Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.08 @ 21:27:02 Player: Joshua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (240) 1200 Value Destroyed (10095) 10095 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (7470) 7470 TOTAL SCORE: 28545 Bonus ------- High Alert Combat Kills 1410 Follower Combat Kills 1642 Aligned with FarCom 300 Met Data Miner 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Win 3000 Friendly Fire -282 Cogmind --------- Core Integrity 1479/1600 Matter 278/300 Energy 597/600 System Corruption 3% Temperature Cool (0) Movement Rolling (153) Ox7 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Advanced Heavy Siege Treads Wheel Wheel Armored Wheel > --- UTILITY (14) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Humpback Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Charger Improved Kinecellerator Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON (5) ------- KE Penetrator KE Penetrator Railgun Railgun Improved KE Penetrator > --- INVENTORY (40) --- Light Quantum Reactor Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Compact Wheel Compact Wheel Humpback Experimental Matter Compressor (196) Long-range Terrain Scanner Advanced Weapon Cycler Advanced Weapon Cycler Advanced Phase Shifter Hardened Heavy Armor Plating Centrium Medium Armor Plating Thermal Shield EM Shield Advanced Force Field Advanced Component Analysis Suite Improved System Restoration Module Gamma Rifle Advanced Variable Charge Gun Cooled Particle Cannon Heavy Phase Cannon Guided Plasma Cannon KE Penetrator Railgun Railgun Hypervelocity Railgun Tiamat Missile Launcher Nanosword Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Humpback Improved Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun Improved KE Penetrator > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Light Quantum Reactor Improved Heavy Siege Treads Centrium Heavy Treads Compact Wheel Compact Wheel Advanced Cooling System Humpback Experimental Matter Compressor Advanced Terrain Scanner Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Weapon Cycler Hardened Heavy Armor Plating Medium Reactive Plating Advanced Component Analysis Suite Improved System Restoration Module Advanced Variable Charge Gun Cooled Particle Cannon Heavy Phase Cannon Guided Plasma Cannon Railgun Railgun Railgun Railgun Improved KE Penetrator Hypervelocity Railgun Heavy Shock Bomb Launcher Tiamat Missile Launcher Nanosword Nanosword [Rating: 168] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . . . Utility 12 | . . . 1 . . . 2 . 1 . . . . 2 1 . . 2 1 2 Weapon 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . Parts Attached 290 | 6 6 5 18 21 . 3 12 25 21 16 . 4 9 29 6 3 7 36 13 50 Power 12 | 1 1 . 1 2 . . . . . 1 . . 1 . 1 . 1 1 1 1 Engine 4 | 1 1 . . 1 . . . . . . . . 1 . . . . . . . Core 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . 1 1 1 1 Propulsion 37 | 2 2 1 2 5 . . 2 5 1 4 . . 1 4 . 1 1 2 . 4 Treads 14 | . 1 1 1 1 . . 1 2 1 2 . . . 1 . 1 1 . . 1 Leg 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Wheel 21 | 2 1 . 1 4 . . 1 3 . 1 . . . 3 . . . 2 . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 114 | 1 1 3 5 2 . . 5 3 10 8 . . 3 11 3 . 2 22 7 28 Device 68 | . 1 . 1 1 . . 2 2 6 5 . . 3 5 3 . . 15 5 19 Storage 10 | 1 . 2 3 . . . 1 . 1 . . . . 1 . . . . . 1 Processor 8 | . . . . . . . . . 1 1 . . . 1 . . . 2 1 2 Hackware 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Protection 26 | . . 1 1 1 . . 2 1 2 2 . . . 3 . . 2 5 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 2 1 10 12 . 3 5 17 10 3 . 4 4 14 2 2 3 11 5 17 Energy Gun 27 | 1 1 . 2 3 . 2 . 11 3 . . . 2 . . . 1 . . 1 Energy Cannon 11 | . . . . . . . . . 3 2 . 3 1 1 . . . . . 1 Ballistic Gun 52 | 1 1 1 5 4 . 1 4 . . . . . . 6 1 2 2 9 4 11 Ballistic Cannon 3 | . . . . . . . . 1 . . . . . 2 . . . . . . Launcher 8 | . . . . 5 . . . 1 . . . . 1 1 . . . . . . Special Weapon 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . 3 . . . . 4 4 . . . . 4 1 . . 2 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 1 . 1 . . 1 . . . 4 . . . Parts Lost 45 | . 2 1 3 14 . . 4 2 2 6 . . 1 . . . . 3 . 7 Power 6 | . 1 . 1 2 . . . . . . . . 1 . . . . . . 1 Propulsion 14 | . . . . 4 . . 2 2 . 2 . . . . . . . 1 . 3 Utility 7 | . . . . 2 . . 1 . 1 1 . . . . . . . 1 . 1 Weapon 18 | . 1 1 2 6 . . 1 . 1 3 . . . . . . . 1 . 2 Highest Loss Streak 11 | . 1 1 2 11 . . 3 2 1 3 . . 1 . . . . 2 . 3 Average Slot Usage (%) 93 | . 96 100 97 96 66 98 94 99 98 94 100 77 99 88 89 86 88 89 91 91 Engine 4 | . 13 14 3 3 11 11 9 7 6 . . . 4 5 4 . . . . . Core 1 | . . . 7 7 . . . . . 5 6 6 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 5 5 3 8 7 Treads 11 | . 13 21 11 6 . . 4 13 13 20 25 25 25 16 10 6 5 4 4 3 Wheel 10 | . 14 6 11 13 22 22 13 15 13 4 . . . 10 15 15 15 13 12 10 Device 7 | . 10 3 7 4 11 11 10 6 6 6 6 6 6 2 4 5 5 11 11 13 Storage 17 | . 14 14 21 22 22 22 21 23 20 18 18 18 18 16 15 15 15 13 12 11 Processor 5 | . . . . . . . . . 4 6 6 6 6 7 10 10 10 13 12 15 Protection 5 | . . 10 4 6 . . 9 7 5 5 6 6 6 5 5 5 8 5 8 5 Energy Gun 4 | . 3 . 3 9 . 20 2 17 19 3 . . 9 4 . . . . . . Energy Cannon 3 | . . . . . . . . . 1 15 18 1 13 5 . . . . . . Ballistic Gun 13 | . 24 28 27 23 . 11 24 3 . . . . . 7 20 22 24 21 19 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 246 | 10 14 28 84 85 73 82 91 100 110 123 110 110 117 197 203 205 209 210 241 246 Greatest Support 138 | 26 26 40 16 40 26 26 26 30 22 108 108 108 108 138 40 75 40 80 36 80 Greatest Overweight (x) 12 | . . . 5 5 2 3 8 7 4 12 1 1 4 8 5 5 5 8 6 10 Average Overweight (x) 3 | . . . 3 4 2 3 4 3 4 2 1 . 1 3 4 4 4 4 6 5 Largest Inventory Capacity 44 | 6 6 10 20 20 20 20 24 24 24 24 24 24 24 44 40 40 40 40 40 40 Average Capacity 27 | 5 6 6 18 20 20 20 21 24 24 24 24 24 24 36 40 40 40 40 40 40 Most Carried 40 | 6 6 8 20 20 20 20 22 24 24 24 24 24 24 40 40 40 40 40 40 40 Average Carried 26 | 4 5 6 17 14 17 19 20 23 23 23 23 24 23 35 38 39 39 39 39 38 Final Capacity 40 | 6 6 10 20 20 20 20 24 24 24 24 24 24 24 40 40 40 40 40 40 40 Final Carried 40 | 6 6 8 20 10 20 20 21 24 24 24 24 24 24 40 40 40 40 40 40 35 Class Distribution -------------------- 27% | Hauler-Gunner 19% | Hauler-Skirmisher 19% | Hauler-Mutant 10% | Mutant 7% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Skirmisher 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Gunner | -4/Extension Hauler-Gunner | -4/Cetus Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Matter Collected 10238 | 269 140 211 707 289 . 44 327 361 528 243 15 . 183 620 116 656 210 1908 449 2962 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12458 | 52 223 246 1163 157 . 50 432 820 473 377 . . 321 1220 116 886 189 2107 279 3347 Parts 662 | 3 20 18 96 3 . 6 20 49 21 10 . . 5 49 5 34 10 112 16 185 Haulers Intercepted 15 | . . . 5 . . . 2 4 . . . . . 1 1 . . 1 . 1 Recyclers Shooed 16 | . . . 1 . . . 4 1 . . . . . 4 . 2 . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 5 4 . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Combat Hostiles Destroyed 177 | . 11 9 18 10 . 3 5 13 8 7 . . 6 16 . 7 2 27 3 32 Guns 144 | . 11 9 18 5 . 3 5 8 7 2 . . 1 4 . 7 2 27 3 32 Cannons 18 | . . . . . . . . 1 1 5 . . 4 7 . . . . . . AOE 13 | . . . . 5 . . . 3 . . . . 1 4 . . . . . . Classes Destroyed 17 | 1 2 . 6 2 . . 1 2 . 1 . . . . . . . 1 . 1 Worker 10 | . . . 5 . . . . 1 1 . . . . . . . . 1 . 2 Builder 12 | . . . 5 . . . 1 1 . . . . . . . 1 . 2 . 2 Hauler 15 | . . . 5 . . . 2 4 . . . . . 1 1 . . 1 . 1 Recycler 12 | 1 . . . . . . 1 1 1 . . . . 3 . 2 . . . 3 Operator 3 | . . . 1 . . . . . . . . . . . . 2 . . . . Watcher 11 | . . . 3 . . . 1 . . . . . . 2 . . 1 2 . 2 Swarmer 33 | . 9 5 6 . . 3 . . 1 . . . . 5 . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 60 | . 2 4 6 3 . . 4 8 2 2 . . 5 2 . . . 12 . 10 Brawler 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 Duelist 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Sentry 28 | . . . 6 . . . . 1 3 1 . . . 2 . 5 . 4 3 3 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . . 1 . 3 . . . . . 1 . 2 . 4 Programmer 29 | . . . . . . . . 3 2 . . . . 7 . 1 . 7 . 9 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Cetus Guard 2 | . . . . . . . . . . . . . . . . . 2 . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 6 3 5 4 . 3 4 5 3 3 . . 4 6 1 3 2 6 1 9 Combat Bots Only 6 | . 6 3 4 4 . 3 3 4 3 3 . . 4 6 . 2 2 6 1 5 Max Kills in Single Turn 4 | 1 2 2 2 3 . 2 2 2 1 1 . . 1 4 1 2 1 2 1 3 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . . . . . 1 . 1 . 1 Exploded 4 | . . . . 3 . . . 2 . . . . 1 4 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Damage Taken 10899 | . 458 265 602 1698 . 64 305 996 559 883 112 . 78 953 . 241 141 1191 154 2199 Core 1031 | . 66 57 109 251 . 36 59 107 12 79 41 . . . . 11 . 82 . 121 Absorbed by Shields 376 | . . . . . . . . . . . . . . . . 118 14 . 56 188 Reduced by Siege Mode 284 | . . . . . . . . . . . . . . . . . . 17 . 267 Core Remaining (%) 81 | 100 . 50 . . . 1 89 84 . . . . 84 100 . . 99 93 100 92 Volleys Fired 535 | 3 30 17 79 24 . 2 40 55 21 23 . . 10 49 2 21 7 53 6 93 Largest 5 | 2 2 2 3 3 . 3 3 3 4 4 . . 4 4 4 5 5 5 5 5 Hottest 300 | 60 60 40 88 113 . 113 100 225 300 255 . . 210 270 127 162 167 167 169 240 Shots Fired 1799 | 6 60 34 218 56 . 6 103 160 61 77 2 . 22 154 8 79 35 260 30 428 Gun 1623 | 6 60 34 218 46 . 6 102 147 49 27 . . 5 89 8 79 35 260 30 422 Cannon 160 | . . . . . . . . 11 12 50 2 . 15 64 . . . . . 6 Launcher 14 | . . . . 10 . . . 2 . . . . 1 1 . . . . . . Special 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Kinetic 1361 | 3 50 34 179 26 . 2 102 33 . . . . . 100 8 79 35 260 30 420 Thermal 361 | 3 10 . . . . . 1 125 61 77 2 . 21 53 . . . . . 8 Explosive 14 | . . . . 10 . . . 2 . . . . 1 1 . . . . . . Electromagnetic 63 | . . . 39 20 . 4 . . . . . . . . . . . . . . Robot Hit Streak 73 | 1 6 9 18 8 . 2 7 11 9 10 . . 6 24 12 32 19 26 29 73 Robot Miss Streak 7 | 1 4 1 3 6 . 2 4 7 7 4 . . 1 4 . 3 3 3 1 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 1 1 1 . 2 Secondary Targets 33 | . 4 3 3 1 . 2 3 1 . . . . . . . 2 . 4 . 10 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . . . . . . 1 . 1 . 1 Shots Hit Robots 1187 | 3 35 25 131 35 . 4 66 101 55 55 . . 10 105 5 57 23 165 21 291 Core Hits 537 | 2 15 15 53 23 . 3 25 40 60 32 . . 11 41 2 28 9 69 7 102 Critical Hits 109 | . . . . . . . 1 . . . . . 1 3 . 5 4 40 8 47 Critical Kills 40 | . . . . . . . 1 . . . . . 1 1 . 4 1 15 3 14 Critical Parts Destroyed 53 | . . . . . . . . . . . . . . 2 . . 2 24 2 23 Melee Attacks 64 | . . . 4 . . . . 7 21 . . . . 13 4 . . 4 4 7 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . 4 . . . . 7 21 . . . . 13 4 . . 4 4 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30638 | 45 491 344 2344 799 . 59 943 2092 1006 1155 . . 578 3224 131 1956 720 5398 590 8763 Guns 25833 | 45 491 344 1967 311 . 59 943 1502 871 483 . . 107 1175 131 1956 720 5378 590 8760 Cannons 2830 | . . . . . . . . 166 135 672 . . 292 1565 . . . . . . Explosions 1813 | . . . 377 488 . . . 424 . . . . 179 345 . . . . . . Melee 139 | . . . . . . . . . . . . . . 139 . . . . . . Ramming 23 | . . . . . . . . . . . . . . . . . . 20 . 3 Kinetic 23108 | 13 416 344 1555 189 . 32 943 261 . . . . . 1820 131 1956 720 5378 590 8760 Thermal 5068 | 32 75 . 37 . . . . 1444 1006 1155 . . 399 920 . . . . . . Explosive 1739 | . . . 340 488 . . . 387 . . . . 179 345 . . . . . . Electromagnetic 561 | . . . 412 122 . 27 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 139 | . . . . . . . . . . . . . . 139 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 3 11 11 11 . 3 1 7 7 7 7 4 . . . 3 2 3 Average Corruption 4 | . 2 2 2 5 11 11 . 2 1 5 7 7 7 2 . . . 2 1 2 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 5 2 . Effects 207 | . 2 4 4 16 17 8 . 9 3 42 13 4 18 17 . . . 11 3 36 Message Errors 55 | . . 3 2 5 4 1 . 2 . 13 4 2 4 5 . . . 4 . 6 Matter Fused 38 | . . . 1 2 2 2 . 4 . 12 4 1 3 3 . . . 1 . 3 Heat Flow Errors 14 | . 1 . . 2 1 . . 2 . 3 1 . . 1 . . . 1 1 1 Energy Discharges 22 | . . . . 1 1 1 . . . 7 . . 3 5 . . . 2 . 2 Data Loss (minor) 20 | . . 1 1 . . 1 . 1 . 2 2 1 4 1 . . . 1 2 3 Data Loss (major) 7 | . . . . 1 4 . . . . 1 . . 1 . . . . . . . Misfires 5 | . . . . . . . . . . 2 2 . 1 . . . . . . . Misdirections 8 | . . . . 2 5 1 . . . . . . . . . . . . . . Targeting Errors 33 | . 1 . . 3 . 2 . . 3 2 . . 1 2 . . . 2 . 17 Weapon Failures 5 | . . . . . . . . . . . . . 1 . . . . . . 4 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 127 | . . . 1 . . . . 11 . . . . 16 99 . . . . . . Projectiles 46 | . . . . . . . . . . . . . 16 30 . . . . . . Explosions 12 | . . . 1 . . . . 11 . . . . . . . . . . . . Melee 69 | . . . . . . . . . . . . . . 69 . . . . . . Knockbacks 10 | . . . . . . . . 4 . . . . . 5 . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . . . . 4 . . . . . 5 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . . . . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 520 | . 143 16 93 212 186 68 73 216 375 235 141 . 279 305 78 162 144 448 312 520 Average Temperature 88 | . 82 6 18 61 98 34 28 52 121 82 80 . 151 101 42 53 62 123 112 152 Received Heat Transfer 1622 | . 99 123 201 53 . . 180 261 126 99 18 . 36 72 . 25 18 132 8 171 Effects 17 | . . . . . . . . . 1 . . . . 2 . . . 4 . 10 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Interference 6 | . . . . . . . . . . . . . . 1 . . . 4 . 1 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 21 | . . . . . . . . . . . . . . . . 2 . 7 2 10 Total Turns 369 | . . . . . . . . . . . . . . . . 17 . 111 9 232 Longest Duration 76 | . . . . . . . . . . . . . . . . 9 . 28 5 76 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Parts Melted 13 | . . . . . . . . 10 1 1 . . . 1 . . . . . . Heat Transferred 6446 | 75 175 . 50 . . . . 2421 875 1330 . . 555 965 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Peak Influence 1069 | 5 265 119 523 238 . 90 127 236 217 . . . . 206 74 486 569 1069 510 852 Average Influence 256 | 1 165 83 342 130 . 87 62 113 109 . . . . 73 53 200 291 790 461 492 Maximum Alert Level 3 | . 1 . 2 1 . . . 1 1 . . . . 1 . 2 2 3 2 3 Low Security (%) 55 | 100 63 100 13 63 . 100 100 84 97 . . . . 89 100 50 40 . . 2 Level 1 20 | . 36 . 38 36 . . . 15 2 . . . . 10 . 40 30 14 24 39 Level 2 14 | . . . 47 . . . . . . . . . . . . 9 28 7 75 34 Level 3 9 | . . . . . . . . . . . . . . . . . . 77 . 23 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 1 . . . 1 6 5 . 1 . . 5 . 2 . 8 1 4 Investigation 6 | . 1 . . . . . . 1 . . . . . 1 . 2 . 1 . . Extermination 13 | . . . . . . . . 2 1 . . . . 3 . . . 3 1 3 Reinforcement 9 | . 1 . 1 . . . 1 2 1 . . . . . . . . 2 . 1 Assault 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Garrison 6 | . . . . . . . . 1 3 . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Distress Signals 13 | . . . 4 . . . 1 1 . . . . . 1 . 3 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 267 | . 17 10 30 13 . 3 11 27 9 7 7 . 7 26 1 14 9 37 3 36 Peak Tracking Total 8 | . 6 3 5 4 . 3 5 7 3 3 8 . 4 5 1 5 5 7 2 6 Tactical Retreats 4 | . . . . . . . . 3 . . . . . . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Traps Triggered 19 | . 2 . 2 . . . . 1 2 . . . . 1 . . . 9 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Machines Disabled 20 | . . . 4 . . . . 8 . . . . . . . 1 . 1 . 6 Max in Single Turn 6 | . . . 1 . . . . 6 . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Machines Accessed 85 | . 6 1 9 . 2 . 4 9 5 . 1 4 . 13 3 17 2 3 2 4 Terminals 62 | . 6 1 8 . . . 4 6 3 . . . . 6 2 17 2 2 2 3 Fabricators 6 | . . . . . . . . 1 1 . . . . 3 . . . 1 . . Repair Stations 5 | . . . 1 . . . . . 1 . . . . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Total Hacks 230 | . 17 1 33 . 2 . 15 18 9 . 1 25 . 40 7 46 2 5 3 6 Successful 146 | . 12 . 20 . 2 . 5 11 7 . 1 25 . 23 3 30 2 1 1 3 Failed 83 | . 5 1 13 . . . 10 7 2 . . . . 17 4 15 . 4 2 3 Catastrophic 9 | . . . . . . . . 1 . . . . . 2 . 2 . 2 1 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . . . Manual 118 | . 10 1 27 . 1 . 9 8 4 . . . . 8 4 38 2 1 3 2 Terminals 158 | . 17 1 29 . . . 15 12 6 . . . . 16 4 46 2 2 3 5 Fabricators 13 | . . . . . . . . 2 1 . . . . 7 . . . 3 . . Repair Stations 12 | . . . 4 . . . . . 2 . . . . 3 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . 4 . . . . . 10 . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 4 . . . . . 1 Terminal Hacks 68 | . 6 . 5 . 2 . 2 3 1 . 1 25 . 7 . 13 1 . . 2 Record 12 | . . . . . 1 . . . . . . 11 . . . . . . . . Part Schematic 12 | . . . . . . . . 1 . . . 6 . . . 5 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . Robot Analysis 5 | . 3 . 1 . . . . . . . . . . . . . . . . 1 Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Branch Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 6 | . . . . . . . . . . . . . . 3 . 3 . . . . Locate Traps 6 | . 2 . . . . . 1 1 . . . . . 1 . 1 . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . 2 . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . 1 . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 3 . . . 1 . . Load Schematic 3 | . . . . . . . . . . . . . . 2 . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . 4 . . . . . 2 . . . . . 1 . . . . . Scan Component 4 | . . . 2 . . . . . 1 . . . . . 1 . . . . . Repair 3 | . . . 2 . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . 4 . . . . . 9 . . . . . . Insert Component 7 | . . . . . . . . 3 . . . . . 4 . . . . . . Analyze 6 | . . . . . . . . 1 . . . . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 53 | . 6 . 11 . . . 3 4 4 . . . . 3 2 17 1 . 1 1 Terminals 51 | . 6 . 11 . . . 3 3 3 . . . . 3 2 17 1 . 1 1 Track 11 | . 4 . 5 . . . 1 . . . . . . 1 . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . 2 . . . . . Botnet 26 | . 2 . 3 . . . 1 3 1 . . . . 2 . 11 1 . 1 1 Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . Disrupt 5 | . . . 1 . . . . . . . . . . . . 4 . . . . Operators 6 | . . . 1 . . . 1 . 2 . . . . . . 2 . . . . Fabricators 2 | . . . . . . . . 1 1 . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Used 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Hacking Detections 69 | . 6 1 9 . . . 4 8 4 . . . . 12 3 12 1 3 2 4 Full Trace Events 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 2 . . . 6 . 3 . 5 . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . Matter 102 | . . . . . . . . . . . . . . 102 . . . . . . Time 51 | . . . . . . . . . . . . . . 51 . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Repaired 3 | . . . 2 . . . . . 1 . . . . . . . . . . . Time 128 | . . . 58 . . . . . 70 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 1 . . . . . 3 . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . 7 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Total Allies 29 | . . 2 . . . . . . . . . . 1 . 1 20 5 . . . Largest Group 12 | . . 2 2 . . . . . . . . . 1 . 1 12 10 10 . . Highest-Rated Group 714 | . . 38 38 . . . . . . . . . 94 . 26 642 714 714 . . Highest-Rated Ally 156 | . . 31 31 . . . . . . . . . 94 . 26 156 156 138 . . Total Orders 8 | . . . . . . . . . 6 . . . . . . 2 . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . ROAM 3 | . . . . . . . . . 2 . . . . . . 1 . . . . COLLECT 3 | . . . . . . . . . 3 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 251 | . . 2 23 . . . . . . . . . 17 . . 107 54 48 . . Total Damage 7898 | . . 42 335 . . . . . . . . . 687 . . 3418 1520 1896 . . Kills 43 | . . 1 10 . . . . . . . . . 1 . . 13 12 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Robot Analysis Total 5 | . 3 . 1 . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 2 . . . . . . . 3 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Turns Passed 16464 | 62 513 928 1466 643 346 161 637 1412 1068 1796 413 160 482 1651 240 1048 310 1228 552 1348 Spaces Moved 9615 | 39 408 684 754 392 308 115 350 933 682 1054 225 94 221 900 154 611 148 633 307 603 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . Treads 1768 | . 3 290 . 1 . . 28 . . 641 225 94 187 242 . 1 . 31 . 25 Legs 34 | . . . . . . . . . . . . . 34 . . . . . . . Wheels 7811 | 37 405 394 754 391 308 115 322 933 682 413 . . . 658 154 610 148 602 307 578 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 110 120 110 120 120 100 125 125 182 162 182 133 133 143 133 130 150 143 Average Speed 139 | 89 99 125 136 138 110 120 139 120 125 160 182 163 190 145 133 143 142 143 150 151 Slowest Speed 250 | 100 160 160 150 180 110 120 250 160 125 200 182 182 240 182 143 200 143 200 150 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 90 99 74 65 71 47 31 34 22 97 36 70 43 28 5 82 67 20 15 19 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . 1 . . 1 1 . . . 1 . . . . . . Unknown Exits Taken 14 | 1 . 1 . 1 1 . 1 1 . . 1 1 1 . 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 1 . . . 3 1 . . . . . . . . . Spaces Dug 74 | . . . 3 8 . . 1 7 21 2 . . 2 13 4 . . 3 4 6 Terrain Destroyed 256 | . . . 27 59 . 5 1 28 26 7 1 . 20 34 6 10 7 7 4 14 Melee 59 | . . . 3 . . . . 7 21 . . . . 11 4 . . 3 4 6 Projectile 66 | . . . . . . . 1 . 5 7 1 . 3 18 2 10 7 4 . 8 AOE 131 | . . . 24 59 . 5 . 21 . . . . 17 5 . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Res Acc Total 11496 | 57 453 720 1011 443 316 133 424 1097 818 1103 233 101 260 1109 175 742 228 835 381 857 Wait 589 | . 2 9 117 2 . 11 3 34 51 2 1 . 17 69 5 33 53 67 36 77 Move 9594 | 38 407 683 753 391 307 114 349 932 681 1053 224 93 220 899 153 610 147 632 306 602 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 197 | 8 4 2 26 4 6 3 11 23 8 6 4 . 1 31 3 12 5 19 8 13 Fast Attach 57 | 6 2 1 4 . . . 4 2 5 3 . 4 2 2 1 1 5 13 . 2 Attach 64 | . 2 1 3 15 . 3 3 4 2 7 . . 1 4 2 . . 5 2 10 Detach 11 | . . . . 1 3 . . 1 . 1 . . 1 3 . . . . . 1 Swap 170 | . 2 3 11 6 . . 5 19 14 7 . . 6 23 3 2 2 18 11 38 Drop 152 | 2 4 2 14 . . . 9 20 11 1 4 4 2 16 2 14 9 17 8 13 Fire 535 | 3 30 17 79 24 . 2 40 55 21 23 . . 10 49 2 21 7 53 6 93 Melee 64 | . . . 4 . . . . 7 21 . . . . 13 4 . . 4 4 7 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Escape Stasis 7 | . . . . . . . . . 4 . . . . . . . . 3 . . Rewire 51 | . . 2 . . . . . . . . . . . . . 49 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 3) 576 | -10/Materials | Entered Mines 588 | -10/Mines | Learned 2 Materials zone layouts 853 | -10/Mines | Learned location of 1 exit from Materials 1171 | -10/Mines | Discovered new exit (range 8) 1450 | -10/Mines | Discovered new exit (range 3) 1504 | -10/Mines | Entered Materials 1504 | -9/Materials | Accompanied by 2 allies 1504 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1505 | -9/Materials | Identified exit to Materials 1506 | -9/Materials | Identified exit to Mines 1506 | -9/Materials | Identified exit to Storage 1509 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1951 | -9/Materials | Discovered exit to Mines (range 15) 2164 | -9/Materials | Discovered exit to Storage (range 4) 2239 | -9/Materials | Repaired Assault Rifle 2273 | -9/Materials | Repaired Hvy. Assault Rifle 2659 | -9/Materials | Discovered exit to Materials (range 9) 2804 | -9/Materials | Build established: Scavenger-Tank 2867 | -9/Materials | Discovered exit to Materials (range 8) 2970 | -9/Materials | Entered Mines 3088 | -9/Mines | Discovered exit to Materials (range 15) 3162 | -9/Mines | Discovered exit to Materials (range 8) 3264 | -9/Mines | Assembled infested the area 3330 | -9/Mines | Core integrity fell below 50% 3373 | -9/Mines | Lost 11 parts (1p4n2u4w) 3423 | -9/Mines | System corruption reached 10% 3425 | -9/Mines | Core integrity fell below 20% 3531 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3531 | -9/Mines | Discovered new exit (range 5) 3613 | -9/Mines | Entered Exiles 3648 | -9/Exiles | Met 8R-AWN 3665 | -9/Exiles | Met EX-HEX 3699 | -9/Exiles | Met EX-BIN 3711 | -9/Exiles | Aligned with FarCom system 3713 | -9/Exiles | Given EX-Vault access code 3738 | -9/Exiles | Opened EX-Vault 3750 | -9/Exiles | Found Gui. Plasma Cannon 3773 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3805 | -9/Exiles | Met EX-DEC 3813 | -9/Exiles | Learned location of Zion (-7) 3920 | -9/Exiles | Build established: Hauler-Mutant 3947 | -9/Exiles | Discovered new exit (range 14) 3959 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3959 | -9/Exiles | Entered Mines 4102 | -8/Mines | Discovered exit to Materials (range 16) 4120 | -8/Mines | Entered Materials 4120 | -8/Materials | Evolved 2 slots: Utility x2 4261 | -8/Materials | Build established: Hauler-Skirmisher 4622 | -8/Materials | Lost 3 parts (1n1u1w) 4712 | -8/Materials | Discovered new exit (range 12) 4757 | -8/Materials | Entered Factory 4757 | -7/Factory | Evolved 2 slots: Propulsion x2 4981 | -7/Factory | Discovered new exit (range 11) 6101 | -7/Factory | Discovered new exit (range 15) 6104 | -7/Factory | Garrison activated, responded to threat 6169 | -7/Factory | Entered another Factory area 6169 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6450 | -6/Factory | Identified exit to Lower Caves 6803 | -6/Factory | Repaired Imp. Spread Laser 7012 | -6/Factory | Garrison activated, responded to threat 7237 | -6/Factory | Entered Lower Caves 7488 | -6/Lower Caves | Lost 3 parts (1n2w) 7835 | -6/Lower Caves | Lost 3 parts (1n1u1w) 7922 | -6/Lower Caves | Found Alien Artifact 7922 | -6/Lower Caves | Identified Core Expander 7922 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 8212 | -6/Lower Caves | Build established: Hauler-Mutant 8245 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8345 | -6/Lower Caves | Learned 4 Factory zone layouts 8356 | -6/Lower Caves | Identified exit to Lower Caves 8535 | -6/Lower Caves | Build established: Hauler-Gunner 9033 | -6/Lower Caves | Entered another Lower Caves area 9169 | -6/Lower Caves | Discovered new exit (range 15) 9253 | -6/Lower Caves | Build established: Hauler-Mutant 9439 | -6/Lower Caves | Discovered new exit (range 6) 9441 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9446 | -6/Lower Caves | Entered Data Miner 9448 | -6/Data Miner | Discovered new exit (range 6) 9479 | -6/Data Miner | Met Data Miner 9512 | -6/Data Miner | Learned location of Section 7 (-3) 9512 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9538 | -6/Data Miner | Received God Mode back door access code from Data Miner 9606 | -6/Data Miner | Entered Proximity Caves 9712 | -5/Proximity Caves | Escorted by Enhanced Grunt 10049 | -5/Proximity Caves | Discovered new exit (range 2) 10088 | -5/Proximity Caves | Entered Factory 10088 | -5/Factory | Evolved 2 slots: Utility x2 10089 | -5/Factory | Identified exit to Upper Caves 10732 | -5/Factory | Garrison activated, responded to threat 11105 | -5/Factory | Fabricated Humpback (x1) 11626 | -5/Factory | Identified exit to Factory 11739 | -5/Factory | Entered another Factory area 11739 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11949 | -4/Factory | Discovered new exit (range 5) 11979 | -4/Factory | Entered Extension 11979 | -4/Extension | Accompanied by 1 ally 12051 | -4/Extension | Rescued A7 12065 | -4/Extension | Rescued a captive Derelict 12068 | -4/Extension | Rescued a captive Derelict 12068 | -4/Extension | Rescued a captive Derelict 12081 | -4/Extension | Rescued a captive Derelict 12091 | -4/Extension | Central database locked down 12219 | -4/Extension | Build established: Hauler-Gunner 12260 | -4/Extension | Rescued a captive Derelict 12260 | -4/Extension | Rescued a captive Derelict 12277 | -4/Extension | P-70 Sage assimilated allied 2Q-F0G(g) 12802 | -4/Extension | Rescued a captive Derelict 12803 | -4/Extension | Rescued a captive Derelict 12871 | -4/Extension | Rescued a captive Derelict 12872 | -4/Extension | Rescued a captive Derelict 12903 | -4/Extension | Rescued a captive Derelict 12921 | -4/Extension | Rescued a captive Derelict 13008 | -4/Extension | Discovered new exit (range 10) 13010 | -4/Extension | Discovered new exit (range 6) 13027 | -4/Extension | Entered Cetus 13027 | -4/Cetus | Accompanied by 8 allies 13032 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 13045 | -4/Cetus | Spotted Cetus Guard 13045 | -4/Cetus | Spotted Cetus Guard 13048 | -4/Cetus | Spotted Cetus Guard 13049 | -4/Cetus | Destroyed Cetus Guard 13049 | -4/Cetus | Spotted Cetus Guard 13054 | -4/Cetus | Allies destroyed Cetus Guard 13065 | -4/Cetus | Allies destroyed Cetus Guard 13066 | -4/Cetus | Destroyed Cetus Guard 13144 | -4/Cetus | Started Cetus Manufacturing Module 13156 | -4/Cetus | Escorted A7 to Cetus Mainframe 13169 | -4/Cetus | Manufactured an Enhanced Grunt 13182 | -4/Cetus | Discovered new exit (range 15) 13194 | -4/Cetus | Manufactured an Enhanced Grunt 13211 | -4/Cetus | Spotted Cetus Guard 13213 | -4/Cetus | Spotted Cetus Guard 13213 | -4/Cetus | Spotted Cetus Guard 13218 | -4/Cetus | Allies destroyed Cetus Guard 13219 | -4/Cetus | Manufactured an Enhanced Grunt 13219 | -4/Cetus | Allies destroyed Cetus Guard 13222 | -4/Cetus | Allies destroyed Cetus Guard 13236 | -4/Cetus | Discovered new exit (range 16) 13243 | -4/Cetus | Met Revision 17 13244 | -4/Cetus | Manufactured an Enhanced Grunt 13269 | -4/Cetus | Manufactured an Enhanced Grunt 13337 | -4/Cetus | Entered Research 13337 | -3/Research | Accompanied by 10 allies 13337 | -3/Research | Evolved 2 slots: Utility x2 13342 | -3/Research | Received a hacking code to weaken MAIN.C 13518 | -3/Research | P-80 Master assimilated allied RV-COU(g) 13564 | -3/Research | Garrison activated, responded to threat 13632 | -3/Research | First assault squad dispatched 14260 | -3/Research | Found Prototype Slashing Weapon 14267 | -3/Research | Identified Nanosword 14551 | -3/Research | Discovered new exit (range 10) 14565 | -3/Research | Entered another Research area 14565 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14852 | -2/Research | Found Nanosword 15096 | -2/Research | Discovered new exit (range 6) 15117 | -2/Research | Entered Access 15117 | -1/Access | Evolved 2 slots: Utility x2 15280 | -1/Access | Identified exit to Surface 15309 | -1/Access | Build established: Scavenger-Gunner 16345 | -1/Access | Destroyed B-99 Colossus 16366 | -1/Access | Lost 3 parts (1n1u1w) 16465 | *** | Escaped! Last Messages --------------- 16353_ R-10 Processor collects Sml. Battery. 16356_ R-10 Processor collects Adv. Target Analyzer. 16358_ Ended siege mode. 16360_ Acquired Prototype Energy Gun. 16362_ Acquired Wheel. 16369_ Acquired 19 matter. 16385_ Acquired 40 matter. 16387_ Extracted 84 matter. 16388_ Acquired 18 matter. 16390_ Acquired 96 matter. 16391_ Acquired 20 matter. 16393_ Acquired 34 matter. 16398_ Acquired 39 matter. 16420_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16421_ Slug penetrates Terminal. 16421_ Terminal disabled. 16421_ Slug penetrates Terminal. 16426_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 16449_ R-10 Processor collects Med. Matter Pod. 16454_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?? ???????# ?# #????#??????# ""G"" | | ????#????## ?# *! #?#???#??#??# " " | | ??????#???# ## = ! #??#?#??????# " " | | ??????##??# ######+###########?????????## | | ????#????# #? #?##???#???# | | ??????????# # #?#???#?#??# | | ??????#???# # #?#??#?????# | | #??#??????# + #???#??????# | | ########??# # /!! #???#??????# | | # ??# # /!! #??????????######### | | # ?# #? !!! #????#??#??? ??????? | | # " ?# #? #??????????????????? | | ?""" # #??## #####?????????#? ???? "? | | # """ # #########?#?##???#??#????##?????????? | | # " + #???#????#???????#??????????????????? | | # # #????#?????????#?#????#?????????????? | | # # #???????????????#?????????#?# ?????? | | #########?# #???#??????#?????#???#??????????? ??? | | ??#???????# #???????????????????????????#?????? ? | | ??????????# #######"###########????#?#??????????? | | ??????????# ""T""""!*[||!! """"???????????????? | | ??????????# """ " "" !!* "???????????????? | | ??????????# " """""" """"???????????????? | | ??????????#= " " " "??????????????????? | | ??????????#[= " " "" " "??????????????????? | | ??????????# [ !" @" " "??????????????????? | | ??????????#=== " " " "??????????????????? | | ??????????# *= " """ "" "????BB????????????? | | ??????????# == " "????BB????????????? | | ??????????# " "??????????????????? | | ??????????# #######"##########??????????????????? | | ??????????# #???????????#???????????????????????? | | ?########?# #???????????????????????????????????? | | ?# # #?#####?????????????????????????????? | | ?# # #"""""""????????????????????????????? | | ?+ + # """"T""""?????????????????????????? | | ?# # ????????????????????? | | ?# # | ????????????????????? | | ?# ?# ????????????????????? | | ?# ?# " ?????????????????????? | | ?# ??# ""??????????????????????? | | ?# ??# ""T "" ""???????????????????????? | | ?######???# """"" "???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ? ???????????????????????? | | ????????? ??? ???????????????????????? | | ?????????##+#####???##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Weapon Cycling 25 Evasion (%) 42 Targeting Accuracy 22 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 25 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 14 Item Schematics ----------------- Humpback | -7/Factory | Scanalyzed Matter Compressor | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Hacking Suite | -5/Factory | Scanalyzed Arm. Wheel | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Arm. Huge Wheel | -4/Extension | Hacked Adv. Targeting Computer | -4/Extension | Hacked Adv. Force Field | -4/Extension | Hacked Com. HERF Cannon | -4/Extension | Hacked Imp. Remote Force Field | -4/Extension | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Humpback | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CooledGodScanner Manual? 0 Play Time 03:13:21 Cumulative 512.1 hours Start 2020.06.06 @ 12:40:52 End 2020.06.08 @ 21:27:02 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type 0 Total 42 Types 24/4/5/3/2/1/3 Lore% 96 Gallery% 98 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 44acda3b-cfa8-467c-9309-50f7173ae966