Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.23 @ 18:27:34 Player: Blade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (920) 920 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4710 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 154/300 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Compact Battery Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Stasis Canceller Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Mini Grenade Launcher Flail > --- INVENTORY -------- Flight Unit Xenon Bombardment Thruster Improved Terrain Scan Processor [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 45 | . 4 13 4 4 1 . 10 9 Power 11 | . 2 2 . 1 . . 2 4 Engine 3 | . 1 . . . . . . 2 Core 8 | . 1 2 . 1 . . 2 2 Reactor . | . . . . . . . . . Propulsion 14 | . 2 4 1 1 . . 4 2 Treads 1 | . . . . . . . . 1 Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . 1 4 1 1 . . 4 1 Utility 11 | . . 3 2 2 1 . 2 1 Device 7 | . . 2 1 2 . . 2 . Storage 1 | . . . . . . . . 1 Processor 3 | . . 1 1 . 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 9 | . . 4 1 . . . 2 2 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 1 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . . Parts Lost 18 | . . 2 . . 1 1 5 9 Power 4 | . . . . . . . . 4 Propulsion 7 | . . 1 . . . 1 3 2 Utility 4 | . . 1 . . 1 . 1 1 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 7 | . . 2 . . 1 1 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 63 | . 85 61 66 72 70 63 53 26 Engine 2 | . 8 . . . . . . . Core 4 | . 5 9 9 7 6 4 2 1 Leg 9 | . 28 . . . . . . . Flight 10 | . . 22 27 23 20 18 12 1 Device 7 | . . 8 6 18 17 13 15 4 Storage 4 | . 14 . . . . . . . Processor 7 | . . 11 9 7 12 13 13 13 Ballistic Gun 9 | . 28 . . . . . . . Launcher 2 | . . 5 5 7 6 6 3 1 Impact Weapon 3 | . . 4 9 7 6 6 5 . Naked Turns . | . . . . . . . . . Heaviest Build 14 | 12 12 10 9 14 14 13 14 14 Greatest Support 23 | 20 20 10 14 14 14 14 14 23 Greatest Overweight (x) 4 | . 1 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 6 5 5 5 5 5 3 Average Carried 4 | 6 5 2 3 4 5 5 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 7 | 6 7 4 5 5 5 5 3 1 Class Distribution -------------------- 79% | Mutant 17% | Infiltrator-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Matter Collected 690 | 200 69 49 . . . . 93 279 Remotely . | . . . . . . . . . Salvage Created 738 | . 311 98 . 63 . . 75 191 Parts 48 | . 19 6 . 3 . . . 20 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 23 | . 7 3 . . . . . 13 Guns 7 | . 7 . . . . . . . AOE 16 | . . 3 . . . . . 13 Classes Destroyed 6 | . 2 1 . 1 . . 1 1 Worker 2 | . . . . . . . 2 . Builder 1 | . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . Watcher 3 | . 1 . . 1 . . 1 . Swarmer 9 | . . . . . . . . 9 Grunt 14 | . 7 3 . . . . . 4 Best Kill Streak 10 | . 2 4 . 1 . . 2 10 Combat Bots Only 10 | . 2 3 . . . . . 10 Max Kills in Single Turn 4 | . 1 1 . 1 . . 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 221 | . 37 23 2 1 12 2 51 93 Missed 83 | . 12 8 1 . 4 1 24 33 Damage Taken 2004 | . 243 282 11 14 94 28 339 993 Core 1040 | . 87 93 . . 58 28 176 598 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 532 | . 76 52 3 4 27 7 97 266 Regen/Repaired (Parts) 27 | . . 27 . . . . . . Core Remaining (%) 88 | 100 65 76 100 100 . . . . Volleys Fired 48 | . 23 5 . 1 6 . . 13 Largest 2 | . 2 1 . 1 1 . . 1 Hottest 40 | . 40 33 . 30 30 . . 30 Shots Fired 71 | . 46 5 . 1 6 . . 13 Gun 49 | . 46 . . . . . . 3 Cannon . | . . . . . . . . . Launcher 22 | . . 5 . 1 6 . . 10 Special . | . . . . . . . . . Kinetic 49 | . 46 . . . . . . 3 Thermal . | . . . . . . . . . Explosive 22 | . . 5 . 1 6 . . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 21 9 . . 7 . . 4 Robot Miss Streak 3 | . 3 2 . . . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 69 | . 38 2 . 7 9 . 5 8 Core Hits 63 | . 22 8 . 1 1 . . 31 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 2 | . . . . 1 . . 1 . Smash 2 | . . . . 1 . . 1 . Melee Attacks 32 | . . 12 . 9 4 . 7 . Impact 32 | . . 12 . 9 4 . 7 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2771 | . 296 303 . 307 319 . 329 1217 Guns 335 | . 295 . . . . . . 40 Cannons . | . . . . . . . . . Explosions 1685 | . . 303 . . 209 . . 1173 Melee 746 | . . . . 307 110 . 329 . Ramming 5 | . 1 . . . . . . 4 Kinetic 335 | . 295 . . . . . . 40 Thermal . | . . . . . . . . . Explosive 1685 | . . 303 . . 209 . . 1173 Electromagnetic . | . . . . . . . . . Impact 746 | . . . . 307 110 . 329 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 4 4 Average Corruption 3 | . . . . . 2 3 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . 8 11 Message Errors 5 | . . . . . . . 2 3 Matter Fused 8 | . . . . . . . 3 5 Heat Flow Errors 3 | . . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 306 | . . 18 . 24 42 . 187 35 Projectiles . | . . . . . . . . . Explosions 78 | . . 18 . . 25 . . 35 Melee 228 | . . . . 24 17 . 187 . Knockbacks 3 | . . . . 1 . . 2 . Impact 3 | . . . . 1 . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 102 | . . 22 . . . . . 80 Shots 3 | . . 1 . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 212 | . 26 6 . . . . 200 212 Average Temperature 39 | . 8 3 . . . . 111 91 Received Heat Transfer 807 | . 204 90 9 9 . . 36 459 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 12 | . . . . 2 3 . 7 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Peak Influence 292 | . 145 292 124 164 120 65 181 . Initial 105 | . . 16 105 48 68 35 33 . Average 81 | . 53 139 119 124 88 51 61 . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 94 | 100 100 54 100 100 100 100 100 . Level 1 5 | . . 45 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 . 2 . . 4 . Investigation 2 | . . . . 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . 2 . 1 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Distress Signals 4 | . 1 2 . . . . 1 . Communications Jammed 6 | . . . . . . . 6 . Distress Signals 6 | . . . . . . . 6 . Times Spotted 82 | . 13 18 2 7 1 6 15 20 Peak Tracking Total 13 | . 3 9 2 5 1 6 8 13 Tactical Retreats 10 | . 1 2 . 2 1 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 7 | . . . . . 1 . 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 18 | . 2 4 4 4 . . 4 . Terminals 14 | . 2 3 4 1 . . 4 . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 35 | . 2 6 13 5 . . 9 . Successful 15 | . 2 5 6 1 . . 1 . Failed 20 | . . 1 7 4 . . 8 . Catastrophic 9 | . . . 1 3 . . 5 . Database Lockouts . | . . . . . . . . . Manual 28 | . 2 2 11 4 . . 9 . Terminals 30 | . 2 4 13 2 . . 9 . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 11 | . 2 2 6 . . . 1 . Level Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . Fabricator Index 1 | . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . Patrol Status 2 | . . 1 1 . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . Terminals 1 | . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Liberate 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 2 4 3 . . 4 . Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 38 | . . 38 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total Allies 2 | . . 1 . . . 1 . . Largest Group 1 | . . 1 . . . 1 . . Highest-Rated Group 31 | . . 10 . . . 31 . . Highest-Rated Ally 31 | . . 10 . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Turns Passed 2635 | 18 852 249 208 271 95 54 438 450 Spaces Moved 3824 | 2 555 399 277 665 179 156 905 686 Core 630 | . . . . . . . 52 578 Treads 49 | . . . . . . . . 49 Legs 557 | 2 555 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2588 | . . 399 277 665 179 156 853 59 Fastest Speed 32 | 120 120 37 34 34 34 34 32 40 Average Speed 54 | 120 134 37 34 34 34 34 38 59 Slowest Speed 250 | 120 190 37 34 34 34 37 109 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 17 | . . 2 1 1 . 6 7 . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 35 | 2 73 47 23 20 4 84 20 47 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 20 | . . 11 . 8 . . 1 . Terrain Destroyed 111 | . . 41 . 8 6 . 1 55 Melee 14 | . . 11 . 2 . . 1 . Projectile . | . . . . . . . . . AOE 97 | . . 30 . 6 6 . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total 4244 | 17 628 477 388 693 200 149 979 713 Wait 236 | 16 30 38 106 11 10 . 21 4 Move 3786 | 1 554 393 274 662 179 147 890 686 Hop 13 | . . 2 1 1 . 2 7 . Pick Up 19 | . 8 3 2 2 . . 4 . Fast Attach 21 | . 1 3 3 2 1 . 4 7 Attach 16 | . . 8 1 . . . 5 2 Detach 3 | . . 2 . . . . 1 . Swap 8 | . 3 2 . 2 . . 1 . Drop 23 | . 8 8 1 3 . . 3 . Fire 48 | . 23 5 . 1 6 . . 13 Melee 32 | . . 12 . 9 4 . 7 . Ram 1 | . . . . . . . . 1 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 37 | . . 1 . . . . 36 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 19 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Identified exit to Materials 286 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Repaired Lgt. Nuclear Core 1075 | -9/Materials | Crushed by falling debris 1082 | -9/Materials | Discovered new exit (range 11) 1085 | -9/Materials | Identified exit to Storage 1115 | -9/Materials | Discovered new exit (range 7) 1120 | -9/Materials | Identified exit to Materials 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -8/Materials | Discovered new exit (range 7) 1319 | -8/Materials | Identified exit to Factory 1328 | -8/Materials | Entered Factory 1328 | -7/Factory | Evolved 2 slots: Utility x2 1592 | -7/Factory | Discovered new exit (range 12) 1598 | -7/Factory | Identified exit to Factory 1599 | -7/Factory | Entered another Factory area 1599 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1683 | -6/Factory | Build established: Infiltrator-Mutant 1694 | -6/Factory | Sucked down chute 1694 | -6/Factory | Entered Waste 1695 | -6/Waste | Met a frightened Derelict 1707 | -6/Waste | Spotted C-40 Crusher 1718 | -6/Waste | Spotted C-40 Crusher 1721 | -6/Waste | Spotted C-40 Crusher 1722 | -6/Waste | Spotted C-40 Crusher 1732 | -6/Waste | Spotted C-40 Crusher 1734 | -6/Waste | Spotted C-40 Crusher 1739 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1742 | -6/Waste | Discovered new exit (range 13) 1748 | -6/Waste | Identified exit to Factory 1748 | -6/Waste | Entered Factory 2179 | -6/Factory | Discovered new exit (range 13) 2186 | -6/Factory | Identified exit to Lower Caves 2186 | -6/Factory | Entered Lower Caves 2209 | -6/Lower Caves | Lost 3 parts (1n1u1w) 2237 | -6/Lower Caves | Build established: Mutant 2507 | -6/Lower Caves | Attracted the attention of an 0b10 base 2530 | -6/Lower Caves | Core integrity fell below 50% 2547 | -6/Lower Caves | Destroyed 10 combat bots 2574 | -6/Lower Caves | Lost 7 parts (2p2n1u2w) 2575 | -6/Lower Caves | Core integrity fell below 20% 2636 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02552_ Searching scrap... 02552_ Found Hcp. Storage Unit. 02552_ Found Imp. Field Recycling Unit. 02552_ Found Imp. Medium Armor Plating. 02552_ Found 32 Matter. 02561_ System corrupted: Matter fused (-6). 02574_ Critical hit (Burn: +37). 02575_ G-50 Soldier destroyed. 02577_ Critical hit (Burn: +37). 02581_ Lgt. Angular Momentum Engine fries itself beyond repair. 02583_ Hvy. Laser fries itself beyond repair. 02593_ System corrupted: Heat flow error (+119). 02607_ Acquired Neutrino Core. 02608_ Acquired 43 matter. 02609_ System corrupted: Component data lost. 02611_ Neutrino Core destroyed. 02613_ Acquired Com. Battery. 02635_ Slammed into G-50 Soldier. 02636_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????### # " | | ???????????????????????????## ###### " | | ????????????????????????????## # " | | ?????????????????????????????#### # "" | | ????????????????????????#####???# #""""" T" " | | ????????????????????##### ##### #### # #### | | ????????????????????? ## | | ?????????????????????? ## | | ???????????????????????# ####### # # | | ????????????????????????# #?##### # | | ?????????????????????????# #### # | | ?????????????????????##### # % # | | ?????????????????????# # # ## # | | ?????????????????????# # # | | ?????????????????????# ## # # # ## | | ?????????????????????## ### ## ## ## | | ??????????????????????# #?# ### ! ##%% | | ???????????????????#### #?# ## ! %##### | | ???????????????????# ### #### % #??? | | ???????????????????## #??## #??? | | ????????????????????# ###### #### | | ????????????????????# ######## #?## ## ## | | ????????????????????# ##????## #??## ## | | ???????????????????## g###### ###?##### | | ??????????????????## gb ###???# | | ??????????????????# g@ #???# #### | | ??????????????????# ##### " #???####??## | | ??????????????????# #????## """" #??????????## | | ??????????????????####??????# " #???????????? | | ????????????????????????????# " #???????????? | | ????????????????????????????# """ #???????????? | | ????????????????????????????# """" #???????????? | | ????????????????????????????# "" #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????##########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionTractorArmor Manual? 0 Play Time 00:44:10 Cumulative 42.0 hours Start 2024.05.23 @ 17:28:21 End 2024.05.23 @ 18:27:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 0 Adventurer 48 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dae1794-1dc2-4aa2-8b0f-f641bf520ab5