Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.25 @ 20:25:06

Player: Lumi

Result: Destroyed by as-25944 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2016

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     231/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
           Heat Sink
  Improved Heat Sink
           Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
           Sensor Array
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 9   3   .   9   2   
  Power                    4    | 1   1   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   1   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  7    | 3   1   .   3   .   
    Device                 3    | 1   .   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | 1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 3   .   .   3   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   9   2   
  Power                    2    | .   .   .   2   .   
  Propulsion               4    | .   .   .   3   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      9    | .   .   .   9   2   
Average Slot Usage (%)     85   | .   100 100 86  32  
  Engine                   4    | .   7   .   2   .   
  Core                     6    | .   6   14  8   .   
  Leg                      22   | .   28  28  24  .   
  Flight                   1    | .   .   .   .   10  
  Device                   7    | .   9   .   8   3   
  Processor                18   | .   18  28  21  11  
  Energy Gun               8    | .   14  14  1   .   
  Ballistic Gun            13   | .   14  14  18  .   
  Launcher                 1    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             13   | 13  10  9   12  7   
  Greatest Support         30   | 20  20  20  30  4   
  Greatest Overweight (x)  1    | 1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 3   4   3   4   4   
  Average Carried          3    | 2   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 3   3   3   2   4   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           747  | 226 178 .   332 11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            884  | 30  340 .   486 28  
  Parts                    63   | 4   19  .   33  7   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  20   | .   6   .   14  .   
  Guns                     20   | .   6   .   14  .   
Classes Destroyed          6    | 1   2   .   2   1   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 3    | 1   .   .   .   2   
  Hauler                   2    | .   1   .   1   .   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    11   | .   6   .   5   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           8    | 1   2   .   8   3   
  Combat Bots Only         8    | .   2   .   8   .   
Max Kills in Single Turn   2    | 1   1   .   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               1446 | .   349 .   872 225 
  Core                     493  | .   88  .   259 146 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         82   | 100 .   64  .   .   
Volleys Fired              70   | 3   25  .   37  5   
  Largest                  2    | 2   2   .   2   1   
  Hottest                  60   | 60  60  .   60  33  
Shots Fired                130  | 6   50  .   69  5   
  Gun                      125  | 6   50  .   69  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   .   .   5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  95   | 3   25  .   67  .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                5    | .   .   .   .   5   
  Electromagnetic          30   | 3   25  .   2   .   
  Robot Hit Streak         12   | 2   8   .   12  1   
  Robot Miss Streak        4    | 1   2   .   4   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           85   | 3   35  .   46  1   
  Core Hits                41   | 1   14  .   20  6   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1191 | 40  373 .   611 167 
  Guns                     1024 | 40  373 .   611 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               167  | .   .   .   .   167 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  770  | 14  160 .   596 .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                167  | .   .   .   .   167 
  Electromagnetic          254  | 26  213 .   15  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   
  Average Corruption       1    | .   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  2    | .   2   .   .   .   
    Data Loss (minor)      1    | .   1   .   .   .   
    Targeting Errors       1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            10   | .   .   .   .   10  
  Projectiles              .    | .   .   .   .   .   
  Explosions               10   | .   .   .   .   10  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      96   | .   .   .   .   96  
  Shots                    3    | .   .   .   .   3   
  Rammed                   2    | .   .   .   2   .   
Targets Rammed             2    | .   .   .   2   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        111  | .   111 .   17  .   
  Average Temperature      30   | .   45  .   5   .   
  Received Heat Transfer   357  | .   174 .   183 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             376  | 5   163 11  376 196 
  Initial                  136  | .   3   11  3   136 
  Average                  84   | 2   44  11  131 178 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 66  100 
  Level 1                  9    | .   .   .   33  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   10  .   23  3   
  Peak Tracking Total      12   | .   4   .   12  4   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          4    | .   1   .   3   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   5   .   10  .   
  Successful               5    | .   1   .   4   .   
  Failed                   10   | .   4   .   6   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   5   .   10  .   
  Terminals                13   | .   5   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Part Schematic           1    | .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   
  Terminals                2    | .   .   .   2   .   
    Botnet                 2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
    Extract                1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1031 | 79  485 26  307 134 
Spaces Moved               784  | 46  323 22  140 253 
  Core                     22   | 1   .   .   1   20  
  Treads                   .    | .   .   .   .   .   
  Legs                     513  | 45  323 22  123 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   249  | .   .   .   16  233 
  Fastest Speed            40   | 50  120 120 40  40  
  Average Speed            93   | 121 120 120 110 42  
  Slowest Speed            150  | 150 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 3   58  8   23  64  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          34   | .   .   .   .   34  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      34   | .   .   .   .   34  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      958  | 59  371 21  233 274 
  Wait                     67   | .   13  .   42  12  
  Move                     780  | 45  322 21  139 253 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | 1   4   .   2   .   
  Fast Attach              14   | 8   .   .   4   2   
  Attach                   3    | .   .   .   3   .   
  Detach                   3    | 1   .   .   .   2   
  Swap                     6    | 1   3   .   2   .   
  Drop                     6    | .   4   .   2   .   
  Fire                     70   | 3   25  .   37  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Identified exit to Materials
  556 | -10/Materials | Discovered new exit (range 9)
  564 | -10/Materials | Identified exit to Mines
  565 | -10/Materials | Entered Mines
  574 | -10/Mines     | Discovered exit to Materials (range 10)
  582 | -10/Mines     | Met a Derelict bent on vengeance
  591 | -10/Mines     | Entered Materials
  591 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  818 | -9/Materials  | Discovered new exit (range 14)
  888 | -9/Materials  | Core integrity fell below 50%
  897 | -9/Materials  | Destroyed 8 combat bots
  898 | -9/Materials  | Entered Mines
  917 | -9/Mines      | Lost 9 parts (2p3n2u2w)
  930 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  947 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1003 | -9/Mines      | Excavation squad dispatched
 1003 | -9/Mines      | A large section of the Mines collapsed
 1026 | -9/Mines      | Core integrity fell below 20%
 1032 | -9/Mines      | Destroyed by as-25944 with Assembled Heavy Rifle

 Last Messages 
---------------
00947_ A derelict emerges from the shadows: "It's not safe here! Let me
  show you to a place where you won't have to worry about staying in one
  piece!"
SA-RLF(z) disappears into a concealed tunnel.
00952_ K-01 Serf collects debris. <x4>
00993_ Destroyed Tractor Beam.
00993_ T-07 Excavator destroyed.
00995_ K-01 Serf destroyed.
00997_ T-07 Excavator destroyed.
01001_ Acquired Lgt. Ion Engine.
01003_ Seismic Analyzer crushed. <x2>
01003_ 7 Matter crushed.
01003_ Wheel crushed.
01003_ ALERT: Suspicious cave-in, suspected derelict activity in mines.
  Dispatching escorted excavation squad.
01007_ Acquired 11 matter.
01021_ Rocket Launcher destroyed.
01021_ Destroyed Rocket Launcher.
01021_ Flight Unit destroyed.
01021_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
|  ##??????????????????#        #####     #????????? |
|  #???????????????????##                 #????????? |
|  #????????????????????##### #       ^   ##???????? |
|  #????????????????????????# ##    # ##   ##??????? |
|  #????????????????????????# ###   # ^     ######?? |
|  #????????????????????????# #?#    # # ^       #?? |
|  #??????????????????#?????# ###    ^#          #?? |
|   ?????????????????  ##???#              ##### #?? |
| ##?????????????????   #???######  ^ ######?##  ##? |
| ???????????????????   ##???????#   ##?????##    #? |
| ???????????????????    ##??????#   #?????##     #? |
| ???????????????????#    ##?????#    ????##      #? |
| ???????????????????#     #????#      ???#       #? |
| ??????????????????##     #????#      ???#      ##? |
| ?????????????????##     #?????##     #??###    #?? |
| ????????????????##     #???????###   #????##  ##?? |
| ???????????????##     #???????????#   ?????## #??? |
| ???????#########      #########????   ??????# #??? |
| ???????#               ###### ##???    ?????# #??? |
| ???????# #######        ##"######??#   ?????  #??? |
| ???????# #????##         ##     #???# ??????# #??? |
| ######## #????#           #    ######???????# #??? |
|          #????#         ###  a  ;#  #???????# #??? |
| ######## #???##         #       ##  #???????#  ??? |
| ######## #??##     #### #       #   #???????#  ??? |
|       ## #??#     ##??###@    ###   #???????   ??? |
| ##### ## #??#    ##????##     #???  #???????   ??? |
| ????# ## #??##  ##??????#######?????????????   ??? |
| #???# ## #???## #?###########???????????????   ??? |
| ##### ## #????# #?#  """ #??????????????????   ??? |
|    ## ## ###### ###  """ #??????????????????  #??? |
|              ##      """ #??????????????????  ???? |
|                          #??????????????????  ???? |
|      ###         ##      #???????????????????????? |
| #   ##?#         #########???????????????????????? |
| #####??#   ###  ##???????????????????????????????? |
| ???????#   #?####????????????????????????????????? |
| ???????#   #?????????????????????????????????????? |
| ???????## ##?????????????????????????????????????? |
| ????????###??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                62

 Item Schematics 
-----------------
     Reclamation Unit | -9/Materials | Extracted
 Field Recycling Unit | -9/Materials | Extracted
    Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyTerrainScanner
  Manual?         0
Play Time         00:13:22
  Cumulative      26.7 hours
  Start           2022.02.25 @ 20:14:14
  End             2022.02.25 @ 20:25:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbad7ef2-f9ae-4cf8-85c2-e668254c40cf