Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 22:32:58 Player: Hoebuh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (818) 818 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3008 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 90/125 System Corruption 5% Temperature Cool (45) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- Medium Laser > --- INVENTORY (15) --- Light Ion Engine Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Small Laser Advanced Beam Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Reinforced Ion Engine Aluminum Leg Aluminum Leg Heat Sink Hardened Light Armor Plating Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 48 | 6 6 3 6 6 21 Power 10 | 1 2 1 1 1 4 Engine 8 | 1 2 1 . . 4 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 20 | 2 1 2 4 4 7 Treads . | . . . . . . Leg 11 | 2 1 2 . 3 3 Wheel . | . . . . . . Hover 4 | . . . 4 . . Flight 5 | . . . . 1 4 Utility 5 | 1 1 . . . 3 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 13 | 2 2 . 1 1 7 Energy Gun 6 | 1 2 . 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 28 | . 1 3 2 3 19 Power 8 | . 1 1 1 1 4 Propulsion 9 | . . 2 . 1 6 Utility 2 | . . . . . 2 Weapon 9 | . . . 1 1 7 Highest Loss Streak 18 | . 1 3 1 2 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 98 90 88 78 Engine 7 | . 12 13 5 . 2 Core 3 | . . . 4 10 5 Leg 20 | . 28 27 7 23 12 Hover 4 | . . . 28 10 . Flight 3 | . . . . . 11 Storage 23 | . 26 28 22 22 18 Protection 1 | . . . . . 6 Energy Gun 17 | . 15 28 21 12 6 Ballistic Gun 6 | . 12 . . 9 13 Naked Turns . | . . . . . . Heaviest Build 38 | 12 32 30 32 32 38 Greatest Support 30 | 20 20 20 24 30 30 Greatest Overweight (x) 11 | . 1 2 1 1 11 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 5 11 13 15 15 15 Average Carried 10 | 3 7 12 13 14 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 10 10 15 15 2 Class Distribution -------------------- 69% | Mutant 18% | Scavenger-Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 838 | 32 196 143 118 120 229 Remotely . | . . . . . . Salvage Created 1104 | 12 196 150 132 248 366 Parts 68 | 2 17 8 9 14 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 28 | . 5 5 5 7 6 Guns 28 | . 5 5 5 7 6 Classes Destroyed 9 | 1 4 . . 1 3 Worker 1 | . 1 . . . . Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Recycler 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 12 | . 2 3 3 4 . Grunt 14 | . 3 2 2 3 4 Sentry 2 | . . . . . 2 Best Kill Streak 4 | 1 3 3 3 4 4 Combat Bots Only 4 | . 3 3 3 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3059 | . 202 336 174 196 2151 Core 751 | . 33 84 45 27 562 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 33 | . . . . . 33 Core Remaining (%) 78 | 100 . 53 . 82 . Volleys Fired 132 | 7 21 20 16 18 50 Largest 3 | 1 2 2 2 2 3 Hottest 121 | 40 60 80 80 60 121 Shots Fired 230 | 7 41 34 28 31 89 Gun 229 | 7 41 34 28 31 88 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 88 | . 21 . . 13 54 Thermal 134 | . 20 34 28 18 34 Explosive 1 | . . . . . 1 Electromagnetic 7 | 7 . . . . . Robot Hit Streak 13 | 2 6 5 7 7 13 Robot Miss Streak 6 | 3 5 3 4 3 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 137 | 3 22 20 17 20 55 Core Hits 61 | 2 9 8 7 13 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1579 | 50 308 241 187 200 593 Guns 1546 | 50 294 241 187 200 574 Cannons . | . . . . . . Explosions 11 | . . . . . 11 Melee . | . . . . . . Ramming 22 | . 14 . . . 8 Kinetic 506 | . 187 . . 69 250 Thermal 990 | . 107 241 187 131 324 Explosive 11 | . . . . . 11 Electromagnetic 50 | 50 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 . . . 1 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 608 | . 24 202 171 135 608 Average Temperature 110 | . 13 101 70 49 189 Received Heat Transfer 1095 | . 66 123 72 78 756 Effects 12 | . . 1 . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Interference 3 | . . 1 . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 2343 | . 250 550 425 300 818 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 268 | 5 155 130 116 180 268 Initial 70 | . 3 60 11 45 70 Average 92 | 3 73 92 49 120 129 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 92 Level 1 1 | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 12 5 7 7 21 Peak Tracking Total 7 | . 5 3 3 4 7 Tactical Retreats 6 | . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 3 | . . . 1 . 2 Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . 2 . 7 Successful 8 | . . . 1 . 7 Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 78 | . . . . . 78 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 2047 | 71 368 604 265 200 539 Spaces Moved 909 | 48 163 284 148 80 186 Core 26 | 20 . . . . 6 Treads . | . . . . . . Legs 701 | 28 163 284 45 63 118 Wheels . | . . . . . . Hover 120 | . . . 103 17 . Flight 62 | . . . . . 62 Fastest Speed 50 | 50 120 190 108 108 190 Average Speed 175 | 90 175 191 132 172 209 Slowest Speed 600 | 120 190 260 190 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 20 | 4 23 47 14 15 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1155 | 67 203 311 190 116 268 Wait 11 | . 1 . 4 3 3 Move 904 | 47 162 283 147 79 186 Hop . | . . . . . . Pick Up 44 | 7 11 4 12 5 5 Fast Attach 7 | 3 . . 1 1 2 Attach 38 | 3 6 3 5 5 16 Detach 3 | . 1 . 1 1 . Swap 3 | . . . . . 3 Drop 11 | . . 1 4 4 2 Fire 132 | 7 21 20 16 18 50 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 15) 440 | -10/Materials | Entered Mines 522 | -10/Mines | Learned location of Zion (-7) 672 | -10/Mines | Identified exit to Materials 930 | -10/Mines | Lost 3 parts (1p2n) 1021 | -10/Mines | Discovered exit to Materials (range 11) 1044 | -10/Mines | Entered Materials 1044 | -9/Materials | Evolved 2 slots: Propulsion x2 1220 | -9/Materials | Discovered new exit (range 15) 1309 | -9/Materials | Entered Mines 1446 | -9/Mines | Discovered new exit (range 15) 1509 | -9/Mines | Entered Materials 1509 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1697 | -8/Materials | Repaired Aluminum Leg 1697 | -8/Materials | Repaired Lgt. Assault Rifle 1723 | -8/Materials | Repaired Aluminum Leg 1810 | -8/Materials | Build established: Scavenger-Tank 1883 | -8/Materials | Crushed by falling debris 1978 | -8/Materials | Core integrity fell below 50% 2026 | -8/Materials | Lost 18 parts (3p6n2u7w) 2034 | -8/Materials | Core integrity fell below 20% 2048 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf cleans the Fusion Modulator. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. System corrupted: Matter fused (-8). Aluminum Leg destroyed. K-01 Serf cleans the Fusion Modulator. Lgt. Assault Rifle destroyed. R-06 Scavenger inserts Heat Sink into recycling unit. K-01 Serf cleans the Fusion Modulator. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Wheel into recycling unit. R-06 Scavenger inserts Corrupted Lgt. Treads into recycling unit. J AT 3G TA5ZV Critical hit (Burn: +37). Acquired Med. Laser. Rnf. Ion Engine destroyed. G-47 Trooper destroyed. R-06 Scavenger collects Aluminum Leg. Critical hit (Burn: +37). R-06 Scavenger collects Particle Gun. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????#########?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????##### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ?????????######## ###???????????????????????? | | ?????????# #T##########??????????????? | | ?????????# ??????????????? | | ?????????# ??????????????? | | ?????????# """ """ """ """ ??????????????? | | ?????????# """ """ """ """ ?????????????? | | ?????????# """ """ """ """ ????????????? | | ?????????# """ """ """ """ ?T??????????? | | ?????????# """ """ """ """ "" ????????? | | ?????????# +??????? | | ?????????# #??????? | | ########## ##########+### #??????? | | # # # [[ !#???????????????????? | | # """ # # @ #???????????????????? | | # "R" # # #???????????????????? | | # "=" # """ #rg #???????????????????? | | # + """ rgk #???????^^^^????????? | | # """ # """ # """#???????????????????? | | # """ ## # Y"#???????????????????? | | # """ ## # %"""#???????????????????? | | # ## "" # #???????????????????? | | #######+### "T ##### #???????????????????? | | # T # "" ###########???????????????? | | # # ???????????? | | # """ + #######?????????????????? | | # """ #####+######### #???????????????????????? | | # """ ## T !#???# #???????????????????????? | | # ## #???# #???????????????????????? | | # ! ## #???#%#######?????????????????? | | ######## #???# # #?????????????????? | | ???????# #???# # #?????????????????? | | ???????# ! """#???# # #?????????????????? | | ???????# """#???# # #?????????????????? | | ???????# [ """#???# # #?????????????????? | | ???????# ] #???# + #?????????????????? | | ???????#########????# # #?????????????????? | | ????????????##??##### #######?????????????????? | | ????????????#"###"## ######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupMobileMegatreads Manual? 0 Play Time 00:35:19 Cumulative 4.0 hours Start 2023.05.07 @ 21:20:49 End 2023.05.07 @ 22:32:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 52aa8937-4f70-4a0a-8c77-0d00339c8dca