Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 20:15:51 Player: heavymetalmidis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1484) 1484 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3692 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 550/550 Matter 264/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- EM Shotgun (fused) EM Shotgun EM Shotgun > --- INVENTORY (15) --- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Cryofiber Web Heat Sink Compact Battery (200) Compact Battery (200) Large Matter Pod (150) Heavy Armor Plating EM Shotgun Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- EM Shotgun EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Compact Battery Large Matter Pod Advanced Visual Processing Unit Heavy Armor Plating EM Shotgun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 71 | 8 18 17 25 3 Power 9 | 1 3 1 2 2 Engine 9 | 1 3 1 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 4 4 4 8 1 Treads . | . . . . . Leg 16 | 2 2 3 8 1 Wheel 5 | 2 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 7 8 2 . Device 9 | 1 3 4 1 . Storage 5 | . 2 2 1 . Processor 4 | . 2 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 4 4 13 . Energy Gun 11 | 1 1 1 8 . Energy Cannon 1 | . . 1 . . Ballistic Gun 10 | 1 2 2 5 . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 1 . 8 . Power 2 | . 1 . 1 . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 5 | . . . 5 . Highest Loss Streak 6 | . 1 . 6 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 99 98 100 Engine 12 | . 13 11 11 18 Leg 20 | . 20 16 21 27 Wheel 3 | . 7 5 . . Device 7 | . 16 7 1 9 Storage 8 | . 1 11 11 9 Processor 14 | . 8 14 20 9 Energy Gun 10 | . 5 . 15 27 Energy Cannon 2 | . . 8 . . Ballistic Gun 14 | . 19 12 16 . Ballistic Cannon 3 | . 2 10 . . Naked Turns . | . . . . . Heaviest Build 45 | 7 13 32 34 45 Greatest Support 36 | 20 20 20 23 36 Greatest Overweight (x) 5 | . 1 5 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 5 8 15 15 15 Average Capacity 11 | 5 5 12 15 15 Most Carried 15 | 5 8 15 15 15 Average Carried 10 | 2 5 10 14 14 Final Capacity 15 | 5 8 15 15 15 Final Carried 15 | 5 8 15 15 15 Class Distribution -------------------- 42% | Scavenger-Gunner 23% | Gunner 21% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1532 | 287 294 315 636 . Remotely . | . . . . . Salvage Created 1942 | 59 237 419 1227 . Parts 107 | 5 25 23 54 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 47 | 1 11 10 25 . Guns 38 | 1 11 1 25 . Cannons 9 | . . 9 . . Classes Destroyed 9 | 2 4 1 2 . Worker 3 | . 1 . 2 . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 13 | . 9 . 4 . Grunt 24 | 1 2 6 15 . Sentry 10 | . . 4 6 . Best Kill Streak 9 | 2 4 5 9 . Combat Bots Only 6 | 1 3 5 6 . Max Kills in Single Turn 2 | 1 2 1 2 . Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2136 | 22 458 308 1348 . Core 458 | . 110 36 312 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 42 | . . . 42 . Core Remaining (%) 56 | 100 56 . 13 . Volleys Fired 146 | 7 49 28 62 . Largest 3 | 2 2 3 3 . Hottest 135 | 70 70 115 135 . Shots Fired 368 | 14 98 84 172 . Gun 310 | 14 94 30 172 . Cannon 58 | . 4 54 . . Launcher . | . . . . . Special . | . . . . . Kinetic 243 | 7 74 58 104 . Thermal 107 | 7 24 26 50 . Explosive . | . . . . . Electromagnetic 18 | . . . 18 . Robot Hit Streak 26 | 3 7 24 26 . Robot Miss Streak 6 | 2 6 3 4 . Penetration Max . | . . . . . Secondary Targets 10 | . 2 . 8 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 229 | 7 37 63 122 . Core Hits 92 | 4 17 20 51 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 2 2 . Burn 4 | . 2 . 2 . Destroy 1 | . 1 . . . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3315 | 74 567 895 1779 . Guns 2473 | 74 421 199 1779 . Cannons 716 | . 20 696 . . Explosions 126 | . 126 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1821 | 38 265 506 1012 . Thermal 1223 | 36 302 389 496 . Explosive . | . . . . . Electromagnetic 271 | . . . 271 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . 1 . Average Corruption 1 | . 1 . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 1 . 6 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . . . 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 46 | . 46 . . . Projectiles . | . . . . . Explosions 46 | . 46 . . . Melee . | . . . . . Knockbacks 5 | . 1 4 . . Impact . | . . . . . Kinetic 5 | . 1 4 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 372 | 80 150 207 372 . Average Temperature 90 | 35 43 71 114 . Received Heat Transfer 903 | 12 48 144 699 . Effects 6 | . . . 6 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Matter Decay 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 1 1 3 . Heat Transferred 3097 | 111 766 814 1406 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 404 | 25 255 195 404 170 Initial 170 | . 16 85 59 170 Average 157 | 13 128 116 228 170 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 75 | 100 95 100 33 100 Level 1 23 | . 4 . 61 . Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 7 1 Investigation 8 | . . 2 5 1 Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | 1 21 13 31 . Peak Tracking Total 8 | 1 3 4 8 . Tactical Retreats 4 | . 1 1 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 12 | . 2 3 6 1 Terminals 7 | . 1 3 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 4 17 24 3 Successful 32 | . 2 11 16 3 Failed 16 | . 2 6 8 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 32 | . 2 17 13 . Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 7 | . 2 . 2 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 1 11 9 . Record 4 | . 1 . 3 . Part Schematic 1 | . . . 1 . Robot Schematic 1 | . . . 1 . Prototype ID Bank 3 | . . 2 1 . Emergency Access Points 2 | . . 2 . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Locate Traps 2 | . . 1 1 . Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 4 | . . . 4 . Repair 2 | . . . 2 . Recycling Unit Hacks 5 | . 1 . 1 3 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 3 6 1 Full Trace Events 9 | . 1 2 6 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter 4 | . . . . 4 Retrieved Matter 4 | . . . . 4 Retrieved Components 13 | . 10 . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 2953 | 189 662 779 1052 271 Spaces Moved 1548 | 139 450 428 394 137 Core 29 | 23 4 2 . . Treads . | . . . . . Legs 1195 | 112 267 285 394 137 Wheels 324 | 4 179 141 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 190 190 Average Speed 146 | 107 103 149 190 190 Slowest Speed 300 | 120 120 300 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 7 53 32 62 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 11 . 3 . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . 11 . 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1964 | 167 568 510 571 148 Wait 62 | . 2 3 57 . Move 1544 | 138 449 427 393 137 Hop . | . . . . . Pick Up 78 | 11 23 19 20 5 Fast Attach 14 | 1 9 3 1 . Attach 30 | 7 8 3 10 2 Detach 4 | 2 . 1 1 . Swap 27 | . 1 11 14 1 Drop 59 | 1 27 15 13 3 Fire 146 | 7 49 28 62 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 80 | -11/Junkyard | Discovered new exit (range 8) 190 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 15) 734 | -10/Materials | Build established: Scavenger-Mutant 766 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 852 | -9/Materials | Discovered new exit (range 8) 1049 | -9/Materials | Discovered new exit (range 16) 1150 | -9/Materials | Discovered new exit (range 16) 1348 | -9/Materials | Build established: Scavenger-Gunner 1631 | -9/Materials | Entered Storage 2006 | -9/Storage | Discovered new exit (range 12) 2206 | -9/Storage | Core integrity fell below 50% 2251 | -9/Storage | Lost 6 parts (1p2n3w) 2384 | -9/Storage | Repaired Beam Rifle 2410 | -9/Storage | Repaired Aluminum Leg 2447 | -9/Storage | Core integrity fell below 20% 2637 | -9/Storage | Discovered new exit (range 15) 2683 | -9/Storage | Entered Materials 2683 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2784 | -8/Materials | Build established: Gunner 2954 | -8/Materials | Self-destructed Last Messages --------------- 02852_ Dropped Hacking Suite. 02856_ Acquired Cryofiber Web. 02882_ Dropped Adv. Visual Processing Unit. 02896_ Acquired Hvy. Particle Cannon. 02912_ Triggered Alarm Trap. 02912_ An alarm sounds. 02912_ ALERT: Alarm triggered, dispatching investigation squad. 02916_ Connecting with Recycling Unit... 02916_ Current location identified: Materials >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Datajack (70%) >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Imp. Datajack (4) 02916_ Connecting with Recycling Unit... >>Retrieve(Matter) Matter ejected: 4 Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????? ???????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?##### #??????????????????????? | | ?#// #??????????????????????? | | ?#// #??????????????????????? | | ?#// ??????????????????????? | | ?#// #??????????????????????? | | ?#!! @#??????????????????????? | | ?#!! #??????????????????????? | | ?##### #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ???###u####???????????????????? | | ???#[ #???????????????????? | | ???# #???????????????????? | | ???# """#???????????????????? | | ???# """#???????????????????? | | ???#! """#???????????????????? | | ???# ! #???????????????????? | | ??#####+#####?????????????????? | | # + +?????????????????? | | # "Y" # #####?????????????????? | | # """ # #?????????????????????? | | # # #?????????????????????? | | ####### #?????????????????????? | | ####### #?????????????????????? | | # """ # #??????##+######??????? | | # """ # #??????# ???????? | | # """ # ######## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Particle Charger | -9/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed AssaultProtonStripper Manual? 0 Play Time 01:19:15 Cumulative 44.7 hours Start 2023.10.01 @ 20:32:50 End 2023.10.03 @ 20:15:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 9 Adventurer 2 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f47c11cd-9ca0-4ebb-bd14-66a00cb8d620