Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 17:03:39 Player: Ben'n'Dan Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (8) 40 Value Destroyed (185) 185 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 6082 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 297 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 97/100 System Corruption 4% Temperature Cool (11) Movement Flying (37) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (9) ------ Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter Advanced Core Analyzer > --- WEAPON (2) ------- Power Sword > --- INVENTORY (4) ---- Light Deuterium Engine Light Particle Reactor Light Particle Reactor Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Diametric Drive Diametric Drive Diametric Drive Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter Advanced Core Analyzer > --- WEAPON ----------- Power Sword Segregator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor [Rating: 105] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Diametric Drive Flight Unit Diametric Drive Utility Enhanced Optical Array Device Advanced Heat Sink Processor Enhanced Optical Array Hackware System Shield Weapon Power Sword Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 . . 4 2 2 2 2 . Power 2 | . . 1 . . 1 . . . . . Propulsion 5 | . . 1 . . 2 . 1 . 1 . Utility 7 | . . . . . 1 2 1 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 47 | 2 4 . . 5 4 3 3 . 9 17 Power 13 | . . . . 2 . . 1 . 2 8 Engine 4 | . . . . 2 . . . . 1 1 Core 3 | . . . . . . . 1 . 1 1 Reactor 6 | . . . . . . . . . . 6 Propulsion 19 | . 3 . . 2 3 . 1 . 5 5 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . 3 . . 2 3 . 1 . 5 5 Utility 10 | . . . . 1 1 3 1 . 1 3 Device 4 | . . . . 1 . 1 . . . 2 Storage . | . . . . . . . . . . . Processor 5 | . . . . . 1 1 1 . 1 1 Hackware 1 | . . . . . . 1 . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 5 | 2 1 . . . . . . . 1 1 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . Parts Lost 29 | . 5 . . . 4 3 4 . 1 12 Power 6 | . . . . . . 1 1 . . 4 Propulsion 16 | . 2 . . . 3 2 2 . . 7 Utility 4 | . . . . . 1 . 1 . 1 1 Weapon 3 | . 3 . . . . . . . . . Highest Loss Streak 9 | . 4 . . . 4 3 4 . 1 9 Average Slot Usage (%) 42 | . 19 11 11 23 67 55 38 21 23 71 Engine 3 | . . . . 2 15 13 . . 1 3 Reactor 1 | . . . . . . . . . . 5 Flight 14 | . 9 11 11 14 37 19 8 . 2 24 Device 3 | . . . . 6 7 4 5 5 . 7 Processor 13 | . . . . . 6 12 13 15 17 20 Slashing Weapon 1 | . . . . . . . . . . 6 Naked Turns 7 | . 7 . . . . . . . . . Heaviest Build 44 | 3 3 . . 9 9 9 8 1 15 44 Greatest Support 56 | 3 8 4 4 14 24 14 13 3 43 56 Greatest Overweight (x) 4 | . . . . . . 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 3 | 3 3 2 2 3 2 2 2 2 2 3 Average Carried 1 | 1 2 2 2 2 . . 1 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 3 | 3 2 2 2 3 . 2 2 2 . 3 Class Distribution -------------------- 51% | Mutant 20% | Scout 13% | Scavenger-Sprinter 5% | Sprinter 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -3/Armory Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Matter Collected 542 | 220 . . . . . . . . 117 205 Remotely . | . . . . . . . . . . . Salvage Created 207 | . 66 . . . . . . . 30 111 Parts 18 | . 6 . . . . . . . 3 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 6 | . 4 . . . . . . . . 2 Melee 2 | . . . . . . . . . . 2 Guns 4 | . 4 . . . . . . . . . Classes Destroyed 3 | . 1 . . . . . . . 1 1 Builder 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . 1 Swarmer 6 | . 4 . . . . . . . . 2 Best Kill Streak 3 | . 3 . . . . . . . 1 2 Combat Bots Only 3 | . 3 . . . . . . . . 2 Max Kills in Single Turn 1 | . 1 . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Damage Taken 3216 | . 450 26 . . 104 150 336 . 1313 837 Core 1817 | . 237 26 . . 22 48 177 . 1140 167 Absorbed by Shields 80 | . . . . . . . . . . 80 Core Remaining (%) 81 | 100 5 . . 93 96 94 82 100 . . Volleys Fired 22 | . 22 . . . . . . . . . Largest 2 | . 2 . . . . . . . . . Hottest 70 | . 70 . . . . . . . . . Shots Fired 28 | . 28 . . . . . . . . . Gun 28 | . 28 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 16 | . 16 . . . . . . . . . Thermal 6 | . 6 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . Robot Hit Streak 7 | . 7 . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 27 | . 20 . . . . . . . . 7 Core Hits 15 | . 6 . . . . . . . 6 3 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 24 | . . . . . . . . . . 24 Thermal 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . . . 18 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 506 | . 186 . . . . . . . 82 238 Guns 186 | . 186 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 238 | . . . . . . . . . . 238 Ramming 82 | . . . . . . . . . 82 . Kinetic 79 | . 79 . . . . . . . . . Thermal 63 | . 63 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 44 | . 44 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 238 | . . . . . . . . . . 238 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . . . . . . 2 9 Message Errors 4 | . . . . . . . . . 1 3 Matter Fused 2 | . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . 38 . Shots . | . . . . . . . . . . . Rammed 13 | . . . . . . . . . 13 . Targets Rammed 13 | . . . . . . . . . 13 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 182 | . 40 . . . 6 3 . . . 182 Average Temperature 22 | . 20 . . . 1 3 . . . 99 Received Heat Transfer 469 | . 75 15 . . 24 54 96 . 81 124 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 185 | . 185 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Peak Influence 1043 | . 134 86 50 109 1043 615 331 156 540 692 Initial 945 | . . 56 35 19 945 496 286 156 81 283 Average 371 | . 75 64 37 64 983 555 301 156 311 488 Maximum Alert Level 3 | . . . . . 3 2 1 . 2 2 Low Security (%) 31 | 100 100 100 100 100 . . . 100 28 . Level 1 20 | . . . . . . . 100 . 35 19 Level 2 40 | . . . . . . 100 . . 36 80 Level 3 7 | . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . 1 1 1 5 6 Investigation 8 | . . . . . . 1 1 1 2 3 Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . . . 2 . Assault 3 | . . . . . . . . . 1 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Distress Signals 3 | . 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 16 2 3 9 3 9 8 . 29 50 Peak Tracking Total 30 | . 8 2 3 6 3 5 8 . 8 30 Tactical Retreats 17 | . 3 . . . 1 1 . . 7 5 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Traps Triggered 3 | . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Machines Accessed 13 | . 1 . 1 2 1 2 1 1 2 2 Terminals 12 | . 1 . 1 2 1 2 1 1 1 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 3 . 4 3 2 5 3 2 6 6 Successful 9 | . 2 . 1 1 1 1 . . 2 1 Failed 25 | . 1 . 3 2 1 4 3 2 4 5 Catastrophic 10 | . . . . 1 . 1 3 1 1 3 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . 1 2 . 2 . . . . Terminals 31 | . 3 . 4 3 2 5 3 2 3 6 Fabricators 3 | . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 1 1 1 . . 2 1 Level Access Points 2 | . . . . 1 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . . . 1 Locate Traps 3 | . 1 . 1 . . . . . 1 . Recall Investigation 1 | . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . 2 1 . 2 1 1 2 2 Full Trace Events 7 | . . . . . . 1 1 1 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 7 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Total Allies 7 | . . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . . 7 Highest-Rated Group 365 | . . . . . . . . . . 365 Highest-Rated Ally 60 | . . . . . . . . . . 60 Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . 37 Total Damage 1147 | . . . . . . . . . . 1147 Kills 7 | . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Turns Passed 1290 | 22 117 11 20 103 91 148 78 39 350 311 Spaces Moved 2732 | 32 141 28 50 238 273 411 189 78 735 557 Core 620 | 32 38 . . . . . 16 78 454 2 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2112 | . 103 28 50 238 273 411 173 . 281 555 Fastest Speed 17 | 50 37 40 40 34 28 34 37 50 20 17 Average Speed 36 | 50 42 40 40 39 31 34 38 50 44 23 Slowest Speed 250 | 50 50 40 40 40 37 120 50 50 50 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 48 | . 12 1 . 10 3 10 3 . . 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 38 8 15 63 9 22 9 4 31 36 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . . . 12 Terrain Destroyed 12 | . . . . . . . . . . 12 Melee 12 | . . . . . . . . . . 12 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Res Arm Total 2895 | 36 159 26 49 235 275 406 189 77 756 687 Wait 49 | . 4 . . . 2 . . . . 43 Move 2631 | 31 117 25 49 219 267 390 182 77 734 540 Hop 43 | . 11 1 . 8 2 10 3 . . 8 Pick Up 14 | 3 1 . . 3 . 2 1 . . 4 Fast Attach 31 | 2 2 . . 3 1 3 2 . 7 11 Attach 12 | . 2 . . 2 3 . 1 . 2 2 Detach 1 | . . . . . . . . . . 1 Swap 4 | . . . . . . . . . . 4 Drop 5 | . . . . . . 1 . . . 4 Fire 22 | . 22 . . . . . . . . . Melee 20 | . . . . . . . . . . 20 Ram 13 | . . . . . . . . . 13 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 Rewire 44 | . . . . . . . . . . 44 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 102 | -10/Materials | Core integrity fell below 50% 117 | -10/Materials | Core integrity fell below 20% 133 | -10/Materials | Discovered new exit (range 7) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 145 | -9/Materials | Discovered new exit (range 16) 151 | -9/Materials | Lost 4 parts (2n2w) 151 | -9/Materials | Entered Storage 170 | -9/Storage | Used back door to open Recycling access 170 | -9/Storage | Discovered new exit (range 5) 171 | -9/Storage | Entered Recycling 175 | -9/Recycling | Spotter reported a threat 179 | -9/Recycling | Identified exit to Factory 201 | -9/Recycling | Spotter reported a threat 201 | -9/Recycling | Spotter reported a threat 206 | -9/Recycling | Spotter reported a threat 235 | -9/Recycling | Spotter reported a threat 246 | -9/Recycling | Spotter reported a threat 249 | -9/Recycling | Spotter reported a threat 249 | -9/Recycling | Spotter reported a threat 254 | -9/Recycling | Spotter reported a threat 256 | -9/Recycling | Spotter reported a threat 266 | -9/Recycling | Spotter reported a threat 274 | -9/Recycling | Entered Factory 274 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 305 | -7/Factory | Discovered new exit (range 4) 309 | -7/Factory | Build established: Mutant 340 | -7/Factory | Identified exit to Factory 365 | -7/Factory | Entered another Factory area 365 | -6/Factory | Evolved 2 slots: Utility x2 392 | -6/Factory | Lost 4 parts (3n1u) 507 | -6/Factory | Discovered new exit (range 12) 512 | -6/Factory | Identified exit to Factory 513 | -6/Factory | Entered another Factory area 513 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 543 | -5/Factory | Lost 3 parts (1p2n) 570 | -5/Factory | Discovered new exit (range 9) 573 | -5/Factory | Identified exit to Upper Caves 581 | -5/Factory | Discovered new exit (range 20) 591 | -5/Factory | Identified exit to Factory 591 | -5/Factory | Entered another Factory area 591 | -4/Factory | Evolved 2 slots: Utility x2 616 | -4/Factory | Lost 4 parts (1p2n1u) 629 | -4/Factory | Discovered new exit (range 3) 630 | -4/Factory | Identified exit to Research 630 | -4/Factory | Entered Research 630 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 710 | -3/Research | Found Prototype Processor 710 | -3/Research | Identified Exp. Signal Interpreter 759 | -3/Research | Spotted B-86 Titan 781 | -3/Research | Core integrity fell below 50% 803 | -3/Research | Spotted B-86 Titan 880 | -3/Research | First assault squad dispatched 916 | -3/Research | Discovered new exit (range 8) 918 | -3/Research | Core integrity fell below 20% 919 | -3/Research | Identified exit to Armory 980 | -3/Research | Entered Armory 1280 | -3/Armory | First assault squad dispatched 1291 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 01277_ Field strength at 61. 01278_ Field strength at 48. 01279_ Field strength at 35. 01280_ ALERT: Significant disruption in Zone 7Y, assault forces dispatched. 01280_ Field strength at 22. 01281_ Field strength at 9. 01282_ Stasis field depleted. 01283_ Xenon Bombardment Thruster destroyed. 01287_ Connecting with Terminal... 01287_ ALERT: Suspicious activity at Terminal A009. Dispatching Investigation squad. 01288_ Diametric Drive destroyed. 01288_ Dropped Segregator. 01288_ Q-thruster destroyed. 01289_ Slug penetrates Wall. 01289_ Penetrated by Slug. 01289_ Acquired Impulse Thruster Array. 01290_ Lgt. Antimatter Reactor destroyed. 01291_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??#????????????????????##??????????????????? | | ? ?????????????????? [#??????????????????? | | ? ???###+##???#### #??????????????????? | | ????# ### #####Y # # ##### #??????? | | ????# "T g h Y T ????? | | ????# "" g g/g @h Y / "" ??????? | | ???????######## ##### # # ####????????????? | | ??????????????## ##???####?? #??????????????????? | | ???????????????# #########??????????????????????? | | ???????????????# + #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # """" #??????????????????????? | | ???????????????# #?"""" #??????????????????????? | | ????????# ?????# #?"""" #??????????????????????? | | ?????#### #### #??""" #??????????????????????? | | ?????# #?? #??????????????????????? | | #???"" #??????????????????????? | | #####+######### #???"" ???????????????????????? | | ???????????????# #????" ????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ?????????+?????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 65 Core Analysis 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxCompactDetonator Manual? 0 Play Time 00:28:36 Cumulative 132.8 hours Start 2021.01.15 @ 16:38:03 End 2021.01.15 @ 17:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 330 Adventurer 8 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17fc2120-c053-46be-9a91-9fddbf72506b