Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 17:30:34 Player: Kel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1529) 1529 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3429 Bonus ------- None Cogmind --------- Core Integrity 496/550 Matter 34/300 Energy 86/100 System Corruption 0% Temperature Cool (117) Movement Treading (157) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Ion Engine Light Treads Light Treads Improved Heat Sink Compact Matter Pod (0) Weapon Shielding Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Heavy Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Heat Sink Compact Matter Pod Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Heavy Assault Rifle Flak Cannon Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 50 | 5 12 23 10 Power 7 | 1 2 2 2 Engine 6 | 1 2 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 2 8 3 Treads 11 | . 2 6 3 Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 6 5 3 Device 5 | . 2 1 2 Storage 3 | . 3 . . Processor 2 | . . 1 1 Hackware 1 | . . 1 . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 14 | 2 2 8 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 5 . Ballistic Cannon 4 | . . 3 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . . 3 6 Power 3 | . . 1 2 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 6 | . . 3 6 Average Slot Usage (%) 97 | . 97 97 97 Engine 12 | . 14 10 12 Treads 20 | . 24 18 18 Wheel 1 | . 3 . . Device 4 | . 7 . 7 Storage 12 | . 16 11 9 Processor 6 | . . 11 9 Protection 5 | . 2 10 1 Ballistic Gun 21 | . 28 20 8 Ballistic Cannon 9 | . . 12 21 Naked Turns . | . . . . Heaviest Build 59 | 6 57 51 59 Greatest Support 51 | 20 46 46 51 Greatest Overweight (x) 13 | . 2 13 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 18 | 4 18 12 12 Average Capacity 11 | 4 11 12 12 Most Carried 18 | 1 18 12 12 Average Carried 10 | . 10 11 11 Final Capacity 12 | 4 12 12 12 Final Carried 12 | . 12 12 12 Class Distribution -------------------- 39% | Mutant 38% | Gunner 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1313 | 197 395 519 202 Remotely . | . . . . Salvage Created 1717 | 42 599 677 399 Parts 136 | 2 51 62 21 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 44 | 1 16 19 8 Melee 1 | . . . 1 Guns 35 | 1 16 15 3 Cannons 8 | . . 4 4 Classes Destroyed 9 | 1 3 4 1 Builder 1 | . . 1 . Tunneler 1 | . 1 . . Recycler 1 | . . . 1 Operator 1 | . . 1 . Watcher 8 | . 3 3 2 Swarmer 15 | . 6 7 2 Grunt 22 | 1 10 7 4 Brawler 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 8 | 1 4 8 8 Combat Bots Only 7 | 1 4 7 5 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2416 | 43 467 986 920 Core 434 | 23 107 250 54 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 90 48 37 . Volleys Fired 128 | 4 46 53 25 Largest 4 | 2 2 3 4 Hottest 162 | 40 40 97 162 Shots Fired 335 | 8 92 159 76 Gun 246 | 8 92 119 27 Cannon 89 | . . 40 49 Launcher . | . . . . Special . | . . . . Kinetic 327 | 8 92 159 68 Thermal 8 | . . . 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 2 10 10 13 Robot Miss Streak 5 | 1 3 5 5 Penetration Max . | . . . . Secondary Targets 6 | . 3 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 191 | 6 54 94 37 Core Hits 91 | 2 32 35 22 Critical Hits 3 | . . 2 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2573 | 70 619 1143 741 Guns 1874 | 70 619 925 260 Cannons 642 | . . 212 430 Explosions . | . . . . Melee . | . . . . Ramming 57 | . . 6 51 Kinetic 2404 | 70 619 1137 578 Thermal 112 | . . . 112 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 1 2 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary . | . . . . Self-Inflicted Damage 212 | . . 212 . Shots 2 | . . 2 . Rammed 19 | . . 1 18 Targets Rammed 21 | . . 1 20 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 594 | 1 12 155 594 Average Temperature 131 | 1 5 41 248 Received Heat Transfer 690 | 24 243 207 216 Effects 13 | . . . 13 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Damage (minor) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 366 | 20 307 366 238 Initial 122 | . 13 55 122 Average 172 | 1 182 189 124 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 67 | 100 67 56 93 Level 1 32 | . 32 43 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 2 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | 1 27 28 13 Peak Tracking Total 7 | 1 5 7 4 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 6 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 5 7 2 Terminals 9 | . 4 4 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 8 15 4 Successful 24 | . 6 15 3 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 5 9 1 Fabricators . | . . . . Repair Stations 7 | . . 4 3 Recycling Units 5 | . 3 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 3 9 1 Record 10 | . 2 8 . Alert Level 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 4 2 Scan Component 3 | . . 2 1 Repair 3 | . . 2 1 Recycling Unit Hacks 5 | . 3 2 . Process 1 | . 1 . . Report Inventory 4 | . 2 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 6 1 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 96 | . . 58 38 Parts Recycled . | . . . . Recycled Matter 67 | . 67 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3447 | 65 1259 1511 612 Spaces Moved 1655 | 63 689 665 238 Core 28 | 16 1 11 . Treads 1386 | . 539 609 238 Legs 45 | . . 45 . Wheels 196 | 47 149 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 160 157 Average Speed 165 | 72 148 184 182 Slowest Speed 700 | 80 180 700 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 5 80 47 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . . 30 2 Melee . | . . . . Projectile 3 | . . 1 2 AOE 29 | . . 29 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2100 | 72 846 833 349 Wait 147 | . 58 51 38 Move 1652 | 62 688 664 238 Hop . | . . . . Pick Up 48 | 1 23 18 6 Fast Attach 30 | 4 8 10 8 Attach 18 | 1 4 12 1 Detach 7 | . 2 4 1 Swap 2 | . . 1 1 Drop 47 | . 17 19 11 Fire 128 | 4 46 53 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 21 | . . 1 20 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 12) 718 | -10/Materials | Discovered new exit (range 3) 1220 | -10/Materials | Core integrity fell below 50% 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1630 | -9/Materials | Build established: Gunner 1640 | -9/Materials | Core integrity fell below 50% 1663 | -9/Materials | Destroyed 7 combat bots 1670 | -9/Materials | Lost 3 parts (1p2n) 2017 | -9/Materials | Repaired Lgt. Treads 2051 | -9/Materials | Repaired Hvy. Assault Rifle 2059 | -9/Materials | Discovered new exit (range 14) 2384 | -9/Materials | Build established: Scavenger-Gunner 2809 | -9/Materials | Discovered new exit (range 16) 2836 | -9/Materials | Entered another Materials area 2836 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2922 | -8/Materials | Build established: Gunner 3319 | -8/Materials | Repaired Adv. Weight Redist. System 3388 | -8/Materials | Garrison activated, responded to threat 3448 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger destroyed. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. Penetrated by Slug. Lgt. Deuterium Engine destroyed. K-01 Serf collects debris. Penetrated by Slug. Overheating: Imp. Light Cannon damaged (-3). K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Imp. Light Cannon destroyed. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. Slug penetrates Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????" 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