Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.04 @ 22:19:03 Player: gex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (995) 995 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 5844 Bonus ------- Follower Combat Kills 214 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 796/850 Matter 300/300 Energy 257/315 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY (5) ------ Machine Analyzer 0b10 Decoder Chip [Scout] Melee Analysis Suite Improved Shield Generator > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (5) ---- Light Angular Momentum Engine Flight Unit Thermic Laser Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- 0b10 Decoder Chip [Scout] Melee Analysis Suite Improved Shield Generator > --- WEAPON ----------- Thermic Laser Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Flight Unit Flight Unit Heavy EM Pulse Gun Remote Datajack [Rating: 37] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Reflective Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 2 . Utility 3 | . . . . . . . 3 . Weapon . | . . . . . . . . . Parts Attached 67 | 6 9 6 7 1 14 7 16 1 Power 11 | 1 1 1 1 . 2 2 3 . Engine 9 | 1 1 1 1 . 2 1 2 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 32 | 2 4 1 3 1 8 3 9 1 Treads . | . . . . . . . . . Leg 17 | 2 4 1 2 1 4 3 . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 14 | . . . . . 4 . 9 1 Utility 9 | 1 1 1 1 . 2 . 3 . Device 1 | . . . . . . . 1 . Storage 4 | 1 1 1 1 . . . . . Processor 3 | . . . . . 1 . 2 . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 15 | 2 3 3 2 . 2 2 1 . Energy Gun 10 | 2 3 2 1 . 1 . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . 1 1 . 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 4 | . . 1 1 . . 1 . 1 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . 1 Utility . | . . . . . . . . . Weapon 1 | . . 1 . . . . . . Highest Loss Streak 1 | . . 1 1 . . 1 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 94 99 93 93 99 99 74 80 Engine 10 | . 14 14 11 11 11 9 1 . Leg 36 | . 27 28 35 37 43 43 2 . Flight 2 | . . . . . . . 36 40 Storage 15 | . 25 27 22 22 11 11 . . Processor 3 | . . . . . 1 11 13 20 Protection 3 | . . . . . 9 . . . Energy Gun 12 | . 26 15 11 11 11 11 4 . Ballistic Gun 10 | . . 12 10 11 10 11 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 14 23 34 34 41 42 47 22 Greatest Support 55 | 20 20 20 43 43 43 55 55 25 Greatest Overweight (x) 2 | 1 2 1 1 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 5 Average Capacity 12 | 7 8 8 13 15 15 15 6 5 Most Carried 15 | 8 8 8 15 15 15 15 15 5 Average Carried 12 | 4 7 7 12 14 14 14 5 4 Final Capacity 15 | 8 8 10 15 15 15 15 5 5 Final Carried 15 | 5 7 8 15 15 15 15 5 4 Class Distribution -------------------- 59% | Mutant 35% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1216 | 253 97 159 138 44 50 240 200 35 Remotely . | . . . . . . . . . Salvage Created 1761 | 65 241 422 560 83 . 191 158 41 Parts 79 | 1 12 23 30 4 . 5 3 1 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 7 | 1 2 2 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 2 12 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 26 | . 3 5 11 2 . 4 . 1 Guns 25 | . 3 4 11 2 . 4 . 1 Classes Destroyed 9 | 1 1 3 2 . . 2 . . Worker 1 | . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 8 | 1 1 3 2 . . . 1 . Minesweeper 1 | . . . . . . 1 . . Watcher 2 | . . . 1 . . . 1 . Swarmer 9 | . . 3 6 . . . . . Grunt 10 | . 3 . 3 2 . 2 . . Sentry 5 | . . 2 2 . . . . 1 Hunter 2 | . . . . . . 2 . . Best Kill Streak 7 | 1 1 4 7 2 . 2 1 1 Combat Bots Only 7 | . 1 3 7 2 . 2 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 187 | . 9 26 55 4 . 44 . 49 Missed 46 | . 1 6 13 2 . 12 . 12 Damage Taken 1280 | . 102 208 369 28 . 371 . 202 Core 247 | . 13 32 71 . . 77 . 54 Absorbed by Shields 71 | . . . . . . . . 71 Ignored by Resistances 403 | . 30 61 113 8 . 106 . 85 Regen/Repaired (Parts) 105 | . . . 35 . 70 . . . Core Remaining (%) 81 | 100 . 82 . . . 63 . . Volleys Fired 101 | 3 14 19 28 6 . 17 8 6 Largest 2 | 2 2 2 2 2 . 2 2 1 Hottest 115 | 90 105 115 88 88 . 108 113 28 Shots Fired 182 | 6 27 35 56 9 . 32 11 6 Gun 180 | 6 27 35 56 9 . 30 11 6 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 2 | . . . . . . 2 . . Kinetic 75 | . . 12 28 6 . 15 8 6 Thermal 83 | 3 13 18 28 3 . 15 3 . Explosive . | . . . . . . . . . Electromagnetic 22 | 3 14 5 . . . . . . Robot Hit Streak 33 | 5 7 11 17 23 . 33 7 25 Robot Miss Streak 4 | 1 2 1 1 . . 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 155 | 5 19 30 49 8 . 30 8 6 Core Hits 101 | 2 8 12 23 5 . 29 12 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 3 . . . . . Burn 4 | . . 1 3 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2550 | 65 279 437 683 110 . 656 178 142 Guns 2529 | 65 260 435 683 110 . 656 178 142 Cannons . | . . . . . . . . . Explosions 19 | . 19 . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . 2 . . . . . . Kinetic 1126 | . . 184 367 63 . 228 142 142 Thermal 1233 | 38 163 205 316 47 . 428 36 . Explosive . | . . . . . . . . . Electromagnetic 189 | 27 116 46 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . 14 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | 90 162 410 198 81 . 330 293 33 Average Temperature 88 | 48 57 130 48 42 . 136 111 16 Received Heat Transfer 598 | . 63 126 192 18 . 111 . 88 Effects 8 | . . 5 . . . 2 1 . Shutdowns 2 | . . 2 . . . . . . Interference 4 | . . 1 . . . 2 1 . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 1 3 . . . 1 . Heat Transferred 3493 | 111 457 629 1110 111 . 975 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 257 | 5 141 181 257 101 . . 179 203 Initial 110 | . 2 46 . 51 . . . 110 Average 77 | 1 72 66 96 86 . . 54 155 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 95 | 100 100 100 86 100 . . 100 97 Level 1 4 | . . . 13 . . . . 2 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . . . . 2 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 49 | . 7 5 13 2 . 9 3 10 Peak Tracking Total 7 | . 3 3 5 2 . 3 1 7 Tactical Retreats 2 | . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 6 | . 4 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 11 | . 3 . 6 . . . 2 . Terminals 6 | . 2 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 5 . 14 . . . 3 . Successful 17 | . 3 . 11 . . . 3 . Failed 5 | . 2 . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . . . . . 4 . 4 3 Terminals 14 | . 4 . 10 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . 2 . 9 . . . . . Record 5 | . . . 5 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 11 | . . . . . 9 . 2 . Largest Group 9 | . . . . . 9 4 2 2 Highest-Rated Group 276 | . . . . . 276 95 170 170 Highest-Rated Ally 85 | . . . . . 41 31 85 85 Zionite Dispatches 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . 16 5 5 Total Damage 665 | . . . . . . 221 221 223 Kills 7 | . . . . . . 3 2 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . 4 . Traps 3 | . . . . . . . 3 . Emergency Access 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 5243 | 94 284 751 699 115 2140 871 199 90 Spaces Moved 4115 | 62 178 510 366 66 1631 639 493 170 Core 28 | 26 2 . . . . . . . Treads . | . . . . . . . . . Legs 3434 | 36 176 510 366 66 1630 639 11 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 653 | . . . . . 1 . 482 170 Fastest Speed 23 | 50 120 120 120 120 120 120 23 23 Average Speed 108 | 110 120 131 140 147 120 120 25 23 Slowest Speed 190 | 120 190 190 190 190 189 190 120 23 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 35 72 33 16 90 80 9 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . 2 . . 4 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 4717 | 81 218 559 496 74 1810 706 559 214 Wait 323 | . 10 8 75 . 157 33 26 14 Move 4108 | 61 177 509 365 65 1630 638 493 170 Hop . | . . . . . . . . . Pick Up 50 | 10 7 10 15 1 1 3 3 . Fast Attach 23 | 2 5 1 . 1 6 4 4 . Attach 26 | 4 4 5 4 . . . 9 . Detach 3 | . . . . . 1 1 1 . Swap 18 | . . . 3 . 8 3 3 1 Drop 42 | 1 1 6 6 1 7 7 12 1 Fire 101 | 3 14 19 28 6 . 17 8 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . . . 22 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Low] / Ext / Gar) -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 433 | -10/Mines | Met a Derelict bent on vengeance 594 | -10/Mines | Discovered new exit (range 5) 817 | -10/Mines | Learned 8 Materials zone layouts 1050 | -10/Mines | Discovered new exit (range 12) 1130 | -10/Mines | Entered Materials 1130 | -9/Materials | Evolved 2 slots: Propulsion x2 1131 | -9/Materials | Identified exit to Materials 1203 | -9/Materials | Repaired Hvy. Assault Rifle 1467 | -9/Materials | Destroyed 7 combat bots 1706 | -9/Materials | Discovered new exit (range 11) 1737 | -9/Materials | Build established: Scavenger-Mutant 1829 | -9/Materials | Entered Mines 1853 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1944 | -9/Mines | Entered Zion 2335 | -7/Zion | Gained Derelict followers 2602 | -7/Zion | Imprinted 2604 | -7/Zion | Declared Zion's savior 3042 | -7/Zion | Build established: Mutant 3093 | -7/Zion | Received a visual enhancement algorithm 4059 | -7/Zion | Discovered new exit (range 16) 4084 | -7/Zion | Entered Proximity Caves 4084 | -6/Proximity Caves | Accompanied by 4 allies 4436 | -6/Proximity Caves | Lost 4 allies 4726 | -6/Proximity Caves | Build established: Scavenger-Mutant 4928 | -6/Proximity Caves | Spotted B-75 Beast 4951 | -6/Proximity Caves | Discovered new exit (range 4) 4952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4955 | -6/Proximity Caves | Entered Factory 4955 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4956 | -6/Factory | Identified exit to Extension 4995 | -6/Factory | Discovered new exit (range 4) 5103 | -6/Factory | Zion Heavy squad teleported in 5122 | -6/Factory | Garrison activated, responded to threat 5143 | -6/Factory | Identified exit to Garrison 5154 | -6/Factory | Entered Garrison 5154 | -6/Garrison | Accompanied by 2 allies 5162 | -6/Garrison | Triggered checkpoint 5196 | -6/Garrison | Triggered checkpoint 5238 | -6/Garrison | Triggered checkpoint 5244 | -6/Garrison | Self-destructed Last Messages --------------- 05215_ Field strength at 25. 05216_ Field strength at 20. 05217_ Field strength at 15. 05218_ Field strength at 10. 05219_ Field strength at 5. 05220_ Stasis field depleted. 05222_ Acquired 20 matter. 05223_ Acquired 10 matter. 05223_ Dropped Flight Unit. 05238_ Beams of light sweep through the air. An alarm sounds. 05239_ Triggered Stasis Trap. 05239_ A bubble of rippling energy engulfs the area. 05239_ Field strength at 95. 05240_ Field strength at 90. 05240_ Cesium-ion Thruster destroyed. 05240_ Critical hit (Burn: +27). 05241_ Field strength at 85. 05241_ UL-BSR(Z) destroyed. 05242_ Field strength at 80. 05243_ Field strength at 75. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## ##""""######???????????? | | ??????????????????##### #???????????? | | ??????????????????? ? ????????????? | | ????????????????????? ? ??????????????? | | ??????????????????????# #? #??? #???????????? | | ????????????????????### @## ## #???????????? | | ????????????????????#g "???????????? | | ????????????????????#g "???????????? | | ????????????????????#g "???????????? | | ????????????????????# "???????????? | | ????????????????????### ## ## #???????????? | | ????????????########### ## ##?? #???????????? | | ????????????# #???????????? | | ????????????# #???????????? | | ????????????# ######## #???????????? | | ????????????# #??????## ##""""## ##???????????? | | ????????????# #???????# #??????? #????????????? | | ????????????# #???????# #???????? #????????????? | | ????????????# #???????#%!#?????????#????????????? | | ????????????# #???????#[ #??????????????????????? | | ????????????# #???????# s#??????????????????????? | | ???########## ######### #??????????????????????? | | ???# %[=! #??????????????????????? | | ???# *%[ #??????????????????????? | | ???# ####### ########### #??????????????????????? | | ???# #?????# #?????????# #??????????????????????? | | ???# #?????# #?????????# #??????????????????????? | | ???# #?????# #?????????# #??????????????????????? | | ???# #?????# #?????????# #??????????????????????? | | ???# #?????# #?????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! The One Challenges ------------ None Game ------ Seed ResetFlakMapper Manual? 0 Play Time 01:04:57 Cumulative 14.8 hours Start 2024.03.04 @ 21:05:53 End 2024.03.04 @ 22:19:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c8b6cff-4547-41c4-b408-a5114a916134