Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.02 @ 22:07:08 Player: Departed Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (406) 406 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2061 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (19) Movement Hovering (60) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (3) ------ Experimental Target Analyzer > --- WEAPON (2) ------- Ripper CR-A16's Pointy Stick > --- INVENTORY (4) ---- 0b10 Decoder Chip [Generic] Relay Coupler [Behemoth] (11) Makeshift System Restoration Module Hacking Drone Bay Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Small Storage Unit Experimental Target Analyzer Phase Shifter > --- WEAPON ----------- Ripper CR-A16's Pointy Stick > --- INVENTORY -------- 0b10 Decoder Chip [Generic] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Makeshift System Restoration Module Hacking Drone Bay Remote Datajack [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Hover Unit Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Phase Shifter Storage Small Storage Unit Processor Visual Processing Unit Weapon Ripper Energy Gun Small Laser Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 8 7 11 4 5 Power 4 | 1 . 1 1 . 1 Engine 3 | 1 . 1 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 5 7 1 2 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 4 | 2 . 2 . . . Hover 9 | . . 3 4 1 1 Flight 5 | . 2 . 3 . . Utility 5 | 1 1 . 1 1 1 Device 1 | . . . . . 1 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 5 1 2 2 1 Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 4 | . 4 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 2 | . 1 . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . 1 3 2 . 8 Power 4 | . . 1 1 . 2 Propulsion 5 | . 1 1 . . 3 Utility 2 | . . . . . 2 Weapon 3 | . . 1 1 . 1 Highest Loss Streak 5 | . 1 2 4 . 5 Average Slot Usage (%) 86 | . 86 77 87 96 71 Engine 9 | . 14 11 9 11 . Core 1 | . . . . . 8 Wheel 5 | . 15 18 . . . Hover 17 | . . 3 31 33 5 Flight 3 | . 11 6 1 . . Storage 17 | . 14 11 19 22 16 Processor 10 | . 7 11 11 10 11 Energy Gun 4 | . 15 6 . . . Launcher 1 | . . . 7 . . Slashing Weapon 5 | . . . 6 7 10 Piercing Weapon 2 | . . . . 3 11 Special Melee Weapon 5 | . 6 9 . 8 . Naked Turns . | . . . . . . Heaviest Build 21 | 9 9 11 18 15 21 Greatest Support 20 | 20 20 20 18 18 20 Greatest Overweight (x) 5 | . 2 1 1 . 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 7 | 5 6 6 7 8 6 Most Carried 8 | . 4 2 7 8 8 Average Carried 4 | . 1 1 4 6 6 Final Capacity 8 | 6 6 6 8 8 4 Final Carried 8 | . 2 2 7 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 663 | 217 118 30 61 94 143 Remotely . | . . . . . . Salvage Created 440 | . 95 67 57 47 174 Parts 36 | . 5 2 13 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 4 1 6 . 3 Melee 3 | . . . . . 3 Guns 5 | . 3 1 1 . . Cannons 1 | . 1 . . . . AOE 5 | . . . 5 . . Classes Destroyed 7 | . 3 . 2 . 2 Worker 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Watcher 3 | . 2 1 . . . Swarmer 9 | . 3 . 6 . . Grunt 2 | . 1 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 4 1 3 . 2 Combat Bots Only 3 | . 3 1 3 . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1405 | . 187 201 124 . 893 Core 430 | . 28 55 24 . 323 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 38 | . 17 11 10 . . Largest 2 | . 2 1 1 . . Hottest 100 | . 100 45 45 . . Shots Fired 49 | . 28 11 10 . . Gun 35 | . 22 11 2 . . Cannon . | . . . . . . Launcher 8 | . . . 8 . . Special 6 | . 6 . . . . Kinetic . | . . . . . . Thermal 28 | . 28 . . . . Explosive 8 | . . . 8 . . Electromagnetic 13 | . . 11 2 . . Robot Hit Streak 11 | . 11 7 8 . . Robot Miss Streak 2 | . 2 1 2 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 67 | . 31 13 9 4 10 Core Hits 25 | . 7 3 9 1 5 Critical Hits 3 | . . . 1 . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 38 | . 13 3 3 4 15 Impact . | . . . . . . Slashing 15 | . . . 3 2 10 Piercing 4 | . . . . . 4 Sneak Attacks 11 | . 8 1 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1681 | . 234 232 663 220 332 Guns 435 | . 186 232 17 . . Cannons . | . . . . . . Explosions 398 | . . . 398 . . Melee 800 | . . . 248 220 332 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 234 | . 234 . . . . Explosive 398 | . . . 398 . . Electromagnetic 249 | . . 232 17 . . Impact . | . . . . . . Slashing 732 | . . . 248 220 264 Piercing 68 | . . . . . 68 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 130 | . . . 50 80 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 130 | . . . 50 80 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . 11 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 144 | . 144 5 8 . . Average Temperature 39 | . 42 3 5 . . Received Heat Transfer 279 | . 66 129 . . 84 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 525 | . 525 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 176 | . 120 140 176 . . Initial 46 | . . 43 46 . . Average 81 | . 63 88 120 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 9 11 6 . 4 Peak Tracking Total 7 | . 4 7 3 . 2 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 16 . . . . Successful 13 | . 13 . . . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 16 | . 16 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 13 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 8 | . 6 2 . . . Non-combat 6 | . 4 2 . . . Combat 2 | . 2 . . . . Robot Hacks Applied 12 | . 10 2 . . . parse_system 8 | . 7 1 . . . no_distress 3 | . 3 . . . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1237 | 48 253 141 201 399 195 Spaces Moved 1539 | 50 243 130 283 713 120 Core 7 | 2 . . . . 5 Treads . | . . . . . . Legs 36 | . . . . . 36 Wheels 274 | 48 116 110 . . . Hover 1091 | . . 20 279 713 79 Flight 131 | . 127 . 4 . . Fastest Speed 37 | 50 37 52 52 52 52 Average Speed 62 | 78 62 76 52 52 126 Slowest Speed 300 | 80 200 120 114 52 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 56 23 79 73 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug 10 | . 2 . 8 . . Terrain Destroyed 59 | . 3 . 56 . . Melee . | . . . . . . Projectile 3 | . 3 . . . . AOE 56 | . . . 56 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1699 | 55 292 156 315 738 143 Wait 2 | . 1 . 1 . . Move 1532 | 49 240 129 282 712 120 Hop 1 | . 1 . . . . Pick Up 29 | . 5 4 7 10 3 Fast Attach 12 | 6 . 3 1 1 1 Attach 18 | . 5 4 3 2 4 Detach 5 | . 4 . 1 . . Swap 12 | . 3 . 7 2 . Drop 14 | . 3 2 . 7 2 Fire 38 | . 17 11 10 . . Melee 36 | . 13 3 3 4 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Discovered new exit (range 7) 269 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 438 | -9/Materials | Discovered new exit (range 9) 438 | -9/Materials | Discovered new exit (range 14) 443 | -9/Materials | Entered Mines 447 | -9/Mines | Discovered new exit (range 16) 463 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 495 | -9/Mines | Lost 4 parts (2p2w) 529 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 630 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 634 | -9/Mines | Learned Materials terminal intel 644 | -9/Mines | Entered Zion 656 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 676 | -7/Zion | Discovered new exit (range 8) 751 | -7/Zion | Learned location of Warlord (-4) 784 | -7/Zion | Received a hallucinogenic algorithm 830 | -7/Zion | Learned Factory stockpile data 851 | -7/Zion | Found Prototype Processor 852 | -7/Zion | Identified Exp. Target Analyzer 894 | -7/Zion | Given the Hacking Drone Bay 894 | -7/Zion | Found Prototype Device 937 | -7/Zion | Found CR-A16's Pointy Stick 1043 | -7/Zion | Entered Proximity Caves 1070 | -6/Proximity Caves | Core integrity fell below 50% 1089 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 1196 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1199 | -6/Proximity Caves | Core integrity fell below 20% 1238 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01085_ Acquired Flexi-carbon Leg. 01086_ Gauss Rifle fries itself beyond repair. 01088_ Acquired Lgt. Fission Core. 01090_ Acquired 59 matter. 01095_ Targeting Computer fries itself beyond repair. 01143_ P-60 Hacker Lgt. Angular Momentum Engine severed. 01147_ Sml. Storage Unit destroyed. 01148_ P-60 Hacker destroyed. 01151_ Dropped Flexi-carbon Leg. 01152_ Gravmag System fries itself beyond repair. 01156_ Imp. Heat Sink fries itself beyond repair. 01158_ Acquired Gravmag System. 01159_ Shock Rifle fries itself beyond repair. 01161_ Acquired Remote Datajack. 01163_ Acquired 20 matter. 01165_ Shock Rifle fries itself beyond repair. 01196_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01202_ Phase Shifter destroyed. 01229_ Dropped Sml. Storage Unit. 01235_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ### #????????????????????????????????? | | ?## #?????????? ???????????????????? | | ?# ##??##????? ???????????????????? | | ## ## #### ##??? ??????????????????? | | # ### #?? ??????????????????? | | ## ### #?? ?????????????????? | | ## ##?# ### ?????????????????? | | # #??## ????????????????? | | # #???#%*## ????????????????? | | ### #???# ]## ????????????????? | | ##?# #???#= ## ????????????????? | | ##??# #???# #???????????????????? | | #???# #???# ##????????????????????? | | #???# #???# ## #?????????????????????? | | #???# #???##### ##?????????????????????? | | #???# ??????# ###??????????????????????? | | ##???? ???###### #????????????????????????? | | ######?# #??# ## #????????????????????????? | | # # ### #????????????????????????? | | # ###??????????????????????? | | ?????# ##?????????????????????? | | ?????# ##????????????????????? | | ?????# ##???????????????????? | | #???????????????????? | | ### #### #####Y ##??????????????????? | | ???####??## #???# @ ####???????????????? | | ????????????###???#### ##??????????????? | | ??????????????????????# ###????????????? | | ???????????????????????## ##???????????? | | ???????????????????????## #???????????? | | ???????????????????????# ##??????????? | | ???????????????????????# !| #??????????? | | ???????????????????????## ! ##??????????? | | ????????????????????????## ### #####???????????? | | ?????????????????????????####?####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 62 Target Analysis 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyGlidesysTorch Manual? 0 Play Time 00:29:53 Cumulative 32.0 hours Start 2021.10.02 @ 21:36:15 End 2021.10.02 @ 22:07:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 0 Adventurer 26 Explorer 15 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629353e9-2165-4daa-a8a3-2caa6ed0c03f