Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 18:47:29 Player: MatMK Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1579) 1579 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1211) 1211 TOTAL SCORE: 6335 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 529 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 710/850 Matter 132/300 Energy 300/300 System Corruption 10% Temperature Cool (84) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Advanced Terrain Scanner Improved Core Shielding Makeshift Hacking Suite > --- WEAPON (3) ------- Gatling Laser Coil Gun Makeshift Spear > --- INVENTORY (5) ---- Enhanced Optical Array Makeshift Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Core Shielding Improved Medium Armor Plating Makeshift Hacking Suite Drone Bay > --- WEAPON ----------- Gatling Laser Plasma Rifle Makeshift Spear > --- INVENTORY -------- Fission Core Improved Medium Treads Titanium Leg Enhanced Optical Array Makeshift Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Actuator Array ECM Suite Makeshift System Shield Gatling Laser Barrage Gun Heavy Machine Gun Improved Concussive RPG [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Core Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 74 | 8 10 8 1 7 4 36 Power 8 | 1 1 1 . 1 . 4 Engine 5 | 1 1 1 . 1 . 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 19 | 2 2 3 . . 2 10 Treads 1 | . . . . . . 1 Leg 18 | 2 2 3 . . 2 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 3 1 2 1 2 . 11 Device 10 | 2 . 1 . 2 . 5 Storage 3 | 1 1 . 1 . . . Processor 2 | . . 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 27 | 2 6 2 . 4 2 11 Energy Gun 13 | . 3 2 . . 2 6 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 2 . 1 Special Weapon 2 | . 2 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 22 | . 4 . . 1 3 14 Power 2 | . 1 . . . . 1 Propulsion 7 | . 1 . . . 1 5 Utility 8 | . . . . . 1 7 Weapon 5 | . 2 . . 1 1 1 Highest Loss Streak 6 | . 3 . . 1 2 6 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 7 9 10 11 12 12 Power . | . 1 1 1 . . . Propulsion 1 | . 1 1 2 1 2 1 Utility 5 | . 4 5 4 5 7 7 Weapon 2 | 1 1 1 2 3 2 2 Tool/Special . | . . . . . . . Unused Backups 16 | 1 1 1 . 3 1 9 Power 1 | . . . . 1 . . Propulsion 2 | . 1 . . . . 1 Utility 11 | 1 . 1 . 1 1 7 Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 99 94 96 Engine 8 | . 13 11 11 11 11 . Core 1 | . . . . . . 5 Leg 29 | . 25 33 33 33 32 25 Device 11 | . 14 11 11 10 10 9 Storage 9 | . 14 11 11 10 11 5 Processor 8 | . . 10 11 11 11 5 Hackware 1 | . . . . . . 5 Protection 4 | . . . . . . 14 Energy Gun 12 | . 6 22 22 10 8 12 Ballistic Gun 3 | . 17 . . . . 3 Impact Weapon 2 | . . . . 5 2 . Slashing Weapon 2 | . . . . 5 2 . Peak Build Rating 70 | 9 10 22 22 35 40 70 Average Rating 32 | 6 7 20 22 24 34 62 On Entrance 17 | . 7 10 22 22 27 37 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 22 24 34 38 35 61 Greatest Support 90 | 20 20 44 44 44 73 90 Greatest Overweight (x) 3 | 3 1 . . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 9 10 14 14 15 14 Most Carried 15 | 6 10 10 11 15 15 15 Average Carried 11 | 2 7 9 10 12 12 12 Final Capacity 15 | 8 10 10 15 15 15 5 Final Carried 15 | 5 10 10 10 15 10 5 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1630 | 308 299 39 30 36 414 504 Remotely . | . . . . . . . Salvage Created 1733 | 119 496 174 14 . 121 809 Parts 83 | 10 26 10 1 . 3 33 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . 27 . Prevented 1 | . . . . . 1 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 11 5 1 . 5 16 Guns 35 | . 11 5 1 . 2 16 AOE 3 | . . . . . 3 . Classes Destroyed 12 | 2 2 3 . . 2 3 Builder 1 | . . . . . . 1 Tunneler 2 | 2 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . 1 . . . . Drone 3 | . . . . . 1 2 Watcher 1 | . . 1 . . . . Swarmer 9 | . . 4 1 . 1 3 Grunt 20 | . 11 . . . 1 8 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . 1 . . 1 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 6 | 2 4 6 1 . 4 4 Combat Bots Only 5 | . 4 5 1 . 4 4 Max Kills in Single Turn 2 | 1 1 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 337 | . 82 27 . . 49 179 Missed 89 | . 23 8 . . 17 41 Hits 248 | . 59 19 . . 32 138 Melee 12 | . . . . . 1 11 Projectile 236 | . 59 19 . . 31 127 Critical Strikes 10 | . 1 1 . . . 8 Damage Taken 4413 | . 737 192 . . 949 2535 Core 502 | . 162 . . . 200 140 Absorbed by Shields . | . . . . . . . Redirected to Shielding 41 | . . . . . . 41 Regen/Repaired (Parts) 197 | . . . . 197 . . Core Remaining (%) 61 | 100 35 . . . 50 . Volleys Fired 175 | 15 60 14 1 . 19 66 Largest 3 | 2 2 2 2 . 2 3 Hottest 188 | 40 165 110 110 . 110 188 Shots Fired 330 | 30 102 28 2 . 28 140 Gun 313 | 30 95 28 2 . 18 140 Cannon . | . . . . . . . Launcher 10 | . . . . . 10 . Special 7 | . 7 . . . . . Kinetic 154 | 30 76 . . . . 48 Thermal 166 | . 26 28 2 . 18 92 Explosive 10 | . . . . . 10 . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 6 9 6 1 . 11 8 Robot Miss Streak 13 | 7 5 3 1 . 2 13 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 1 . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 206 | 16 67 18 1 . 19 85 Core Hits 113 | 4 31 8 1 . 11 58 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 2 Critical Strikes 4 | . 1 . . . 1 2 Burn 1 | . . . . . 1 . Destroy 3 | . 1 . . . . 2 Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 13 | . . . . . . 13 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3929 | 186 784 360 41 . 718 1840 Guns 3363 | 186 780 358 38 . 179 1822 Cannons . | . . . . . . . Explosions 528 | . . . . . 528 . Melee . | . . . . . . . Ramming 38 | . 4 2 3 . 11 18 Kinetic 1217 | 186 564 . . . . 467 Thermal 2146 | . 216 358 38 . 179 1355 Explosive 528 | . . . . . 528 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 2 . . . 4 10 Average Corruption 2 | . 1 . . . 4 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 1 . . . 7 19 Message Errors 9 | . 1 . . . 4 4 Matter Fused 7 | . . . . . 2 5 Heat Flow Errors 5 | . . . . . 1 4 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . 30 . Projectiles . | . . . . . . . Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 10 | . 4 1 1 . 2 2 Kicked 10 | . 4 1 1 . 2 2 Crushed . | . . . . . . . Highest Temperature 765 | . 369 195 42 . 200 765 Average Temperature 166 | . 85 88 23 . 89 225 Received Heat Transfer 1305 | . 405 63 . . 87 750 Effects 61 | . 3 . . . . 58 Shutdowns 12 | . 1 . . . . 11 Energy Bleed 7 | . . . . . . 7 Interference 20 | . 1 . . . . 19 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . 1 . . . . 2 Damage (major) 14 | . . . . . . 14 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 2 1 . . . 9 Heat Transferred 4681 | . 518 703 74 . 444 2942 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 55 | 100 100 100 100 . . . Level 1 11 | . . . . . . 26 Level 2 32 | . . . . . . 73 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 693 | 10 123 123 81 . . 693 Initial 654 | . . 38 13 . . 654 Average 235 | . 46 49 16 . . 489 Influence Increases 2349 | 15 341 163 81 . 643 1106 Destroy 0b10 Robot/C 1120 | . 220 100 60 . 340 400 Destroy 0b10 Robot/NC 50 | 15 5 10 . . 10 10 Destroy Leader 204 | . 52 22 10 . 30 90 Allied During Kill 326 | . . . 11 . 263 52 Disable Machine 75 | . 15 30 . . . 30 Destroy Structure 19 | . 4 1 . . . 14 Advance Influence 450 | . . . . . . 450 Lose Combat Pursuer 105 | . 45 . . . . 60 Influence Decreases 2037 | 15 250 219 116 . 318 1119 Entered New Map 196 | . . 53 22 . . 121 Time Decay 1171 | 15 210 166 94 . 188 498 Search Patrol Dispatched 100 | . . . . . . 100 Lost Part 210 | . 40 . . . 30 140 Lost Ally 360 | . . . . . 100 260 Squads Dispatched 10 | . 3 . . . . 7 Investigation 3 | . 2 . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 3 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 22 8 3 . 22 31 Peak Tracking Total 9 | . 7 5 3 . 9 5 Tactical Retreats 6 | . 4 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 6 | . 3 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 1 2 . . 2 2 Max in Single Turn 2 | . 1 2 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . . 3 . . 1 2 Terminals 3 | . . 1 . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . 5 . . 4 5 Successful 10 | . . 2 . . 4 4 Failed 3 | . . 2 . . . 1 Catastrophic . | . . . . . . . Database Lockouts 1 | . . 1 . . . . Manual 13 | . . . . 2 . 11 Terminals 8 | . . 2 . . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 1 . . . 3 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . . . 4 1 Record 4 | . . . . . 4 . Open DSF 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . 3 Recycle Component 1 | . . . . . . 1 Report Inventory 2 | . . 1 . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 29 | . . . . 14 . 15 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 15 | . . . 3 8 . 4 Largest Group 11 | . . . 3 11 11 5 Highest-Rated Group 449 | . . . 40 449 449 186 Highest-Rated Ally 96 | . . . 16 96 96 41 Zionite Dispatches 1 | . . . . . . 1 Fire 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 142 | . . . 4 . 107 31 Total Damage 2785 | . . . 30 . 1900 855 Kills 22 | . . . 2 . 15 5 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 4785 | 92 680 410 421 1475 513 1194 Sensors 2516 | . . 409 421 1465 170 51 Terrain 1612 | 65 . . . 10 343 1194 Seismic 711 | 27 680 4 . . . . ECM 149 | . . . . . . 149 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 12 | . . . . . . 12 Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Component Schematics 1 | . . . . . . 1 Active Garrisons 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5050 | 178 680 410 421 1509 515 1337 Spaces Moved 3201 | 88 236 263 328 1161 348 777 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 3186 | 73 236 263 328 1161 348 777 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 126 126 123 120 Average Speed 127 | 128 145 125 126 126 124 124 Slowest Speed 270 | 200 190 126 126 126 195 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 43 | 5 41 22 73 89 54 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 5 | . . . 1 3 1 . Spaces Dug 12 | . 5 . . . . 7 Terrain Destroyed 49 | . 5 . . . 37 7 Melee 7 | . . . . . . 7 Projectile 5 | . 5 . . . . . AOE 37 | . . . . . 37 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3841 | 121 463 318 334 1210 403 992 Wait 215 | . 132 19 . . 11 53 Move 3196 | 87 235 262 327 1160 348 777 Hop . | . . . . . . . Pick Up 58 | 8 11 5 2 20 1 11 Fast Attach 28 | 6 3 2 . 7 1 9 Attach 44 | 2 6 3 . 5 10 18 Detach 21 | 1 3 1 . 2 6 8 Swap 27 | . 2 3 1 3 2 16 Drop 49 | 2 7 8 2 13 4 13 Fire 175 | 15 60 14 1 . 19 66 Melee 13 | . . . . . . 13 Ram . | . . . . . . . Kick 9 | . 4 1 1 . 1 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 6 | . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 605 | -10/Materials | Lost 3 parts (1n2w) 679 | -10/Materials | Derelicts attacked the area 743 | -10/Materials | Core integrity fell below 50% 817 | -10/Materials | Discovered new exit (range 10) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 992 | -9/Materials | Central database locked down 1049 | -9/Materials | Discovered new exit (range 7) 1110 | -9/Materials | Identified exit to Mines 1269 | -9/Materials | Entered Mines 1276 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1350 | -9/Mines | Discovered new exit (range 5) 1353 | -9/Mines | Identified exit to Materials 1370 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1670 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1673 | -9/Mines | Identified exit to Zion 1690 | -9/Mines | Entered Zion 1690 | -7/Zion | Accompanied by 3 allies 1775 | -7/Zion | Given A8's code to call for help 2067 | -7/Zion | Met Imprinter 2092 | -7/Zion | Imprinted 2094 | -7/Zion | Declared Zion's savior 2286 | -7/Zion | Learned Factory security intel 2505 | -7/Zion | Found Prototype Launcher 2505 | -7/Zion | Identified Rocket Array 2511 | -7/Zion | Found Prototype Launcher 2511 | -7/Zion | Identified Gui. Missile Launcher 2584 | -7/Zion | Gained Derelict followers 2722 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2725 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2878 | -7/Zion | Visited the Megawrench Repair Shop 2878 | -7/Zion | Megawrench repaired 6 parts 2907 | -7/Zion | Given the Hacking Drone Bay 2910 | -7/Zion | Found Prototype Device 2910 | -7/Zion | Identified Hacking Drone Bay 3053 | -7/Zion | Found Prototype Device 3053 | -7/Zion | Identified Bomb Factory No. 2 3146 | -7/Zion | Discovered new exit (range 14) 3169 | -7/Zion | Identified exit to Proximity Caves 3199 | -7/Zion | Entered Proximity Caves 3199 | -6/Proximity Caves | Accompanied by 11 allies 3217 | -6/Proximity Caves | Learned 4 Factory zone layouts 3239 | -6/Proximity Caves | Learned Factory emergency access door positions 3280 | -6/Proximity Caves | Spotter reported a threat 3328 | -6/Proximity Caves | Spotter reported a threat 3338 | -6/Proximity Caves | Spotter reported a threat 3342 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3369 | -6/Proximity Caves | Crushed by falling debris 3376 | -6/Proximity Caves | Lost 3 allies 3438 | -6/Proximity Caves | Learned 8 Research zone layouts 3438 | -6/Proximity Caves | Learned Extension emergency access door positions 3614 | -6/Proximity Caves | Spotted B-75 Beast 3640 | -6/Proximity Caves | Allies destroyed B-75 Beast 3698 | -6/Proximity Caves | Discovered new exit (range 6) 3703 | -6/Proximity Caves | Identified exit to Factory 3714 | -6/Proximity Caves | Entered Factory 3714 | -6/Factory | Accompanied by 5 allies 3714 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3715 | -6/Factory | Identified exit to Lower Caves 4064 | -6/Factory | Search patrols dispatched 4115 | -6/Factory | Lost 3 allies 4174 | -6/Factory | Build established: Scavenger-Tank 4500 | -6/Factory | Zion Fire squad teleported in 4609 | -6/Factory | Retrieved Zion intel report: Component Schematics 4682 | -6/Factory | Allied Derelicts emerged from ambush trap array 4736 | -6/Factory | Lost 4 allies 4785 | -6/Factory | Discovered exit to Lower Caves (range 8) 4807 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4834 | -6/Factory | Build established: Scavenger-Mutant 4874 | -6/Factory | Garrison activated, responded to threat 4936 | -6/Factory | Lost 10 allies 4939 | -6/Factory | Lost 6 parts (1p4n1u) 5047 | -6/Factory | System corruption reached 10% 5051 | -6/Factory | Self-destructed Last Messages --------------- 05004_ Drone Bay destroyed. 05011_ Acquired 66 matter. 05022_ System corrupted: Matter fused (-5). 05026_ Slug penetrates Wall. 05029_ Titanium Leg destroyed. 05029_ Triggered Ambush Trap. 05029_ B-48 Gladiator emerges from a hatch in the floor. 05029_ L-41 Fighter emerges from a hatch in the floor. 05029_ G-50 Soldier emerges from a hatch in the floor. 05031_ Slug penetrates Wall. 05038_ Imp. Sensor Array destroyed. 05039_ Slug penetrates Wall. 05043_ Lrg. Storage Unit destroyed. 05043_ System corrupted by crushing effect (+1). 05046_ Adv. Signal Interpreter destroyed. 05046_ System corrupted by crushing effect (+2). 05050_ 3UF1R>WFW>XM7 AOWWEN9Y3B :1JJZ& Map ----- +----------------------------------------------------+ | ???????????# ## # % ##??####+#### # | | ?????? ????# ## " "#??# + # | | ?????????????## " % "#??# #### # | | ???????#???? ?#########" "#??# ######### | | ????????####+############+###### # [ # | | ????????# [ + ^ # != # | | ????????# #^ !%%^ # != # | | ????????# = # ! ! [= """ +[ # | | ????????# + !!! [= """ # ! # | | ????????# # !! [= """ ######### | | ????????# # ! #????? | | ??????? + + ! ! #????? | | ????????# !####+##+## #????? | | ????????# %##! # ######????? | | ????????# ## """ # #?#?#???#?? | | ????????# ## """"" # #?????????? | | ?????#??# ## """"" # #?????????? | | ????????############+## # #???#??#??? | | ?????#?????#???????# ########## ##????#???? | | ?????# ???????????## #?# [ ## #??#??????? | | ???#?# ############ ### #####?????# | | ???#?# > #?#????? | | ???### ### = #??????? | | ?????# "" % %#?# ####### ###?#??? | | ????## "T % ###########???? #????#?? | | ?????# "" #[l@b![ !#???#?#??????? | | ???#?# #!"""" #???? ??????#? | | ?#???# !! #]""""g #?#??????????? | | #?#??##+#### !! # """"g ##?#?? ?????? | | ?#?????????# ! # """" #??????? ??##? | | ???????????# # """" #???#??????#?? | | +??+? ?????# """" %# """" #???? ?? ????? | | ???? ??G?? # %""% !; """"^ !#???#????????? | | ???? ??????# % %"%%% # #?????? ?????? | | ?#???####### %% * #####+####?### ????#??? | | ?????# # ! # ##???? ???????? | | ?????# # [! ! # """" #????#?? ?????? | | ?##??# ! = % + """" #???##????????? | | ??#??# %####### % # """" ##??#?????????? | | ?????# #??#??# # """" #??#??#???????? | | ?????#######?????####### #??#??#???????? | | ???????????##??#?##?#??#########??#?????????? | | ?????????#?????##?????????#?#???????????????? | | #??????#???##???#???#???#??##???????????????? | | ???????#?????????##??#??????????????????????? | | ??????????????????#?????????#???????????????? | | ??#????????#?#?????????#?###???#????????????? | | ?#?#?#????????##??????#?????????????????????? | | #?#????????#???##????#??????????????????????? | | ???#?#?#????#???#??????##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Core Shielding 30 Evasion (%) 65 Offensive Hacking 11 Item Schematics ----------------- Imp. Thermal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Energy Filter | -7/Zion | Archive System Guard | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Machine Gun | -6/Factory | Z-intel Deuterium Engine | -6/Factory | Z-intel Imp. Grenade Launcher | -6/Factory | Z-intel Imp. Carbon-fiber Leg | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Plot Armor Robot Respite Suspicious The One Challenges ------------ None Game ------ Seed seed1 Manual? 1 Play Time 01:04:45 Cumulative 14.5 hours Start 2026.03.16 @ 23:28:47 End 2026.03.17 @ 18:47:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e581cecf-4b63-4a18-9b17-1d175f651076