Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 19:42:13 Player: Back to the Scrapyard Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4875) 4875 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 10430 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 37 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 53/100 System Corruption 7% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Potential Leg > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Flail > --- INVENTORY (25) --- Light Treads Carbon-fiber Leg Vampiric Humpback Advanced Sensor Array Advanced Targeting Computer Improved Particle Charger Improved Medium Armor Plating Master Drone Bay (1/1) High-powered Shock Rifle Compact Gauss Rifle Hypervelocity Railgun Magnetic Acceleration Cannon Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine MA-1KR's Cyclogen > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Active Sensor Suite Master Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Potential Leg Cooling System Vampiric Humpback Structural Scanner Advanced Sensor Array Advanced Targeting Computer Improved Particle Charger Medium Armor Plating High-powered Shock Rifle Heavy Ion Cannon Minigun Compact Gauss Rifle Hypervelocity Railgun Hypervelocity Railgun Improved Light Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Plasma Cutter Heavy Flail [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor MA-1KR's Cyclogen Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 4 | . . . 1 . . . 3 Weapon 1 | . . 1 . . . . . Parts Attached 104 | 6 5 24 6 32 3 7 21 Power 11 | . 1 1 2 3 . 3 1 Engine 6 | . 1 1 1 2 . . 1 Core 4 | . . . 1 1 . 2 . Reactor 1 | . . . . . . 1 . Propulsion 41 | 2 . 10 2 16 3 2 6 Treads 30 | . . 9 2 13 3 2 1 Leg 8 | 2 . 1 . . . . 5 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight 2 | . . . . 2 . . . Utility 20 | 2 2 5 1 4 . 1 5 Device 8 | 1 . 2 . 1 . . 4 Storage 6 | 1 2 2 . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . 1 1 3 . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 2 8 1 9 . 1 9 Energy Gun 6 | 1 . 2 . 1 . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 14 | 1 2 3 . 6 . . 2 Ballistic Cannon 4 | . . 2 . 2 . . . Launcher 4 | . . 1 . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 . 5 . 1 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 53 | . . 7 3 16 . . 27 Power 9 | . . 1 1 2 . . 5 Propulsion 19 | . . 2 1 7 . . 9 Utility 8 | . . 2 . 2 . . 4 Weapon 17 | . . 2 1 5 . . 9 Highest Loss Streak 10 | . . 2 2 5 . . 10 To Critical Strikes . | . . . . . . . . Average Backups 21 | 4 10 19 23 23 25 22 20 Power 1 | 1 1 2 1 1 2 2 1 Propulsion 4 | 1 2 1 3 4 6 5 3 Utility 5 | . 1 4 5 6 6 5 6 Weapon 9 | . 5 9 12 10 10 8 8 Tool/Special . | . . . . . . . . Unused Backups 30 | . 3 7 . 1 . 9 10 Power 1 | . . 1 . . . . . Propulsion 2 | . 1 . . 1 . . . Utility 9 | . 1 1 . . . 3 4 Weapon 17 | . 1 5 . . . 6 5 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 100 96 95 91 100 99 73 Engine 7 | . 14 9 4 5 9 8 4 Treads 28 | . . 30 35 32 36 36 17 Leg 3 | . 28 1 . . . . 5 Device 9 | . 14 8 9 7 9 9 13 Storage 9 | . 14 11 9 9 9 9 6 Protection 6 | . . 2 8 9 9 9 2 Energy Gun 1 | . 3 4 . 2 . . 4 Ballistic Gun 15 | . 24 16 5 13 18 18 10 Ballistic Cannon 7 | . . 10 18 9 9 7 1 Peak Build Rating 80 | 6 9 18 22 33 26 42 80 Average Rating 29 | 4 7 14 19 21 26 29 64 On Entrance 17 | . 6 9 18 21 26 26 37 Avg Prop Armor Cover (%) 5 | . . 5 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 132 | 10 50 98 101 103 103 107 132 Greatest Support 84 | 20 20 60 80 80 80 84 84 Greatest Overweight (x) 5 | . 2 2 1 4 1 1 5 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 35 | 8 20 25 25 25 25 25 35 Average Capacity 23 | 7 14 21 25 25 25 25 25 Most Carried 25 | 6 19 25 25 25 25 25 25 Average Carried 21 | 4 10 19 23 23 25 23 21 Final Capacity 25 | 8 20 25 25 25 25 25 25 Final Carried 25 | 5 19 25 23 25 25 25 15 Class Distribution -------------------- 40% | Scavenger-Tank 12% | Tank 12% | Mutant 10% | Skirmisher 9% | Gunner 4% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 4030 | 222 129 938 367 1174 60 358 782 Remotely . | . . . . . . . . Salvage Created 5158 | 21 226 1464 525 1403 151 . 1368 Parts 311 | 3 16 92 30 85 8 . 77 Haulers Intercepted 11 | . 1 5 4 1 . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 111 | . 5 35 10 30 3 . 28 Guns 74 | . 4 27 1 20 3 . 19 Cannons 26 | . . 7 9 10 . . . AOE 11 | . 1 1 . . . . 9 Classes Destroyed 17 | 1 3 5 . 3 . . 5 Worker 9 | . . 2 . 6 . . 1 Builder 5 | . . 2 . 2 . . 1 Tunneler 3 | 1 1 . . . . . 1 Hauler 11 | . 1 5 4 1 . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 2 | . . 2 . . . . . Swarmer 12 | . 2 8 . 2 . . . Cutter 2 | . . . . . . . 2 Grunt 56 | . 3 21 7 11 . . 14 Brawler 1 | . . . . 1 . . . Duelist 5 | . . 1 2 2 . . . Sentry 24 | . . 5 1 13 3 . 2 Hunter 7 | . . . . 1 . . 6 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 12 | 1 3 12 4 6 1 . 8 Combat Bots Only 9 | . 2 9 3 5 1 . 8 Max Kills in Single Turn 3 | 1 2 3 1 2 1 . 3 Gunslinging 2 | . 1 2 . . . . . Exploded 3 | . 1 1 . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 790 | . 16 156 76 208 14 23 297 Missed 246 | . 4 42 26 66 6 8 94 Hits 544 | . 12 114 50 142 8 15 203 Melee 21 | . . 3 2 3 . 11 2 Projectile 523 | . 12 111 48 139 8 4 201 AOE 3 | . . . 1 . . . 2 Critical Strikes 18 | . . 1 2 6 1 . 8 Part Disruptions 2 | . . . 2 . . . . Damage Taken 8970 | . 148 1408 808 2224 120 91 4171 Core 1307 | . 31 133 42 225 15 . 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 87 66 . . . 48 . Volleys Fired 337 | 2 19 92 36 95 10 7 76 Largest 3 | 2 2 3 3 3 3 2 3 Hottest 150 | 60 60 131 89 121 83 50 150 Shots Fired 850 | 4 38 245 83 247 31 14 188 Gun 593 | 4 38 193 11 148 21 14 164 Cannon 246 | . . 50 72 98 10 . 16 Launcher 11 | . . 2 . 1 . . 8 Special . | . . . . . . . . Kinetic 727 | 2 28 222 83 221 31 14 126 Thermal 55 | . . 21 . 25 . . 9 Explosive 11 | . . 2 . 1 . . 8 Electromagnetic 57 | 2 10 . . . . . 45 Robot Hit Streak 27 | 2 7 14 11 27 11 . 10 Robot Miss Streak 6 | 1 5 6 3 3 1 . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . 1 9 . . . . 3 Max Gunslinging Chain 2 | . 1 2 . . . . 1 Shots Hit Robots 532 | 3 19 158 54 160 20 . 118 Core Hits 296 | 1 11 85 27 88 6 . 78 Critical Kills 5 | . . 1 . 2 . . 2 Critical Parts Destroyed 4 | . 1 2 . . . . 1 Critical Strikes 14 | . 1 4 . 6 . . 3 Destroy 8 | . 1 3 . 2 . . 2 Blast 5 | . . 1 . 4 . . . Smash 1 | . . . . . . . 1 Melee Attacks 45 | . . . 1 . . . 44 Impact 44 | . . . . . . . 44 Slashing 1 | . . . 1 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10815 | 34 421 2538 1091 3063 360 . 3308 Guns 6182 | 34 271 1882 147 1713 261 . 1874 Cannons 3002 | . . 598 939 1298 97 . 70 Explosions 1413 | . 123 36 . . . . 1254 Melee 110 | . . . . . . . 110 Ramming 108 | . 27 22 5 52 2 . . Kinetic 7646 | 10 180 2170 1086 2557 358 . 1285 Thermal 1179 | . 123 310 . 454 . . 292 Explosive 1026 | . . 36 . . . . 990 Electromagnetic 746 | 24 91 . . . . . 631 Impact 110 | . . . . . . . 110 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 2 2 2 1 5 Average Corruption 1 | . . . 1 2 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 73 | . . . 9 24 21 1 18 Message Errors 20 | . . . 1 6 6 . 7 Matter Fused 21 | . . . 6 4 8 . 3 Heat Flow Errors 8 | . . . . 5 1 . 2 Energy Discharges 6 | . . . . 3 1 . 2 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 8 | . . . 1 . 4 1 2 Data Loss (major) 3 | . . . 1 . . . 2 Misfires 5 | . . . . 4 1 . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . 7 15 6 . . 15 Projectiles 28 | . . 7 15 6 . . . Explosions 15 | . . . . . . . 15 Melee . | . . . . . . . . Knockbacks 25 | . . . 11 12 . . 2 Impact . | . . . . . . . . Kinetic 24 | . . . 11 11 . . 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 122 | . 38 13 . . . . 71 Shots 3 | . 1 1 . . . . 1 Rammed 12 | . . 2 3 5 2 . . Targets Rammed 20 | . 7 2 3 6 2 . . Kicked 7 | . 7 . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 566 | . 12 154 8 220 240 . 566 Average Temperature 73 | . 10 43 8 66 96 . 101 Received Heat Transfer 2754 | . 30 543 432 891 63 30 765 Effects 9 | . . . . . . . 9 Shutdowns 5 | . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1382 | . 200 375 . 570 . . 237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 . 1 . . 2 Low Security (%) 77 | 100 100 54 100 88 100 . 49 Level 1 14 | . . 45 . 11 . . 17 Level 2 8 | . . . . . . . 32 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 667 | 5 99 355 78 300 145 . 667 Initial 114 | . . . 13 5 114 . . Average 126 | 1 28 178 23 144 14 . 238 Influence Increases 3782 | 5 179 969 307 966 69 . 1287 Destroy 0b10 Robot/C 2240 | . 100 700 200 600 60 . 580 Destroy 0b10 Robot/NC 165 | 5 10 55 20 50 . . 25 Destroy Leader 576 | . 12 164 58 182 . . 160 Allied During Kill 1 | . . . . . . . 1 Successful Hack 71 | . 6 16 8 28 8 . 5 Disable Machine 180 | . 30 15 . 75 . . 60 Destroy Structure 144 | . 6 19 6 16 1 . 96 Lose Combat Pursuer 105 | . 15 . 15 15 . . 60 Active Sensor Use 300 | . . . . . . . 300 Influence Decreases 3142 | 5 179 937 324 687 363 . 647 Entered New Map 209 | . . . 19 10 180 . . Time Decay 1951 | 5 179 480 275 547 108 . 357 Lost Part 490 | . . 60 30 130 . . 270 Lost Ally 20 | . . . . . . . 20 Purge Threat 472 | . . 397 . . 75 . . Squads Dispatched 39 | . 1 5 3 8 . . 22 Investigation 19 | . 1 4 2 1 . . 11 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . . 1 1 1 . . 5 Assault . | . . . . . . . . Garrison 9 | . . . . 6 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 3 | . . . . . . . 3 Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 11 | . 1 2 3 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 14 43 20 34 2 10 32 Peak Tracking Total 8 | . 4 5 4 5 1 8 7 Tactical Retreats 7 | . 1 . 1 1 . 1 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . . 3 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 16 | . 2 1 . 5 . 4 4 Max in Single Turn 2 | . 2 1 . 1 . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 41 | . 4 7 2 8 5 4 11 Terminals 28 | . 4 6 2 7 5 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . . 4 Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . . 1 . . 2 Total Hacks 119 | . 11 24 7 18 10 26 23 Successful 55 | . 4 10 1 7 3 26 4 Failed 63 | . 7 13 6 11 7 . 19 Catastrophic 14 | . . 5 1 1 . . 7 Database Lockouts 1 | . . 1 . . . . . Manual 78 | . 11 19 7 15 10 . 16 Terminals 71 | . 11 19 7 15 10 . 9 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . . . 7 Scanalyzers 5 | . . 5 . . . . . Garrison Access 9 | . . . . 3 . . 6 Terminal Hacks 40 | . 3 6 1 2 2 26 . Record 25 | . . . . . . 25 . Robot Analysis 3 | . 2 1 . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 5 | . . 3 . . 2 . . Hauler Manifests 2 | . 1 . . 1 . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 1 . 5 1 . 3 Terminals 8 | . 1 1 . 5 1 . . Operators 2 | . 1 1 . . . . . Skim 6 | . . . . 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Fedlink 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 4 6 2 4 4 . 8 Full Trace Events 13 | . 1 3 2 1 1 . 5 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 128 | . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . 16 Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . 29 Initial UFD Resources 22 | . . . . . . . 22 Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks 14 | . . . . . . . 14 Total Damage 206 | . . . . . . . 206 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted 4 | . . . . . . 4 . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2289 | 32 807 67 . . . . 1383 A.S.S. 1383 | . . . . . . . 1383 Structural 643 | . . . . . . . 643 Seismic 906 | 32 807 67 . . . . . Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 10861 | 80 807 1418 784 1698 1372 2691 2011 Spaces Moved 4056 | 62 422 559 273 538 558 1053 591 Core 21 | 21 . . . . . . . Treads 3398 | . . 559 273 538 558 1053 417 Legs 637 | 41 422 . . . . . 174 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 240 240 240 232 180 Average Speed 220 | 96 168 187 240 245 240 237 221 Slowest Speed 560 | 120 260 320 240 480 240 240 560 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 35 | . . . . . . . 35 Cave-ins Triggered 3 | . . . . . . . 3 Exploration Rate (%) 50 | 4 59 52 22 92 89 64 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 . . 1 Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 8 | . . . . . . 8 . Spaces Dug 55 | . . . 1 10 . . 44 Terrain Destroyed 190 | . 6 15 6 13 . . 150 Melee 44 | . . . 1 . . . 43 Projectile 14 | . . 1 5 3 . . 5 AOE 132 | . 6 14 . 10 . . 102 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 5275 | 77 482 737 322 731 577 1248 1101 Wait 511 | . 3 4 . 32 . 146 326 Move 4048 | 61 421 558 272 537 557 1052 590 Hop . | . . . . . . . . Pick Up 114 | 8 19 34 4 19 1 13 16 Fast Attach 8 | 3 1 2 . 1 . 1 . Attach 62 | 3 2 11 6 16 . . 24 Detach 2 | . . . . . . . 2 Swap 65 | . 3 13 . 19 3 9 18 Drop 62 | . 7 21 . 6 4 20 4 Fire 337 | 2 19 92 36 95 10 7 76 Melee 45 | . . . 1 . . . 44 Ram . | . . . . . . . . Kick 7 | . 7 . . . . . . Crush 13 | . . 2 3 6 2 . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 6) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1047 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Destroyed 9 combat bots 1772 | -9/Materials | Central database locked down 1868 | -9/Materials | Build established: Gunner 2195 | -9/Materials | Discovered new exit (range 16) 2306 | -9/Materials | Entered another Materials area 2306 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -8/Materials | Build established: Scavenger-Tank 2804 | -8/Materials | Discovered new exit (range 7) 2961 | -8/Materials | Identified exit to Storage 3081 | -8/Materials | Build established: Scavenger-Mutant 3090 | -8/Materials | Entered Storage 3188 | -8/Storage | Lost 5 parts (2n1u2w) 3234 | -8/Storage | Garrison activated, responded to threat 3509 | -8/Storage | Lost 3 parts (1n2w) 3714 | -8/Storage | Garrison activated, responded to threat 3867 | -8/Storage | Discovered new exit (range 15) 3874 | -8/Storage | Build established: Scavenger-Tank 3948 | -8/Storage | Identified exit to Recycling 4008 | -8/Storage | Learned location of 3 exits from Factory 4023 | -8/Storage | Learned Factory emergency access door positions 4029 | -8/Storage | Learned location of Lower Caves (-7) 4030 | -8/Storage | Learned 4 Factory zone layouts 4039 | -8/Storage | Learned location of Recycling (-8) 4060 | -8/Storage | Learned location of Lower Caves (-7) 4631 | -8/Storage | Garrison activated, responded to threat 4779 | -8/Storage | Used back door to open Recycling access 4788 | -8/Storage | Entered Recycling 5379 | -8/Recycling | Core integrity fell below 50% 6097 | -8/Recycling | Scanned before Scraplab entrance 6133 | -8/Recycling | Entered Scraplab 6155 | -8/Recycling | Discovered new exit (range 2) 6160 | -8/Recycling | Entered Scraptown 6160 | -8/Scraptown | System corruption cleaned by C-Scrubber 6444 | -8/Scraptown | Visited Fellowship of the Rings 6499 | -8/Scraptown | Visited IN-MT5's Study 6555 | -8/Scraptown | Visited Bundlers 6755 | -8/Scraptown | Visited Comm Corps 6794 | -8/Scraptown | Visited Shadow of the Wyrm 6897 | -8/Scraptown | Discovered new exit (range 11) 7111 | -8/Scraptown | Visited UFD Registry 7132 | -8/Scraptown | Registered with UFD as "Technoboard" 7250 | -8/Scraptown | Visited Science Guys 7372 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7394 | -8/Scraptown | Found DCF Scrap (28 items) 7482 | -8/Scraptown | Visited Scrap Suit Storage 7512 | -8/Scraptown | Visited Supply Room 7573 | -8/Scraptown | Visited Junk Repository 7676 | -8/Scraptown | Visited Chapter 10 7689 | -8/Scraptown | Build established: Tank 7742 | -8/Scraptown | Visited Curators Association 7846 | -8/Scraptown | Visited Infowarlord's Domain 7867 | -8/Scraptown | Found Active Sensor Suite 8225 | -8/Scraptown | Met Optimus 8225 | -8/Scraptown | Accepted into 0bPrime 8518 | -8/Scraptown | Civil war broke out across Scraptown 8555 | -8/Scraptown | Found Prototype Reactor 8559 | -8/Scraptown | Lost 4 allies 8570 | -8/Scraptown | Found Prototype Leg 8594 | -8/Scraptown | Found Prototype Storage 8609 | -8/Scraptown | Identified exit to Factory 8698 | -8/Scraptown | Build established: Derelict-Mutant 8724 | -8/Scraptown | Found Master Drone Bay 8846 | -8/Scraptown | Identified MA-1KR's Cyclogen 8851 | -8/Scraptown | Entered Factory 8851 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 8851 | -6/Factory | Identified Vmp. Humpback 8852 | -6/Factory | Identified exit to Factory 8852 | -6/Factory | Identified exit to Lower Caves 8853 | -6/Factory | Identified Potential Leg 9036 | -6/Factory | Fabricated Hyp. Railgun (x2) 9373 | -6/Factory | Loaded intel: 8 recycling unit locations 9429 | -6/Factory | Build established: Skirmisher 9557 | -6/Factory | Master Drone dominated G-50 Soldier. 9695 | -6/Factory | Discovered exit to Factory (range 11) 9770 | -6/Factory | Learned location of Protoforge (-2) 10071 | -6/Factory | Lost 3 parts (1p1u1w) 10168 | -6/Factory | Lost 4 parts (1p2n1w) 10228 | -6/Factory | Core integrity fell below 50% 10306 | -6/Factory | Lost 10 parts (2p4n1u3w) 10459 | -6/Factory | Cargo convoy interrupted 10675 | -6/Factory | Crushed by falling debris 10687 | -6/Factory | Core integrity fell below 20% 10693 | -6/Factory | Destroyed 8 combat bots 10717 | -6/Factory | Lost 9 parts (1p2n2u4w) 10833 | -6/Factory | Crushed by falling debris 10863 | -6/Factory | Crushed by falling debris 10863 | -6/Factory | Smashed by cave-in Last Messages --------------- 10687_ The unstable cave ceiling collapses. 10707_ System corrupted: Heat flow error (+196). 10709_ The unstable cave ceiling collapses. 10744_ System corrupted: Matter fused (-8). 10763_ The unstable cave ceiling collapses. 10779_ System corrupted: Component data lost. 10786_ The unstable cave ceiling collapses. 10801_ System corrupted: Matter fused (-8). 10833_ System corrupted: Substantial component data lost. 10833_ The unstable cave ceiling collapses. 10833_ Crushed by falling debris. 10851_ The unstable cave ceiling collapses. 10858_ C2V3SO6MKRDAEZHC4CH CYZ9X G>OMBGL6| 10861_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10863_ The unstable cave ceiling collapses. 10863_ Crushed by falling debris. 10863_ Flexi-carbon Leg destroyed. 10863_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ##???????????????????????????????????????? | | ######## ##??????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ????????## ##????????????????????????????????????? | | ?????????## ##################???????????????????? | | ??????????# ## # @ #???????????????????? | | ###???????## #################???????????????????? | | #????????###???????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #???????????????????H??????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 2780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 230 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Railgun | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationTransportClaw Manual? 0 Play Time 01:09:19 Cumulative 378.9 hours Start 2026.05.25 @ 17:48:51 End 2026.05.25 @ 19:42:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 512 Rogue 494 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169c789c-846a-4ef0-bb15-3ef6dc70fa30