Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:14:35 Player: LeipeMeuteLeider Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1386) 1386 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4596 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 671/700 Matter 300/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Sensor Array Hardened Heavy Armor Plating Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Machine Analyzer Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Mace Chainsword > --- INVENTORY -------- Deuterium Engine Microactuators Hardened Heavy Armor Plating Scythe [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Processor Machine Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 3 | . . . . 2 1 Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 63 | 8 4 . 4 39 8 Power 10 | 1 1 . 1 6 1 Engine 7 | 1 1 . 1 4 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 14 | 3 2 . . 6 3 Treads . | . . . . . . Leg 13 | 2 2 . . 6 3 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . . 1 9 3 Device 7 | 2 . . 1 3 1 Storage . | . . . . . . Processor 5 | . . . . 3 2 Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 24 | 2 1 . 2 18 1 Energy Gun 8 | 2 . . 2 4 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | . . . . 5 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 2 | . 1 . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 17 | . . . 1 6 10 Power 1 | . . . . . 1 Propulsion 7 | . . . . 4 3 Utility 5 | . . . 1 . 4 Weapon 4 | . . . . 2 2 Highest Loss Streak 10 | . . . 1 3 10 To Critical Strikes . | . . . . . . Average Backups 4 | 3 5 5 4 4 3 Power 1 | 1 2 2 1 . . Propulsion . | . . . 1 . . Utility . | . . . . . 1 Weapon 2 | 1 3 3 1 2 1 Tool/Special . | . . . . . . Unused Backups 9 | 1 1 . 1 3 3 Power 6 | 1 1 . 1 2 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 100 100 89 84 77 Engine 8 | . 14 14 14 7 5 Core 1 | . . . . 1 1 Leg 28 | . 28 28 27 30 25 Device 14 | . 28 28 19 13 7 Processor 6 | . . . . 5 13 Protection 5 | . . . . 8 7 Energy Gun 7 | . 26 28 18 2 . Ballistic Gun 1 | . . . . 3 . Special Weapon 2 | . 1 . 8 2 . Impact Weapon 3 | . . . . 2 7 Slashing Weapon 3 | . . . . 3 7 Peak Build Rating 41 | 9 9 9 10 30 41 Average Rating 20 | 5 9 9 9 23 33 On Entrance 10 | . 9 9 9 9 29 Naked Turns . | . . . . . . Heaviest Build 38 | 11 11 11 11 38 35 Greatest Support 68 | 20 20 20 20 48 68 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 5 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 47% | Mutant 38% | Scavenger-Mutant 13% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1219 | 270 50 . 126 624 149 Remotely . | . . . . . . Salvage Created 1954 | 267 220 . 41 980 446 Parts 107 | 22 7 . 2 56 20 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 32 | . 4 . 2 19 7 Melee 11 | . . . . 6 5 Guns 13 | . 3 . 1 9 . Cannons 4 | . . . 1 3 . Classes Destroyed 13 | 3 1 . . 6 3 Worker 3 | 1 . . . 1 1 Builder 1 | . . . . . 1 Tunneler 10 | 9 . . . . 1 Hauler 3 | . . . . 3 . Recycler 3 | 1 . . . 1 1 Mechanic 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . . 7 . Grunt 13 | . 4 . 2 4 3 Duelist 1 | . . . . . 1 Sentry 8 | . . . . 7 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 5 | 5 4 . 2 4 3 Combat Bots Only 4 | . 4 . 2 4 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 188 | . 27 . 16 95 50 Missed 53 | . 7 . 4 20 22 Hits 135 | . 20 . 12 75 28 Melee 5 | . . . . . 5 Projectile 130 | . 20 . 12 75 23 AOE 1 | . . . . . 1 Critical Strikes 4 | . . . . 3 1 Damage Taken 2795 | . 275 . 171 1060 1289 Core 251 | . 45 . 22 155 29 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . . 73 71 . Volleys Fired 128 | 24 22 . 18 64 . Largest 2 | 2 2 . 2 2 . Hottest 165 | 80 100 . 150 165 . Shots Fired 216 | 48 23 . 26 119 . Gun 171 | 48 22 . 11 90 . Cannon 20 | . . . . 20 . Launcher . | . . . . . . Special 25 | . 1 . 15 9 . Kinetic 71 | . . . . 71 . Thermal 73 | . 1 . 24 48 . Explosive . | . . . . . . Electromagnetic 72 | 48 22 . 2 . . Robot Hit Streak 10 | 7 6 . 5 10 . Robot Miss Streak 6 | 3 1 . 2 6 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 160 | 28 17 . 7 89 19 Core Hits 73 | 11 9 . 4 39 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 6 | . . . . 4 2 Critical Strikes 11 | . 1 . 1 6 3 Burn 2 | . . . 1 1 . Destroy 2 | . . . . 2 . Corrupt 1 | . 1 . . . . Smash 5 | . . . . 3 2 Sever 1 | . . . . . 1 Melee Attacks 76 | . . . . 31 45 Impact 17 | . . . . 11 6 Slashing 59 | . . . . 20 39 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 1 2 Damage Inflicted 3473 | 601 223 . 109 1719 821 Guns 1664 | 359 223 . 61 1021 . Cannons 152 | . . . . 152 . Explosions 242 | 242 . . . . . Melee 1338 | . . . . 517 821 Ramming 5 | . . . . 5 . Kinetic 724 | . . . . 724 . Thermal 800 | 242 . . 85 473 . Explosive . | . . . . . . Electromagnetic 606 | 359 223 . 24 . . Impact 295 | . . . . 192 103 Slashing 1043 | . . . . 325 718 Piercing . | . . . . . . Highest Corruption 33 | . . . 3 . 33 Average Corruption 2 | . . . 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 14 . 5 Message Errors 4 | . . . 2 . 2 Matter Fused 7 | . . . 6 . 1 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 208 | . . . . 81 127 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 208 | . . . . 81 127 Knockbacks 2 | . . . . 1 1 Impact 1 | . . . . . 1 Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 196 | 144 99 . 187 196 195 Average Temperature 54 | 45 43 . 75 58 104 Received Heat Transfer 732 | . 156 . 90 432 54 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . 1 . . 1 2 Combat Hostiles 4 | . 1 . . 1 2 Parts Fried 10 | 2 . . . 2 6 Impact Corruptions 6 | . . . . 3 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1856 | 300 . . 285 1271 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | 5 . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 188 | 15 80 11 . 188 160 Initial 65 | . . 11 . . 65 Average 41 | 2 34 1 . 70 15 Influence Increases 1195 | 55 113 . 50 691 286 Destroy 0b10 Robot/C 640 | . 80 . 40 380 140 Destroy 0b10 Robot/NC 110 | 55 . . . 35 20 Destroy Leader 178 | . 20 . 10 108 40 Successful Hack 60 | . 12 . . 48 . Disable Machine 15 | . . . . 15 . Destroy Structure 27 | . 1 . . 15 11 Lose Combat Pursuer 165 | . . . . 90 75 Influence Decreases 1125 | 55 83 30 50 546 361 Entered New Map 99 | . . 19 . . 80 Time Decay 882 | 55 83 11 50 502 181 Lost Part 144 | . . . . 44 100 Squads Dispatched 7 | . 1 . . 1 5 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 4 | . 1 . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 5 . 5 38 10 Peak Tracking Total 5 | . 3 . 2 4 5 Tactical Retreats 8 | . . . . 5 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 19 | . 1 . 1 9 8 Terminals 9 | . 1 . . 6 2 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . 1 . Recycling Units 3 | . . . . . 3 Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 58 | . 3 . 9 25 21 Successful 36 | . 2 . 9 14 11 Failed 22 | . 1 . . 11 10 Catastrophic 8 | . . . . 4 4 Database Lockouts . | . . . . . . Manual 7 | . . . . 6 1 Terminals 25 | . 3 . . 18 4 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . . 2 . Recycling Units 4 | . . . . . 4 Scanalyzers 15 | . . . . 5 10 Garrison Access . | . . . . . . Terminal Hacks 20 | . 2 . 9 8 1 Record 8 | . . . 8 . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . . 2 . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . . . . 1 . Zone Layout 3 | . . . . 3 . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . . 4 8 Insert Component 6 | . . . . 2 4 Analyze 6 | . . . . 2 4 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . . . 8 7 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 2 4 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired . | . . . . . . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 2 4 Part Schematics Acquired 6 | . . . . 2 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 205 | . . . 205 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 3331 | 157 187 123 365 1325 1174 Optics 421 | . . . . . 421 Sensors 2461 | . . . . 1320 1141 Terrain 463 | 7 187 123 146 . . Seismic 832 | 157 187 123 365 . . T.N.C. 326 | . . . . 326 . Machine Analysis 1667 | . . . . 493 1174 Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 4308 | 281 187 123 934 1607 1176 Spaces Moved 2790 | 161 97 97 684 874 877 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2786 | 157 97 97 684 874 877 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 118 120 120 120 120 120 Slowest Speed 190 | 120 120 120 120 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 5 | . . . . . 5 Cave-ins Triggered 3 | . . . . . 3 Exploration Rate (%) 26 | 6 21 22 25 64 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 32 | . 1 . . 15 16 Terrain Destroyed 50 | 17 1 . . 16 16 Melee 25 | . . . . 9 16 Projectile 8 | . 1 . . 7 . AOE 17 | 17 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3389 | 200 143 103 742 1261 940 Wait 253 | . 17 7 27 198 4 Move 2784 | 160 96 96 683 873 876 Hop . | . . . . . . Pick Up 26 | 6 . . 2 16 2 Fast Attach 39 | 8 . . 3 22 6 Attach 8 | . . . 2 6 . Detach 5 | . . . 1 4 . Swap 28 | . 5 . 2 15 6 Drop 50 | 2 3 . 4 35 6 Fire 128 | 24 22 . 18 64 . Melee 66 | . . . . 27 39 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 282 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Build established: Mutant 469 | -10/Materials | Entered Mines 484 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 581 | -10/Mines | Discovered new exit (range 4) 592 | -10/Mines | Entered Subcaves 592 | -10/Subcaves | Accompanied by 3 allies 593 | -10/Subcaves | Approached by a straggling Scientist 596 | -10/Subcaves | Discovered new exit (range 12) 632 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 671 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1019 | -10/Subcaves | Learned 2 Materials zone layouts 1127 | -10/Subcaves | Visited 4L-MR0's lab 1322 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1395 | -10/Subcaves | Build established: Scavenger-Mutant 1420 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1526 | -10/Subcaves | Entered Materials 1526 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1527 | -8/Materials | Identified exit to Factory 1864 | -8/Materials | Lost 3 parts (3n) 2754 | -8/Materials | Build established: Mutant 3133 | -8/Materials | Entered Factory 3133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4001 | -7/Factory | Build established: Assassin 4075 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4298 | -7/Factory | Crushed by falling debris 4307 | -7/Factory | Crushed by falling debris 4308 | -7/Factory | Crushed by falling debris 4308 | -7/Factory | System corruption reached 10% 4308 | -7/Factory | System corruption reached 30% 4309 | -7/Factory | Self-destructed Last Messages --------------- 04307_ Chainsword destroyed. 04307_ System corrupted by crushing effect (+4). 04307_ Hvy. Mace destroyed. 04307_ System corrupted by crushing effect (+1). 04307_ Aluminum Leg destroyed. 04307_ System corrupted by crushing effect (+3). 04307_ Imp. Deuterium Engine crushed. 04308_ The unstable cave ceiling collapses. 04308_ Crushed by falling debris. 04308_ Carbon-fiber Leg destroyed. 04308_ System corrupted by crushing effect (+5). 04308_ Hrd. Heavy Armor Plating destroyed. 04308_ System corrupted by crushing effect (+2). 04308_ Mic. Nuclear Core destroyed. 04308_ System corrupted by crushing effect (+4). 04308_ Imp. Signal Interpreter destroyed. 04308_ System corrupted by crushing effect (+5). 04308_ Microactuators destroyed. 04308_ System corrupted by crushing effect (+4). 04308_ 71 Matter crushed. 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[???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ##???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????T???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 55 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Chainsword | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AlphaGodGenerator Manual? 0 Play Time 01:20:59 Cumulative 49.1 hours Start 2025.05.25 @ 05:16:17 End 2025.05.25 @ 22:14:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eff17b40-ccaf-42e4-bed3-85c9f554fb1d