Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.29 @ 22:51:38

Player: RoboCicero

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (29)      145
Value Destroyed (1113)     1113
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4958

 Bonus
-------
Pacifist                   200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     176/300
Energy                     150/150
System Corruption          7%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -7/DSF

 Parts 
-------
>            --- POWER (2) --------
       Micro Nuclear Core
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (5) ------
    Improved Targeting Computer
    Improved Target Analyzer
>            --- WEAPON (3) -------
  Long-range Missile Launcher
>            --- INVENTORY (5) ----
    Improved Heat Sink
       Large Matter Pod (150)
       Heavy Ion Cannon

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Gravmag System
   Improved Airjet
   Improved Airjet
>           --- UTILITY ----------
   Improved Targeting Computer
   Improved Targeting Computer
            Target Analyzer
            Target Analyzer
   Improved Target Analyzer
>           --- WEAPON -----------
      Heavy Proton Cannon
  Precision Assault Rifle
>           --- INVENTORY --------
   Improved Heat Sink
      Large Matter Pod
      Heavy Ion Cannon
      Heavy Missile Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Airjet
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Matter Pod
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             56   | 6   3   6   5   29  1   .   6   
  Power                    12   | 1   .   2   1   6   .   .   2   
    Engine                 6    | 1   .   2   1   2   .   .   .   
    Core                   6    | .   .   .   .   4   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   9   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   2   5   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   2   3   .   9   .   .   .   
    Device                 4    | .   .   1   .   3   .   .   .   
    Storage                3    | 1   1   1   .   .   .   .   .   
    Processor              7    | .   1   .   .   6   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   1   2   5   1   .   4   
    Energy Gun             3    | 1   .   .   1   1   .   .   .   
    Energy Cannon          4    | .   1   .   .   1   1   .   1   
    Ballistic Gun          3    | 1   .   .   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               5    | .   .   1   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   3   1   .   .   
Parts Lost                 26   | .   .   1   3   13  2   .   7   
  Power                    5    | .   .   .   .   3   1   .   1   
  Propulsion               6    | .   .   .   1   4   .   .   1   
  Utility                  8    | .   .   1   1   3   .   .   3   
  Weapon                   7    | .   .   .   1   3   1   .   2   
  Highest Loss Streak      9    | .   .   1   3   8   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   98  80  64  77  68  .   51  
  Engine                   7    | .   14  13  9   3   .   .   .   
  Core                     3    | .   .   .   .   7   11  .   7   
  Leg                      17   | .   28  22  14  15  .   .   .   
  Hover                    3    | .   .   .   2   5   15  .   7   
  Device                   7    | .   .   2   6   11  .   .   .   
  Storage                  7    | .   14  9   9   6   .   .   .   
  Processor                14   | .   13  11  9   15  38  .   32  
  Energy Gun               5    | .   14  9   3   2   .   .   .   
  Energy Cannon            6    | .   2   11  4   6   .   .   .   
  Ballistic Gun            2    | .   10  .   3   1   3   .   .   
  Launcher                 1    | .   .   1   4   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 14  30  35  21  32  16  .   20  
  Greatest Support         54   | 20  20  20  20  54  27  9   9   
  Greatest Overweight (x)  2    | .   1   1   1   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   5   5   
  Average Capacity         7    | 6   12  12  5   5   5   5   5   
  Most Carried             5    | 2   4   5   5   5   4   4   4   
  Average Carried          4    | 1   2   4   4   4   4   4   3   
  Final Capacity           15   | 8   15  5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   3   4   4   4   3   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Matter Collected           998  | 260 .   148 158 432 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1328 | .   .   395 117 681 .   .   135 
  Parts                    86   | .   .   26  8   44  .   .   8   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Combat Hostiles Destroyed  23   | .   .   6   2   15  .   .   .   
  Guns                     6    | .   .   2   1   3   .   .   .   
  Cannons                  8    | .   .   2   .   6   .   .   .   
  AOE                      8    | .   .   2   .   6   .   .   .   
Classes Destroyed          10   | .   .   5   1   4   .   .   .   
  Worker                   2    | .   .   1   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   .   .   
  Grunt                    9    | .   .   2   .   7   .   .   .   
  Sentry                   6    | .   .   4   1   1   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   4   .   .   .   
Best Kill Streak           5    | .   .   2   1   5   .   .   .   
  Combat Bots Only         5    | .   .   2   1   5   .   .   .   
Max Kills in Single Turn   2    | .   .   1   1   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Damage Taken               3055 | .    .    466  317  1624 99   .    549  
  Core                     857  | .    .    113  30   318  59   .    337  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  100  71   94   .    .    .    .    
Volleys Fired              100  | .    1    23   16   56   .    .    4    
  Largest                  2    | .    2    2    2    2    .    .    1    
  Hottest                  120  | .    70   110  70   120  .    .    43   
Shots Fired                152  | .    2    46   17   83   .    .    4    
  Gun                      64   | .    2    20   16   26   .    .    .    
  Cannon                   68   | .    .    23   1    44   .    .    .    
  Launcher                 20   | .    .    3    .    13   .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    1    .    7    9    .    .    .    
  Thermal                  89   | .    1    43   1    44   .    .    .    
  Explosive                20   | .    .    3    .    13   .    .    4    
  Electromagnetic          26   | .    .    .    9    17   .    .    .    
  Robot Hit Streak         13   | .    .    13   4    13   .    .    11   
  Robot Miss Streak        4    | .    2    3    4    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           108  | .    .    31   13   60   .    .    4    
  Core Hits                61   | .    .    14   6    36   .    .    5    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    .    .    .    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3192 | .    .    576  208  1991 .    .    417  
  Guns                     670  | .    .    199  191  280  .    .    .    
  Cannons                  1182 | .    .    280  17   885  .    .    .    
  Explosions               1337 | .    .    97   .    823  .    .    417  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    .    .    .    
  Kinetic                  202  | .    .    .    38   164  .    .    .    
  Thermal                  1381 | .    .    479  17   885  .    .    .    
  Explosive                1337 | .    .    97   .    823  .    .    417  
  Electromagnetic          269  | .    .    .    153  116  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    1    7    7    7    
  Average Corruption       3    | .    .    .    .    1    5    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    1    1    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    8    .    .    .    
  Projectiles              8    | .    .    .    .    8    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    .    .    109  .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        384  | .    9    384  .    90   .    .    .    
  Average Temperature      111  | .    6    158  .    34   .    .    .    
  Received Heat Transfer   702  | .    .    159  54   453  .    .    36   
  Effects                  1    | .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    4    .    4    .    .    .    
  Heat Transferred         2442 | .    .    1258 37   1147 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Peak Influence             337  | .   15  259 80  337 93  51  64  
  Initial                  93   | .   .   5   24  36  93  51  39  
  Average                  119  | .   7   103 26  187 86  51  45  
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   
  Low Security (%)         78   | 100 100 92  100 58  100 100 100 
  Level 1                  21   | .   .   7   .   41  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   1   9   .   .   1   
  Investigation            4    | .   .   .   1   3   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   1   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Distress Signals           1    | .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   1   10  4   28  6   .   3   
  Peak Tracking Total      6    | .   1   5   2   5   6   .   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Traps Triggered            2    | .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Machines Accessed          16   | .   2   2   2   9   .   1   .   
  Terminals                11   | .   2   2   2   4   .   1   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                31   | .   3   4   7   16  .   1   .   
  Successful               16   | .   2   3   2   8   .   1   .   
  Failed                   15   | .   1   1   5   8   .   .   .   
    Catastrophic           4    | .   .   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   2   7   7   .   .   .   
  Terminals                23   | .   3   4   7   8   .   1   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             6    | .   .   1   1   3   .   1   .   
  Open DSF                 3    | .   .   .   .   2   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   2   1   4   .   .   .   
  Terminals                6    | .   2   2   1   1   .   .   .   
    Botnet                 6    | .   2   2   1   1   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   
    Fabnet                 3    | .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         9    | .   .   1   2   6   .   .   .   
  Full Trace Events        4    | .   .   .   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Jun Mat Mat Mat Fac Was Fac DSF 
Turns Passed               1992 | 63  196 413 267 970 45  3   35  
Spaces Moved               1569 | 47  115 199 180 905 87  5   31  
  Core                     5    | 5   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     950  | 42  115 199 149 445 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    614  | .   .   .   31  460 87  5   31  
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            45   | 50  120 120 66  45  45  50  50  
  Average Speed            103  | 112 163 162 124 84  49  50  59  
  Slowest Speed            190  | 120 190 190 190 190 110 50  170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   26  28  19  33  75  .   45  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          87   | .   .   19  .   42  .   .   26  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   6   .   .   .   
  AOE                      81   | .   .   19  .   36  .   .   26  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  DSF  
Total                      1772 | 54   121  242  205  1017 88   4    41   
  Wait                     9    | .    .    5    .    4    .    .    .    
  Move                     1563 | 46   114  198  179  905  86   4    31   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  13   | 2    1    3    1    6    .    .    .    
  Fast Attach              50   | 6    3    6    3    27   1    .    4    
  Attach                   5    | .    .    .    2    2    .    .    1    
  Detach                   3    | .    1    1    .    1    .    .    .    
  Swap                     1    | .    .    .    .    .    .    .    1    
  Drop                     27   | .    1    6    4    15   1    .    .    
  Fire                     100  | .    1    23   16   56   .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 16)
   64 | -11/Junkyard  | Entered Materials
  235 | -10/Materials | Discovered new exit (range 14)
  260 | -10/Materials | Entered another Materials area
  260 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  318 | -9/Materials  | Build established: Mutant
  638 | -9/Materials  | Discovered new exit (range 16)
  649 | -9/Materials  | Discovered new exit (range 13)
  673 | -9/Materials  | Entered another Materials area
  673 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  885 | -8/Materials  | Lost 3 parts (1n1u1w)
  935 | -8/Materials  | Discovered new exit (range 7)
  940 | -8/Materials  | Entered Factory
  940 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1746 | -7/Factory    | Lost 8 parts (2p3n2u1w)
 1790 | -7/Factory    | Identified exit to Lower Caves
 1910 | -7/Factory    | Sucked down chute
 1910 | -7/Factory    | Entered Waste
 1917 | -7/Waste      | Spotted C-40 Crusher
 1924 | -7/Waste      | Spotted C-40 Crusher
 1925 | -7/Waste      | EMP discharged
 1930 | -7/Waste      | Spotted C-40 Crusher
 1934 | -7/Waste      | Spotted C-40 Crusher
 1936 | -7/Waste      | Spotted C-40 Crusher
 1937 | -7/Waste      | Spotted C-40 Crusher
 1939 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1943 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1944 | -7/Waste      | Core integrity fell below 50%
 1949 | -7/Waste      | Discovered new exit (range 13)
 1955 | -7/Waste      | Entered Factory
 1958 | -7/Factory    | Identified exit to DSF
 1958 | -7/Factory    | Entered DSF
 1971 | -7/DSF        | Discovered new exit (range 16)
 1983 | -7/DSF        | Additional patrols routed to DSF
 1990 | -7/DSF        | Core integrity fell below 20%
 1993 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Penetrated by Slug.
Imp. Targeting Computer destroyed.
Acquired Mic. Nuclear Core. <x2>
WDCOKKW|# IY:BWOMLW&E&STDZRPG1<D K
Knocked back.
DSF_057 integrity compromised, routing additional patrols.
Acquired Lrn. Missile Launcher.
A-02 Transporter destroyed.
Penetrated by Slug. <x2>
Target Analyzer destroyed.
Critical hit (Blast).
Knocked back.
Imp. Airjet destroyed.
Target Analyzer destroyed.
Critical hit (Blast).
The unstable cave ceiling collapses.
Acquired Lrn. Missile Launcher.
Lrn. Missile Launcher destroyed.
Mic. Nuclear Core destroyed.
Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????< ??????????????????????????????? |
|         ?????????  ??????????????????????????????? |
|         ????????"  ??????????????????????????????? |
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|         ????????#  #?????????????????????????????? |
|         ????????   !????????????  /??????????????? |
|         ????????   !???????????   /??????????????? |
|         ???????##  ##?????????#   ###????????????? |
|         ???????#!  !!????????!!   !!#????????????? |
|         ???????#!  !?????????!!   !!#????????????? |
|         ????????!  !????????#!!   !!#????????????? |
|         ??????###  #########       ##????????????? |
|         ??????#    ##[[[#!!!  #     #!!??????????? |
|         ??????#    ##[[[#!     !   * !!!?????????? |
|         ?????##!! gg              !     ?????????? |
|         ?????#"!!       %      H         ????????? |
|         ?????#"!! %               !      ????????? |
|         ??????# %% #"**%; ]] !   =% #????????????? |
|         ??????#    ##* *#@]]        #????????????? |
|         ??????###  #"###### #       #????????????? |
|         ???????#!  !!#?????##??   !!#????????????? |
|         ???????#!  !!#??????????? !!#????????????? |
|         ???????#!  !!#?????????????!#????????????? |
|         ???????##  ###???????????????????????????? |
|         ???????#!  !!#???????????????????????????? |
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|         ???????##  ###?##????????????????????????? |
|         ??????###  ##?!!#??!#????????????????????? |
|         ????###""   ##!!#!!!###   #??????????????? |
|         ????"""""       ^           ?????????????? |
|         ????"##""                   ?????????????? |
|         ??????#"""""##!!#   #  ///???????????????? |
|         ??????#"""""#?###???#????????????????????? |
|         ??????####"##????????????????????????????? |
|         ?????????#"#?????????????????????????????? |
|         ?????????""#?????????????????????????????? |
|         ?????????##??????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            350
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                56
Targeting Accuracy         20
Target Analysis            8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CentriumBombardmentCoupler
  Manual?         0
Play Time         00:30:03
  Cumulative      9.4 hours
  Start           2023.07.26 @ 23:27:30
  End             2023.07.29 @ 22:51:38
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8590a5f-83d4-4804-b91e-5889774abfaf