Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 13:48:29 Player: SSMR Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (3578) 3578 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 8839 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 238/660 System Corruption 19% Temperature Critical (646) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Energy Well Targeting Computer Experimental Thermal Shield > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (5) ---- Light Nuclear Core Enhanced Flexi-carbon Leg Makeshift Terrain Scan Processor Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Energy Well Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Improved EM Pulse Cannon Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Enhanced Flexi-carbon Leg Makeshift Terrain Scan Processor [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . . . 4 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 91 | 6 4 7 1 . 20 13 20 2 5 3 10 Power 15 | 1 . 1 . . 5 2 3 . 1 1 1 Engine 10 | 1 . 1 . . 4 1 1 . 1 1 . Core 5 | . . . . . 1 1 2 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 2 . . 3 3 3 . . 1 2 Treads 10 | . . . . . 3 2 3 . . 1 1 Leg 3 | 2 . . . . . . . . . . 1 Wheel 2 | . . 2 . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 2 2 1 . 7 5 10 2 2 . 5 Device 11 | . . 1 . . 4 1 3 . 1 . 1 Storage 7 | 1 1 . 1 . . 1 . . 1 . 2 Processor 5 | . . . . . 2 1 1 1 . . . Hackware 3 | . . . . . 1 . 2 . . . . Protection 11 | . 1 1 . . . 2 4 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 2 2 . . 5 3 4 . 2 1 2 Energy Gun 6 | 1 1 1 . . 2 1 . . . . . Energy Cannon 4 | . . . . . 1 . 1 . . 1 1 Ballistic Gun 7 | 1 1 1 . . 1 . 2 . . . 1 Ballistic Cannon 3 | . . . . . . 2 1 . . . . Launcher 2 | . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 1 . . . 3 Parts Lost 38 | . . 1 . . 5 4 1 2 15 . 10 Power 6 | . . . . . 2 1 1 . 1 . 1 Propulsion 10 | . . 1 . . 1 1 . . 4 . 3 Utility 18 | . . . . . 2 2 . 2 8 . 4 Weapon 4 | . . . . . . . . . 2 . 2 Highest Loss Streak 7 | . . 1 . . 3 1 1 2 7 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 2 6 7 8 9 11 14 14 14 11 1 2 Power 1 | . 1 . . . . 1 1 2 1 . 1 Propulsion 1 | 1 3 2 1 1 2 3 1 1 . . . Utility 4 | . . 1 5 6 4 6 7 6 4 . . Weapon 3 | . 2 2 2 2 3 4 4 5 4 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 41 | . 3 2 1 . 5 11 10 . 6 . 3 Power 5 | . . . . . . . 3 . 1 . 1 Propulsion 12 | . 1 2 . . 2 3 3 . . . 1 Utility 11 | . . . 1 . 1 4 . . 4 . 1 Weapon 13 | . 2 . . . 2 4 4 . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 98 100 100 97 98 99 99 83 38 65 Engine 5 | . 14 13 14 14 4 . 1 7 5 5 7 Core 3 | . . . . . 2 8 5 . . . . Treads 14 | . . . . . 7 17 23 23 14 5 11 Leg 2 | . 28 10 . . . . . . . . 6 Wheel 4 | . . 16 28 28 9 . . . . . . Device 10 | . . 2 . . 12 15 12 15 20 5 6 Storage 9 | . 26 14 14 14 9 9 7 7 8 . 1 Processor 7 | . . . . . 11 15 8 1 7 7 7 Hackware 7 | . . . . . 9 9 11 7 7 7 5 Protection 8 | . . 11 14 14 10 3 11 19 3 . 2 Energy Gun 5 | . 13 14 14 14 4 9 3 . . . . Energy Cannon 1 | . . . . . 4 1 1 . . 5 8 Ballistic Gun 7 | . 14 14 14 14 6 . 3 15 13 . 5 Ballistic Cannon 2 | . . . . . . 7 5 . . . . Peak Build Rating 51 | 6 8 11 10 11 34 36 41 39 39 17 51 Average Rating 27 | 4 7 8 10 10 24 32 37 38 33 14 29 On Entrance 17 | . 6 8 10 10 11 32 30 39 38 5 17 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 19 21 36 36 39 40 49 57 51 19 42 Greatest Support 60 | 20 20 20 20 20 48 42 60 60 60 20 42 Greatest Overweight (x) 7 | 4 . 1 1 1 1 1 . . 7 . 1 Average Overweight (x) . | 1 . . 1 1 . . . . . . . Largest Inventory Capacity 35 | 8 8 8 15 15 15 15 15 15 15 5 35 Average Capacity 13 | 7 8 8 11 15 15 15 15 15 14 5 5 Most Carried 15 | 6 8 8 9 11 15 15 15 15 15 4 5 Average Carried 11 | 2 6 7 8 10 11 14 14 14 11 . 2 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 7 9 11 15 15 15 15 4 . 3 Class Distribution -------------------- 54% | Mutant 17% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Skirmisher 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Matter Collected 2622 | 275 110 47 . 51 452 477 543 197 282 . 188 Remotely . | . . . . . . . . . . . . Salvage Created 3748 | 129 199 47 . . 598 1187 615 112 351 . 510 Parts 201 | 6 16 3 . . 41 62 32 4 21 . 16 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . . Recyclers Shooed 3 | . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 5 14 . 4 Prevented 8 | . . . . . . . . 1 . . 7 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 97 | . 5 3 . . 14 25 20 3 19 . 8 Guns 44 | . 5 3 . . 12 13 6 3 2 . . Cannons 34 | . . . . . 2 12 14 . . . 6 AOE 18 | . . . . . . . . . 17 . 1 Classes Destroyed 12 | 3 4 . . . 1 2 1 1 . . . Worker 3 | 1 . . . . 2 . . . . . . Builder 2 | . . . . . . 1 1 . . . . Tunneler 2 | 1 . . . . . . 1 . . . . Hauler 4 | . 1 . . . 2 1 . . . . . Recycler 5 | 1 . . . . 1 3 . . . . . Operator 2 | . . . . . . 2 . . . . . Watcher 4 | . 1 . . . 1 2 . . . . . Swarmer 45 | . 3 3 . . 9 7 10 . 12 . 1 Grunt 33 | . 2 . . . 3 13 5 2 6 . 2 Brawler 5 | . . . . . . . . 1 . . 4 Sentry 11 | . . . . . 2 5 2 . 1 . 1 Programmer 3 | . . . . . . . 3 . . . . Best Kill Streak 16 | 3 4 2 . . 5 7 4 3 16 . 4 Combat Bots Only 16 | . 4 2 . . 4 5 4 3 16 . 4 Max Kills in Single Turn 7 | 1 1 1 . . 1 1 2 1 7 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 7 | . . . . . . . . . 7 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 661 | . 46 27 . . 99 111 163 26 131 . 58 Missed 204 | . 16 7 . . 30 25 59 10 40 . 17 Hits 457 | . 30 20 . . 69 86 104 16 91 . 41 Melee 9 | . . . . . . . . 3 . . 6 Projectile 448 | . 30 20 . . 69 86 104 13 91 . 35 Critical Strikes 19 | . . 1 . . 6 3 3 . 4 . 2 Actively Blocked 4 | . . 1 . . 2 . 1 . . . . Damage Taken 6380 | . 298 158 . . 872 1111 1078 317 1594 . 952 Core 1086 | . 27 38 . . 146 135 155 43 329 . 213 Absorbed by Shields 95 | . . . . . . . 95 . . . . Redirected to Shielding 103 | . . 3 . . 41 8 28 . 23 . . Ignored by Resistances 176 | . . . . . . . . . . . 176 Regen/Repaired (Parts) 273 | . 31 . . . . . 242 . . . . Core Remaining (%) 74 | 100 . . . 74 . 48 . . . . . Volleys Fired 267 | 5 26 10 . . 53 79 48 12 12 . 22 Largest 2 | 2 2 2 . . 2 2 2 2 2 . 2 Hottest 159 | 60 85 85 . . 136 136 105 56 72 . 159 Shots Fired 504 | 10 52 20 . . 95 158 84 24 20 . 41 Gun 308 | 10 52 20 . . 71 79 28 24 12 . 12 Cannon 188 | . . . . . 24 79 56 . . . 29 Launcher 8 | . . . . . . . . . 8 . . Special . | . . . . . . . . . . . . Kinetic 255 | 5 26 10 . . 44 70 52 24 12 . 12 Thermal 210 | 5 26 10 . . 41 88 32 . . . 8 Explosive 8 | . . . . . . . . . 8 . . Electromagnetic 31 | . . . . . 10 . . . . . 21 Robot Hit Streak 16 | 5 6 3 . . 9 11 16 9 7 . 11 Robot Miss Streak 6 | 1 5 6 . . 4 6 2 3 5 . 1 Penetration Max 1 | . . . . . . . 1 . 1 . . Secondary Targets 2 | . . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . Shots Hit Robots 325 | 6 23 7 . . 60 104 58 19 17 . 31 Core Hits 204 | 4 11 4 . . 30 49 31 19 37 . 19 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 18 | . . 1 . . 2 8 7 . . . . Burn 9 | . . 1 . . 1 4 3 . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 8 | . . . . . . 4 4 . . . . Melee Attacks 1 | . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8923 | 71 325 95 . . 986 2562 1633 436 1789 . 1026 Guns 3531 | 71 325 95 . . 636 1220 424 436 204 . 120 Cannons 3612 | . . . . . 350 1338 1209 . . . 715 Explosions 1776 | . . . . . . . . . 1585 . 191 Melee . | . . . . . . . . . . . . Ramming 4 | . . . . . . 4 . . . . . Kinetic 3652 | 37 163 14 . . 455 1163 1060 436 204 . 120 Thermal 3099 | 34 162 81 . . 481 1395 573 . . . 373 Explosive 1585 | . . . . . . . . . 1585 . . Electromagnetic 583 | . . . . . 50 . . . . . 533 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 1 6 6 6 19 Average Corruption 4 | . . . . . . . 1 5 6 6 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . . . . . . . 10 11 13 2 15 Message Errors 18 | . . . . . . . 4 3 7 . 4 Matter Fused 13 | . . . . . . . 3 3 2 1 4 Heat Flow Errors 4 | . . . . . . . . 2 1 . 1 Energy Discharges 4 | . . . . . . . 1 1 1 . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . . . 2 1 1 3 Data Loss (major) 4 | . . . . . . . 1 . 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 199 | . . . . . . 12 22 . 133 . 32 Projectiles 34 | . . . . . . 12 22 . . . . Explosions 165 | . . . . . . . . . 133 . 32 Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . . . . 10 10 . . . . Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . . . 10 9 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 134 | . . . . . . . . . 88 . 46 Shots 4 | . . . . . . . . . 3 . 1 Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 646 | . 150 140 . . 322 348 21 157 234 . 646 Average Temperature 80 | . 52 58 . . 132 57 7 72 71 . 141 Received Heat Transfer 1881 | . 84 . . . 306 558 354 117 237 . 225 Effects 8 | . . . . . 1 . . . . . 7 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . 1 . . 3 1 . . . . . Heat Transferred 5640 | 75 372 259 . . 962 2812 1110 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 83 | 100 100 100 . 100 100 69 76 . . . . Level 1 16 | . . . . . . 30 23 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 285 | 10 133 91 . . 170 285 279 . . . . Initial 121 | . . 31 . . . 46 121 . . . . Average 104 | . 36 66 . . 89 143 121 . . . . Influence Increases 2828 | 15 211 100 . . 449 720 693 70 400 . 170 Destroy 0b10 Robot/C 1940 | . 100 60 . . 280 500 400 60 380 . 160 Destroy 0b10 Robot/NC 105 | 15 10 . . . 30 40 10 . . . . Destroy Leader 326 | . 24 10 . . 56 116 90 10 20 . . Allied During Kill 10 | . . . . . . . . . . . 10 Successful Hack 72 | . 16 . . . 15 7 34 . . . . Disable Machine 75 | . 15 . . . . 30 30 . . . . Destroy Structure 30 | . 1 . . . 8 12 9 . . . . Lose Combat Pursuer 270 | . 45 30 . . 60 15 120 . . . . Influence Decreases 2828 | 15 130 140 41 . 337 565 734 296 400 . 170 Entered New Map 387 | . . 50 41 . . 66 146 84 . . . Time Decay 2095 | 15 130 80 . . 307 459 578 192 266 . 68 Lost Part 326 | . . 10 . . 30 40 10 20 134 . 82 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 15 | . . . . . . 5 9 . . . 1 Investigation 2 | . . . . . . . 2 . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 4 | . . . . . . 2 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 4 | . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Distress Signals 5 | . 2 . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 18 5 . . 22 31 26 3 21 . 10 Peak Tracking Total 9 | . 4 3 . . 7 4 4 3 9 . 5 Tactical Retreats 13 | . 2 1 . . 4 1 5 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Disabled 7 | . 1 . . . . 2 2 . 2 . . Max in Single Turn 1 | . 1 . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Accessed 43 | . 8 1 4 . 3 7 15 . 1 4 . Terminals 20 | . 5 . . . 2 6 6 . 1 . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 4 | . 1 . . . . . 3 . . . . Recycling Units 4 | . 2 . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 173 | . 29 1 47 . 13 20 27 . 7 29 . Successful 140 | . 22 1 47 . 9 12 13 . 7 29 . Failed 32 | . 7 . . . 3 8 14 . . . . Catastrophic 4 | . . . . . . 2 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 23 | . 5 . . . 4 8 6 . . . . Terminals 61 | . 17 . . . 10 15 12 . 7 . . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations 7 | . 2 . . . . . 5 . . . . Recycling Units 18 | . 10 . . . 3 5 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 106 | . 8 1 47 . 6 4 4 . 7 29 . Record 76 | . 3 . 47 . 6 . 2 . 7 11 . Part Schematic 9 | . . . . . . 1 . . . 8 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 5 | . 1 . . . . 1 . . . 3 . Open Door 3 | . . 1 . . . 2 . . . . . Open DSF 2 | . . . . . . . 2 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . 3 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . . . . Scan Component 2 | . 1 . . . . . 1 . . . . Repair 2 | . 1 . . . . . 1 . . . . Recycling Unit Hacks 13 | . 7 . . . 1 5 . . . . . Recycle Component 3 | . 1 . . . 1 1 . . . . . Process 4 | . 3 . . . . 1 . . . . . Report Inventory 4 | . 2 . . . . 2 . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 5 . . . 2 3 2 . . . . Terminals 11 | . 4 . . . 2 3 2 . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 10 | . 4 . . . 2 2 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 5 . . . 3 4 14 . 1 . . Full Trace Events 4 | . 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . . 8 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . Time 51 | . 32 . . . . . 19 . . . . Parts Recycled 3 | . 1 . . . 1 1 . . . . . Recycled Matter 258 | . 62 . . . . 196 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . . . . 1 Largest Group 1 | . . . . . . 1 . . . . 1 Highest-Rated Group 96 | . . . . . . 10 . . . . 96 Highest-Rated Ally 96 | . . . . . . 10 . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 7 Total Damage 403 | . . . . . . . . . . . 403 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Active Infowar (turns) 4774 | . . . . . 131 833 2132 653 621 90 314 Optics 2428 | . . . . . . 832 1596 . . . . Sensors 2794 | . . . . . . . 1299 653 438 90 314 Terrain 484 | . . . . . . . . . 484 . . Traps 932 | . . . . . 131 775 26 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Turns Passed 7647 | 125 574 169 723 130 764 1186 2132 653 673 117 401 Spaces Moved 4251 | 62 353 100 756 131 399 420 1042 375 322 105 186 Core 143 | 21 . . . . . . . . 73 49 . Treads 2361 | . . . . . 117 420 1042 375 249 56 102 Legs 498 | 41 353 20 . . . . . . . . 84 Wheels 1249 | . . 80 756 131 282 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 95 95 95 157 160 163 50 50 152 Average Speed 138 | 150 120 91 95 95 112 161 161 163 188 108 169 Slowest Speed 400 | 250 120 120 95 95 250 250 163 163 400 160 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 53 25 92 32 37 61 24 59 55 75 33 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . 1 1 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 75 | . . . . . 8 9 10 . 31 . 17 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . 8 9 10 . . . 3 AOE 45 | . . . . . . . . . 31 . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total 5504 | 84 454 162 760 136 619 774 1417 392 366 108 232 Wait 649 | . 56 29 . 4 90 224 244 . 2 . . Move 4240 | 61 352 99 755 130 398 419 1041 374 321 104 186 Hop . | . . . . . . . . . . . . Pick Up 135 | 12 10 9 3 2 30 20 29 2 5 . 13 Fast Attach 1 | . . . . . 1 . . . . . . Attach 56 | 6 2 6 . . 9 5 6 2 6 4 10 Detach 3 | . . 1 . . 1 1 . . . . . Swap 68 | . 3 2 1 . 19 10 22 2 9 . . Drop 83 | . 5 6 1 . 17 15 27 . 11 . 1 Fire 267 | 5 26 10 . . 53 79 48 12 12 . 22 Melee 1 | . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 671 | -10/Materials | Repaired Particle Gun 700 | -10/Materials | Entered Mines 779 | -10/Mines | Learned location of Recycling (-8) 805 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 866 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 866 | -10/Mines | Discovered new exit (range 5) 869 | -10/Mines | Entered Exiles 893 | -10/Exiles | Met 8R-AWN 910 | -10/Exiles | Met EX-HEX 1000 | -10/Exiles | Met EX-DEC 1036 | -10/Exiles | Visited The Gauntlet 1191 | -10/Exiles | Learned location of Zion (-6) 1277 | -10/Exiles | Discovered new exit (range 12) 1422 | -10/Exiles | Met EX-BIN 1436 | -10/Exiles | Aligned with FarCom system 1437 | -10/Exiles | Given EX-Vault access code 1592 | -10/Exiles | Entered Mines 1710 | -9/Mines | Discovered new exit (range 7) 1710 | -9/Mines | Discovered new exit (range 11) 1722 | -9/Mines | Entered Materials 1722 | -8/Materials | Evolved 4 slots: Utility x4 2034 | -8/Materials | Lost 3 parts (1p1n1u) 2301 | -8/Materials | Discovered new exit (range 16) 2424 | -8/Materials | Discovered new exit (range 5) 2463 | -8/Materials | Central database locked down 2486 | -8/Materials | Entered Storage 3131 | -8/Storage | Build established: Skirmisher 3178 | -8/Storage | Garrison activated, responded to threat 3504 | -8/Storage | Core integrity fell below 50% 3621 | -8/Storage | Discovered new exit (range 19) 3672 | -8/Storage | Entered Factory 3672 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3906 | -7/Factory | Repaired Arm. Treads 3928 | -7/Factory | Build established: Scavenger-Mutant 4510 | -7/Factory | Build established: Scavenger-Skirmisher 4692 | -7/Factory | Garrison activated, responded to threat 5002 | -7/Factory | Build established: Scavenger-Mutant 5530 | -7/Factory | Cargo convoy interrupted 5625 | -7/Factory | Build established: Hacker-Skirmisher 5693 | -7/Factory | Fabricated Imp. Heat Sink? 5775 | -7/Factory | Discovered new exit (range 16) 5804 | -7/Factory | Entered Lower Caves 6127 | -7/Lower Caves | Build established: Mutant 6294 | -7/Lower Caves | Encountered a Warlord checkpoint 6449 | -7/Lower Caves | Discovered new exit (range 4) 6457 | -7/Lower Caves | Entered another Lower Caves area 6551 | -7/Lower Caves | Attracted the attention of an 0b10 base 6608 | -7/Lower Caves | Destroyed 16 combat bots 6618 | -7/Lower Caves | Lost 7 parts (1p2n4u) 6654 | -7/Lower Caves | Learned 8 Factory zone layouts 6654 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 6654 | -7/Lower Caves | Learned Extension trap positions 6654 | -7/Lower Caves | Learned Factory stockpile data 6654 | -7/Lower Caves | Learned Armory stockpile data 6654 | -7/Lower Caves | Learned Factory terminal intel 6977 | -7/Lower Caves | Spotted B-75 Beast 7090 | -7/Lower Caves | Core integrity fell below 50% 7117 | -7/Lower Caves | Lost 6 parts (1n3u2w) 7128 | -7/Lower Caves | Discovered new exit (range 5) 7130 | -7/Lower Caves | Entered Data Miner 7130 | -7/Data Miner | Discovered new exit (range 6) 7140 | -7/Data Miner | Met Data Miner 7153 | -7/Data Miner | Learned location of Section 7 (-2) 7153 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7178 | -7/Data Miner | Received God Mode back door access code from Data Miner 7247 | -7/Data Miner | Entered Proximity Caves 7515 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7516 | -6/Proximity Caves | Escorted by Enhanced Grunt 7564 | -6/Proximity Caves | System corruption reached 10% 7582 | -6/Proximity Caves | Found Prototype Device 7583 | -6/Proximity Caves | Identified Exp. Thermal Shield 7594 | -6/Proximity Caves | Lost 3 parts (2u1w) 7618 | -6/Proximity Caves | Core integrity fell below 20% 7649 | -6/Proximity Caves | Core destroyed Last Messages --------------- 07639_ G-67 Veteran IFF system glitched. 07641_ Imp. Medium Armor Plating destroyed. [Achievement: Well Done] 07643_ Overheating: Imp. EM Pulse Cannon damaged (-13). 07643_ Adv. Treads destroyed. 07643_ Chain reaction triggered in Lgt. Antimatter Reactor. 07643_ Cld. Deuterium Engine destroyed. 07643_ Destroyed Cld. Deuterium Engine. 07643_ G-50 Soldier destroyed. 07644_ Overheating: Core damaged (-70). 07645_ Overheating: Matter decay (-66). 07645_ System corrupted: Energy discharge (-155). 07645_ Imp. EM Pulse Cannon destroyed. 07646_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 07647_ Overheating: Exp. Thermal Shield damaged (-9). 07648_ Power failure, Lgt. Fission Core shutdown. 07648_ Overheating: Energy bleed (-66). 07648_ Imp. Light Armor Plating destroyed. 07649_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????####?????????????????????????????????????????? | | ???## ###???????????????????????????????????????? | | ???# ##?????###??????????????????????????????? | | ????# #???## ##?????????????????????????????? | | ?????# ###?# ######????????????????????????? | | ?????## ### #????????????????????????? | | ?????## % ## ##????????????????? | | ???### ### ###? #???????????????? | | ??## ####=# "#? ???????????????? | | ?## #??#%# "#? ??????????????? | | ## ##??#*%% #??? ??????????????? | | # #??## %= ## "# ???????????????? | | #??# !/ "# #????????????????? | | #??# %#""""""# #?????????????????? | | # ##??# ;####### #???????????????????? | | # #####???#; #????????????????????? | | # ##???????## ##????????????????????? | | # ########??# ##?####????????????????? | | # #### ###?# ##???????????????? | | # ## #;??# #???????????????? | | ###### ## ; ## #????????????????? | | #????## ## [ ;; #?????????????????? | | # #?????# ## =%ig #??????????????????? | | #######?## ######; ! *%@ ##??????????????????? | | ???# ### ##????##; ;;;;###???????????????????? | | ??## ##??????##;;# ##?????????????????????? | | ?## #????????##?####??????????????????????? | | ##!### #?????????????????????????????????????? | | # #### #?????? ##????????????????????????????? | | # ##### #????? #????????????????????????????? | | ##?# #???? #???????????????????????????? | | ### #???# #???????????????????????????? | | #### ???????????????????????????? | | # ### ??????????????????????????? | | #### ??????????????????????????? | | ???# ?????????????????????????? | | ???# # ?????????????????????????? | | ???#### ?????????????????????????? | | ??????# ### ?????????????????????????? | | ??????## #?? ???????????????????????????? | | ???????# ##??## ???????????????????????????? | | ???????# ##???# ????????????????????????????? | | ???##### ##??? ????????????????????????????? | | #### ## #??????????????????????????????????? | | # #??????????????????????????????????? | | ###??????????????????????????????????? | | #????????????????????????????????????? | | # ## #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 4 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Heat Sink | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Imp. Heat Sink | x2 | -7/Factory Repaired ---------- Particle Gun | 58% | -10/Materials Arm. Treads | 19% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Jackpot Resistances Are Futile Sixth Sense Spot Them First That Tickles Well Done Challenges ------------ None Game ------ Seed CoreSalvageLeg Manual? 0 Play Time 02:37:48 Cumulative 57.0 hours Start 2025.10.26 @ 20:43:26 End 2025.10.27 @ 13:48:29 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 44 Adventurer 19 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6deee269-aa50-4d86-b0c3-fd099944ff0f