Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 00:30:28 Player: Six-4 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2626) 2626 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6801 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 148/150 System Corruption 43% Temperature Cool (21) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Improved System Shield > --- WEAPON (3) ------- Plasma Rifle Ion Cannon > --- INVENTORY (5) ---- Gravmag System Improved Cryofiber Web Transmission Jammer Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Improved System Shield Field Recycling Unit > --- WEAPON ----------- Heavy Laser Autogun Shock Bomb Launcher > --- INVENTORY -------- Improved Cryofiber Web Advanced Heat Sink Transmission Jammer [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . 1 1 . . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . . . 1 Parts Attached 97 | 9 14 13 12 . 3 46 Power 16 | 2 3 4 1 . . 6 Engine 14 | 2 3 4 1 . . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 26 | 2 5 2 5 . 2 10 Treads 7 | . . . 1 . 2 4 Leg 3 | 2 1 . . . . . Wheel 6 | . . . 3 . . 3 Hover 10 | . 4 2 1 . . 3 Flight . | . . . . . . . Utility 23 | 3 2 4 4 . . 10 Device 11 | 3 1 2 1 . . 4 Storage 2 | . . . . . . 2 Processor 5 | . 1 1 . . . 3 Hackware 1 | . . . . . . 1 Protection 4 | . . 1 3 . . . Artifact . | . . . . . . . Weapon 32 | 2 4 3 2 . 1 20 Energy Gun 14 | 1 2 1 1 . 1 8 Energy Cannon 6 | . . 1 . . . 5 Ballistic Gun 9 | 1 1 1 . . . 6 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 5 | . . . . . . 5 System Corruption 42 | . . . . . . 42 Parts Lost 39 | . 4 1 5 . 5 24 Power 9 | . 2 . 1 . 2 4 Propulsion 7 | . 1 . 1 . 1 4 Utility 8 | . . 1 3 . 2 2 Weapon 15 | . 1 . . . . 14 Highest Loss Streak 5 | . 2 1 2 . 5 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 99 99 84 76 71 59 Engine 12 | . 13 22 21 15 12 3 Leg 1 | . 8 . . . . . Wheel 2 | . . . . 15 1 6 Hover 11 | . 19 22 12 . . 1 Device 7 | . 18 2 8 7 7 5 Processor 15 | . 9 19 10 7 7 18 Hackware 1 | . . . . . . 4 Protection 4 | . . 10 11 15 14 . Energy Gun 5 | . 12 . 8 7 9 4 Energy Cannon 3 | . . 10 . . . 2 Ballistic Gun 7 | . 14 11 2 . . 4 Launcher 2 | . . . 6 7 4 1 Peak Build Rating 51 | 9 13 17 25 21 26 51 Average Rating 21 | 6 11 15 20 21 23 36 On Entrance 13 | . 9 10 17 21 21 16 Naked Turns . | . . . . . . . Heaviest Build 113 | 8 10 27 42 33 33 113 Greatest Support 56 | 20 20 14 20 20 44 56 Greatest Overweight (x) 11 | . 1 1 11 1 10 6 Average Overweight (x) . | . . 1 2 1 . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 25 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 5 5 Average Carried 3 | 3 4 4 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 3 3 4 Class Distribution -------------------- 74% | Mutant 10% | Gunner 7% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1952 | 320 246 164 125 . 70 1027 Remotely . | . . . . . . . Salvage Created 2729 | 98 502 387 386 . . 1356 Parts 160 | 7 33 29 26 . . 65 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled 8 | . . . . . . 8 Retrieved Matter 31 | . . . . . . 31 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 61 | 1 13 7 12 . . 28 Guns 35 | 1 13 . 4 . . 17 Cannons 13 | . . 7 . . . 6 AOE 11 | . . . 8 . . 3 Classes Destroyed 10 | 3 2 2 2 . . 1 Worker 5 | 1 . . 2 . . 2 Builder 5 | . . . 3 . . 2 Tunneler 2 | 1 . . 1 . . . Operator 1 | . . 1 . . . . Watcher 5 | . 2 2 1 . . . Swarmer 16 | . 3 . 4 . . 9 Grunt 29 | 1 10 4 4 . . 10 Sentry 9 | . . 3 3 . . 3 Hunter 2 | . . . 1 . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 7 | 1 3 3 7 . . 6 Combat Bots Only 5 | 1 3 2 5 . . 4 Max Kills in Single Turn 4 | 1 2 1 4 . . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 606 | 7 68 17 40 . 67 407 Missed 202 | 3 29 7 13 . 20 130 Damage Taken 5723 | 45 410 123 513 . 923 3709 Core 1047 | . 43 . 62 . 90 852 Absorbed by Shields 30 | . . . . . . 30 Regen/Repaired (Parts) 272 | . . . 29 . . 243 Core Remaining (%) 91 | 100 82 100 88 . 87 . Volleys Fired 227 | 10 50 20 26 . 4 117 Largest 3 | 2 2 2 2 . 2 3 Hottest 185 | 60 85 88 97 . 141 185 Shots Fired 403 | 20 82 40 51 . 6 204 Gun 326 | 20 82 20 35 . 6 163 Cannon 41 | . . 20 1 . . 20 Launcher 36 | . . . 15 . . 21 Special . | . . . . . . . Kinetic 195 | 10 50 20 10 . . 105 Thermal 164 | 10 32 20 26 . 6 70 Explosive 15 | . . . 15 . . . Electromagnetic 29 | . . . . . . 29 Robot Hit Streak 28 | 5 4 10 28 . 8 20 Robot Miss Streak 6 | 3 5 3 2 . 1 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . 5 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 270 | 10 48 24 44 . 6 138 Core Hits 148 | 4 25 12 29 . 5 73 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 2 . 4 . . 4 Burn 10 | . 2 . 4 . . 4 Melee Attacks 1 | . 1 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6082 | 144 584 387 1687 . 129 3151 Guns 3418 | 144 583 77 491 . 129 1994 Cannons 659 | . . 310 20 . . 329 Explosions 1995 | . . . 1176 . . 819 Melee . | . . . . . . . Ramming 10 | . 1 . . . . 9 Kinetic 1777 | 100 341 77 81 . . 1178 Thermal 2397 | 44 242 310 430 . 129 1242 Explosive 1176 | . . . 1176 . . . Electromagnetic 722 | . . . . . . 722 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 43 | . . 1 . . . 43 Average Corruption 18 | . . 1 . . . 29 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . 6 . . . 46 Message Errors 11 | . . 3 . . . 8 Matter Fused 13 | . . 1 . . . 12 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 7 | . . 1 . . . 6 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 5 | . . 1 . . . 4 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 120 | . . . 114 . . 6 Projectiles . | . . . . . . . Explosions 120 | . . . 114 . . 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 179 | . . . 102 . . 77 Shots 4 | . . . 3 . . 1 Rammed 3 | . 1 . . . . 2 Targets Rammed 3 | . 1 . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 314 | 24 241 221 314 . . 300 Average Temperature 90 | 16 78 63 145 . . 90 Received Heat Transfer 1479 | 24 198 57 207 . 81 912 Effects 6 | . 3 . . . . 3 Interference 6 | . 3 . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . 2 . . 5 Heat Transferred 5412 | 100 742 555 1221 . 298 2496 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 410 | 20 337 154 397 185 144 410 Initial 180 | . 6 25 65 180 129 56 Average 151 | 11 121 105 212 180 132 237 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 65 | 100 78 100 39 100 100 30 Level 1 34 | . 21 . 60 . . 68 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 4 1 6 . 2 11 Investigation 8 | . 2 1 2 . . 3 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 2 . 1 . 2 3 Assault . | . . . . . . . Garrison 6 | . . . 3 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . 2 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | 1 22 12 16 . 9 37 Peak Tracking Total 9 | 1 4 4 3 . 9 4 Tactical Retreats 4 | . . . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 10 | . . 1 6 . . 3 Max in Single Turn 2 | . . 1 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 20 | . 6 5 3 1 . 5 Terminals 12 | . 5 2 1 1 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 . . 1 Recycling Units 3 | . 1 1 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 71 | . 19 20 11 4 . 17 Successful 41 | . 12 13 8 1 . 7 Failed 30 | . 7 7 3 3 . 10 Catastrophic 5 | . 1 2 . . . 2 Database Lockouts . | . . . . . . . Manual 5 | . 2 3 . . . . Terminals 45 | . 16 6 7 4 . 12 Fabricators . | . . . . . . . Repair Stations 9 | . . 3 3 . . 3 Recycling Units 7 | . 3 3 1 . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 23 | . 10 3 4 1 . 5 Record 13 | . 5 . 4 . . 4 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Alert Level 2 | . 1 . . . . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 1 3 . . 2 Scan Component 4 | . . 1 2 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 5 | . 2 2 1 . . . Report Inventory 3 | . 1 1 1 . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 3 | . . 3 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 16 | . 5 4 2 1 . 4 Full Trace Events 9 | . 3 1 2 . . 3 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 54 | . . . 32 . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 3 . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat . | . . . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3955 | 684 551 737 569 12 102 1300 Spaces Moved 2152 | 228 529 394 271 13 56 661 Core 138 | 19 . . 8 . 2 109 Treads 154 | . . . 10 . 46 98 Legs 284 | 209 75 . . . . . Wheels 441 | . . . 30 13 8 390 Hover 1135 | . 454 394 223 . . 64 Flight . | . . . . . . . Fastest Speed 50 | 50 56 116 95 95 95 50 Average Speed 116 | 114 65 116 173 95 152 132 Slowest Speed 600 | 120 120 116 600 95 550 357 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 16 79 33 24 1 56 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . . . 93 . . 20 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 111 | . . . 93 . . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3223 | 632 655 639 314 12 68 903 Wait 637 | 371 34 197 . . . 35 Move 2146 | 227 528 393 270 12 55 661 Hop . | . . . . . . . Pick Up 72 | 13 15 8 2 . 3 31 Fast Attach 19 | . 1 . 7 . . 11 Attach 53 | 7 5 5 3 . 3 30 Detach 4 | . . 1 . . . 3 Swap 25 | 2 8 8 2 . . 5 Drop 36 | 2 12 7 4 . 3 8 Fire 227 | 10 50 20 26 . 4 117 Melee 1 | . 1 . . . . . Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 685 | -11/Scrapyard | Entered Materials 686 | -10/Materials | Build established: Mutant 973 | -10/Materials | Discovered new exit (range 14) 1048 | -10/Materials | Discovered new exit (range 12) 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1946 | -9/Materials | Discovered new exit (range 16) 1973 | -9/Materials | Entered another Materials area 1973 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2124 | -8/Materials | Garrison activated, responded to threat 2212 | -8/Materials | Discovered new exit (range 14) 2356 | -8/Materials | Repaired Imp. Hover Unit 2542 | -8/Materials | Entered Factory 2542 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -7/Factory | Identified exit to DSF 2554 | -7/Factory | Entered DSF 2576 | -7/DSF | Additional patrols routed to DSF 2631 | -7/DSF | Discovered new exit (range 13) 2656 | -7/DSF | Entered Factory 2656 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2686 | -6/Factory | Lost 5 parts (2p1n2u) 2892 | -6/Factory | Lost 4 parts (1u3w) 3099 | -6/Factory | Repaired Arm. Huge Wheel 3137 | -6/Factory | System corruption reached 10% 3406 | -6/Factory | Garrison activated, responded to threat 3431 | -6/Factory | System corruption reached 30% 3496 | -6/Factory | Lost 5 parts (2p2n1w) 3522 | -6/Factory | Core integrity fell below 50% 3551 | -6/Factory | Lost 5 parts (1p1n3w) 3691 | -6/Factory | Core integrity fell below 20% 3956 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Imp. Targeting Computer temporarily disabled. Ion Cannon temporarily disabled. Imp. Targeting Computer temporarily disabled. Acquired 27 matter. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. System corrupted: Energy discharge (-43). System corrupted: Matter fused (-6). U-05 Engineer suffers critical hit (Burn). ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer builds a Door. System corrupted: Matter fused (-8). System corrupted: Component data lost. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Slug penetrates Wall. Penetrated by Slug. 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""""""?? ?? | | ???????????????# ????# #??????""""""?? ????? | | ###?????????????????????# #?????? ??????????? | | ????????????????????????+ +???????###+##?????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Librarian Made in Tau Ceti IV Power Corrupts Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed ContainmentTractorSuite Manual? 0 Play Time 01:16:08 Cumulative 2.2 hours Start 2025.02.04 @ 03:23:01 End 2025.03.28 @ 00:30:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ff2cff0-d155-48ce-8e08-79a5353aae52