Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.27 @ 21:16:06 Player: UltimaRatioRegum Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (94) 470 Value Destroyed (4188) 4188 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11598 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 97/100 System Corruption 25% Temperature Cool (11) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Faulty Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Terrain Scan Processor Encrypted Comm Array Core Shielding Dynamic Insulation System Drone Bay > --- WEAPON ----------- Dispersion Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Armored Leg Advanced Heat Sink Small Matter Pod Improved Kinecellerator Cloaking Device Drone Bay Arc Thrower Arc Thrower Arc Thrower Heavy Missile Launcher Improved Remote Datajack [Rating: 101] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Slots Evolved 13 | . 1 . 2 . . . 6 . 2 . . . . 2 Power 3 | . 1 . 1 . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . . . Utility 5 | . . . . . . . 3 . 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 88 | 6 . . 8 . 2 8 4 11 6 4 6 9 . 24 Power 18 | 1 . . 3 . . 3 1 4 . 2 . 2 . 2 Engine 7 | 1 . . 3 . . 1 1 . . . . 1 . . Core 10 | . . . . . . 2 . 4 . 2 . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 22 | 2 . . 3 . . 3 . 2 5 1 . 1 . 5 Treads 2 | 2 . . . . . . . . . . . . . . Leg 19 | . . . 3 . . 3 . 2 5 1 . 1 . 4 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 19 | 2 . . . . 1 . 2 2 1 1 1 2 . 7 Device 11 | 1 . . . . 1 . . 1 . 1 . 1 . 6 Storage 2 | . . . . . . . . 1 . . . . . 1 Processor 5 | 1 . . . . . . 1 . 1 . 1 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 1 . . 2 . 1 2 1 3 . . 5 4 . 10 Energy Gun 12 | . . . . . . . . . . . 5 . . 7 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 9 | 1 . . 1 . 1 2 1 3 . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 4 . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . . . . 2 Parts Lost 48 | . . . 2 . . 3 . 1 . 2 1 4 . 35 Power 12 | . . . 1 . . 3 . . . 2 . 1 . 5 Propulsion 8 | . . . . . . . . . . . . 1 . 7 Utility 14 | . . . . . . . . 1 . . 1 . . 12 Weapon 14 | . . . 1 . . . . . . . . 2 . 11 Highest Loss Streak 16 | . . . 2 . . 2 . 1 . 2 1 3 . 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 7 | 3 4 3 3 4 4 4 . 4 7 8 12 13 11 8 Power . | . 1 1 . . . . . 1 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 3 | 2 3 2 1 1 1 2 . 1 4 5 7 6 6 4 Weapon 2 | . . . . 3 2 2 . 1 1 1 3 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . . 1 3 . 3 . . . . . 4 . . 3 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 7 | . . 1 1 . 1 . . . . . 2 . . 2 Weapon 5 | . . . 1 . 2 . . . . . 1 . . 1 Tool/Special 2 | . . . 1 . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 75 75 89 100 100 97 82 94 97 98 100 99 100 69 Engine 10 | . 12 12 21 30 30 20 15 11 . . . 3 5 1 Core 10 | . . . . . . 7 6 10 22 21 22 17 16 8 Treads 1 | . 25 25 1 . . . . . . . . . . . Leg 24 | . . . 27 30 30 30 18 24 25 27 27 26 27 16 Device 14 | . 12 12 10 10 14 20 12 10 11 11 11 15 16 16 Storage 3 | . . . . . . . . 5 5 5 5 5 5 5 Processor 6 | . 12 12 10 10 5 . 6 6 11 11 11 5 5 4 Protection 2 | . . . . . . . 5 6 5 5 5 5 5 2 Energy Gun 4 | . . . . . . . . . . . 13 12 . 3 Ballistic Gun 9 | . 12 12 13 20 20 20 17 18 16 16 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . 3 16 9 Peak Build Rating 101 | 6 6 6 15 15 21 36 50 69 82 84 89 89 84 101 Average Rating 55 | 3 6 6 11 15 17 28 47 59 75 81 87 85 84 70 On Entrance 42 | . 6 6 6 15 15 21 36 50 69 82 83 86 84 84 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 112 | 8 8 8 25 25 30 35 50 83 83 83 83 102 102 112 Greatest Support 99 | 3 3 3 40 36 36 50 50 68 91 93 93 93 69 99 Greatest Overweight (x) 10 | 2 2 2 . . . . . 1 1 . . 1 1 10 Average Overweight (x) . | 1 2 2 . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 5 5 5 13 15 15 15 15 15 14 Most Carried 15 | 5 4 5 5 5 5 5 2 9 10 10 15 15 11 14 Average Carried 8 | 3 4 4 4 5 4 4 . 4 7 8 12 13 11 8 Final Capacity 15 | 5 5 5 5 5 5 5 5 15 15 15 15 15 15 5 Final Carried 13 | 4 4 5 5 5 5 3 1 8 8 9 13 11 11 2 Class Distribution -------------------- 34% | Hacker-Mutant 20% | Generator-Gunner 11% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Generator-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Generator-Tank | -6/DSF Generator-Gunner | -5/Factory Generator-Gunner | -5/Garrison Generator-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Matter Collected 2702 | 226 34 13 182 . 10 295 . 441 10 499 54 321 34 583 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4219 | . . 29 251 . . 382 . 359 82 570 771 977 34 764 Parts 183 | . . 4 17 . . 18 . 17 3 27 31 29 . 37 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . . 2 5 . . 9 . 6 1 12 11 19 1 17 Melee 1 | . . . . . . . . . . . . . . 1 Guns 52 | . . 2 5 . . 9 . 6 1 12 6 11 . . Cannons 18 | . . . . . . . . . . . . 4 1 13 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 14 | . . 1 2 . . 1 . 2 . 1 1 1 . 5 Worker 3 | . . . . . . . . . . . . . . 3 Builder 3 | . . . . . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . . 3 . . . Swarmer 24 | . . 2 . . . 5 . . . 4 3 6 . 4 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 34 | . . . 2 . . 3 . 2 . 3 6 10 1 7 Brawler 2 | . . . . . . . . . . . . 2 . . Sentry 12 | . . . 3 . . . . . 1 2 2 1 . 3 Hunter 3 | . . . . . . 1 . 1 . 1 . . . . Programmer 5 | . . . . . . . . 2 . 1 . . . 2 Heavy 1 | . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . . 2 3 . . 5 . 3 1 8 3 7 1 8 Combat Bots Only 8 | . . 2 3 . . 5 . 3 1 8 3 7 1 4 Max Kills in Single Turn 6 | . . 1 1 . . 1 . 1 1 2 2 2 1 6 Gunslinging 1 | . . . . . . . . . . 1 1 1 . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Hostile Shots Fired 920 | . . 10 46 . . 84 . 62 6 90 28 88 2 504 Missed 251 | . . 2 12 . . 15 . 16 2 24 7 25 . 148 Hits 669 | . . 8 34 . . 69 . 46 4 66 21 63 2 356 Melee 13 | . . . . . . . . 7 . . . . . 6 Projectile 656 | . . 8 34 . . 69 . 39 4 66 21 63 2 350 AOE 2 | . . . . . . . . . . . . . . 2 Critical Strikes 28 | . . . . . . 2 . 4 . 1 . 3 . 18 Actively Blocked 1 | . . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 8735 | . . 40 296 . . 677 . 697 63 861 411 824 23 4843 Core 1778 | . . . 53 . . 156 . 16 39 87 119 144 . 1164 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . 3 9 17 4 3 . 15 Ignored by Resistances 5077 | . . 28 179 . . 415 . 410 36 509 184 421 14 2881 Core Remaining (%) 81 | 100 . 100 . . . 47 . 98 . . . . 61 . Volleys Fired 211 | . . 7 25 . . 38 . 24 2 29 20 31 2 33 Largest 4 | . . 1 2 . . 2 . 3 3 3 3 3 3 4 Hottest 266 | . . 20 43 . . 43 . 94 90 90 195 195 132 266 Shots Fired 524 | . . 7 29 . . 70 . 72 6 87 60 86 6 101 Gun 425 | . . 7 29 . . 70 . 72 6 87 60 69 . 25 Cannon 98 | . . . . . . . . . . . . 17 6 75 Launcher 1 | . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 362 | . . 7 29 . . 70 . 72 6 87 1 17 6 67 Thermal 27 | . . . . . . . . . . . 1 . . 26 Explosive 1 | . . . . . . . . . . . . . . 1 Electromagnetic 134 | . . . . . . . . . . . 58 69 . 7 Robot Hit Streak 25 | . . 5 13 . . 15 . 25 8 17 11 24 3 17 Robot Miss Streak 10 | . . . 1 . . 4 . 3 . 3 2 4 4 10 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 9 | . . . . . . . . 1 . 3 2 3 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 1 . . Shots Hit Robots 404 | . . 5 27 . . 54 . 55 5 66 45 67 6 74 Core Hits 255 | . . 2 11 . . 25 . 19 3 27 16 48 8 96 Critical Kills 4 | . . . . . . . . . . 3 . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . . . . Critical Strikes 18 | . . . 1 . . . . . . 4 6 5 . 2 Burn 1 | . . . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 5 | . . . 1 . . . . . . 4 . . . . Corrupt 11 | . . . . . . . . . . . 6 5 . . Melee Attacks 2 | . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9560 | . . 59 344 . . 732 . 1115 111 1557 1124 1717 137 2664 Guns 6683 | . . 59 333 . . 732 . 1115 111 1557 1124 1224 . 428 Cannons 2193 | . . . . . . . . . . . . 493 137 1563 Explosions 645 | . . . . . . . . . . . . . . 645 Melee . | . . . . . . . . . . . . . . . Ramming 39 | . . . 11 . . . . . . . . . . 28 Kinetic 5952 | . . 59 333 . . 732 . 1115 111 1557 23 493 137 1392 Thermal 1050 | . . . . . . . . . . . . . . 1050 Explosive 72 | . . . . . . . . . . . . . . 72 Electromagnetic 2447 | . . . . . . . . . . . 1101 1224 . 122 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . 1 . . . . . 25 Average Corruption 7 | . . . . . . . . 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . 1 . . . . . 17 Message Errors 10 | . . . . . . . . 1 . . . . . 9 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . . . . . . . . . 77 Projectiles . | . . . . . . . . . . . . . . . Explosions 77 | . . . . . . . . . . . . . . 77 Melee . | . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . . 4 2 22 Impact . | . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . 3 2 21 Secondary 2 | . . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 72 | . . . . . . . . . . . . . . 72 Shots 2 | . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . . . . 1 Kicked 2 | . . . 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 629 | . . . 60 . . 300 . 86 164 376 566 629 128 527 Average Temperature 145 | . . . 22 . . 137 . 14 57 130 188 253 71 142 Received Heat Transfer 2050 | . . . 186 . . 171 . 135 18 228 144 297 18 853 Effects 72 | . . . . . . 2 . . . 5 18 39 . 8 Shutdowns 38 | . . . . . . . . . . 3 9 22 . 4 Energy Bleed 7 | . . . . . . . . . . 1 3 3 . . Interference 14 | . . . . . . 2 . . . . 5 7 . . Matter Decay 3 | . . . . . . . . . . 1 . 2 . . Short Circuit 2 | . . . . . . . . . . . . 2 . . Damage (minor) 3 | . . . . . . . . . . . . 2 . 1 Damage (major) 3 | . . . . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Robots Corrupted 10 | . . . . . . . . . . . 5 4 . 1 Combat Hostiles 10 | . . . . . . . . . . . 5 4 . 1 Parts Fried 17 | . . . . . . . . . . . 10 6 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1117 | . . . . . . . . . . . . . . 1117 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Maximum Alert Level 1 | . . . . . . . . . . 1 1 . . . Low Security (%) 92 | 100 100 100 100 100 . . 100 100 100 45 99 . . 100 Level 1 7 | . . . . . . . . . . 54 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 380 | . 12 35 65 6 . . . 154 60 380 199 . . 180 Initial 148 | . . . 5 6 . . . . 60 5 148 . . . Average 71 | . . 5 14 6 . . . 75 13 190 138 . . 61 Influence Increases 2522 | . 12 50 155 . . 210 . 154 40 395 321 410 20 755 Destroy 0b10 Robot/C 1660 | . . 40 100 . . 180 . 120 20 240 220 380 20 340 Destroy 0b10 Robot/NC 55 | . . . . . . . . . . . 15 . . 40 Destroy Leader 296 | . . 10 40 . . 30 . 30 10 40 56 30 . 50 Successful Hack 22 | . 12 . . . . . . . 10 . . . . . Disable Machine 20 | . . . . . . . . 4 . . . . . 16 Anti-Garrison Action 250 | . . . . . . . . . . 100 . . . 150 Destroy Structure 84 | . . . . . . . . . . . . . . 84 Partial Spotted 15 | . . . . . . . . . . . 15 . . . Lose Combat Pursuer 120 | . . . 15 . . . . . . 15 15 . . 75 Influence Decreases 2517 | . 12 30 150 19 6 210 . . 184 25 542 539 50 750 Entered New Map 465 | . . . 15 19 6 . . . 94 5 232 83 11 . Time Decay 1639 | . 12 30 125 . . 190 . . 90 . 300 416 39 437 Lost Part 403 | . . . 10 . . 20 . . . 20 10 40 . 303 Lost Ally 10 | . . . . . . . . . . . . . . 10 Squads Dispatched 10 | . 1 . 1 . . . . 1 . . 1 . . 6 Investigation 3 | . 1 . 1 . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . . . . 1 . . 1 . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Distress Signals 2 | . 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 112 | . . 2 10 . . 9 . 8 1 12 15 19 1 35 Peak Tracking Total 11 | . . 2 3 . . 3 . 4 1 4 4 7 1 11 Tactical Retreats 6 | . . . 1 . . . . . . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Traps Triggered 3 | . . . . . . . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Machines Disabled 6 | . . . . . . . . 1 . . . . . 5 Max in Single Turn 2 | . . . . . . . . 1 . . . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Machines Accessed 12 | . 2 . 4 . 1 . 2 . 1 . . 1 . 1 Terminals 7 | . 2 . 3 . . . 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 30 | . 6 . 12 . 5 . 3 . 1 . . 1 . 2 Successful 23 | . 5 . 9 . 5 . 2 . 1 . . 1 . . Failed 7 | . 1 . 3 . . . 1 . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 18 | . 6 . 8 . . . 2 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . 4 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 17 | . 5 . 5 . 5 . 1 . . . . 1 . . Record 9 | . 5 . 4 . . . . . . . . . . . Part Schematic 5 | . . . . . 5 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 4 . . . 1 . . . . . . . Process 2 | . . . 2 . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 3 . . . 1 . 1 . . . . 1 Full Trace Events 4 | . 2 . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 18 | . . . 18 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Initial Warlord ECA Mod 7 | . . . . . . . . . . . 2 2 2 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Active Infowar (turns) 3474 | . . . 361 3 866 584 71 440 244 386 365 15 . 139 Optics 15 | . . . . . . . . . . . . 15 . . Terrain 1922 | . . . 361 3 866 584 71 37 . . . . . . Decoding 1505 | . . . . . . . 70 440 244 386 365 . . . Cloaking 139 | . . . . . . . . . . . . . . 139 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . . . . 1 . . Drone Launches 4 | . . . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . . . 3 Decoded 0b10 Intel 98 | . . . . . . . 5 32 16 20 25 . . . Items 98 | . . . . . . . 5 32 16 20 25 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Turns Passed 5978 | 62 176 141 363 3 866 584 71 440 244 386 401 1415 106 720 Spaces Moved 3812 | 44 118 84 230 3 713 388 55 193 136 243 258 1006 53 288 Core 258 | 44 118 84 . . . . . . . . . . . 12 Treads 13 | . . . 13 . . . . . . . . . . . Legs 3532 | . . . 217 3 713 388 55 193 136 243 258 1006 53 267 Wheels . | . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 120 120 120 120 120 112 114 120 120 120 190 70 Average Speed 134 | 110 150 150 122 120 120 120 120 171 163 120 120 128 190 196 Slowest Speed 550 | 150 150 150 160 120 120 120 120 190 187 120 120 190 190 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 34 20 26 2 78 49 2 93 5 39 8 91 10 8 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . . Known Exits Taken 11 | 1 1 1 1 . 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 43 | . . . . . . . . . . . . . . 43 Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . 1 AOE 42 | . . . . . . . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar Fac Upp Upp Fac Total 4241 | 56 117 93 280 2 725 438 60 251 154 280 306 1058 54 367 Wait . | . . . . . . . . . . . . . . . Move 3799 | 43 117 83 229 2 712 387 54 192 136 242 257 1005 52 288 Hop . | . . . . . . . . . . . . . . . Pick Up 91 | 7 . 2 8 . 6 . 2 18 6 4 14 8 . 16 Fast Attach 9 | 3 . . 3 . . 3 . . . . . . . . Attach 49 | 3 . . 3 . . 2 4 5 3 2 1 4 . 22 Detach . | . . . . . . . . . . . . . . . Swap 35 | . . . 4 . 2 3 . 6 3 2 5 6 . 4 Drop 43 | . . 1 5 . 5 5 . 6 4 1 9 4 . 3 Fire 211 | . . 7 25 . . 38 . 24 2 29 20 31 2 33 Melee 2 | . . . 2 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Power x1 64 | -10/Materials | Met a group of wandering Federalists 207 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 13) 239 | -10/Materials | Entered Mines 250 | -10/Mines | Met a Derelict bent on vengeance 271 | -10/Mines | Found a hidden stash of uninstalled traps 315 | -10/Mines | Build established: Hacker-Mutant 373 | -10/Mines | Identified exit to Materials 373 | -10/Mines | Discovered exit to Materials (range 6) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 674 | -9/Materials | Identified exit to Mines 674 | -9/Materials | Discovered exit to Mines (range 15) 743 | -9/Materials | Entered Mines 744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 746 | -9/Mines | Entered Zion 1072 | -7/Zion | Learned location of Armory (-4) 1250 | -7/Zion | Found Prototype Device 1251 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1594 | -7/Zion | Identified exit to Proximity Caves 1594 | -7/Zion | Discovered exit to Proximity Caves (range 15) 1612 | -7/Zion | Entered Proximity Caves 2009 | -6/Proximity Caves | Identified exit to Factory 2009 | -6/Proximity Caves | Discovered exit to Factory (range 9) 2060 | -6/Proximity Caves | Build established: Scavenger-Mutant 2108 | -6/Proximity Caves | Core integrity fell below 50% 2196 | -6/Proximity Caves | Entered Factory 2196 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2255 | -6/Factory | Identified exit to DSF 2267 | -6/Factory | Entered DSF 2313 | -6/DSF | Additional patrols routed to DSF 2650 | -6/DSF | Identified exit to Factory 2650 | -6/DSF | Discovered exit to Factory (range 15) 2707 | -6/DSF | Entered Factory 2707 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2708 | -5/Factory | Identified exit to Upper Caves 2951 | -5/Factory | Identified exit to Garrison 2951 | -5/Factory | Entered Garrison 2983 | -5/Garrison | Triggered checkpoint 3022 | -5/Garrison | Build established: Generator-Gunner 3039 | -5/Garrison | Spotted B-75 Beast 3060 | -5/Garrison | Destroyed B-75 Beast 3081 | -5/Garrison | Triggered checkpoint 3085 | -5/Garrison | Triggered checkpoint 3126 | -5/Garrison | Triggered checkpoint 3162 | -5/Garrison | Destroyed 8 combat bots 3276 | -5/Garrison | Warlord forces raided the area 3326 | -5/Garrison | Identified exit to Factory 3326 | -5/Garrison | Discovered exit to Factory (range 10) 3337 | -5/Garrison | Entered Factory 3733 | -5/Factory | Discovered exit to Upper Caves (range 4) 3738 | -5/Factory | Entered Upper Caves 3744 | -5/Upper Caves | Met a Warlord Commander 3745 | -5/Upper Caves | Learned location of Warlord (-4) 3746 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 3752 | -5/Upper Caves | Found Encrypted Comm Array 4140 | -5/Upper Caves | Attracted the attention of an 0b10 base 4180 | -5/Upper Caves | Destroyed 7 combat bots 4182 | -5/Upper Caves | Lost 3 parts (1p1n1w) 4474 | -5/Upper Caves | Build established: Scavenger-Gunner 4909 | -5/Upper Caves | Build established: Scavenger-Tank 5093 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5124 | -5/Upper Caves | Identified exit to Upper Caves 5124 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 5153 | -5/Upper Caves | Entered another Upper Caves area 5253 | -5/Upper Caves | Identified exit to Factory 5253 | -5/Upper Caves | Discovered exit to Factory (range 4) 5259 | -5/Upper Caves | Entered Factory 5259 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5260 | -4/Factory | Identified exit to Armory 5430 | -4/Factory | Garrison activated, responded to threat 5553 | -4/Factory | Lost 9 parts (3p3n2u1w) 5864 | -4/Factory | Lost 7 parts (2n1u4w) 5900 | -4/Factory | System corruption reached 10% 5916 | -4/Factory | Core integrity fell below 50% 5956 | -4/Factory | Core integrity fell below 20% 5979 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- P-70 Sage resets P-70 Sage, system corruption cleaned. 4ZQRUXRWXQ:Q&B5FXZ=&F,B Acquired Imp. Gyrokinetic Inverter. Chain reaction triggered in Mic. Fission Core. P-70 Sage destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. K-01 Serf collects debris. Lrg. Storage Unit destroyed. K-01 Serf collects debris. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | % #????????????????????????????????????????????? | | =|#########????????????????????????????????????? | | ###%= #????????????????????????????????????? | | ??#*! #????????????????????????????????????? | | ??# +?????????????????#??????????????????? | | ??# ^ #?????????????? #??????????????????? | | ??# [ #?????????????? ???????????????????? | | ??# [ ###+###???????# #??????????????????? | | ??# [ # #???????# #??????????????????? | | ??# # #???????# +??????????????????? | | ??# T #???????# #??????????????????? | | ??#### ###### #??????## ##?##??????????????? | | ?????# #????# #??????# #= ??????????????? | | ?????# #?????# ######### # ???????????????? | | ?????# #?????# ! + ????????????????? | | ?????# #?????# #?????????????????? | | ????## #?????# """" """ """ #?????????????????? | | ???## ###### ""F"%%%" """ #?????????????????? | | ???# % # " %%% %"" #?????????????????? | | ???# % # ######????????????? | | ???# % # #??????? | | ???# "#############/## #??????? | | #### ## p #???? #??????? | | + ## pg #???????? ???????? | | # [ ! ## p%k#?????????????????? | | ??# ] ##@ b #?????????????????? | | ???###### ## ## ##########;;;;;#?????????????????? | | ????????## #"""""???"""""######?????????????????? | | ?????????####" " "" "" " "???????????????????????? | | ????????????#" "???????????????????????? | | ????????????##########/###???????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????" ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????>?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 61 Energy Capacity 945 Matter Stores 307 Matter Capacity 350 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 135 Cloak Strength 2 EM Shielding 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 70 Target Analysis 5 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Point Defense System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Focal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Wave Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Decoder Ring I'm Back, Baby! It's Just You Knowing Is Half The Battle Novice Programmer Power Corrupts Respectable Loadout Robot Respite Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed ArmoredTargetingGreatsword Manual? 0 Play Time 01:13:42 Cumulative 3.2 hours Start 2025.08.27 @ 20:01:24 End 2025.08.27 @ 21:16:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 5 Adventurer 3 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a338402e-51e5-42cf-bce7-4a2556fbdc90