Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 11:19:47 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1745) 1745 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-103) -103 TOTAL SCORE: 4997 Bonus ------- Follower Combat Kills 14 Friendly Fire -117 Cogmind --------- Core Integrity 576/700 Matter 176/300 Energy 215/290 System Corruption 27% Temperature Warning (342) Movement Walking (118) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Makeshift Spear > --- INVENTORY (15) --- Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Sensor Array Insulated Plating System Shield Precision Beam Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Improved Cooling System High-capacity Storage Unit Improved Sensor Array Insulated Plating System Shield Precision Beam Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 56 | 6 4 11 7 11 10 2 5 Power 7 | 1 . 1 2 2 1 . . Engine 5 | 1 . 1 2 . 1 . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 17 | 2 1 3 4 3 2 . 2 Treads . | . . . . . . . . Leg 17 | 2 1 3 4 3 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 3 1 5 4 1 2 Device 9 | 1 2 2 . 1 2 . 1 Storage 1 | . . . . 1 . . . Processor 4 | . 1 . 1 1 1 . . Hackware 2 | . . . . 1 . . 1 Protection 4 | . . 1 . 1 1 1 . Artifact . | . . . . . . . . Weapon 12 | 2 . 4 . 1 3 1 1 Energy Gun 10 | 1 . 4 . 1 3 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . . . 5 3 . . . Power 2 | . . . 1 1 . . . Propulsion 4 | . . . 3 1 . . . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . 2 3 . . . To Critical Strikes . | . . . . . . . . Average Backups 9 | . 1 4 4 11 13 13 13 Power . | . . . . 1 1 1 1 Propulsion 1 | . . 1 1 1 1 1 2 Utility 3 | . 1 2 1 3 5 5 5 Weapon 3 | . . . 2 4 5 6 4 Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 2 . 4 3 . 9 Power 3 | . . . . 2 1 . . Propulsion 1 | . . . . . . . 1 Utility 7 | . 1 1 . . 1 . 4 Weapon 8 | . . 1 . 2 1 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 98 99 96 98 99 96 99 Engine 8 | . 14 11 10 6 4 7 7 Leg 30 | . 28 33 32 26 29 30 30 Device 18 | . 21 29 29 13 7 15 15 Storage 4 | . . . . 7 7 7 7 Processor 3 | . 4 . 1 9 7 1 . Hackware 3 | . . . . 4 6 . 6 Protection 3 | . . 3 . . 6 13 7 Energy Gun 20 | . 14 15 22 27 23 11 14 Ballistic Gun 1 | . 14 6 . . . . . Piercing Weapon 1 | . . . . . . 7 7 Peak Build Rating 47 | 6 8 18 24 34 46 46 47 Average Rating 28 | 4 7 13 18 30 40 44 44 On Entrance 21 | . 6 7 18 24 30 46 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 9 10 15 18 43 45 48 46 Greatest Support 63 | 20 20 39 43 43 61 61 63 Greatest Overweight (x) 1 | . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 15 15 Average Capacity 10 | 5 5 5 5 13 15 15 15 Most Carried 15 | . 5 5 5 15 15 15 15 Average Carried 9 | . 1 4 4 11 14 14 13 Final Capacity 15 | 5 5 5 5 15 15 15 15 Final Carried 15 | . 5 5 5 14 15 14 15 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 937 | 266 41 264 68 158 140 . . Remotely . | . . . . . . . . Salvage Created 2312 | 92 100 514 315 767 418 . 106 Parts 114 | 4 7 29 21 37 16 . . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 51 | . 2 15 11 13 8 . 2 Guns 48 | . 2 15 11 12 7 . 1 Classes Destroyed 12 | 2 2 2 1 3 2 . . Worker 1 | . . . . 1 . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | 1 . . . 2 . . . Operator 2 | . . . . 2 . . . Watcher 3 | . 1 . . 1 1 . . Swarmer 21 | . . 6 8 4 3 . . Grunt 16 | . 2 7 2 4 1 . . Duelist 2 | . . . 1 1 . . . Sentry 8 | . . 2 . 3 2 . 1 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 2 . 1 Thug 1 | . . . 1 . . . . Best Kill Streak 7 | 2 2 5 3 7 3 . 1 Combat Bots Only 6 | . 2 5 3 6 3 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 314 | . 14 97 38 54 36 . 75 Missed 109 | . 4 33 12 20 16 . 24 Hits 205 | . 10 64 26 34 20 . 51 Melee 4 | . . . 3 1 . . . Projectile 201 | . 10 64 23 33 20 . 51 AOE 1 | . . . . . 1 . . Critical Strikes 6 | . . . 3 2 . . 1 Damage Taken 2275 | . 109 633 292 457 255 . 529 Core 338 | . 33 125 16 40 61 . 63 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 53 | . . . . . 53 . . Core Remaining (%) 85 | 100 86 . 64 92 . . . Volleys Fired 144 | 2 7 50 21 32 17 . 15 Largest 3 | 2 2 2 2 3 3 . 2 Hottest 189 | 60 60 126 126 189 189 . 122 Shots Fired 331 | 4 14 98 42 94 51 . 28 Gun 331 | 4 14 98 42 94 51 . 28 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 47 | 2 7 38 . . . . . Thermal 284 | 2 7 60 42 94 51 . 28 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 3 5 13 6 9 23 . 10 Robot Miss Streak 7 | . 3 7 3 3 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 3 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 227 | 3 8 60 24 69 41 . 22 Core Hits 91 | 2 4 22 13 29 18 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 5 2 1 3 . 3 Burn 14 | . . 5 2 1 3 . 3 Melee Attacks 20 | . . . . . . 19 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 20 | . . . . . . 19 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3885 | 37 91 882 449 1229 774 . 423 Guns 3881 | 37 91 882 445 1229 774 . 423 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 4 | . . . 4 . . . . Kinetic 424 | 27 38 359 . . . . . Thermal 3457 | 10 53 523 445 1229 774 . 423 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . . . . 1 25 27 Average Corruption 15 | . . . . . 1 13 25 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . 1 9 21 Message Errors 11 | . . . . . 1 1 9 Matter Fused 6 | . . . . . . 2 4 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 2 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 54 351 57 373 243 208 369 Average Temperature 122 | . 31 136 15 138 83 92 157 Received Heat Transfer 600 | . 60 150 24 234 48 . 84 Effects 6 | . . 2 . 3 . . 1 Shutdowns 2 | . . . . 1 . . 1 Interference 2 | . . 2 . . . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 1 . 1 Combat Hostiles 3 | . . . . 1 1 . 1 Parts Melted 22 | . . 2 3 9 3 . 5 Heat Transferred 8389 | 25 125 1616 1073 2738 1776 . 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 197 | 10 60 197 168 163 104 13 37 Initial 59 | . . 8 59 55 54 12 . Average 55 | 1 18 109 55 94 28 1 2 Influence Increases 1651 | 10 77 411 353 437 280 7 76 Destroy 0b10 Robot/C 1060 | . 40 300 260 260 160 . 40 Destroy 0b10 Robot/NC 55 | 10 5 . . 30 10 . . Destroy Leader 238 | . 12 50 40 62 54 . 20 Allied During Kill 8 | . . . 8 . . . . Successful Hack 99 | . 5 30 . 10 54 . . Disable Machine 30 | . . . . 30 . . . Destroy Structure 11 | . . 1 . . 2 7 1 Lose Combat Pursuer 150 | . 15 30 45 45 . . 15 Influence Decreases 1614 | 10 57 278 362 461 365 42 39 Entered New Map 284 | . . 12 94 89 66 23 . Time Decay 1260 | 10 57 266 228 342 299 19 39 Lost Part 70 | . . . 40 30 . . . Squads Dispatched 7 | . 1 2 . 1 2 . 1 Investigation . | . . . . . . . . Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . 1 2 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 4 . 1 1 . . Communications Jammed 5 | . . . . . 3 . 2 Distress Signals 3 | . . . . . 3 . . Times Spotted 91 | . 4 24 15 24 11 7 6 Peak Tracking Total 6 | . 4 5 4 5 3 6 4 Tactical Retreats 10 | . 1 1 3 2 . 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 19 | . 1 5 . 5 5 . 3 Terminals 13 | . 1 4 . 4 1 . 3 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 . 1 2 . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 2 14 . 15 14 . 3 Successful 30 | . 1 10 . 8 11 . . Failed 18 | . 1 4 . 7 3 . 3 Catastrophic 4 | . . . . . 1 . 3 Database Lockouts . | . . . . . . . . Manual 10 | . 2 3 . 2 2 . 1 Terminals 36 | . 2 13 . 13 5 . 3 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . 1 . 2 6 . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 8 . 6 2 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 4 | . . 2 . 2 . . . Branch Access Points 2 | . . 1 . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 2 | . . 1 . 1 . . . Registered Components 2 | . . 1 . . 1 . . Zone Layout 4 | . . 2 . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 1 . 2 5 . . Insert Component 3 | . . . . 1 2 . . Analyze 2 | . . . . . 2 . . Retrieve Study 3 | . . 1 . 1 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . 1 . . Terminals 3 | . 1 1 . . 1 . . Botnet 3 | . 1 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 3 . 4 3 . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 . 1 1 . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . 12 . . . . Total Damage 150 | . . . 150 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 2631 | 27 191 718 539 412 84 223 437 Optics 62 | . 62 . . . . . . Sensors 131 | . 131 . . . . . . Structural 1675 | . 48 676 539 412 . . . Seismic 1484 | 27 128 718 340 . . . 271 Jamming 744 | . . . . . 84 223 437 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3805 | 65 191 718 547 772 852 223 437 Spaces Moved 2615 | 44 124 423 395 519 640 159 311 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 2612 | 41 124 423 395 519 640 159 311 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 115 112 115 115 Average Speed 113 | 115 120 111 106 115 113 115 116 Slowest Speed 182 | 120 120 120 175 182 115 115 118 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 10 | . . . . . . 10 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 26 43 65 47 18 88 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 18 | . . . . . . 17 1 Terrain Destroyed 18 | . . . . . . 17 1 Melee 18 | . . . . . . 17 1 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3149 | 51 151 579 476 622 736 180 354 Wait 225 | . 8 75 48 34 43 . 17 Move 2609 | 43 123 422 394 518 640 158 311 Hop . | . . . . . . . . Pick Up 43 | . 5 7 3 17 9 . 2 Fast Attach 17 | 6 2 1 3 3 2 . . Attach 23 | . 1 4 3 7 4 1 3 Detach 4 | . 1 . . 2 . . 1 Swap 23 | . 2 7 1 2 8 1 2 Drop 39 | . 2 13 1 7 13 1 2 Fire 144 | 2 7 50 21 32 17 . 15 Melee 20 | . . . . . . 19 1 Ram . | . . . . . . . . Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 6) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 402 | -9/Materials | Discovered new exit (range 12) 510 | -9/Materials | Identified exit to Mines 790 | -9/Materials | Build established: Scavenger-Mutant 975 | -9/Materials | Entered Mines 1125 | -9/Mines | Build established: Mutant 1174 | -9/Mines | Discovered new exit (range 5) 1301 | -9/Mines | Received a Mining Laser from a helpful Derelict 1400 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1520 | -9/Mines | Identified exit to Materials 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1953 | -8/Materials | Discovered new exit (range 8) 2140 | -8/Materials | Lost 3 parts (1p1n1u) 2244 | -8/Materials | Discovered new exit (range 16) 2294 | -8/Materials | Entered Factory 2294 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -7/Factory | Build established: Scavenger-Gunner 2770 | -7/Factory | Repaired Imp. Aluminum Leg+ 3146 | -7/Factory | Sucked down chute 3146 | -7/Factory | Entered Waste 3158 | -7/Waste | Spotted C-40 Crusher 3161 | -7/Waste | EMP discharged 3161 | -7/Waste | System corruption reached 10% 3195 | -7/Waste | Spotted C-40 Crusher 3207 | -7/Waste | Spotted C-40 Crusher 3207 | -7/Waste | Spotted C-40 Crusher 3224 | -7/Waste | Spotted C-40 Crusher 3261 | -7/Waste | EMP discharged 3312 | -7/Waste | Spotted C-40 Crusher 3352 | -7/Waste | Discovered new exit (range 15) 3361 | -7/Waste | EMP discharged 3369 | -7/Waste | Entered Factory 3432 | -7/Factory | Build established: Mutant 3806 | -7/Factory | Self-destructed Last Messages --------------- 03721_ WXX|%Z9NV0X9LCDSXYTHQ4X8VEDCJHH3HPI 03728_ Connecting with Terminal... 03738_ System corrupted: Substantial component data lost. 03745_ K-01 Serf cleans the Terminal. 03759_ RQC>JHFOAH::HZGQM>M,V#W 03782_ 0BQAMCMSJ4NN=|2TY SJ /FWNPQQZ:TYB 03788_ Y-54 Guardian signal jammed. 03788_ Y-54 Guardian suffers critical hit (Burn). 03794_ Melted Lgt. Treads. 03796_ Y-54 Guardian heat damages Imp. Heat Sink, Imp. Light Armor Plating, Lgt. Treads, Imp. Heat Sink. 03797_ Flak Gun melted. 03797_ Gatling Laser melted. 03797_ Y-54 Guardian destroyed. 03799_ System corrupted: IFF burst signal emitted. 03800_ Power failure, Imp. Deuterium Engine shutdown. 03800_ P-70 Sage suffers critical hit (Burn). 03800_ K-01 Serf cleans the Subcomponent Replicator. 03803_ System corrupted: Prc. Beam Rifle failed to cycle. 03805_ K-01 Serf cleans the Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ##+#???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ###????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# #????????????????????????? | | ????????????????# """ #????????????????????????? | | ????????????????# """ #????????????????????????? | | ????????????????# """ #????????????????????????? | | ????????????????# #?????????????????????? ?? | | ????????????????# #????????????????????? ?? | | ????????????????# #????????????????????? ? | | ????????????????# #??????#########??????? ? | | ????????????? ### ######## #??????? %? | | ???????? Y %@ # """#######+#+# | | ???????? k g # """## | | ?????????" "" "" "" # """## | | ????????????"" "" a"" !!! # ""## | | ????????????""" """ """ p !! # ""## | | ??????????????? """g""" !! # ## | | ??????????????? """ """ #+######## | | ??????????????? ###### | | ?????????????? + | | ???????????????############ # | | ??????????????????????????##### ""# | | ??????????????????????????????# ""# | | ??????????????????????????????# ""# | | ??????????????????????????????# T"########## | | ??????????????????????????????# """#????????? | | ??????????????????????????????# "" #????????? | | ??????????????????????????????# ????????? | | ??????????????????????????????# +???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# """ #???????? | | ??????????????????????????????# """ #???????? | | ??????????????????????????????# """ ???????? | | ?????????????????????????????? ??? ????????? | | ????????????????????????????? ??? ??????????? | | ????????????????????????????# ???? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 47% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed PhaseGravmagJammer Manual? 0 Play Time 01:16:04 Cumulative 198.7 hours Start 2025.12.04 @ 09:53:34 End 2025.12.04 @ 11:19:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1441d579-cdda-4f69-9c1c-2e4eeb69f20e