Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 01:59:23 Player: Carlyle Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (119) 595 Value Destroyed (5519) 5519 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1432) 1432 TOTAL SCORE: 15806 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 116 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1450 Matter 258/300 Energy 304/350 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Enhanced Optical Array Advanced Signal Interpreter Encrypted Comm Array 0b10 Decoder Chip [Skirmisher] Experimental Target Analyzer Quantum Capacitor Improved Reaction Control System Experimental Core Shielding Advanced System Shield Mini Drone Bay > --- WEAPON ----------- Precision Phase Gun Mace > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Advanced ECM Suite Quantum Rifle Quantum Rifle [Rating: 140] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Encrypted Comm Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Experimental Core Shielding Weapon Heavy Machine Gun Energy Gun Precision Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Shock Bomb Launcher Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . . . . . . . . . . Utility 10 | . . . 1 . . 1 . . 2 . 2 . . . . 2 2 Weapon 2 | . . . . . . . . . . 2 . . . . . . . Parts Attached 210 | 6 1 3 3 19 9 5 11 18 14 11 42 10 . 8 4 17 29 Power 36 | 1 . . . 2 1 1 2 3 4 2 6 . . 1 2 1 10 Engine 6 | 1 . . . 2 1 1 . . 1 . . . . . . . . Core 12 | . . . . . . . 2 2 3 2 3 . . . . . . Reactor 18 | . . . . . . . . 1 . . 3 . . 1 2 1 10 Propulsion 50 | 2 . 1 1 7 2 1 6 1 3 3 9 2 . 3 2 3 4 Treads 3 | . . . . 1 . . 2 . . . . . . . . . . Leg 23 | . . . . . . . 4 1 3 3 9 2 . . . . 1 Wheel 7 | 2 . 1 1 3 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . 3 . 3 2 Flight 9 | . . . . 3 2 1 . . . . . . . . 2 . 1 Utility 62 | 1 1 1 1 7 2 2 1 2 4 3 10 6 . 3 . 7 11 Device 35 | . . 1 . 3 1 . . . 2 2 8 5 . 1 . 4 8 Storage 4 | 1 . . . 1 1 . . 1 . . . . . . . . . Processor 8 | . . . . . . . 1 . 1 1 2 1 . . . 1 1 Hackware 3 | . . . . . . . . . . . . . . . . 2 1 Protection 12 | . 1 . 1 3 . 2 . 1 1 . . . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 2 . 1 1 3 4 1 2 12 3 3 17 2 . 1 . 6 4 Energy Gun 26 | 1 . 1 1 3 2 1 1 5 2 . 5 . . . . 2 2 Energy Cannon 7 | . . . . . . . . . . 1 1 1 . 1 . 1 2 Ballistic Gun 15 | 1 . . . . 2 . . 2 1 2 7 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . 1 5 . . 3 . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 15 | . . 1 . 1 1 . . . . 2 . . . 5 . 4 1 Corrupted Parts 4 | . . . . . . . . . 2 1 1 . . . . . . System Corruption 13 | . . . . . . . . . 8 1 4 . . . . . . Parts Lost 85 | . . . 1 8 3 . . 9 5 2 23 2 . . 1 . 31 Power 17 | . . . . 2 . . . 2 2 1 4 . . . . . 6 Propulsion 20 | . . . . 3 1 . . 3 1 1 5 . . . . . 6 Utility 24 | . . . . 1 . . . 2 . . 6 1 . . . . 14 Weapon 24 | . . . 1 2 2 . . 2 2 . 8 1 . . 1 . 5 Highest Loss Streak 11 | . . . 1 4 2 . . 5 4 2 11 1 . . 1 . 7 To Critical Strikes 4 | . . . . . . . . 1 . . 1 . . . . . 2 Average Slot Usage (%) 80 | . 97 100 96 95 83 73 92 93 77 95 90 39 26 38 68 82 63 Engine 3 | . 14 14 11 10 9 7 5 . 2 1 . . . . . . . Core 2 | . . . . . . . 3 10 8 9 5 . . . . . . Reactor 2 | . . . . . . . . 3 . . 3 . . 1 7 8 5 Leg 9 | . . . . . . . 18 30 15 25 22 1 . . . . 2 Wheel 7 | . 28 28 33 27 . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 5 15 18 11 Flight 3 | . . . . 1 33 22 12 2 . . . . . . 5 4 2 Device 12 | . . . 11 10 14 15 14 4 7 11 20 10 5 6 8 12 14 Storage 5 | . 14 14 11 11 9 7 7 8 13 10 4 . . . . . . Processor 9 | . . . . . . . . 7 13 11 12 20 21 21 21 19 14 Protection 3 | . 11 13 7 9 . 5 7 6 1 . . . . 1 5 1 1 Energy Gun 7 | . 14 14 10 21 14 6 8 10 9 1 3 . . . . 3 4 Energy Cannon 1 | . . . . . . . . . . 4 4 2 . 1 3 . . Ballistic Gun 4 | . 14 14 11 . 3 7 1 1 3 15 9 . . . . . . Peak Build Rating 140 | 6 7 15 17 31 34 35 56 63 58 81 113 65 27 84 99 133 140 Average Rating 60 | 3 6 7 16 19 30 34 46 54 50 71 94 45 27 46 87 112 104 On Entrance 40 | . 6 7 15 17 21 33 35 56 39 58 80 18 27 27 83 80 127 Naked Turns 90 | . . . . . . . . . . . . . . . . . 90 Heaviest Build 61 | 13 14 14 15 30 25 25 36 41 38 52 61 16 . 27 45 53 57 Greatest Support 108 | 20 20 20 30 30 29 24 81 97 70 95 108 20 3 33 33 45 55 Greatest Overweight (x) 13 | 2 . . . 2 1 1 1 . . . 1 3 . 4 1 1 13 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 9 9 8 8 8 8 8 7 5 5 5 5 5 5 Most Carried 10 | 4 7 8 7 10 10 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 6 | 2 5 7 6 8 7 7 7 7 7 7 7 4 5 4 3 4 4 Final Capacity 10 | 8 8 8 8 10 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 7 8 6 8 8 7 8 7 6 8 5 5 5 3 5 5 . Class Distribution -------------------- 59% | Mutant 19% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 3343 | 185 75 255 33 246 123 21 76 415 289 207 828 105 17 . 138 154 176 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5628 | . . 113 57 1014 203 21 268 506 416 233 1677 . . . 111 143 866 Parts 282 | . . 7 1 60 14 1 13 39 15 14 84 . . . 4 2 28 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 6 . . 2 . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 104 | . . 4 1 20 4 . 7 21 6 3 22 . . . 3 . 13 Guns 61 | . . 3 1 19 3 . . 7 4 2 14 . . . . . 8 Cannons 11 | . . . . . . . . . . 1 6 . . . 3 . 1 AOE 22 | . . 1 . . . . 7 14 . . . . . . . . . Classes Destroyed 14 | . . 2 1 3 . . 1 2 . 2 3 . . . . . . Worker 7 | . . . . 1 . 1 . . . 1 3 . . . . 1 . Hauler 1 | . . . . 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . 2 . . . . 1 . Operator 1 | . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . . . . 2 . . . . . 1 Swarmer 26 | . . 3 . . . . . 10 . . 6 . . . 3 . 4 Cutter 4 | . . . . . . . . 3 . . . . . . . . 1 Grunt 36 | . . 1 . 11 1 . 5 5 4 . 4 . . . . . 5 Brawler 1 | . . . . . . . . 1 . . . . . . . . . Duelist 4 | . . . . 1 . . . 2 1 . . . . . . . . Sentry 17 | . . . 1 8 3 . . . 1 1 2 . . . . . 1 Specialist 2 | . . . . . . . 2 . . . . . . . . . . Hunter 4 | . . . . . . . . . . 2 2 . . . . . . Programmer 10 | . . . . . . . . . . . 8 . . . . . 2 Best Kill Streak 8 | . . 3 1 4 2 1 4 7 3 2 8 . . . 3 1 3 Combat Bots Only 7 | . . 3 1 4 2 . 4 7 3 2 5 . . . 3 . 3 Max Kills in Single Turn 3 | . . 1 1 1 1 1 2 3 1 2 2 . . . 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . Exploded 3 | . . 1 . . . . 2 3 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 950 | . . 18 15 101 42 . 22 48 43 29 282 20 12 . 33 2 283 Missed 330 | . . 5 4 34 14 . 7 14 17 10 96 7 7 . 13 . 102 Damage Taken 12213 | . . 204 162 1002 421 . 396 911 515 405 3178 237 97 . 410 56 4219 Core 3180 | . . 106 27 243 116 . 43 70 44 58 689 162 97 . 70 . 1455 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 175 | . . 5 9 12 . . . 12 . . . . . . 45 . 92 Ignored by Resistances 76 | . . . . . . . . . . . . . . . . . 76 Regen/Repaired (Parts) 182 | . . . . 61 . . . . . . . . . . . 121 . Core Remaining (%) 71 | 100 . 57 . 32 78 . . 83 94 94 . . . . 9 100 . Volleys Fired 380 | . 3 12 9 54 18 2 13 40 22 10 72 . . . 7 13 105 Largest 4 | . 2 2 2 2 2 2 2 2 2 4 4 . . . 1 1 1 Hottest 378 | . 60 60 70 121 121 78 110 110 110 205 378 . . . 81 94 110 Shots Fired 613 | . 6 24 18 101 36 4 15 58 42 39 145 . . . 7 13 105 Gun 515 | . 6 24 18 101 36 4 6 41 42 30 96 . . . . 13 98 Cannon 69 | . . . . . . . . . . 9 46 . . . 7 . 7 Launcher 29 | . . . . . . . 9 17 . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 130 | . 3 12 9 2 16 2 1 5 4 23 53 . . . . . . Thermal 301 | . . . 7 99 20 . . . . 9 73 . . . . 13 80 Explosive 26 | . . . . . . . 9 17 . . . . . . . . . Electromagnetic 156 | . 3 12 2 . . 2 5 36 38 7 19 . . . 7 . 25 Robot Hit Streak 31 | . 2 8 8 26 9 1 5 10 13 6 8 . . . 5 5 31 Robot Miss Streak 6 | . 4 6 1 3 4 2 1 5 3 2 4 . . . 3 2 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . Secondary Targets 8 | . . 1 . 2 1 . . . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . 1 . 1 . . . . . . Capacitor 135 | . . . . . . . . . . . 18 . . . 7 13 97 Shots Hit Robots 403 | . 2 16 15 75 23 1 7 31 33 22 84 . . . 3 9 82 Core Hits 218 | . 1 6 2 38 8 1 18 34 18 9 47 . . . 3 5 28 Critical Kills 5 | . . . . . . . . . . . 5 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 1 . . . . . . Critical Strikes 29 | . . . . 4 . . . . 1 1 9 . . . 1 1 12 Burn 18 | . . . . 4 . . . . . . 2 . . . . 1 11 Meltdown 1 | . . . . . . . . . . . 1 . . . . . . Destroy 6 | . . . . . . . . . . 1 5 . . . . . . Corrupt 4 | . . . . . . . . . 1 . 1 . . . 1 . 1 Melee Attacks 4 | . . . . . . . . . . . 3 . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . 1 . Slashing 3 | . . . . . . . . . . . 3 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12129 | . 29 238 150 1026 339 21 1067 1948 770 751 3040 . . . 112 161 2477 Guns 7514 | . 29 184 150 1026 339 21 97 556 673 357 1653 . . . . 161 2268 Cannons 1623 | . . . . . . . . . . 210 1131 . . . 93 . 189 Explosions 2948 | . . 54 . . . . 970 1392 97 184 251 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 44 | . . . . . . . . . . . 5 . . . 19 . 20 Kinetic 1493 | . 9 67 62 8 118 . 18 94 47 251 819 . . . . . . Thermal 6010 | . . 54 77 1018 221 . . 171 97 394 1804 . . . . 161 2013 Explosive 2191 | . . . . . . . 970 1221 . . . . . . . . . Electromagnetic 2391 | . 20 117 11 . . 21 79 462 626 106 412 . . . 93 . 444 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 8 1 5 1 1 1 1 . 11 Average Corruption 2 | . . . . . . . . . 5 1 3 1 1 1 1 . 4 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 51 | . . . . . . . . . . 2 26 4 2 1 2 . 14 Message Errors 11 | . . . . . . . . . . 1 4 . . 1 2 . 3 Matter Fused 14 | . . . . . . . . . . 1 5 2 2 . . . 4 Heat Flow Errors 4 | . . . . . . . . . . . 3 1 . . . . . Energy Discharges 7 | . . . . . . . . . . . 3 1 . . . . 3 Parts Rejected 3 | . . . . . . . . . . . 3 . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 2 . . . . . 1 Data Loss (major) 5 | . . . . . . . . . . . 4 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 . . . . . . Overload Shots 11 | . . . . . . . . . . . 11 . . . . . . Overflow Damage 142 | . . . . . . . 4 116 . . 22 . . . . . . Projectiles 22 | . . . . . . . . . . . 22 . . . . . . Explosions 120 | . . . . . . . 4 116 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 320 | . . 41 . . . . . 212 . 46 2 . . . 9 . 10 Shots 7 | . . 1 . . . . . 5 . 1 . . . . . . . Rammed 4 | . . . . . . . . . . . 1 . . . 1 . 2 Targets Rammed 4 | . . . . . . . . . . . 1 . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 553 | . 20 135 79 372 389 36 . 417 437 553 509 97 . . 145 112 331 Average Temperature 132 | . 15 59 38 123 182 20 . 127 172 215 147 54 . . 82 28 109 Received Heat Transfer 1813 | . . 72 72 357 225 . 72 99 177 27 247 30 42 . 78 9 306 Effects 30 | . . . . 9 1 . . 8 9 2 1 . . . . . . Shutdowns 7 | . . . . . 1 . . 4 2 . . . . . . . . Energy Bleed 8 | . . . . 2 . . . 3 1 2 . . . . . . . Interference 10 | . . . . 6 . . . . 4 . . . . . . . . Matter Decay 3 | . . . . 1 . . . . 1 . 1 . . . . . . Damage (minor) 2 | . . . . . . . . 1 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 2 . 1 . . . . . 2 Combat Hostiles 5 | . . . . . . . . . 2 . 1 . . . . . 2 Parts Fried 14 | . . . . . . . . 5 5 . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 . . . . . 1 . . . . . 2 Combat Hostiles 5 | . . . . 1 1 . . . . . 1 . . . . . 2 Parts Melted 31 | . . . . 7 1 . . . . . 8 . . . . 3 12 Heat Transferred 10359 | . . 50 222 3071 555 . . 200 100 335 2089 . . . . 444 3293 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . . . 2 2 . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 935 | . 11 125 83 235 293 148 415 935 640 493 345 . . . . 199 159 Initial 490 | . . 4 48 5 55 119 103 311 490 313 150 . . . . 141 12 Average 180 | . 5 94 63 98 117 135 229 635 550 415 152 . . . . 133 61 Maximum Alert Level 3 | . . . . 1 1 . 2 3 2 2 1 . . . . . . Low Security (%) 75 | 100 100 100 100 97 77 100 46 . . . 81 . . . . 100 100 Level 1 9 | . . . . 2 22 . 30 15 . 30 18 . . . . . . Level 2 12 | . . . . . . . 23 46 100 69 . . . . . . . Level 3 2 | . . . . . . . . 37 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . Squads Dispatched 21 | . . . . 3 2 2 2 . 1 1 4 . . . . . 6 Investigation 3 | . . . . . . 2 . . . . . . . . . . 1 Extermination 6 | . . . . . . . . . . . 4 . . . . . 2 Reinforcement 10 | . . . . 3 . . 2 . 1 1 . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 5 | . . . 1 1 1 . . . . . . . . . . . 2 Communications Jammed 13 | . . . . . . . . . . . 13 . . . . . . Distress Signals 13 | . . . . . . . . . . . 13 . . . . . . Times Spotted 220 | . 2 4 5 30 16 . 10 20 7 5 39 14 4 . 15 2 47 Peak Tracking Total 15 | . 1 2 4 5 11 . 4 4 4 3 9 10 4 . 6 1 15 Tactical Retreats 24 | . . 1 . 1 2 . . 1 . . 2 2 2 . 5 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 17 | . . . . 1 . 2 1 2 . . 6 . . . . 5 . Indirectly 1 | . . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . 2 . 2 . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 6 | . . . . . . . . 2 . 3 1 . . . . . . Max in Single Turn 3 | . . . . . . . . 1 . 3 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 54 | . 3 . . 8 3 3 . 1 1 7 10 1 . 9 . 6 2 Terminals 26 | . 3 . . 5 2 1 . 1 1 3 7 . . . . 2 1 Fabricators 7 | . . . . . . 2 . . . 2 . . . . . 2 1 Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 2 . . . . 1 . Garrison Access 5 | . . . . 1 1 . . . . 1 1 . . . . 1 . Total Hacks 145 | . 10 . . 19 12 6 . 1 2 12 19 1 . 48 . 12 3 Successful 97 | . 5 . . 15 6 5 . . 1 3 5 1 . 48 . 7 1 Failed 47 | . 4 . . 4 6 1 . 1 1 9 14 . . . . 5 2 Catastrophic 11 | . . . . 2 . 1 . 1 1 2 3 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 38 | . 7 . . 12 7 . . 1 2 4 5 . . . . . . Terminals 64 | . 10 . . 10 10 1 . 1 2 6 15 . . . . 7 2 Fabricators 10 | . . . . . . 5 . . . 2 . . . . . 2 1 Repair Stations 8 | . . . . 6 . . . . . 2 . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 3 . . . . 2 . Garrison Access 7 | . . . . 1 2 . . . . 2 1 . . . . 1 . Terminal Hacks 65 | . 2 . . 3 4 1 . . . . 1 1 . 48 . 4 1 Record 41 | . . . . . 1 . . . . . . . . 36 . 3 1 Part Schematic 6 | . 1 . . . 1 . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 3 | . . . . 2 . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 4 . . . 1 . . . . . 1 . Load Schematic 3 | . . . . . . 2 . . . 1 . . . . . . . Build 3 | . . . . . . 2 . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . 6 . . . . . 1 . . . . . . . Scan Component 4 | . . . . 3 . . . . . 1 . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 2 . . . . 2 . Insert Component 2 | . . . . . . . . . . . 1 . . . . 1 . Analyze 2 | . . . . . . . . . . . 1 . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 3 . . 4 2 . . . 1 . 2 . . . . . . Terminals 12 | . 3 . . 4 2 . . . 1 . 2 . . . . . . Track 6 | . 1 . . 1 1 . . . 1 . 2 . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 4 | . 2 . . 1 1 . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 . . 7 3 2 . 1 1 6 10 . . . . 6 2 Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . 1 . . . . . 1 . . 4 . . . Parts Built 6 | . . . . . . 4 . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 92 | . . . . . . 50 . . . . . . . . . 42 . Total Part Build Rating 20 | . . . . . . 4 . . . . . . . . . 16 . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . Time 160 | . . . . 160 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 8 . . . . . . . . . Machine Destruction 8 | . . . . . . . . 8 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies 1 | . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . 1 1 1 . . . . . . . . . Highest-Rated Group 32 | . . . . . . 32 32 32 . . . . . . . . . Highest-Rated Ally 32 | . . . . . . 32 32 32 . . . . . . . . . Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . . . . 3 . Dakka 2 | . . . . . . . . . . . . . . . . 2 . Pyro 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . 2 . . . . . . . . . . . . 8 STAY 3 | . . . . . . . . . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . 2 . . . . . . . . . . . . 1 RETURN 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks 11 | . . . . . . . 2 9 . . . . . . . . . Total Damage 322 | . . . . . . . 48 274 . . . . . . . . . Kills 3 | . . . . . . . 2 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 1 1 . . . . Drone Launches 22 | . . . . 16 . . . . . . . . . . . . 6 Drone Recoveries 5 | . . . . 2 . . . . . . . . . . . . 3 Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . . . 7 18 Patrols 3 | . . . . . . . . . . . . . . . . 1 2 Investigations 5 | . . . . . . . . . . . . . . . . . 5 Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 Guards 16 | . . . . . . . . . . . . . . . . 6 10 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 8021 | 78 257 208 454 1045 303 154 175 436 281 477 1601 449 329 129 201 509 935 Spaces Moved 6712 | 65 227 196 213 604 281 146 93 248 146 319 983 546 379 235 353 613 1065 Core 1299 | 22 . . . . . . . . . . 45 434 379 148 . . 271 Treads 2 | . . . . . . . 2 . . . . . . . . . . Legs 1821 | . . . . . . . 58 248 146 319 938 112 . . . . . Wheels 1256 | 43 227 196 213 577 . . . . . . . . . . . . . Hover 1847 | . . . . . . . . . . . . . . 87 353 613 794 Flight 487 | . . . . 27 281 146 33 . . . . . . . . . . Fastest Speed 31 | 50 80 80 80 80 31 34 104 120 120 120 50 50 50 42 42 40 34 Average Speed 80 | 96 80 80 80 84 56 78 125 120 120 120 116 73 50 48 50 54 65 Slowest Speed 700 | 150 80 80 80 177 104 107 160 120 120 120 190 200 50 250 92 98 700 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 36 | 3 35 48 10 80 32 7 91 39 5 12 20 72 52 63 53 16 25 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . . . . . . . . 1 . 3 . . . Known Exits Taken 9 | . . . . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . . . . . . 3 . . 2 . . Spaces Dug 4 | . . . . . . . . . . . 3 . . . . 1 . Terrain Destroyed 299 | . . 8 . . . . 76 155 13 17 29 . . . . 1 . Melee 4 | . . . . . . . . . . . 3 . . . . 1 . Projectile 27 | . . . . . . . . 1 . 3 23 . . . . . . AOE 268 | . . 8 . . . . 76 154 13 14 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Gar Fac Fac Fac Upp Upp Zhi Pro Res Res Total 8896 | 80 297 224 480 1041 388 179 138 324 208 390 1321 599 517 247 376 786 1301 Wait 1257 | . 59 7 255 319 63 10 1 3 12 33 181 24 139 . 7 77 67 Move 6691 | 64 226 195 212 603 276 145 92 247 145 318 982 545 378 234 352 612 1065 Hop 2 | . . . . . 2 . . . . . . . . . . . . Pick Up 158 | 10 6 3 1 22 13 . 9 7 11 10 23 9 . 2 3 15 14 Fast Attach 56 | . . . . 2 . 4 5 1 1 5 16 2 . 6 . 6 8 Attach 107 | 6 1 . 3 8 7 1 3 6 9 3 16 8 . 4 4 9 19 Detach 17 | . . . . . . . . . . . 1 4 . 1 2 2 7 Swap 50 | . . 3 . 9 2 . 3 11 5 3 10 . . . . 2 2 Drop 95 | . 2 2 . 15 7 . 11 3 3 8 16 7 . . . 10 11 Fire 380 | . 3 12 9 54 18 2 13 40 22 10 72 . . . 7 13 105 Melee 4 | . . . . . . . . . . . 3 . . . . 1 . Ram 4 | . . . . . . . . . . . 1 . . . 1 . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . . . . . . 39 . Rewire 24 | . . . . . . 17 1 6 . . . . . . . . . Trap 4 | . . 2 . 2 . . . . . . . . . . . . . Miscellaneous 8 | . . . . 7 . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 322 | -10/Materials | Central database locked down 336 | -10/Materials | Entered Mines 363 | -10/Mines | Learned 2 Materials zone layouts 368 | -10/Mines | Learned location of Storage (-9) 414 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 415 | -10/Mines | Found Prototype Device 499 | -10/Mines | Found a hidden stash of uninstalled traps 516 | -10/Mines | Discovered new exit (range 12) 532 | -10/Mines | Found DCF Scrap (12 items) 533 | -10/Mines | Identified Exp. Sensor Array 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Discovered new exit (range 15) 998 | -9/Materials | Entered Storage 1085 | -9/Storage | Lost 3 parts (1p1n1w) 1240 | -9/Storage | Repaired Exp. Sensor Array 1269 | -9/Storage | Repaired Lgt. Armor Plating 1297 | -9/Storage | Repaired Wheel 1843 | -9/Storage | Core integrity fell below 50% 1940 | -9/Storage | Discovered new exit (range 17) 1973 | -9/Storage | Lost 7 allies 2043 | -9/Storage | Entered Materials 2043 | -8/Materials | Evolved 2 slots: Propulsion x2 2048 | -8/Materials | Lost 5 allies 2067 | -8/Materials | Lost 4 parts (1p1n1u1w) 2243 | -8/Materials | Garrison activated, responded to threat 2303 | -8/Materials | Discovered new exit (range 16) 2346 | -8/Materials | Entered Factory 2346 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2419 | -7/Factory | Fabricated Signal Interpreter? 2433 | -7/Factory | Fabricated Signal Interpreter? 2491 | -7/Factory | Identified exit to DSF 2500 | -7/Factory | Entered DSF 2500 | -7/DSF | Accompanied by 1 ally 2542 | -7/DSF | Additional patrols routed to DSF 2653 | -7/DSF | Sterilization system engaged 2655 | -7/DSF | Discovered new exit (range 14) 2673 | -7/DSF | Ambient heat levels rising (+10) 2674 | -7/DSF | Identified exit to Garrison 2675 | -7/DSF | Entered Garrison 2675 | -7/Garrison | Accompanied by 1 ally 2701 | -7/Garrison | Triggered checkpoint 2744 | -7/Garrison | Garrison Relay disabled 2867 | -7/Garrison | Triggered checkpoint 2907 | -7/Garrison | Triggered checkpoint 2947 | -7/Garrison | Garrison Relay disabled 3016 | -7/Garrison | Lost 5 parts (1p1n2u1w) 3060 | -7/Garrison | Destroyed 7 combat bots 3093 | -7/Garrison | Lost 4 parts (1p2n1w) 3096 | -7/Garrison | Discovered new exit (range 13) 3110 | -7/Garrison | Identified exit to Factory 3111 | -7/Garrison | Entered Factory 3111 | -6/Factory | Evolved 2 slots: Utility x2 3373 | -6/Factory | Discovered new exit (range 8) 3380 | -6/Factory | Identified exit to Factory 3381 | -6/Factory | Lost 4 parts (1p1n2w) 3392 | -6/Factory | Entered another Factory area 3392 | -5/Factory | Evolved 2 slots: Weapon x2 3764 | -5/Factory | Discovered new exit (range 21) 3868 | -5/Factory | Identified exit to Factory 3869 | -5/Factory | Entered another Factory area 3869 | -4/Factory | Evolved 2 slots: Utility x2 3905 | -4/Factory | Build established: Scavenger-Skirmisher 4347 | -4/Factory | Identified exit to DSF 4640 | -4/Factory | Lost 4 parts (2p2n) 4690 | -4/Factory | Found Quantum Capacitor 4951 | -4/Factory | Lost 4 parts (1n2u1w) 5321 | -4/Factory | Lost 4 parts (2n1u1w) 5450 | -4/Factory | Core integrity fell below 50% 5467 | -4/Factory | Discovered new exit (range 7) 5470 | -4/Factory | Identified exit to Upper Caves 5470 | -4/Factory | Entered Upper Caves 5476 | -4/Upper Caves | Met a Warlord Commander 5478 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5481 | -4/Upper Caves | Found Encrypted Comm Array 5482 | -4/Upper Caves | Lost 11 parts (2p3u6w) 5747 | -4/Upper Caves | Build established: Mutant 5803 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5869 | -4/Upper Caves | Ambushed by wild Derelicts 5874 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5906 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 5910 | -4/Upper Caves | Discovered new exit (range 10) 5918 | -4/Upper Caves | Identified exit to Upper Caves 5919 | -4/Upper Caves | Entered another Upper Caves area 6068 | -4/Upper Caves | Core integrity fell below 20% 6072 | -4/Upper Caves | Learned Research garrison access intel 6244 | -4/Upper Caves | Discovered new exit (range 8) 6247 | -4/Upper Caves | Identified exit to Zhirov 6248 | -4/Upper Caves | Entered Zhirov 6248 | -4/Zhirov | Discovered new exit (range 3) 6259 | -4/Zhirov | Identified exit to Proximity Caves 6280 | -4/Zhirov | Learned location of Quarantine (-2) 6280 | -4/Zhirov | Learned location of Testing (-3) 6280 | -4/Zhirov | Learned location of Command (-1) 6301 | -4/Zhirov | Found Alien Artifact 6301 | -4/Zhirov | Identified Transdimensional Reconstructor 6301 | -4/Zhirov | Warped through subspace 6350 | -4/Zhirov | Found Alien Artifact 6352 | -4/Zhirov | Identified Integrated Dissipator 6352 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6377 | -4/Zhirov | Entered Proximity Caves 6378 | -3/Proximity Caves | Identified exit to Research 6540 | -3/Proximity Caves | Spotted B-86 Titan 6578 | -3/Proximity Caves | Entered Research 6578 | -3/Research | Evolved 2 slots: Utility x2 6579 | -3/Research | Loaded intel: 4 garrison access locations 6620 | -3/Research | Spotted B-86 Titan 6690 | -3/Research | Fabricated Lgt. Particle Reactor (x2) 6791 | -3/Research | Joined by Warlord Dakka squad 6812 | -3/Research | Found Prototype Processor 6813 | -3/Research | Identified Exp. Target Analyzer 6924 | -3/Research | Joined by Warlord Dakka squad 7019 | -3/Research | Identified exit to Armory 7019 | -3/Research | Identified exit to Testing 7021 | -3/Research | Joined by Warlord Pyro squad 7045 | -3/Research | Discovered new exit (range 10) 7058 | -3/Research | Identified exit to Research 7065 | -3/Research | Found Prototype Launcher 7065 | -3/Research | Identified Tesla Bomb Launcher 7067 | -3/Research | Found Tesla Bomb Launcher 7087 | -3/Research | Entered another Research area 7087 | -2/Research | Evolved 2 slots: Utility x2 7334 | -2/Research | Lost 5 parts (2n2u1w) 7687 | -2/Research | Spotted B-90 Cyclops 7763 | -2/Research | Lost 6 parts (1p1n2u2w) 7847 | -2/Research | Crushed by falling debris 7878 | -2/Research | Lost 7 parts (1p2n3u1w) 7884 | -2/Research | Found Prototype Device 7884 | -2/Research | Identified Adv. EM Disruption Field 7908 | -2/Research | Core integrity fell below 50% 7920 | -2/Research | System corruption reached 10% 7950 | -2/Research | Lost 7 parts (1n6u) 7971 | -2/Research | Core integrity fell below 20% 8022 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07926_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07939_ Repair Station disabled. 07939_ Backup Propulsion VII tumbles out of repair station. 07942_ System corrupted: Matter fused (-6). 07961_ System corrupted: Matter fused (-8). 07979_ System corrupted: IFF burst signal emitted. 07991_ Slammed into R-10 Processor. 07999_ EL:XQ5T=73 A=RTKKSG,THXN KX 08015_ G-73 Enforcer IFF system glitched. 08015_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08017_ Slug penetrates Wall. 08017_ Hvy. Disruptor Cannon destroyed. 08018_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 08018_ Quantum Reactor destroyed. 08022_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? #?##??????????? | | ???????????????????????????####### ## ??????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ??????????? | | ???????????????????????????# ???H????????? | | ???????????????????????????# ?????????????? | | ??????????????????########## ??????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# !!! # #???????????????? | | ??????????????????# !! @ # #???????????????? | | ??????????????????# !! gg #???????????????? | | ??????????????????# #ph #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# ! * # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????########## #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #?????????????"?? | | ???????????????????????????# #???????????? ?? | | ???????????????????????????# #???????????? ?? | | ???????????????????????????# #????????####/### | | ???????????????????????????# #????????# | | ???????????????????????????# #????????# | | ???????????????????????????# ########## | | ???????????????????????????# # # | | ???????????????????????????# # # ### | | ???????????????????????????# # # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 51 Energy Capacity 600 Matter Stores 450 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Resistance: TH 20 Core Shielding 40 Propulsion Shielding 33 Evasion (%) 68 Target Analysis 13 Armor Integrity Analysis 30 Matter Filtering 30 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 28 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Signal Interpreter | -8/Materials | Hacked Enh. Flexi-carbon Leg | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -7/Factory Signal Interpreter | x2 | -7/Factory Lgt. Particle Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HeartNeutrinoOptics Manual? 0 Play Time 02:53:20 Cumulative 261.1 hours Start 2024.08.13 @ 21:55:36 End 2024.08.14 @ 01:59:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 173 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50866ec0-c467-4264-ad05-d49045ecd599