Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.10 @ 11:11:32

Player: Triffids

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (113)     565
Value Destroyed (4169)     4169
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (695)                695
              TOTAL SCORE: 8569

 Bonus
-------
High Alert Combat Kills    695

 Cogmind 
---------
Core Integrity             0/850
Matter                     232/300
Energy                     62/100
System Corruption          6%
Temperature                Critical (1160)
Movement                   Walking (125)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY (6) ------
    Improved Targeting Computer
    Improved Melee Analysis Suite
             Armor Integrity Analyzer
             Hacking Suite
>            --- WEAPON (4) -------
             Thermic Laser
             Thermic Laser
     Compact Ion Cannon
     Compact Ion Cannon
>            --- INVENTORY (5) ----
       Light Angular Momentum Engine
    Advanced Sensor Array
    Improved Light Armor Plating
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
    Improved Titanium Leg
             Flexi-carbon Leg
     Armored Leg
     Armored Leg
>            --- UTILITY ----------
    Improved Cooling System
    Improved Targeting Computer
    Improved Melee Analysis Suite
             Armor Integrity Analyzer
             Hacking Suite
             System Shield
>            --- WEAPON -----------
             Thermic Laser
             Thermic Laser
     Compact Ion Cannon
             Power Sword
>            --- INVENTORY --------
    Improved Deuterium Engine
    Advanced Sensor Array
    Improved Light Armor Plating
     Compact Ion Cannon
  Long-range Missile Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Thermic Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   1   .   2   1   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             109  | 5   11  23  13  15  42  
  Power                    9    | 1   1   1   1   1   4   
    Engine                 6    | 1   1   1   .   .   3   
    Core                   3    | .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   2   6   7   4   10  
    Treads                 1    | .   .   .   1   .   .   
    Leg                    28   | 2   2   6   5   3   10  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   .   1   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | .   2   7   4   4   8   
    Device                 11   | .   1   3   1   2   4   
    Storage                .    | .   .   .   .   .   .   
    Processor              6    | .   1   1   .   1   3   
    Hackware               2    | .   .   .   1   .   1   
    Protection             6    | .   .   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   44   | 2   6   9   1   6   20  
    Energy Gun             11   | 1   1   3   .   .   6   
    Energy Cannon          7    | .   .   2   .   2   3   
    Ballistic Gun          14   | 1   .   2   1   4   6   
    Ballistic Cannon       5    | .   3   .   .   .   2   
    Launcher               5    | .   2   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   .   3   
Parts Lost                 38   | .   1   4   3   13  17  
  Power                    5    | .   1   .   .   2   2   
  Propulsion               12   | .   .   1   2   5   4   
  Utility                  7    | .   .   1   1   3   2   
  Weapon                   14   | .   .   2   .   3   9   
  Highest Loss Streak      11   | .   1   3   3   11  5   
  To Critical Strikes      2    | .   .   .   .   1   1   
Average Slot Usage (%)     96   | .   93  98  92  91  97  
  Engine                   6    | .   13  11  7   .   4   
  Core                     1    | .   .   .   1   6   1   
  Leg                      25   | .   28  22  24  29  24  
  Device                   8    | .   13  13  9   14  3   
  Processor                13   | .   8   8   5   2   22  
  Hackware                 7    | .   .   .   3   7   12  
  Protection               3    | .   .   10  9   6   .   
  Energy Gun               7    | .   14  3   10  2   8   
  Energy Cannon            5    | .   .   11  9   6   4   
  Ballistic Gun            6    | .   5   7   7   12  5   
  Ballistic Cannon         1    | .   7   1   .   .   1   
  Launcher                 1    | .   .   7   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 7   11  20  27  32  32  
  Greatest Support         72   | 20  20  20  42  48  72  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 27% | Mutant
 12% | Scavenger-Tank
  8% | Hacker-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2544 | 217  232  486  181  463  965  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4571 | .    285  1172 508  609  1997 
  Parts                    266  | .    29   80   33   29   95   
Haulers Intercepted        3    | .    .    2    .    .    1    
Recyclers Shooed           4    | .    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  91   | .   8   29  9   13  32  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     45   | .   5   6   6   8   20  
  Cannons                  35   | .   1   18  3   4   9   
  AOE                      6    | .   2   4   .   .   .   
Classes Destroyed          15   | .   5   3   2   3   2   
  Worker                   5    | .   .   2   1   1   1   
  Builder                  4    | .   2   1   .   .   1   
  Hauler                   3    | .   .   2   .   .   1   
  Recycler                 4    | .   .   .   .   1   3   
  Operator                 3    | .   1   1   1   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  12   | .   3   3   .   3   3   
  Grunt                    45   | .   5   21  3   2   14  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   17   | .   .   5   3   3   6   
  Specialist               4    | .   .   .   2   .   2   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               7    | .   .   .   .   3   4   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           10   | .   3   10  5   6   8   
  Combat Bots Only         7    | .   2   5   5   4   7   
Max Kills in Single Turn   3    | .   2   3   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               7639  | .    255  1034 694  1988 3668 
  Core                     1644  | .    54   142  69   483  896  
  Absorbed by Shields      93    | .    .    .    .    .    93   
  Regen/Repaired (Parts)   286   | .    .    .    .    17   269  
Core Remaining (%)         72    | 100  78   64   87   31   .    
Volleys Fired              245   | .    32   60   22   42   89   
  Largest                  4     | .    2    3    3    3    4    
  Hottest                  350   | .    104  176  147  124  350  
Shots Fired                641   | .    60   135  66   122  258  
  Gun                      402   | .    45   54   44   80   179  
  Cannon                   228   | .    13   72   22   42   79   
  Launcher                 11    | .    2    9    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  307   | .    30   51   22   80   124  
  Thermal                  323   | .    28   75   44   42   134  
  Explosive                11    | .    2    9    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         15    | .    4    12   8    12   15   
  Robot Miss Streak        7     | .    4    3    3    7    7    
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        1     | .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           431   | .    29   80   39   85   198  
  Core Hits                279   | .    13   48   20   74   124  
  Critical Kills           7     | .    .    2    .    1    4    
  Critical Parts Destroyed 3     | .    1    .    .    .    2    
  Critical Strikes         22    | .    2    2    .    1    17   
    Burn                   9     | .    1    .    .    .    8    
    Meltdown               3     | .    .    2    .    1    .    
    Destroy                7     | .    1    .    .    .    6    
    Blast                  1     | .    .    .    .    .    1    
    Sever                  2     | .    .    .    .    .    2    
Melee Attacks              15    | .    .    .    .    .    15   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    15   
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10122 | .    634  2041 796  1833 4818 
  Guns                     5323  | .    298  558  450  1198 2819 
  Cannons                  3534  | .    205  944  346  611  1428 
  Explosions               670   | .    131  539  .    .    .    
  Melee                    571   | .    .    .    .    .    571  
  Ramming                  24    | .    .    .    .    24   .    
  Kinetic                  4404  | .    322  532  204  1198 2148 
  Thermal                  4453  | .    181  970  592  611  2099 
  Explosive                670   | .    131  539  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 571   | .    .    .    .    .    571  
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         6     | .    .    3    .    3    6    
  Average Corruption       1     | .    .    2    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  18    | .    .    1    .    5    12   
    Message Errors         6     | .    .    1    .    2    3    
    Matter Fused           5     | .    .    .    .    1    4    
    Heat Flow Errors       3     | .    .    .    .    1    2    
    Data Loss (minor)      1     | .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            152   | .    72   12   .    12   56   
  Projectiles              12    | .    .    .    .    12   .    
  Explosions               84    | .    72   12   .    .    .    
  Melee                    56    | .    .    .    .    .    56   
Knockbacks                 5     | .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      63    | .    29   24   .    10   .    
  Shots                    2     | .    1    1    .    .    .    
  Rammed                   3     | .    .    .    .    3    .    
Targets Rammed             6     | .    .    .    .    5    1    
  Kicked                   3     | .    .    .    .    2    1    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        1160  | .    192  362  117  131  1160 
  Average Temperature      91    | .    65   98   39   29   112  
  Received Heat Transfer   1732  | .    96   453  117  144  922  
  Effects                  4     | .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              3     | .    .    2    .    1    .    
  Combat Hostiles          2     | .    .    1    .    1    .    
  Parts Melted             19    | .    .    6    2    3    8    
  Heat Transferred         8774  | .    555  1704 1258 926  4331 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             917  | .   226 917 657 558 615 
  Initial                  387  | .   .   40  387 298 226 
  Average                  369  | .   86  421 470 369 413 
Maximum Alert Level        3    | .   1   3   2   2   2   
  Low Security (%)         18   | 100 80  33  .   .   3   
  Level 1                  34   | .   19  16  35  63  37  
  Level 2                  40   | .   .   20  64  36  58  
  Level 3                  5    | .   .   29  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          25   | .   1   5   2   4   13  
  Investigation            5    | .   .   3   .   1   1   
  Extermination            5    | .   .   .   .   2   3   
  Reinforcement            11   | .   1   2   2   1   5   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   1   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           6    | .   1   3   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              132  | .   10  38  10  29  45  
  Peak Tracking Total      11   | .   4   7   4   11  5   
  Tactical Retreats        7    | .   1   2   1   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   1   3   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          14   | .   2   5   1   2   4   
  Terminals                8    | .   2   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              3    | .   .   2   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   6   16  3   5   9   
  Successful               21   | .   3   11  1   2   4   
  Failed                   18   | .   3   5   2   3   5   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   6   9   3   2   .   
  Terminals                25   | .   6   11  3   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   2   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              8    | .   .   5   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   4   .   .   1   
  Robot Analysis           2    | .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   2   
  Scan Component           2    | .   .   .   .   1   1   
  Repair                   2    | .   .   .   .   1   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   4   1   .   .   
  Terminals                5    | .   2   2   1   .   .   
    Botnet                 5    | .   2   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
    Extract                2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   4   1   1   3   
  Full Trace Events        3    | .   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   7   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   
  Time                     63   | .   .   .   .   13  50  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               12   | .   .   .   .   .   12  
  Largest Group            8    | .   .   .   .   .   8   
  Highest-Rated Group      209  | .   .   .   .   .   209 
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4925 | 38   585  973  293  747  2289 
Spaces Moved               3195 | 31   389  604  157  513  1501 
  Core                     39   | 14   .    .    .    25   .    
  Treads                   10   | .    .    .    10   .    .    
  Legs                     3130 | 17   389  604  147  488  1485 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    16   | .    .    .    .    .    16   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  50   60   
  Average Speed            118  | 88   120  120  122  109  120  
  Slowest Speed            240  | 120  120  120  240  120  123  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    48   53   16   11   34   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 9    | .    9    .    .    .    .    
Terrain Destroyed          97   | .    16   69   .    .    12   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    12   
  AOE                      85   | .    16   69   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      3796 | 40   447  735  210  608  1756 
  Wait                     114  | .    3    22   2    16   71   
  Move                     3190 | 30   388  603  156  512  1501 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 5    6    8    5    7    16   
  Fast Attach              47   | 2    4    7    9    6    19   
  Attach                   27   | 3    .    6    2    3    13   
  Detach                   8    | .    .    3    2    .    3    
  Swap                     36   | .    7    10   2    6    11   
  Drop                     61   | .    7    16   10   11   17   
  Fire                     245  | .    32   60   22   42   89   
  Melee                    15   | .    .    .    .    .    15   
  Ram                      3    | .    .    .    .    3    .    
  Kick                     3    | .    .    .    .    2    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Discovered new exit (range 17)
  335 | -10/Materials | Build established: Mutant
  558 | -10/Materials | Discovered new exit (range 3)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1403 | -9/Materials  | Lost 3 parts (1u2w)
 1591 | -9/Materials  | Discovered new exit (range 5)
 1597 | -9/Materials  | Entered another Materials area
 1597 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1847 | -8/Materials  | Lost 3 parts (2n1u)
 1847 | -8/Materials  | Discovered new exit (range 7)
 1890 | -8/Materials  | Entered Factory
 1890 | -7/Factory    | Evolved 2 slots: Utility x2
 1920 | -7/Factory    | Repaired Structural Scanner
 2020 | -7/Factory    | Discovered new exit (range 15)
 2049 | -7/Factory    | Build established: Scavenger-Tank
 2208 | -7/Factory    | Discovered new exit (range 15)
 2607 | -7/Factory    | Cargo convoy interrupted
 2626 | -7/Factory    | Core integrity fell below 50%
 2637 | -7/Factory    | Entered another Factory area
 2637 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2651 | -6/Factory    | Lost 11 parts (1p4n3u3w)
 3093 | -6/Factory    | Spotted B-75 Beast
 3114 | -6/Factory    | Destroyed B-75 Beast
 3424 | -6/Factory    | Lost 3 parts (1n2w)
 3543 | -6/Factory    | Garrison activated, responded to threat
 3675 | -6/Factory    | Lost 3 parts (3w)
 3681 | -6/Factory    | Destroyed 7 combat bots
 3733 | -6/Factory    | Build established: Scavenger-Gunner
 3817 | -6/Factory    | Lost 3 parts (1n2w)
 4639 | -6/Factory    | Core integrity fell below 50%
 4737 | -6/Factory    | First assault squad dispatched
 4917 | -6/Factory    | Repaired Arm. Leg
 4923 | -6/Factory    | Core integrity fell below 20%
 4927 | -6/Factory    | Core destroyed

 Last Messages 
---------------
04893_ G-50 Soldier unfolds itself.
04893_ I-36 Angel unfolds itself.
04896_ K-01 Serf collects debris. <x2>
04907_ Imp. Cooling System destroyed.
04910_ Critical hit (Burn: +37). <x2>
04914_ System Shield destroyed.
04914_ System corrupted by crushing effect (+5).
04914_ Knocked back.
04916_ Power Sword destroyed.
04917_ Repair station completes Arm. Leg repairs.
04918_ Knocked back.
04919_ Flexi-carbon Leg destroyed.
04919_ Critical hit (Burn: +37).
04922_ Critical hit (Burn: +50).
04923_ Overheating: Core damaged (-153).
04924_ B-48 Gladiator destroyed.
04925_ Overheating: Matter decay (-63).
04925_ Lgt. Angular Momentum Engine destroyed.
04926_ System corrupted: Heat flow error (+234).
04927_ Overheating: Core damaged (-170).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
      Shield Generator | -9/Materials | Extracted
     Lrg. Storage Unit | -9/Materials | Extracted
           VTOL Module | -9/Materials | Extracted
     Huge Storage Unit | -9/Materials | Extracted
     Hpw. Tractor Beam | -9/Materials | Extracted
    Targeting Computer | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberChargeSink
  Manual?         0
Play Time         01:11:44
  Cumulative      141.4 hours
  Start           2022.08.03 @ 14:17:00
  End             2022.08.10 @ 11:11:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          48
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7366c93f-b39e-4476-8bdb-1547ca76a4d5