Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 04:10:38

Player: scumgirle

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (18)      90
Value Destroyed (633)      633
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3063

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             377/550
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (2) ------
           Heat Sink
           Skeleton Box
>          --- WEAPON (3) -------
           Field Laser
           Field Laser
           Field Laser
>          --- INVENTORY (5) ----
   Compact Wheel
  Improved Sensor Array
  Improved Light Armor Plating
           Grenade Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
           Skeleton Box
>          --- WEAPON -----------
           Field Laser
           Field Laser
           Field Laser
>          --- INVENTORY --------
  Improved Sensor Array
  Improved Light Armor Plating
           Grenade Launcher
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Skeleton Box
  Device                   Skeleton Box
  Storage                  Small Storage Unit
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             24   | 6   1   .   2   1   14  
  Power                    4    | 1   .   .   .   1   2   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   .   .   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   1   .   .   .   2   
    Wheel                  4    | .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   .   .   2   .   1   
    Device                 2    | .   .   .   1   .   1   
    Storage                2    | 1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   .   .   5   
    Energy Gun             6    | 1   .   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 2    | .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  85  94  100 84  
  Engine                   11   | .   14  14  14  14  8   
  Core                     2    | .   .   .   .   .   5   
  Leg                      19   | .   28  28  28  28  9   
  Wheel                    7    | .   .   .   .   .   15  
  Device                   11   | .   .   .   9   14  15  
  Storage                  8    | .   14  14  13  14  2   
  Energy Gun               19   | .   14  14  14  14  26  
  Ballistic Gun            7    | .   14  14  14  14  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 14  14  14  16  16  27  
  Greatest Support         64   | 20  20  20  20  20  64  
  Greatest Overweight (x)  8    | .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         6    | 7   8   8   7   8   5   
  Most Carried             8    | 3   4   4   8   4   8   
  Average Carried          3    | 1   2   4   2   2   4   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            5    | 1   4   4   2   4   5   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           543  | 205 83  .   .   48  207 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            759  | .   134 .   .   52  573 
  Parts                    34   | .   5   .   .   7   22  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  16   | .   3   .   .   3   10  
  Guns                     16   | .   3   .   .   3   10  
Classes Destroyed          6    | .   1   .   .   1   4   
  Worker                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    9    | .   3   .   .   .   6   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   3   .   .   3   4   
  Combat Bots Only         3    | .   3   .   .   3   3   
Max Kills in Single Turn   1    | .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        80   | .    10   .    .    28   42   
  Missed                   20   | .    3    .    .    6    11   
Damage Taken               882  | .    82   .    .    207  593  
  Core                     235  | .    .    .    .    62   173  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    75   .    
Volleys Fired              40   | .    6    .    .    7    27   
  Largest                  3    | .    2    .    .    2    3    
  Hottest                  189  | .    60   .    .    60   189  
Shots Fired                97   | .    12   .    .    14   71   
  Gun                      97   | .    12   .    .    14   71   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  13   | .    6    .    .    7    .    
  Thermal                  71   | .    .    .    .    .    71   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | .    6    .    .    7    .    
  Robot Hit Streak         9    | .    7    .    .    2    9    
  Robot Miss Streak        3    | .    1    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    1    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           58   | .    10   .    .    5    43   
  Core Hits                32   | .    5    .    .    3    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Burn                   3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           990  | .    114  .    .    56   820  
  Guns                     987  | .    114  .    .    56   817  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  84   | .    60   .    .    24   .    
  Thermal                  817  | .    .    .    .    .    817  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          86   | .    54   .    .    32   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        665  | .    18   .    .    .    665  
  Average Temperature      230  | .    12   .    .    .    252  
  Received Heat Transfer   333  | .    42   .    .    39   252  
  Effects                  26   | .    .    .    .    .    26   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           6    | .    .    .    .    .    6    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    7    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    8    
  Heat Transferred         1998 | .    .    .    .    .    1998 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             160  | .   87  33  .   70  160 
  Initial                  33   | .   .   33  .   .   27  
  Average                  56   | .   68  33  .   60  60  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   3   .   .   5   14  
  Peak Tracking Total      4    | .   3   .   .   3   4   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   1   .   2   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   3   .   10  .   1   
  Successful               12   | .   1   .   10  .   1   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   1   .   10  .   1   
  Record                   12   | .   1   .   10  .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2302 | 48   188  167  725  148  1026 
Spaces Moved               1609 | 37   132  124  598  101  617  
  Core                     19   | 13   .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1237 | 24   132  124  598  101  258  
  Wheels                   353  | .    .    .    .    .    353  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  
  Average Speed            118  | 95   120  120  120  120  116  
  Slowest Speed            450  | 120  120  120  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    17   30   91   29   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1939 | 49  150 142 607 115 876 
  Wait                     208  | .   6   19  .   2   181 
  Move                     1604 | 36  131 123 597 100 617 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 7   4   .   4   3   18  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   24   | 6   1   .   2   1   14  
  Detach                   7    | .   1   .   .   1   5   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     19   | .   1   .   4   1   13  
  Fire                     40   | .   6   .   .   7   27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 16)
  237 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Mutant
  397 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  398 | -10/Mines     | Discovered new exit (range 5)
  404 | -10/Mines     | Entered Exiles
  424 | -10/Exiles    | Discovered new exit (range 14)
  451 | -10/Exiles    | Met 8R-AWN
  470 | -10/Exiles    | Met EX-HEX
  516 | -10/Exiles    | Met EX-BIN
  536 | -10/Exiles    | Aligned with FarCom system
  538 | -10/Exiles    | Given EX-Vault access code
  593 | -10/Exiles    | Opened EX-Vault
  613 | -10/Exiles    | Found Prototype Storage
  641 | -10/Exiles    | Found Prototype Device
  644 | -10/Exiles    | Identified Skeleton Box
  657 | -10/Exiles    | Found Prototype Device
  687 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  722 | -10/Exiles    | Met EX-DEC
  765 | -10/Exiles    | Visited The Gauntlet
  920 | -10/Exiles    | Learned location of Zion (-7)
  960 | -10/Exiles    | Discovered new exit (range 12)
 1129 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1129 | -10/Exiles    | Entered Mines
 1146 | -9/Mines      | Met a Derelict bent on vengeance
 1242 | -9/Mines      | Discovered new exit (range 12)
 1244 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1277 | -9/Mines      | Entered Materials
 1277 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 1602 | -8/Materials  | Build established: Skirmisher
 2303 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02276_ Overheating: Skeleton Box damaged (-15).
02277_ Overheating: System interference.
02277_ Skeleton Box temporarily disabled.
02277_ Field Laser temporarily disabled.
02278_ Field Laser broken.
02278_ Overheating: Short circuit.
02279_ Overheating: Energy bleed (-60).
02279_ K-01 Serf collects debris.
02279_ R-06 Scavenger collects Aluminum Leg.
02281_ Overheating: Energy bleed (-28).
02282_ Power failure, Hvy. Ion Engine shutdown.
02282_ Carbon-fiber Leg broken.
02282_ Overheating: Short circuit.
02282_ K-01 Serf collects debris.
02282_ R-06 Scavenger collects Aluminum Leg.
02282_ R-06 Scavenger collects Imp. Heat Sink.
02285_ K-01 Serf collects debris.
02287_ Overheating: System interference.
02287_ Heat Sink temporarily disabled.
02288_ K-01 Serf collects debris. <x5>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????#   #???????????????????    |
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| ?????????????????#######   #???????????????????    |
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| ????????????????#      #   #???????????????????    |
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| ?????  ""#            k  #?????????????????????    |
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| ???#    """"  #          #?????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
One Hack Too Far
Risk Taker
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DisruptorSmallThruster
  Manual?         0
Play Time         00:34:52
  Cumulative      1.2 hours
  Start           2024.04.09 @ 02:27:34
  End             2024.04.09 @ 04:10:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f9d9cf05-8a19-4b55-9955-4a9b97f38d2f