | Accompanied by 3 allies
 3323 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 3459 | -6/Factory     | Lost 3 allies
 3638 | -6/Factory     | Build established: Scavenger-Tank
 3692 | -6/Factory     | Found Launcher Loader
 4170 | -6/Factory     | Cargo convoy interrupted
 4327 | -6/Factory     | Lost 5 parts (1p1n2u1w)
 4544 | -6/Factory     | Build established: Tank
 5143 | -6/Factory     | Lost 5 parts (2n1u2w)
 5668 | -6/Factory     | Build established: Hacker-Mutant
 6214 | -6/Factory     | Discovered new exit (range 16)
 6221 | -6/Factory     | Garrison activated, responded to threat
 6250 | -6/Factory     | System corruption reached 10%
 6300 | -6/Factory     | Lost 3 parts (1p2w)
 6310 | -6/Factory     | Core integrity fell below 50%
 6353 | -6/Factory     | Entered Lower Caves
 6364 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 6940 | -6/Lower Caves | Build established: Construct
 7337 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7395 | -6/Lower Caves | Lost 4 parts (3u1w)
 7702 | -6/Lower Caves | Build established: Mutant
 8669 | -6/Lower Caves | Core integrity fell below 20%
 8736 | -6/Lower Caves | Lost 6 parts (1p1n2u2w)
 8840 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08787_ Acquired 4 matter.
08788_ LVATUTVC4 UZGEPI5|ZXZIENAGVT8ZCYP8KJQSL
08791_ Acquired 3 matter. <x2>
08795_ Acquired 2 matter.
08814_ Searching scrap...
08814_ Found Imp. Field Recycling Unit.
08814_ Found Hpw. Shock Rifle.
08814_ Found Coolant Injector.
08814_ Found 25 Matter.
08815_ Acquired 11 matter.
08818_ Acquired Coolant Injector.
08821_ Searching scrap...
08821_ Found Hpw. Shock Rifle.
08821_ Found Gravmag System.
08821_ Found Coolant Injector.
08821_ Found 35 Matter.
08822_ Acquired 10 matter.
08824_ Dropped Dirty Datajack.
08824_ Acquired Gravmag System.
08830_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          33
Energy Capacity            610
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             300
Core Shielding             20
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                46
Targeting Accuracy         14
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredBoreFalx
  Manual?         0
Play Time         01:15:57
  Cumulative      74.3 hours
  Start           2024.04.17 @ 23:52:41
  End             2024.04.18 @ 11:08:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a315f002-75e9-40a1-9eb1-8cd8c430bfda