Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 14:40:55 Player: FreshFromage Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (155) 775 Value Destroyed (5644) 5644 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3476) 3476 TOTAL SCORE: 17115 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 762 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 29/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Melee Analysis Suite Experimental Core Analyzer > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Microactuators Force Booster EM Disruption Field Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Core Analyzer Microactuators Microactuators Advanced Transmission Jammer Improved Medium Armor Plating Improved Thermal Shield Improved Force Field > --- WEAPON ----------- Cooled Plasma Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Neutrino Core Antimatter Reactor Carbon-fiber Leg Microactuators Force Booster EM Disruption Field Chainsword CR-A16's Behemoth Slayer [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Improved Melee Analysis Suite Device Microactuators Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Medium Reactive Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Slots Evolved 12 | . . 2 . . 4 . . . . 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . Utility 10 | . . 1 . . 3 . . . . 2 . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 286 | 6 13 25 26 9 40 4 3 1 20 59 9 . 11 . 19 15 2 1 23 Power 15 | 1 1 1 . . 1 . 1 . 2 4 . . . . . 1 . . 3 Engine 5 | 1 1 1 . . . . 1 . . 1 . . . . . . . . . Core 8 | . . . . . 1 . . . 2 3 . . . . . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 52 | 2 4 6 3 . 4 1 . . 5 13 . . . . 3 7 . . 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 51 | 2 4 6 3 . 4 1 . . 5 13 . . . . 3 7 . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 161 | 1 6 13 15 8 21 3 2 1 13 34 7 . 8 . 13 3 2 1 10 Device 115 | . 3 12 13 8 11 3 2 . 13 24 7 . 1 . 5 1 2 1 9 Storage 3 | 1 1 . . . . . . . . . . . . . 1 . . . . Processor 14 | . . . . . 3 . . . . 4 . . 7 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 29 | . 2 1 2 . 7 . . 1 . 6 . . . . 7 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 5 8 1 14 . . . . 8 2 . 3 . 3 4 . . 6 Energy Gun 5 | 2 2 1 . . . . . . . . . . . . . . . . . Energy Cannon 24 | . . 4 6 . 6 . . . . 3 1 . . . 1 1 . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 1 8 . . . . 5 1 . 2 . 2 2 . . 2 Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . 1 . 6 . 2 . . . . Corrupted Parts 3 | . . 1 1 1 . . . . . . . . . . . . . . . System Corruption 11 | . . 4 3 4 . . . . . . . . . . . . . . . Parts Lost 51 | . 1 1 . . 3 . . . 1 9 . . . . 4 4 . 2 26 Power 5 | . . . . . . . . . . 1 . . . . . . . . 4 Propulsion 14 | . . . . . . . . . 1 3 . . . . 1 2 . . 7 Utility 26 | . . . . . 3 . . . . 4 . . . . 2 2 . 2 13 Weapon 6 | . 1 1 . . . . . . . 1 . . . . 1 . . . 2 Highest Loss Streak 22 | . 1 1 . . 2 . . . 1 3 . . . . 2 2 . 2 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 98 99 99 100 99 100 100 100 100 99 99 100 99 100 99 98 94 87 80 Engine 3 | . 14 11 11 11 . . 4 7 . 1 . . . . . . . . . Core 3 | . . . . . 6 7 2 . 6 4 6 6 6 6 5 4 . . . Leg 28 | . 28 32 33 33 29 30 30 30 30 25 26 26 26 26 22 22 21 21 15 Device 12 | . 8 11 11 11 11 7 7 6 7 13 17 20 17 13 17 10 15 14 18 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 4 5 5 5 4 Processor 17 | . . . . . 17 23 23 23 23 26 26 26 28 33 29 29 26 26 23 Protection 6 | . 3 10 10 11 7 7 7 7 7 5 1 . . . 4 11 10 4 2 Energy Gun 2 | . 28 3 . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 17 21 22 2 . . . . . 1 . . . . . . . . Slashing Weapon 9 | . . . . . 12 15 15 15 15 12 11 13 13 13 10 10 10 10 8 Peak Build Rating 111 | 6 8 15 21 22 45 47 47 46 54 65 75 64 75 72 80 86 96 105 111 Average Rating 46 | 4 7 13 16 18 39 45 46 46 49 60 63 64 67 72 77 73 95 92 89 On Entrance 48 | . 6 8 15 18 19 44 46 46 46 52 63 64 64 72 72 75 86 96 84 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 22 31 37 40 45 44 48 49 52 48 37 30 31 29 46 50 57 60 62 Greatest Support 106 | 20 20 33 36 36 56 61 61 61 70 75 75 75 75 75 75 96 96 96 106 Greatest Overweight (x) 2 | 2 1 1 1 1 . . . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 9 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 Average Carried 9 | . 7 9 9 9 9 10 10 10 9 9 10 10 9 10 9 9 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 8 8 3 Class Distribution -------------------- 40% | Scavenger-Gladiator 26% | Gladiator 16% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Gladiator | -7/Factory Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Garrison Gladiator | -4/Factory Gladiator | -4/Waste Gladiator | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Matter Collected 3278 | 212 208 192 424 143 367 82 30 . 210 510 208 38 90 20 165 155 . . 224 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7046 | . 638 1080 854 293 457 50 169 . 527 1468 . . . . 510 732 . . 268 Parts 367 | . 35 64 51 11 33 3 5 . 23 72 . . . . 20 35 . . 15 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 2 4 . 21 . 1 . . 5 . . . . . Prevented 8 | . . . . . . . . . . . . . . 8 . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Combat Hostiles Destroyed 128 | . 13 18 14 7 8 1 3 . 8 22 . . . . 12 14 . . 8 Melee 75 | . . . . . 8 1 3 . 8 22 . . . . 12 13 . . 8 Guns 11 | . 10 1 . . . . . . . . . . . . . . . . . Cannons 35 | . . 15 13 7 . . . . . . . . . . . . . . . AOE 3 | . 2 1 . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 5 4 . 1 1 1 . . 1 . . . . . . 1 . . . Worker 5 | . 1 1 1 . 1 . . . . 1 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . . . . . Recycler 8 | . . 2 1 . 2 . . . . 3 . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . Watcher 11 | . 3 4 . . . . . . . 2 . . . . 2 . . . . Swarmer 41 | . 3 3 . 1 4 . . . . 7 . . . . 9 8 . . 6 Grunt 43 | . 10 10 7 1 . . 2 . 2 7 . . . . 1 3 . . . Duelist 4 | . . 1 1 1 . . . . 1 . . . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . Sentry 20 | . . 4 6 2 . . 1 . 1 2 . . . . 2 2 . . . Hunter 5 | . . . . . . 1 . . 3 1 . . . . . . . . . Programmer 11 | . . . . . 4 . . . . 5 . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | . 3 5 4 2 4 1 3 . 2 3 . . . . 5 5 . . 3 Combat Bots Only 5 | . 3 3 2 2 4 1 3 . 2 3 . . . . 5 5 . . 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 1 . 1 1 . . . . 2 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . . . . . . . . Melee 2 | . . . . . 1 1 1 . 1 1 . . . . 2 2 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Hostile Shots Fired 742 | . 49 34 24 4 51 8 4 . 44 139 11 . 2 5 75 70 . 2 220 Missed 202 | . 13 9 5 1 17 1 2 . 6 31 6 . . 1 25 19 . 1 65 Damage Taken 8625 | . 518 270 278 35 589 56 27 . 460 1570 . . 50 93 745 808 . 22 3104 Core 1712 | . 46 29 30 . 33 . 14 . 23 124 . . 25 44 99 88 . 17 1140 Absorbed by Shields 135 | . . . . . . . . . . . . . . . 31 9 . . 95 Ignored by Resistances 386 | . . . . . 3 27 . . 182 32 . . . . . 38 . 8 96 Regen/Repaired (Parts) 430 | . . 106 71 . 102 . . . . . . . . . 151 . . . . Core Remaining (%) 85 | 100 81 . . 85 . . . . 90 . . . . 77 . 81 . . . Volleys Fired 187 | . 50 41 25 11 9 . . . . 10 24 . . . 2 10 . . 5 Largest 2 | . 2 2 2 2 1 . . . . 1 1 . . . 1 1 . . 1 Hottest 126 | . 90 126 126 126 35 . . . . 35 35 . . . 35 105 . . 35 Shots Fired 304 | . 95 78 48 23 9 . . . . 10 24 . . . 2 10 . . 5 Gun 101 | . 95 6 . . . . . . . . . . . . . . . . . Cannon 203 | . . 72 48 23 9 . . . . 10 24 . . . 2 10 . . 5 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 122 | . 49 12 1 . 9 . . . . 10 24 . . . 2 10 . . 5 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 182 | . 46 66 47 23 . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 10 7 20 7 . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 3 2 1 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 383 | . 61 47 32 14 23 3 6 . 29 72 . . . . 32 37 . . 27 Core Hits 177 | . 25 24 16 7 10 1 2 . 11 35 . . . . 17 20 . . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . 1 . . 2 1 . . 4 11 . . . . 1 2 . . 5 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . Sever 22 | . . . . . 2 1 . . 4 11 . . . . 1 2 . . 1 Impale 4 | . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 321 | . . . 4 . 39 4 7 . 35 106 . . . . 41 49 . . 36 Impact 4 | . . . 4 . . . . . . . . . . . . . . . . Slashing 300 | . . . . . 39 4 7 . 35 106 . . . . 41 46 . . 22 Piercing 17 | . . . . . . . . . . . . . . . . 3 . . 14 Sneak Attacks 13 | . . . . . 4 . . . 4 5 . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . 4 1 . . . . . . . . . Follow-up Attacks 36 | . . . . . 4 1 1 . 4 12 . . . . 5 8 . . 1 Damage Inflicted 13748 | . 1041 1648 923 337 1008 118 244 . 1357 3091 . . . . 1451 1529 . . 1001 Guns 886 | . 843 43 . . . . . . . . . . . . . . . . . Cannons 2552 | . . 1408 808 336 . . . . . . . . . . . . . . . Explosions 470 | . 198 193 79 . . . . . . . . . . . . . . . . Melee 9828 | . . . 30 . 1007 118 244 . 1357 3091 . . . . 1451 1529 . . 1001 Ramming 12 | . . 4 6 1 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 1034 | . 616 339 79 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 2874 | . 425 1305 808 336 . . . . . . . . . . . . . . . Impact 30 | . . . 30 . . . . . . . . . . . . . . . . Slashing 9343 | . . . . . 1007 118 244 . 1357 3091 . . . . 1451 1458 . . 617 Piercing 455 | . . . . . . . . . . . . . . . . 71 . . 384 Highest Corruption 11 | . . 4 7 11 . . . . . 4 4 4 4 . . . . 9 9 Average Corruption 4 | . . 4 5 7 . . . . . 3 4 4 4 . . . . 9 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 162 | . . 14 36 41 . . . . . 32 13 8 . . . . . 3 15 Message Errors 42 | . . 4 7 16 . . . . . 9 . 4 . . . . . . 2 Matter Fused 48 | . . 3 14 9 . . . . . 7 4 2 . . . . . 1 8 Heat Flow Errors 25 | . . 1 6 4 . . . . . 5 6 . . . . . . . 3 Energy Discharges 8 | . . 1 1 2 . . . . . 2 1 . . . . . . 1 . Parts Rejected 2 | . . 1 . . . . . . . 1 . . . . . . . . . Parts Fused 2 | . . . 1 1 . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . 2 4 5 . . . . . 6 2 1 . . . . . . . Data Loss (major) 7 | . . . 1 1 . . . . . 1 . 1 . . . . . 1 2 Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . Alerts 3 | . . 1 1 . . . . . . 1 . . . . . . . . . Weapon Failures 3 | . . 1 1 1 . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 850 | . 22 81 24 14 113 . 66 . 172 154 . . . . 107 38 . . 59 Projectiles 102 | . . 64 24 14 . . . . . . . . . . . . . . . Explosions 39 | . 22 17 . . . . . . . . . . . . . . . . . Melee 709 | . . . . . 113 . 66 . 172 154 . . . . 107 38 . . 59 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . 33 . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 1 1 1 . . . . . . . . . . . . . . Kicked 4 | . . 1 1 1 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 413 | . 413 210 233 247 . . 5 . . 275 218 . . . . 60 . . 237 Average Temperature 82 | . 110 40 75 96 . . 5 . . 119 90 . . . . 29 . . 101 Received Heat Transfer 1156 | . 228 111 144 27 63 . 36 . 36 240 . . . 30 54 138 . . 49 Effects 7 | . 5 . . 2 . . . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . 1 . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . . . . Parts Fried 17 | . 1 10 6 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 1887 | . 1341 446 100 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 4 4 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Peak Influence 1007 | . 364 497 648 328 268 . . . . 1007 . . . . 581 775 406 142 512 Initial 900 | . . 87 197 210 268 . . . . 900 . . . . 39 406 406 142 81 Average 346 | . 197 300 373 222 95 . . . . 679 . . . . 273 586 406 119 257 Maximum Alert Level 3 | . 1 2 2 1 1 . . . . 3 . . . . 2 3 2 . 2 Low Security (%) 33 | 100 45 31 14 43 80 . . . . . . . . . 50 . . 100 29 Level 1 26 | . 54 35 41 56 19 . . . . . . . . . 5 . . . 62 Level 2 33 | . . 32 44 . . . . . . 75 . . . . 43 84 100 . 8 Level 3 6 | . . . . . . . . . . 24 . . . . . 15 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 4 3 4 . 5 . . . . 6 . . . . 3 . . . 8 Investigation 9 | . 3 2 3 . . . . . . . . . . . 1 . . . . Extermination 10 | . . . . . 4 . . . . 4 . . . . 1 . . . 1 Reinforcement 10 | . 1 1 1 . 1 . . . . 2 . . . . . . . . 4 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . 4 . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Distress Signals 13 | . . 2 1 1 4 . . . 3 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 19 31 20 7 18 1 3 . 16 42 1 . 1 6 25 15 . 5 28 Peak Tracking Total 8 | . 3 5 5 2 6 1 3 . 4 7 1 . 1 5 7 5 . 5 8 Tactical Retreats 32 | . 3 1 2 . 3 . . . 4 9 . . . 2 3 1 . . 4 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Traps Triggered 13 | . 2 . . . 1 . . . . 2 . . . . 2 4 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Machines Disabled 9 | . . 2 3 1 1 . . . . . . . . . . 1 . . 1 Max in Single Turn 1 | . . 1 1 1 1 . . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Machines Accessed 64 | . 9 8 15 10 8 . . 4 . 3 1 1 . . 3 . . . 2 Terminals 36 | . 7 7 10 6 4 . . . . 1 . . . . . . . . 1 Fabricators 3 | . . . . . 2 . . . . . . . . . . . . . 1 Repair Stations 6 | . . 1 2 . 2 . . . . . . . . . 1 . . . . Recycling Units 9 | . 2 . 2 4 . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 2 . . . . Total Hacks 200 | . 24 30 41 33 21 . . 30 . 6 1 1 . . 9 . . . 4 Successful 116 | . 15 16 16 20 8 . . 30 . 2 1 1 . . 5 . . . 2 Failed 83 | . 8 14 25 13 13 . . . . 4 . . . . 4 . . . 2 Catastrophic 12 | . . 1 5 . 2 . . . . 3 . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 113 | . 19 20 11 25 2 . . . . 4 . . 4 . 13 . . . 15 Terminals 111 | . 21 24 29 23 10 . . . . 3 . . . . . . . . 1 Fabricators 7 | . . . . . 4 . . . . . . . . . . . . . 3 Repair Stations 26 | . . 6 7 . 7 . . . . . . . . . 6 . . . . Recycling Units 18 | . 3 . 3 10 . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 . . . . . . 1 . . . . 3 . . . . Terminal Hacks 54 | . 4 2 12 1 2 . . 30 . . 1 1 . . . . . . 1 Record 11 | . . . . . . . . 11 . . . . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . . . . . . . Open Door 6 | . . . 4 . . . . . . . 1 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 4 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 16 | . . 6 3 . 4 . . . . . . . . . 3 . . . . Scan Component 9 | . . 3 2 . 2 . . . . . . . . . 2 . . . . Repair 7 | . . 3 1 . 2 . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . 1 . . 5 . . . . . . . . . . . . . . . Report Inventory 5 | . 1 . . 4 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 36 | . 10 8 1 14 1 . . . . 1 . . . . 1 . . . . Terminals 26 | . 8 8 . 10 . . . . . . . . . . . . . . . Botnet 10 | . 3 2 . 5 . . . . . . . . . . . . . . . Skim 16 | . 5 6 . 5 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 4 . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . . . Tunnel 6 | . 2 . . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . . . . Jam 2 | . . . 1 . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 8 8 15 7 7 . . . . 2 . . . . 2 . . . 1 Full Trace Events 4 | . . 1 2 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 5 . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 11 . . . . 12 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 3 1 . 2 . . . . . . . . . 1 . . . . Time 206 | . . 84 32 . 64 . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Total Allies 34 | . . . 10 . . . . . . . . . 4 . 3 2 . 1 14 Largest Group 10 | . . . 10 . . . . . . . . . 4 3 3 2 . 1 9 Highest-Rated Group 447 | . . . 88 . . . . . . . . . 160 120 210 102 . 46 447 Highest-Rated Ally 167 | . . . 16 . . . . . . . . . 41 41 70 51 . 46 167 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 . . . 2 Light 1 | . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . 4 2 . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . 1 EXPLORE 4 | . . . . 2 2 . . . . . . . . . . . . . . RETURN 2 | . . . . 2 . . . . . . . . . . . . . . . Ally Attacks 179 | . . . 71 . . . . . . . . . . 9 33 12 . 9 45 Total Damage 3751 | . . . 578 . . . . . . . . . . 474 565 282 . 211 1641 Kills 30 | . . . 10 . . . . . . . . . . 3 8 . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . 1 Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 . 1 . 2 2 1 . . . . . . Drone Launches 4 | . . . . 2 2 . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . 2 1 . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 2 . . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Turns Passed 18032 | 44 1242 1182 1353 1267 2051 721 675 95 1757 2435 565 462 1546 236 719 880 47 111 644 Spaces Moved 11351 | 30 740 479 765 542 1352 575 463 77 1187 1519 402 352 1202 197 451 463 40 94 421 Core 14 | 6 . . . . . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 11326 | 24 740 479 765 542 1352 575 463 77 1187 1519 402 352 1202 197 451 463 40 94 402 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . . 11 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 122 120 120 120 120 120 120 115 115 115 50 Average Speed 121 | 116 135 128 121 120 121 122 122 122 122 120 120 120 120 120 120 119 115 115 113 Slowest Speed 190 | 150 190 190 190 190 122 122 122 122 122 122 120 120 120 120 120 120 115 115 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 99 45 92 99 34 78 60 68 87 32 48 49 92 43 17 48 2 86 15 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 11 | . 3 . 1 6 . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . 1 1 . 1 1 . . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 . . 1 . . 1 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . . . . . 3 1 . 1 . 2 4 3 2 . . . . . Spaces Dug 62 | . . . 3 . 17 . 1 . . 19 6 . . . 6 5 . . 5 Terrain Destroyed 128 | . 18 14 6 . 21 . 1 . . 24 24 . . . 6 5 . . 9 Melee 41 | . . . 3 . 13 . 1 . . 14 . . . . 4 2 . . 4 Projectile 52 | . . . . . 8 . . . . 10 24 . . . 2 3 . . 5 AOE 35 | . 18 14 3 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Was Fac Total 14924 | 36 883 963 1130 1132 1697 590 566 77 1458 2041 459 391 1305 196 600 736 42 96 526 Wait 2620 | . 69 390 289 567 228 8 94 . 220 342 19 40 80 . 79 157 . 2 36 Move 11334 | 29 739 478 764 541 1351 574 462 76 1186 1518 401 351 1201 196 451 462 40 93 421 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 68 | 1 7 13 8 1 18 . . . . 5 . . 3 . 7 2 . . 3 Fast Attach 55 | 6 2 3 2 . 3 . . . 1 9 6 . 7 . 4 . . 1 11 Attach 42 | . 1 3 . . 9 . . . 1 9 . . 1 . 7 3 2 . 6 Detach 5 | . 1 . . . . . . . . 2 . . . . 1 . . . 1 Swap 189 | . 10 19 24 9 28 4 3 1 18 41 3 . 3 . 8 12 . . 6 Drop 100 | . 4 15 13 2 16 1 1 . 4 15 6 . 10 . 4 6 . . 3 Fire 187 | . 50 41 25 11 9 . . . . 10 24 . . . 2 10 . . 5 Melee 268 | . . . 4 . 34 3 6 . 28 87 . . . . 35 37 . . 34 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 4 | . . 1 1 1 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 3 . . . . 2 8 . . . Rewire 39 | . . . . . . . . . . . . . . . . 39 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Ext / Gar) -5/Garrison -4/Factory -4/Waste -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 14) 633 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Central database locked down 715 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 3) 833 | -10/Materials | Learned 2 Mines zone layouts 875 | -10/Materials | Identified exit to Materials 950 | -10/Materials | Learned location of 1 exit from Recycling 979 | -10/Materials | Learned 4 Subcaves zone layouts 1017 | -10/Materials | Learned location of 2 exits from Subcaves 1287 | -10/Materials | Entered another Materials area 1287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -9/Materials | Build established: Scavenger-Mutant 1901 | -9/Materials | Discovered new exit (range 16) 2022 | -9/Materials | Learned location of 1 exit from Recycling 2068 | -9/Materials | Learned Recycling recycling unit intel 2106 | -9/Materials | Identified exit to Storage 2106 | -9/Materials | Identified exit to Materials 2158 | -9/Materials | Learned Storage stockpile data 2168 | -9/Materials | Loaded intel: 2 repair station locations 2187 | -9/Materials | Learned Storage trap positions 2215 | -9/Materials | Loaded intel: 10 trap records 2267 | -9/Materials | Repaired Lgt. Armor Plating 2294 | -9/Materials | Repaired Aluminum Leg 2327 | -9/Materials | Repaired Imp. Aluminum Leg 2469 | -9/Materials | Entered Storage 2470 | -9/Storage | Loaded intel: 8 trap records 3124 | -9/Storage | Learned location of Armory (-3) 3293 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3440 | -9/Storage | Lost 3 allies 3486 | -9/Storage | Repaired Med. Armor Plating 3543 | -9/Storage | Lost 3 allies 3643 | -9/Storage | Discovered exit to Materials (range 9) 3817 | -9/Storage | Used back door to open Recycling access 3817 | -9/Storage | Discovered new exit (range 5) 3822 | -9/Storage | Entered Recycling 3823 | -9/Recycling | Identified exit to Factory 3823 | -9/Recycling | Identified exit to Scraptown 3824 | -9/Recycling | Loaded intel: 4 recycling unit locations 4432 | -9/Recycling | Build established: Mutant 4565 | -9/Recycling | Scanned before Scraplab entrance 4582 | -9/Recycling | Entered Scraplab 4692 | -9/Recycling | Learned location of 1 exit from Storage 4761 | -9/Recycling | Learned location of 1 exit from Storage 4818 | -9/Recycling | Learned Storage trap positions 4863 | -9/Recycling | Learned 2 Materials zone layouts 4900 | -9/Recycling | Learned 2 Materials zone layouts 4929 | -9/Recycling | Learned Materials emergency access door positions 4970 | -9/Recycling | Learned location of Zion (-6) 5077 | -9/Recycling | Learned location of 1 exit from Storage 5088 | -9/Recycling | System corruption reached 10% 5089 | -9/Recycling | Entered Factory 5089 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5385 | -7/Factory | Build established: Scavenger-Mutant 5710 | -7/Factory | Build established: Scavenger-Gladiator 5815 | -7/Factory | Repaired Imp. Aluminum Leg 5848 | -7/Factory | Repaired Imp. Aluminum Leg 6364 | -7/Factory | Build established: Gladiator 6717 | -7/Factory | Identified exit to Lower Caves 7140 | -7/Factory | Entered Lower Caves 7593 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7604 | -7/Lower Caves | Discovered new exit (range 10) 7638 | -7/Lower Caves | Encountered a Warlord checkpoint 7687 | -7/Lower Caves | Learned Factory emergency access door positions 7861 | -7/Lower Caves | Entered another Lower Caves area 8070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8305 | -7/Lower Caves | Learned Factory emergency access door positions 8366 | -7/Lower Caves | Build established: Scavenger-Gladiator 8489 | -7/Lower Caves | Discovered new exit (range 15) 8536 | -7/Lower Caves | Entered Data Miner 8536 | -7/Data Miner | Discovered new exit (range 6) 8560 | -7/Data Miner | Met Data Miner 8582 | -7/Data Miner | Learned location of Section 7 (-2) 8582 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8602 | -7/Data Miner | Received God Mode back door access code from Data Miner 8631 | -7/Data Miner | Entered Proximity Caves 8718 | -6/Proximity Caves | Spotter reported a threat 8740 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8848 | -6/Proximity Caves | Spotter reported a threat 8853 | -6/Proximity Caves | Learned Factory interactive machine intel 8878 | -6/Proximity Caves | Spotter reported a threat 9349 | -6/Proximity Caves | Spotter reported a threat 9365 | -6/Proximity Caves | Spotter reported a threat 9402 | -6/Proximity Caves | Spotter reported a threat 9429 | -6/Proximity Caves | Spotter reported a threat 9623 | -6/Proximity Caves | Spotter reported a threat 10017 | -6/Proximity Caves | Build established: Gladiator 10171 | -6/Proximity Caves | Discovered new exit (range 6) 10388 | -6/Proximity Caves | Entered Factory 10388 | -6/Factory | Evolved 2 slots: Utility x2 10390 | -6/Factory | Loaded intel: 52 interactive machine locations 10738 | -6/Factory | Search patrols dispatched 11088 | -6/Factory | Search patrols dispatched 11438 | -6/Factory | Search patrols dispatched 11788 | -6/Factory | Search patrols dispatched 11928 | -6/Factory | Lost 3 parts (1n2u) 11982 | -6/Factory | Build established: Scavenger-Gladiator 12235 | -6/Factory | Discovered new exit (range 16) 12279 | -6/Factory | Identified exit to Factory 12801 | -6/Factory | Discovered new exit (range 3) 12803 | -6/Factory | Identified exit to Lower Caves 12823 | -6/Factory | Entered Lower Caves 12827 | -6/Lower Caves | Identified exit to Lower Caves 12895 | -6/Lower Caves | Learned Factory stockpile data 13139 | -6/Lower Caves | Found Prototype Device 13139 | -6/Lower Caves | Identified Heart of Steel 13356 | -6/Lower Caves | Spotted B-75 Beast 13388 | -6/Lower Caves | Entered another Lower Caves area 13393 | -6/Lower Caves | Discovered exit to Factory (range 4) 13474 | -6/Lower Caves | Learned location of 1 exit from Factory 13647 | -6/Lower Caves | Learned location of 1 exit from Factory 13696 | -6/Lower Caves | Discovered new exit (range 9) 13707 | -6/Lower Caves | Identified exit to Zion 13850 | -6/Lower Caves | Entered Zion 13871 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13970 | -6/Zion | Discovered new exit (range 8) 13978 | -6/Zion | Identified exit to Proximity Caves 14023 | -6/Zion | System corruption cleaned by Quarantine Array 14079 | -6/Zion | Learned 4 Factory zone layouts 14250 | -6/Zion | Found Unknown Piercing Weapon 14299 | -6/Zion | Given A8's code to call for help 14432 | -6/Zion | Learned Factory emergency access door positions 14782 | -6/Zion | Given the Hacking Drone Bay 14837 | -6/Zion | Found Prototype Processor 14837 | -6/Zion | Identified Exp. Armor Integrity Analyzer 14840 | -6/Zion | Found Prototype Processor 14840 | -6/Zion | Identified Exp. Core Analyzer 14845 | -6/Zion | Found Prototype Processor 14845 | -6/Zion | Identified Exp. Melee Analysis Suite 14855 | -6/Zion | Found Prototype Processor 14855 | -6/Zion | Identified Exp. Terrain Scan Processor 14859 | -6/Zion | Found Prototype Processor 14859 | -6/Zion | Identified Spectral Analyzer 14925 | -6/Zion | Met Imprinter 14945 | -6/Zion | Imprinted 14947 | -6/Zion | Declared Zion's savior 15140 | -6/Zion | Opened final containment barrier to the Deep Caves 15158 | -6/Zion | Discovered new exit (range 3) 15158 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15159 | -6/Zion | Identified exit to Deep Caves 15393 | -6/Zion | Identified CR-A16's Pointy Stick 15396 | -6/Zion | Entered Proximity Caves 15396 | -5/Proximity Caves | Accompanied by 4 allies 15398 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15609 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15632 | -5/Proximity Caves | Entered Factory 15632 | -5/Factory | Evolved 2 slots: Utility x2 15633 | -5/Factory | Identified exit to Factory 15633 | -5/Factory | Identified exit to Extension 15713 | -5/Factory | Repaired Med. Storage Unit 15786 | -5/Factory | Retrieved Zion intel report: Active Terminals 15973 | -5/Factory | Spotted B-75 Beast 16020 | -5/Factory | Retrieved Zion intel report: Trap Installations 16021 | -5/Factory | Zion Light squad teleported in 16032 | -5/Factory | Discovered exit to Factory (range 6) 16159 | -5/Factory | Found Prototype Protection 16159 | -5/Factory | Identified Zio. Weapon Casing 16232 | -5/Factory | First assault squad dispatched 16351 | -5/Factory | Identified exit to Garrison 16351 | -5/Factory | Entered Garrison 16368 | -5/Garrison | Attempted to install RIF, but system incompatible 16429 | -5/Garrison | Triggered checkpoint 16472 | -5/Garrison | Spotted B-75 Beast 16783 | -5/Garrison | Triggered checkpoint 16798 | -5/Garrison | Garrison Relay disabled 17013 | -5/Garrison | Triggered checkpoint 17031 | -5/Garrison | Revealed the true nature of CR-A16's Pointy Stick 17034 | -5/Garrison | Destroyed B-75 Beast 17057 | -5/Garrison | Triggered checkpoint 17221 | -5/Garrison | Discovered exit to Factory (range 10) 17231 | -5/Garrison | Entered Factory 17231 | -4/Factory | Evolved 2 slots: Utility x2 17278 | -4/Factory | Sucked down chute 17278 | -4/Factory | Entered Waste 17279 | -4/Waste | Met a frightened Derelict 17288 | -4/Waste | Spotted C-40 Crusher 17293 | -4/Waste | EMP discharged 17319 | -4/Waste | Spotted C-40 Crusher 17324 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17341 | -4/Waste | Spotted C-40 Crusher 17356 | -4/Waste | Spotted C-40 Crusher 17363 | -4/Waste | Spotted C-40 Crusher 17372 | -4/Waste | Discovered new exit (range 13) 17388 | -4/Waste | Identified exit to Factory 17389 | -4/Waste | Entered Factory 17454 | -4/Factory | Build established: Gladiator 17467 | -4/Factory | Discovered new exit (range 12) 17479 | -4/Factory | Identified exit to Research 17532 | -4/Factory | Zion hero teleported in (P1-3CE) 17589 | -4/Factory | Zion Defense Resupply teleported in 17671 | -4/Factory | Retrieved Zion intel report: Emergency Access 17685 | -4/Factory | Spotted B-86 Titan 17699 | -4/Factory | Garrison activated, responded to threat 17794 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17937 | -4/Factory | Core integrity fell below 50% 18001 | -4/Factory | Core integrity fell below 20% 18020 | -4/Factory | Lost 22 parts (3p5n12u2w) 18033 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 17989_ Neutrino Core destroyed. 17992_ P-70 Sage suffers critical hit (Impale). 17992_ Destroyed Antigrav System. 17996_ P-70 Sage suffers critical hit (Impale). 18009_ P-70 Sage destroyed. 18013_ Acquired Antigrav System. 18021_ Slug penetrates Wall. 18021_ H-77 Assassin suffers critical hit (Impale). 18021_ Destroyed Unknown Reactor. 18023_ Slug penetrates Wall. 18023_ Lgt. Nuclear Core destroyed. 18025_ Penetrated by Slug. 18027_ Slug penetrates Wall. 18027_ Penetrated by Slug. 18027_ Antigrav System destroyed. 18030_ Slug penetrates Wall. 18030_ Penetrated by Slug. 18033_ Slug penetrates Wall. 18033_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????#???? | | ????????????????????????? ???? | | ????????????????????????? ???? | | ????????????????????????? ???? | | ????????????????????????? ???? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ??????????+?????????????# #??? | | ???????????????????????? #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ??????????+?????????????#@#??? | | ????????????????????????# #??? | | ?#+#????????????????????# #??? | | ? #????????????????????# #??? | | ?# #????????????????????# #??? | | ?# #?????################ #??? | | ## ###???#%[ | h#??? | | #???#!##############h#??? | | #####[#????????????#/#??? | | " % #???????????? ??? | | #######???????????? ?? | | #????#######???????/ ? | | # ##??? #??????? ? | | # ##### #??????? ? # | | # * #??????? ? # | | # / +?????? ?# | | # #?????? ?? | | ######/## #?????? ?? | | #? #?????? ?? | | #?? ###?????? ?? | | = %#???? #???????? ?? | | #?????#??????????????? | | """ """ #????????????????????? | | """ """ #????????????????????? | | """ """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 70 Melee Accuracy 18 Target Analysis 5 Core Analysis 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Hpw. Shock Rifle | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed TowerConcussiveChip Manual? 0 Play Time 03:24:18 Cumulative 121.3 hours Start 2024.09.20 @ 11:02:19 End 2024.09.20 @ 14:40:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 305d88d1-2ec1-40be-bba1-d0d6e3415bea