Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.01 @ 09:15:21 Player: Amlor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1332) 1332 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 4465 Bonus ------- Follower Combat Kills 602 Friendly Fire -374 Cogmind --------- Core Integrity 412/700 Matter 79/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved Cooling System Medium Storage Unit Structural Scanner Visual Processing Unit Core Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Reclamation Unit Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scanner Targeting Computer > --- WEAPON ----------- Flak Gun Heavy Battle Rifle Battle Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved Cooling System Medium Storage Unit Structural Scanner Visual Processing Unit Core Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Reclamation Unit Gauss Rifle Flak Gun [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Flak Gun Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power 2 | . 1 . . 1 . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 43 | 8 3 5 10 9 4 4 Power 7 | 2 1 . 1 1 1 1 Engine 6 | 2 1 . 1 1 . 1 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 1 2 1 3 1 2 Treads . | . . . . . . . Leg 12 | 2 1 2 1 3 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 1 4 1 . 1 Device 2 | . . . . 1 . 1 Storage 4 | 1 1 . 2 . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 2 | 1 . . 1 . . . Artifact . | . . . . . . . Weapon 14 | 2 . 2 4 4 2 . Energy Gun 3 | 1 . . 1 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . 1 2 3 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . 1 . 4 . 8 Power 4 | . . . . 1 . 3 Propulsion . | . . . . . . . Utility 3 | . . . . 1 . 2 Weapon 6 | . . 1 . 2 . 3 Highest Loss Streak 8 | . . 1 . 3 . 8 Average Slot Usage (%) 96 | . 94 99 100 93 92 98 Engine 15 | . 19 20 16 16 14 13 Reactor 2 | . . . . . . 6 Leg 22 | . 24 30 25 20 21 21 Device 5 | . . . . . 7 12 Storage 15 | . 24 20 16 14 14 14 Processor 10 | . . 10 16 14 14 7 Protection 2 | . . . 8 5 . . Energy Gun 3 | . 12 2 4 6 4 . Ballistic Gun 12 | . 12 13 2 13 14 13 Ballistic Cannon 2 | . . . . . 2 7 Naked Turns . | . . . . . . . Heaviest Build 73 | 18 28 30 51 57 72 73 Greatest Support 46 | 20 20 30 33 38 38 46 Greatest Overweight (x) 3 | 3 2 . 2 2 1 2 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 16 | 8 12 12 16 16 16 16 Average Capacity 14 | 7 11 12 15 16 16 16 Most Carried 14 | 5 10 12 11 12 14 14 Average Carried 10 | 2 7 10 9 8 12 14 Final Capacity 16 | 8 12 12 16 16 16 16 Final Carried 14 | 5 10 12 8 12 14 14 Class Distribution -------------------- 53% | Scavenger-Gunner 30% | Hacker-Mutant 14% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1329 | 213 118 68 257 244 159 270 Remotely . | . . . . . . . Salvage Created 1412 | . 62 136 289 695 . 230 Parts 85 | . 7 13 11 42 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 27 | . 1 5 7 10 . 4 Guns 21 | . 1 5 3 10 . 2 Cannons 5 | . . . 3 . . 2 AOE 1 | . . . 1 . . . Classes Destroyed 9 | . 2 2 3 1 . 1 Worker 3 | . . . . 2 . 1 Tunneler 1 | . . . 1 . . . Watcher 4 | . 1 . . 3 . . Swarmer 4 | . . 3 . . . 1 Grunt 13 | . 1 1 3 6 . 2 Duelist 1 | . . 1 . . . . Sentry 5 | . . . 2 2 . 1 Hunter 4 | . . . 2 2 . . Martyr 2 | . . . . . . 2 Best Kill Streak 8 | . 1 5 3 8 . 3 Combat Bots Only 5 | . 1 5 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2812 | . 40 197 498 456 78 1543 Core 474 | . 7 45 134 20 4 264 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 97 88 75 . . . Volleys Fired 133 | . 7 11 27 37 11 40 Largest 3 | . 2 2 2 3 3 3 Hottest 141 | . 70 70 136 109 141 100 Shots Fired 328 | . 14 20 49 102 33 110 Gun 253 | . 14 20 15 102 32 70 Cannon 68 | . . . 27 . 1 40 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 223 | . 7 11 . 72 23 110 Thermal 98 | . 7 9 42 30 10 . Explosive 7 | . . . 7 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 38 | . 7 11 19 38 . 23 Robot Miss Streak 5 | . 1 1 1 1 . 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . 3 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 204 | . 11 18 40 90 . 45 Core Hits 95 | . 4 8 19 38 1 25 Critical Hits 2 | . . . 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3698 | . 139 226 935 1404 6 988 Guns 2549 | . 139 226 228 1400 6 550 Cannons 673 | . . . 500 . . 173 Explosions 471 | . . . 207 . . 264 Melee . | . . . . . . . Ramming 5 | . . . . 4 . 1 Kinetic 1870 | . 65 115 . 961 6 723 Thermal 1616 | . 74 111 728 439 . 264 Explosive 207 | . . . 207 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 1 . . 12 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 4 | . . . . . . 4 Targeting Errors 4 | . . . . . . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . . . 34 Projectiles . | . . . . . . . Explosions 34 | . . . . . . 34 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . . . 57 . . 48 Shots 4 | . . . 3 . . 1 Rammed . | . . . . . . . Targets Rammed 2 | . . . . 1 . 1 Kicked 2 | . . . . 1 . 1 Crushed . | . . . . . . . Highest Temperature 689 | . 81 174 689 357 83 92 Average Temperature 119 | . 35 81 230 109 28 25 Received Heat Transfer 609 | . 36 54 198 207 9 105 Effects 21 | . . . 20 1 . . Shutdowns 7 | . . . 7 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 3 | . . . 2 1 . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 2938 | . 222 333 1221 962 . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 353 | . 57 154 353 236 28 291 Initial 46 | . . 17 46 17 3 15 Average 84 | . 11 123 153 94 15 108 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 90 | 100 100 100 78 88 100 84 Level 1 9 | . . . 21 11 . 15 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . . 3 8 . 6 Investigation 3 | . . . 2 . . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 4 | . . . 1 2 . 1 Assault . | . . . . . . . Garrison 8 | . . . . 5 . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 4 5 9 22 3 15 Peak Tracking Total 6 | . 3 5 6 6 2 4 Tactical Retreats 4 | . 1 . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 7 | . . . 2 . . 5 Max in Single Turn 2 | . . . 1 . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 9 | . 1 3 3 . . 2 Terminals 9 | . 1 3 3 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 3 6 14 . . 8 Successful 23 | . 2 3 11 . . 7 Failed 8 | . 1 3 3 . . 1 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 9 | . 1 4 3 . . 1 Terminals 31 | . 3 6 14 . . 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 2 3 11 . . 7 Record 5 | . . . 3 . . 2 Level Access Points 3 | . 1 1 1 . . . Alert Level 2 | . . . 1 . . 1 Locate Traps 3 | . . 1 1 . . 1 Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 2 | . 1 . . . . 1 Extermination Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . . 1 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . 2 3 . . 1 Full Trace Events 3 | . . . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 19 | . . . . . 19 9 Highest-Rated Group 477 | . . . . . 477 259 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 192 | . . . . . 90 102 Total Damage 4709 | . . . . . 3129 1580 Kills 32 | . . . . . 14 18 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3877 | 173 281 297 446 861 652 1167 Spaces Moved 2073 | 125 170 213 235 459 215 656 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2058 | 110 170 213 235 459 215 656 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 147 | 123 148 120 150 159 150 150 Slowest Speed 200 | 200 180 120 180 180 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 6 | . . . . . . 6 Exploration Rate (%) 26 | 7 27 22 23 13 71 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . . 3 10 Terrain Destroyed 46 | . . . 19 . 3 24 Melee . | . . . . . . . Projectile 17 | . . . 4 . 3 10 AOE 29 | . . . 15 . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2617 | 139 184 234 281 513 517 749 Wait 331 | 3 . . . . 284 44 Move 2068 | 124 169 212 234 459 214 656 Hop . | . . . . . . . Pick Up 21 | 4 4 5 2 4 2 . Fast Attach 28 | 7 3 1 4 7 2 4 Attach 10 | . . 3 5 1 1 . Detach 1 | . 1 . . . . . Swap 5 | 1 . 1 1 1 1 . Drop 18 | . . 1 8 3 2 4 Fire 133 | . 7 11 27 37 11 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 1 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 14) 174 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Evolved 1 slot: Power x1 308 | -10/Materials | Build established: Hacker-Mutant 388 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Identified exit to Mines 396 | -10/Materials | Discovered exit to Mines (range 8) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 605 | -9/Materials | Identified exit to Materials 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Utility x2 1028 | -8/Materials | Identified exit to Factory 1198 | -8/Materials | Entered Factory 1198 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1494 | -7/Factory | Build established: Scavenger-Gunner 1511 | -7/Factory | Garrison activated, responded to threat 1895 | -7/Factory | Garrison activated, responded to threat 1950 | -7/Factory | Lost 3 parts (1u2w) 2059 | -7/Factory | Sucked down chute 2059 | -7/Factory | Entered Waste 2086 | -7/Waste | Spotted C-40 Crusher 2100 | -7/Waste | Warlord forces began an assault 2110 | -7/Waste | Allies destroyed C-40 Crusher 2577 | -7/Waste | Spotted C-40 Crusher 2580 | -7/Waste | Spotted C-40 Crusher 2583 | -7/Waste | Allies destroyed C-40 Crusher 2587 | -7/Waste | Spotted C-40 Crusher 2589 | -7/Waste | Allies destroyed C-40 Crusher 2599 | -7/Waste | Allies destroyed C-40 Crusher 2687 | -7/Waste | Identified exit to Factory 2687 | -7/Waste | Discovered exit to Factory (range 16) 2711 | -7/Waste | Entered Factory 2711 | -7/Factory | Accompanied by 9 allies 3553 | -7/Factory | Garrison activated, responded to threat 3635 | -7/Factory | Build established: Hacker-Gunner 3810 | -7/Factory | Crushed by falling debris 3835 | -7/Factory | Crushed by falling debris 3842 | -7/Factory | Crushed by falling debris 3851 | -7/Factory | Crushed by falling debris 3858 | -7/Factory | Crushed by falling debris 3877 | -7/Factory | Crushed by falling debris 3877 | -7/Factory | System corruption reached 10% 3878 | -7/Factory | Self-destructed Last Messages --------------- 03851_ System corrupted by crushing effect (+2). 03851_ System corrupted: Hvy. Battle Rifle jammed. 03853_ RA,3%,6DN00,WO#FTLZH7DJCYY M9TDJM:3Z> 03858_ The unstable cave ceiling collapses. 03858_ Crushed by falling debris. 03858_ Antimatter Reactor destroyed. 03858_ Targeting Computer destroyed. 03858_ System corrupted by crushing effect (+1). 03860_ System corrupted: Hvy. Battle Rifle targeting data glitched. 03869_ HVPC4W,M9FOU O3Z:X>G6G5FZE G|GEJK56< 03872_ System corrupted: Hvy. Battle Rifle targeting data glitched. 03877_ The unstable cave ceiling collapses. 03877_ Crushed by falling debris. 03877_ Battle Cannon destroyed. 03877_ System corrupted by crushing effect (+3). 03877_ Hvy. Battle Rifle destroyed. 03877_ System corrupted by crushing effect (+2). 03877_ Lgt. Ion Engine destroyed. 03877_ System corrupted by crushing effect (+1). [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ####?#???????#?##??###???????????? | | ????#??? ? ? ##?#?????? ? | | ???? ???? ?? #??????????? | | "" """ ??????? #?###?? ???? | | "" """ ?????""" """ #?#####????? | | "" """ ## """ """ ###@# + ???? | | ## """ """ #?### #????? | | "" """ ## ### #^#????? | | "" """ ## """ """ ### # #????? | | "" """ ## """ """ #?# # #????? | | ## """ """ ### # #????? | | +######### + #????? | | #??## # #?##?? | | ###########+###### #????? | | #???#? | | #????? | | " " #????? | | " " #????? | | " " #????? | | ################ " " #??#?? | | #?????#??????#?# " " #??#?? | | ###??#???????????# " " ##???? | | #????????????????# " " #????? | | #?"??????????????# " " ##?#?? | | #???????????????## " " #???? | | #??S????????????+ #???? | | #???????? ??????# #???? | | #??????? ??? ? ?# ##### ###??? | | #??????#????????#???#?# #???#? | | ??????????????????#???# ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab System Compromised Challenges ------------ None Game ------ Seed 19900415 Manual? 1 Play Time 00:43:54 Cumulative 9.7 hours Start 2021.08.01 @ 08:30:46 End 2021.08.01 @ 09:15:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 14 Adventurer 2 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f26d184-b8c8-42ff-9c7d-1549f6c4f735