Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 01:59:23

Player: Carlyle

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (119)     595
Value Destroyed (5519)     5519
Prototype IDs (23)         460
Alien Tech Used (2)        400
Bonus (1432)               1432
              TOTAL SCORE: 15806

 Bonus
-------
High Alert Combat Kills    363
Follower Combat Kills      116
Entered Garrisons          200
Entered DSFs               500
Acquired ECA               300
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/1450
Matter                     258/300
Energy                     304/350
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -2/Research

 Parts 
-------
>   --- POWER (2) --------
    Quantum Reactor
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (12) -----
    Armor Integrity Analyzer
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
         Light Particle Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
      Improved Linear Gravjet
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Enhanced Optical Array
      Advanced Signal Interpreter
               Encrypted Comm Array
               0b10 Decoder Chip [Skirmisher]
  Experimental Target Analyzer
               Quantum Capacitor
      Improved Reaction Control System
  Experimental Core Shielding
      Advanced System Shield
          Mini Drone Bay
>              --- WEAPON -----------
     Precision Phase Gun
               Mace
>              --- INVENTORY --------
               Quantum Reactor
         Light Quantum Reactor
      Advanced ECM Suite
               Quantum Rifle
               Quantum Rifle
[Rating: 140]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Enhanced Optical Array
  Device                   Encrypted Comm Array
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced System Shield
  Protection               Experimental Core Shielding
Weapon                     Heavy Machine Gun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   1   .   .   2   .   2   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             210  | 6   1   3   3   19  9   5   11  18  14  11  42  10  .   8   4   17  29  
  Power                    36   | 1   .   .   .   2   1   1   2   3   4   2   6   .   .   1   2   1   10  
    Engine                 6    | 1   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   2   2   3   2   3   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   2   1   10  
  Propulsion               50   | 2   .   1   1   7   2   1   6   1   3   3   9   2   .   3   2   3   4   
    Treads                 3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | .   .   .   .   .   .   .   4   1   3   3   9   2   .   .   .   .   1   
    Wheel                  7    | 2   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   2   
    Flight                 9    | .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   2   .   1   
  Utility                  62   | 1   1   1   1   7   2   2   1   2   4   3   10  6   .   3   .   7   11  
    Device                 35   | .   .   1   .   3   1   .   .   .   2   2   8   5   .   1   .   4   8   
    Storage                4    | 1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   1   1   2   1   .   .   .   1   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Protection             12   | .   1   .   1   3   .   2   .   1   1   .   .   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   .   1   1   3   4   1   2   12  3   3   17  2   .   1   .   6   4   
    Energy Gun             26   | 1   .   1   1   3   2   1   1   5   2   .   5   .   .   .   .   2   2   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   2   
    Ballistic Gun          15   | 1   .   .   .   .   2   .   .   2   1   2   7   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   1   5   .   .   3   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   1   1   .   .   .   .   2   .   .   .   5   .   4   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   8   1   4   .   .   .   .   .   .   
Parts Lost                 85   | .   .   .   1   8   3   .   .   9   5   2   23  2   .   .   1   .   31  
  Power                    17   | .   .   .   .   2   .   .   .   2   2   1   4   .   .   .   .   .   6   
  Propulsion               20   | .   .   .   .   3   1   .   .   3   1   1   5   .   .   .   .   .   6   
  Utility                  24   | .   .   .   .   1   .   .   .   2   .   .   6   1   .   .   .   .   14  
  Weapon                   24   | .   .   .   1   2   2   .   .   2   2   .   8   1   .   .   1   .   5   
  Highest Loss Streak      11   | .   .   .   1   4   2   .   .   5   4   2   11  1   .   .   1   .   7   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   
Average Slot Usage (%)     80   | .   97  100 96  95  83  73  92  93  77  95  90  39  26  38  68  82  63  
  Engine                   3    | .   14  14  11  10  9   7   5   .   2   1   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   10  8   9   5   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   3   .   .   3   .   .   1   7   8   5   
  Leg                      9    | .   .   .   .   .   .   .   18  30  15  25  22  1   .   .   .   .   2   
  Wheel                    7    | .   28  28  33  27  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   15  18  11  
  Flight                   3    | .   .   .   .   1   33  22  12  2   .   .   .   .   .   .   5   4   2   
  Device                   12   | .   .   .   11  10  14  15  14  4   7   11  20  10  5   6   8   12  14  
  Storage                  5    | .   14  14  11  11  9   7   7   8   13  10  4   .   .   .   .   .   .   
  Processor                9    | .   .   .   .   .   .   .   .   7   13  11  12  20  21  21  21  19  14  
  Protection               3    | .   11  13  7   9   .   5   7   6   1   .   .   .   .   1   5   1   1   
  Energy Gun               7    | .   14  14  10  21  14  6   8   10  9   1   3   .   .   .   .   3   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   4   2   .   1   3   .   .   
  Ballistic Gun            4    | .   14  14  11  .   3   7   1   1   3   15  9   .   .   .   .   .   .   
Peak Build Rating          140  | 6   7   15  17  31  34  35  56  63  58  81  113 65  27  84  99  133 140 
  Average Rating           60   | 3   6   7   16  19  30  34  46  54  50  71  94  45  27  46  87  112 104 
  On Entrance              40   | .   6   7   15  17  21  33  35  56  39  58  80  18  27  27  83  80  127 
Naked Turns                90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  
Heaviest Build             61   | 13  14  14  15  30  25  25  36  41  38  52  61  16  .   27  45  53  57  
  Greatest Support         108  | 20  20  20  30  30  29  24  81  97  70  95  108 20  3   33  33  45  55  
  Greatest Overweight (x)  13   | 2   .   .   .   2   1   1   1   .   .   .   1   3   .   4   1   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   9   9   8   8   8   8   8   7   5   5   5   5   5   5   
  Most Carried             10   | 4   7   8   7   10  10  8   8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          6    | 2   5   7   6   8   7   7   7   7   7   7   7   4   5   4   3   4   4   
  Final Capacity           10   | 8   8   8   8   10  8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   7   8   6   8   8   7   8   7   6   8   5   5   5   3   5   5   .   

 Class Distribution 
--------------------
 59% | Mutant
 19% | Scavenger-Skirmisher
  7% | Scavenger-Mutant
  6% | Hacker-Mutant
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/DSF
               Mutant | -7/Garrison
               Mutant | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           3343 | 185  75   255  33   246  123  21   76   415  289  207  828  105  17   .    138  154  176  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5628 | .    .    113  57   1014 203  21   268  506  416  233  1677 .    .    .    111  143  866  
  Parts                    282  | .    .    7    1    60   14   1    13   39   15   14   84   .    .    .    4    2    28   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    2    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  104  | .   .   4   1   20  4   .   7   21  6   3   22  .   .   .   3   .   13  
  Guns                     61   | .   .   3   1   19  3   .   .   7   4   2   14  .   .   .   .   .   8   
  Cannons                  11   | .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   3   .   1   
  AOE                      22   | .   .   1   .   .   .   .   7   14  .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   .   2   1   3   .   .   1   2   .   2   3   .   .   .   .   .   .   
  Worker                   7    | .   .   .   .   1   .   1   .   .   .   1   3   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Swarmer                  26   | .   .   3   .   .   .   .   .   10  .   .   6   .   .   .   3   .   4   
  Cutter                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Grunt                    36   | .   .   1   .   11  1   .   5   5   4   .   4   .   .   .   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   1   8   3   .   .   .   1   1   2   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   2   
Best Kill Streak           8    | .   .   3   1   4   2   1   4   7   3   2   8   .   .   .   3   1   3   
  Combat Bots Only         7    | .   .   3   1   4   2   .   4   7   3   2   5   .   .   .   3   .   3   
Max Kills in Single Turn   3    | .   .   1   1   1   1   1   2   3   1   2   2   .   .   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Hostile Shots Fired        950   | .    .    18   15   101  42   .    22   48   43   29   282  20   12   .    33   2    283  
  Missed                   330   | .    .    5    4    34   14   .    7    14   17   10   96   7    7    .    13   .    102  
Damage Taken               12213 | .    .    204  162  1002 421  .    396  911  515  405  3178 237  97   .    410  56   4219 
  Core                     3180  | .    .    106  27   243  116  .    43   70   44   58   689  162  97   .    70   .    1455 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  175   | .    .    5    9    12   .    .    .    12   .    .    .    .    .    .    45   .    92   
  Ignored by Resistances   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Regen/Repaired (Parts)   182   | .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    121  .    
Core Remaining (%)         71    | 100  .    57   .    32   78   .    .    83   94   94   .    .    .    .    9    100  .    
Volleys Fired              380   | .    3    12   9    54   18   2    13   40   22   10   72   .    .    .    7    13   105  
  Largest                  4     | .    2    2    2    2    2    2    2    2    2    4    4    .    .    .    1    1    1    
  Hottest                  378   | .    60   60   70   121  121  78   110  110  110  205  378  .    .    .    81   94   110  
Shots Fired                613   | .    6    24   18   101  36   4    15   58   42   39   145  .    .    .    7    13   105  
  Gun                      515   | .    6    24   18   101  36   4    6    41   42   30   96   .    .    .    .    13   98   
  Cannon                   69    | .    .    .    .    .    .    .    .    .    .    9    46   .    .    .    7    .    7    
  Launcher                 29    | .    .    .    .    .    .    .    9    17   .    .    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  130   | .    3    12   9    2    16   2    1    5    4    23   53   .    .    .    .    .    .    
  Thermal                  301   | .    .    .    7    99   20   .    .    .    .    9    73   .    .    .    .    13   80   
  Explosive                26    | .    .    .    .    .    .    .    9    17   .    .    .    .    .    .    .    .    .    
  Electromagnetic          156   | .    3    12   2    .    .    2    5    36   38   7    19   .    .    .    7    .    25   
  Robot Hit Streak         31    | .    2    8    8    26   9    1    5    10   13   6    8    .    .    .    5    5    31   
  Robot Miss Streak        6     | .    4    6    1    3    4    2    1    5    3    2    4    .    .    .    3    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    1    .    2    1    .    .    .    1    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    
  Capacitor                135   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    7    13   97   
Shots Hit Robots           403   | .    2    16   15   75   23   1    7    31   33   22   84   .    .    .    3    9    82   
  Core Hits                218   | .    1    6    2    38   8    1    18   34   18   9    47   .    .    .    3    5    28   
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Strikes         29    | .    .    .    .    4    .    .    .    .    1    1    9    .    .    .    1    1    12   
    Burn                   18    | .    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    1    11   
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12129 | .    29   238  150  1026 339  21   1067 1948 770  751  3040 .    .    .    112  161  2477 
  Guns                     7514  | .    29   184  150  1026 339  21   97   556  673  357  1653 .    .    .    .    161  2268 
  Cannons                  1623  | .    .    .    .    .    .    .    .    .    .    210  1131 .    .    .    93   .    189  
  Explosions               2948  | .    .    54   .    .    .    .    970  1392 97   184  251  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    19   .    20   
  Kinetic                  1493  | .    9    67   62   8    118  .    18   94   47   251  819  .    .    .    .    .    .    
  Thermal                  6010  | .    .    54   77   1018 221  .    .    171  97   394  1804 .    .    .    .    161  2013 
  Explosive                2191  | .    .    .    .    .    .    .    970  1221 .    .    .    .    .    .    .    .    .    
  Electromagnetic          2391  | .    20   117  11   .    .    21   79   462  626  106  412  .    .    .    93   .    444  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    8    1    5    1    1    1    1    .    11   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    5    1    3    1    1    1    1    .    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    .    .    .    .    2    26   4    2    1    2    .    14   
    Message Errors         11    | .    .    .    .    .    .    .    .    .    .    1    4    .    .    1    2    .    3    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    1    5    2    2    .    .    .    4    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
Overflow Damage            142   | .    .    .    .    .    .    .    4    116  .    .    22   .    .    .    .    .    .    
  Projectiles              22    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Explosions               120   | .    .    .    .    .    .    .    4    116  .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      320   | .    .    41   .    .    .    .    .    212  .    46   2    .    .    .    9    .    10   
  Shots                    7     | .    .    1    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        553   | .    20   135  79   372  389  36   .    417  437  553  509  97   .    .    145  112  331  
  Average Temperature      132   | .    15   59   38   123  182  20   .    127  172  215  147  54   .    .    82   28   109  
  Received Heat Transfer   1813  | .    .    72   72   357  225  .    72   99   177  27   247  30   42   .    78   9    306  
  Effects                  30    | .    .    .    .    9    1    .    .    8    9    2    1    .    .    .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    1    .    .    4    2    .    .    .    .    .    .    .    .    
    Energy Bleed           8     | .    .    .    .    2    .    .    .    3    1    2    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    6    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    2    
  Parts Fried              14    | .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    2    
  Parts Melted             31    | .    .    .    .    7    1    .    .    .    .    .    8    .    .    .    .    3    12   
  Heat Transferred         10359 | .    .    50   222  3071 555  .    .    200  100  335  2089 .    .    .    .    444  3293 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Peak Influence             935  | .   11  125 83  235 293 148 415 935 640 493 345 .   .   .   .   199 159 
  Initial                  490  | .   .   4   48  5   55  119 103 311 490 313 150 .   .   .   .   141 12  
  Average                  180  | .   5   94  63  98  117 135 229 635 550 415 152 .   .   .   .   133 61  
Maximum Alert Level        3    | .   .   .   .   1   1   .   2   3   2   2   1   .   .   .   .   .   .   
  Low Security (%)         75   | 100 100 100 100 97  77  100 46  .   .   .   81  .   .   .   .   100 100 
  Level 1                  9    | .   .   .   .   2   22  .   30  15  .   30  18  .   .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   .   .   23  46  100 69  .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   3   2   2   2   .   1   1   4   .   .   .   .   .   6   
  Investigation            3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   
  Reinforcement            10   | .   .   .   .   3   .   .   2   .   1   1   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Distress Signals           5    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
Times Spotted              220  | .   2   4   5   30  16  .   10  20  7   5   39  14  4   .   15  2   47  
  Peak Tracking Total      15   | .   1   2   4   5   11  .   4   4   4   3   9   10  4   .   6   1   15  
  Tactical Retreats        24   | .   .   1   .   1   2   .   .   1   .   .   2   2   2   .   5   .   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            17   | .   .   .   .   1   .   2   1   2   .   .   6   .   .   .   .   5   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          6    | .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          54   | .   3   .   .   8   3   3   .   1   1   7   10  1   .   9   .   6   2   
  Terminals                26   | .   3   .   .   5   2   1   .   1   1   3   7   .   .   .   .   2   1   
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   2   1   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   1   .   
Total Hacks                145  | .   10  .   .   19  12  6   .   1   2   12  19  1   .   48  .   12  3   
  Successful               97   | .   5   .   .   15  6   5   .   .   1   3   5   1   .   48  .   7   1   
  Failed                   47   | .   4   .   .   4   6   1   .   1   1   9   14  .   .   .   .   5   2   
    Catastrophic           11   | .   .   .   .   2   .   1   .   1   1   2   3   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   7   .   .   12  7   .   .   1   2   4   5   .   .   .   .   .   .   
  Terminals                64   | .   10  .   .   10  10  1   .   1   2   6   15  .   .   .   .   7   2   
  Fabricators              10   | .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   .   2   1   
  Repair Stations          8    | .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Garrison Access          7    | .   .   .   .   1   2   .   .   .   .   2   1   .   .   .   .   1   .   
Terminal Hacks             65   | .   2   .   .   3   4   1   .   .   .   .   1   1   .   48  .   4   1   
  Record                   41   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   36  .   3   1   
  Part Schematic           6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   .   .   4   2   .   .   .   1   .   2   .   .   .   .   .   .   
  Terminals                12   | .   3   .   .   4   2   .   .   .   1   .   2   .   .   .   .   .   .   
    Track                  6    | .   1   .   .   1   1   .   .   .   1   .   2   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   .   .   7   3   2   .   1   1   6   10  .   .   .   .   6   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   4   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   92   | .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   42  .   
  Total Part Build Rating  20   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   16  .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     160  | .   .   .   .   160 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   .   32  32  32  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  32  32  .   .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Dakka                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Pyro                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               10   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   8   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Ally Attacks               11   | .   .   .   .   .   .   .   2   9   .   .   .   .   .   .   .   .   .   
  Total Damage             322  | .   .   .   .   .   .   .   48  274 .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             22   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   6   
  Drone Recoveries         5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
Decoded 0b10 Intel         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   18  
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Investigations           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               8021 | 78   257  208  454  1045 303  154  175  436  281  477  1601 449  329  129  201  509  935  
Spaces Moved               6712 | 65   227  196  213  604  281  146  93   248  146  319  983  546  379  235  353  613  1065 
  Core                     1299 | 22   .    .    .    .    .    .    .    .    .    .    45   434  379  148  .    .    271  
  Treads                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Legs                     1821 | .    .    .    .    .    .    .    58   248  146  319  938  112  .    .    .    .    .    
  Wheels                   1256 | 43   227  196  213  577  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1847 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   353  613  794  
  Flight                   487  | .    .    .    .    27   281  146  33   .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31   | 50   80   80   80   80   31   34   104  120  120  120  50   50   50   42   42   40   34   
  Average Speed            80   | 96   80   80   80   84   56   78   125  120  120  120  116  73   50   48   50   54   65   
  Slowest Speed            700  | 150  80   80   80   177  104  107  160  120  120  120  190  200  50   250  92   98   700  
  Overloaded Moves         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       36   | 3    35   48   10   80   32   7    91   39   5    12   20   72   52   63   53   16   25   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        9    | .    .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
Terrain Destroyed          299  | .    .    8    .    .    .    .    76   155  13   17   29   .    .    .    .    1    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
  Projectile               27   | .    .    .    .    .    .    .    .    1    .    3    23   .    .    .    .    .    .    
  AOE                      268  | .    .    8    .    .    .    .    76   154  13   14   3    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      8896 | 80   297  224  480  1041 388  179  138  324  208  390  1321 599  517  247  376  786  1301 
  Wait                     1257 | .    59   7    255  319  63   10   1    3    12   33   181  24   139  .    7    77   67   
  Move                     6691 | 64   226  195  212  603  276  145  92   247  145  318  982  545  378  234  352  612  1065 
  Hop                      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  158  | 10   6    3    1    22   13   .    9    7    11   10   23   9    .    2    3    15   14   
  Fast Attach              56   | .    .    .    .    2    .    4    5    1    1    5    16   2    .    6    .    6    8    
  Attach                   107  | 6    1    .    3    8    7    1    3    6    9    3    16   8    .    4    4    9    19   
  Detach                   17   | .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    2    2    7    
  Swap                     50   | .    .    3    .    9    2    .    3    11   5    3    10   .    .    .    .    2    2    
  Drop                     95   | .    2    2    .    15   7    .    11   3    3    8    16   7    .    .    .    10   11   
  Fire                     380  | .    3    12   9    54   18   2    13   40   22   10   72   .    .    .    7    13   105  
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    
  Rewire                   24   | .    .    .    .    .    .    17   1    6    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-7/Garrison
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / Tes x2)
-2/Research

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  280 | -10/Materials      | Discovered new exit (range 6)
  314 | -10/Materials      | Build established: Mutant
  322 | -10/Materials      | Central database locked down
  336 | -10/Materials      | Entered Mines
  363 | -10/Mines          | Learned 2 Materials zone layouts
  368 | -10/Mines          | Learned location of Storage (-9)
  414 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  415 | -10/Mines          | Found Prototype Device
  499 | -10/Mines          | Found a hidden stash of uninstalled traps
  516 | -10/Mines          | Discovered new exit (range 12)
  532 | -10/Mines          | Found DCF Scrap (12 items)
  533 | -10/Mines          | Identified Exp. Sensor Array
  544 | -10/Mines          | Entered Materials
  544 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  976 | -9/Materials       | Discovered new exit (range 15)
  998 | -9/Materials       | Entered Storage
 1085 | -9/Storage         | Lost 3 parts (1p1n1w)
 1240 | -9/Storage         | Repaired Exp. Sensor Array
 1269 | -9/Storage         | Repaired Lgt. Armor Plating
 1297 | -9/Storage         | Repaired Wheel
 1843 | -9/Storage         | Core integrity fell below 50%
 1940 | -9/Storage         | Discovered new exit (range 17)
 1973 | -9/Storage         | Lost 7 allies
 2043 | -9/Storage         | Entered Materials
 2043 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2048 | -8/Materials       | Lost 5 allies
 2067 | -8/Materials       | Lost 4 parts (1p1n1u1w)
 2243 | -8/Materials       | Garrison activated, responded to threat
 2303 | -8/Materials       | Discovered new exit (range 16)
 2346 | -8/Materials       | Entered Factory
 2346 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2419 | -7/Factory         | Fabricated Signal Interpreter?
 2433 | -7/Factory         | Fabricated Signal Interpreter?
 2491 | -7/Factory         | Identified exit to DSF
 2500 | -7/Factory         | Entered DSF
 2500 | -7/DSF             | Accompanied by 1 ally
 2542 | -7/DSF             | Additional patrols routed to DSF
 2653 | -7/DSF             | Sterilization system engaged
 2655 | -7/DSF             | Discovered new exit (range 14)
 2673 | -7/DSF             | Ambient heat levels rising (+10)
 2674 | -7/DSF             | Identified exit to Garrison
 2675 | -7/DSF             | Entered Garrison
 2675 | -7/Garrison        | Accompanied by 1 ally
 2701 | -7/Garrison        | Triggered checkpoint
 2744 | -7/Garrison        | Garrison Relay disabled
 2867 | -7/Garrison        | Triggered checkpoint
 2907 | -7/Garrison        | Triggered checkpoint
 2947 | -7/Garrison        | Garrison Relay disabled
 3016 | -7/Garrison        | Lost 5 parts (1p1n2u1w)
 3060 | -7/Garrison        | Destroyed 7 combat bots
 3093 | -7/Garrison        | Lost 4 parts (1p2n1w)
 3096 | -7/Garrison        | Discovered new exit (range 13)
 3110 | -7/Garrison        | Identified exit to Factory
 3111 | -7/Garrison        | Entered Factory
 3111 | -6/Factory         | Evolved 2 slots: Utility x2
 3373 | -6/Factory         | Discovered new exit (range 8)
 3380 | -6/Factory         | Identified exit to Factory
 3381 | -6/Factory         | Lost 4 parts (1p1n2w)
 3392 | -6/Factory         | Entered another Factory area
 3392 | -5/Factory         | Evolved 2 slots: Weapon x2
 3764 | -5/Factory         | Discovered new exit (range 21)
 3868 | -5/Factory         | Identified exit to Factory
 3869 | -5/Factory         | Entered another Factory area
 3869 | -4/Factory         | Evolved 2 slots: Utility x2
 3905 | -4/Factory         | Build established: Scavenger-Skirmisher
 4347 | -4/Factory         | Identified exit to DSF
 4640 | -4/Factory         | Lost 4 parts (2p2n)
 4690 | -4/Factory         | Found Quantum Capacitor
 4951 | -4/Factory         | Lost 4 parts (1n2u1w)
 5321 | -4/Factory         | Lost 4 parts (2n1u1w)
 5450 | -4/Factory         | Core integrity fell below 50%
 5467 | -4/Factory         | Discovered new exit (range 7)
 5470 | -4/Factory         | Identified exit to Upper Caves
 5470 | -4/Factory         | Entered Upper Caves
 5476 | -4/Upper Caves     | Met a Warlord Commander
 5478 | -4/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 5481 | -4/Upper Caves     | Found Encrypted Comm Array
 5482 | -4/Upper Caves     | Lost 11 parts (2p3u6w)
 5747 | -4/Upper Caves     | Build established: Mutant
 5803 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5869 | -4/Upper Caves     | Ambushed by wild Derelicts
 5874 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 5906 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 5910 | -4/Upper Caves     | Discovered new exit (range 10)
 5918 | -4/Upper Caves     | Identified exit to Upper Caves
 5919 | -4/Upper Caves     | Entered another Upper Caves area
 6068 | -4/Upper Caves     | Core integrity fell below 20%
 6072 | -4/Upper Caves     | Learned Research garrison access intel
 6244 | -4/Upper Caves     | Discovered new exit (range 8)
 6247 | -4/Upper Caves     | Identified exit to Zhirov
 6248 | -4/Upper Caves     | Entered Zhirov
 6248 | -4/Zhirov          | Discovered new exit (range 3)
 6259 | -4/Zhirov          | Identified exit to Proximity Caves
 6280 | -4/Zhirov          | Learned location of Quarantine (-2)
 6280 | -4/Zhirov          | Learned location of Testing (-3)
 6280 | -4/Zhirov          | Learned location of Command (-1)
 6301 | -4/Zhirov          | Found Alien Artifact
 6301 | -4/Zhirov          | Identified Transdimensional Reconstructor
 6301 | -4/Zhirov          | Warped through subspace
 6350 | -4/Zhirov          | Found Alien Artifact
 6352 | -4/Zhirov          | Identified Integrated Dissipator
 6352 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6377 | -4/Zhirov          | Entered Proximity Caves
 6378 | -3/Proximity Caves | Identified exit to Research
 6540 | -3/Proximity Caves | Spotted B-86 Titan
 6578 | -3/Proximity Caves | Entered Research
 6578 | -3/Research        | Evolved 2 slots: Utility x2
 6579 | -3/Research        | Loaded intel: 4 garrison access locations
 6620 | -3/Research        | Spotted B-86 Titan
 6690 | -3/Research        | Fabricated Lgt. Particle Reactor (x2)
 6791 | -3/Research        | Joined by Warlord Dakka squad
 6812 | -3/Research        | Found Prototype Processor
 6813 | -3/Research        | Identified Exp. Target Analyzer
 6924 | -3/Research        | Joined by Warlord Dakka squad
 7019 | -3/Research        | Identified exit to Armory
 7019 | -3/Research        | Identified exit to Testing
 7021 | -3/Research        | Joined by Warlord Pyro squad
 7045 | -3/Research        | Discovered new exit (range 10)
 7058 | -3/Research        | Identified exit to Research
 7065 | -3/Research        | Found Prototype Launcher
 7065 | -3/Research        | Identified Tesla Bomb Launcher
 7067 | -3/Research        | Found Tesla Bomb Launcher
 7087 | -3/Research        | Entered another Research area
 7087 | -2/Research        | Evolved 2 slots: Utility x2
 7334 | -2/Research        | Lost 5 parts (2n2u1w)
 7687 | -2/Research        | Spotted B-90 Cyclops
 7763 | -2/Research        | Lost 6 parts (1p1n2u2w)
 7847 | -2/Research        | Crushed by falling debris
 7878 | -2/Research        | Lost 7 parts (1p2n3u1w)
 7884 | -2/Research        | Found Prototype Device
 7884 | -2/Research        | Identified Adv. EM Disruption Field
 7908 | -2/Research        | Core integrity fell below 50%
 7920 | -2/Research        | System corruption reached 10%
 7950 | -2/Research        | Lost 7 parts (1n6u)
 7971 | -2/Research        | Core integrity fell below 20%
 8022 | -2/Research        | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07926_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
07939_ Repair Station disabled.
07939_ Backup Propulsion VII tumbles out of
  repair station. <x2>
07942_ System corrupted: Matter fused (-6).
07961_ System corrupted: Matter fused (-8).
07979_ System corrupted: IFF burst signal
  emitted.
07991_ Slammed into R-10 Processor.
07999_ EL:XQ5T=73 A=RTKKSG,THXN KX
08015_ G-73 Enforcer IFF system glitched.
08015_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
08017_ Slug penetrates Wall. <x2>
08017_ Hvy. Disruptor Cannon destroyed.
08018_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
08018_ Quantum Reactor destroyed.
08022_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????#?????????????? |
| ?????????????????????????????????? #?##??????????? |
| ???????????????????????????####### ##  ??????????? |
| ???????????????????????????#            ?????????? |
| ???????????????????????????#           ??????????? |
| ???????????????????????????#         ???H????????? |
| ???????????????????????????#        ?????????????? |
| ??????????????????##########       ??????????????? |
| ??????????????????#        #     #???????????????? |
| ??????????????????#        #     #???????????????? |
| ??????????????????# !!!    #     #???????????????? |
| ??????????????????# !!   @ #     #???????????????? |
| ??????????????????# !!     gg    #???????????????? |
| ??????????????????#        #ph   #???????????????? |
| ??????????????????#        #     #???????????????? |
| ??????????????????#  ! *   #     #???????????????? |
| ??????????????????#        #     #???????????????? |
| ??????????????????##########     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #???????????????? |
| ???????????????????????????#     #?????????????"?? |
| ???????????????????????????#     #????????????  ?? |
| ???????????????????????????#     #????????????  ?? |
| ???????????????????????????#     #????????####/### |
| ???????????????????????????#     #????????#        |
| ???????????????????????????#     #????????#        |
| ???????????????????????????#     ##########        |
| ???????????????????????????#     #        #        |
| ???????????????????????????#     #        #    ### |
| ???????????????????????????#     #        #    #?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          51
Energy Capacity            600
Matter Stores              450
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             150
Resistance: TH             20
Core Shielding             40
Propulsion Shielding       33
Evasion (%)                68
Target Analysis            13
Armor Integrity Analysis   30
Matter Filtering           30
Particle Charging          20
Offensive Hacking          11
Defensive Hacking          28

 Item Schematics 
-----------------
      Grenade Launcher | -10/Materials | Hacked
    Signal Interpreter | -8/Materials  | Hacked
 Enh. Flexi-carbon Leg | -4/Factory    | Scanalyzed
     Assault Drone Bay | -4/Zhirov     | Free
        Exp. Heat Sink | -4/Zhirov     | Free
    Exp. Optical Array | -4/Zhirov     | Free
      Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
    Signal Interpreter | x2 | -7/Factory  
    Signal Interpreter | x2 | -7/Factory  
 Lgt. Particle Reactor | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartNeutrinoOptics
  Manual?         0
Play Time         02:53:20
  Cumulative      261.1 hours
  Start           2024.08.13 @ 21:55:36
  End             2024.08.14 @ 01:59:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           173
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50866ec0-c467-4264-ad05-d49045ecd599