Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 12:32:04

Player: TotallyRasta

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (552)      552
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
         Heat Sink
   Large Storage Unit
>        --- WEAPON (2) -------
   Small Laser
>        --- INVENTORY (10) ---
   Light Treads
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Heat Sink
         Visual Processing Unit
  Medium Armor Plating
  Medium Armor Plating
  Medium Armor Plating

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         EM Pulse Gun
         Beam Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Visual Processing Unit
  Medium Armor Plating
  Medium Armor Plating
  Medium Armor Plating
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   3   19  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   .   8   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   .   8   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   .   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             7    | 2   .   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     96   | .   95  96  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Device                   4    | .   .   6   
  Storage                  14   | .   14  14  
  Protection               8    | .   9   7   
  Energy Gun               20   | .   28  18  
  Ballistic Gun            5    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 10  31  33  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         9    | 5   7   10  
  Most Carried             10   | 2   10  10  
  Average Carried          8    | 1   6   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 2   10  10  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           474  | 184 51  239 
  Remotely                 .    | .   .   .   
Salvage Created            635  | .   147 488 
  Parts                    46   | .   12  34  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   3   14  
  Guns                     17   | .   3   14  
Classes Destroyed          3    | .   2   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    14   | .   3   11  
Best Kill Streak           3    | .   1   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1331 | .    139  1192 
  Core                     254  | .    10   244  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              65   | .    12   53   
  Largest                  2    | .    2    2    
  Hottest                  96   | .    80   96   
Shots Fired                124  | .    24   100  
  Gun                      124  | .    24   100  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  19   | .    .    19   
  Thermal                  78   | .    12   66   
  Explosive                .    | .    .    .    
  Electromagnetic          27   | .    12   15   
  Robot Hit Streak         17   | .    9    17   
  Robot Miss Streak        9    | .    2    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    .    4    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           77   | .    18   59   
  Core Hits                30   | .    7    23   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           914  | .    193  721  
  Guns                     905  | .    193  712  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  9    | .    .    9    
  Kinetic                  97   | .    .    97   
  Thermal                  626  | .    63   563  
  Explosive                .    | .    .    .    
  Electromagnetic          182  | .    130  52   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Effects                  14   | .    .    14   
    Message Errors         4    | .    .    4    
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      2    | .    .    2    
    Weapon Failures        2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      20   | .    20   .    
  Shots                    1    | .    1    .    
  Rammed                   1    | .    .    1    
Targets Rammed             3    | .    .    3    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        270  | .    198  270  
  Average Temperature      74   | .    71   75   
  Received Heat Transfer   618  | .    66   552  
  Effects                  1    | .    .    1    
    Interference           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1513 | .    150  1363 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             172  | .   147 172 
  Initial                  57   | .   .   57  
  Average                  83   | .   87  86  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   6   20  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               1    | .   1   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1391 | 55  377 959 
Spaces Moved               567  | 39  226 302 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     564  | 36  226 302 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 150 
  Average Speed            141  | 114 135 150 
  Slowest Speed            180  | 120 150 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 5   40  27  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1029 | 46  276 707 
  Wait                     346  | .   24  322 
  Move                     565  | 38  225 302 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 2   9   2   
  Fast Attach              11   | 6   1   4   
  Attach                   5    | .   .   5   
  Detach                   .    | .   .   .   
  Swap                     12   | .   2   10  
  Drop                     9    | .   3   6   
  Fire                     65   | .   12  53  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 9)
  261 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Entered Mines
  491 | -10/Mines     | Learned location of Zion (-6)
  517 | -10/Mines     | Excavation squad dispatched
  517 | -10/Mines     | A large section of the Mines collapsed
  767 | -10/Mines     | Excavation squad dispatched
 1017 | -10/Mines     | Excavation squad dispatched
 1189 | -10/Mines     | Core integrity fell below 50%
 1217 | -10/Mines     | Lost 3 parts (1n2w)
 1253 | -10/Mines     | Core integrity fell below 20%
 1267 | -10/Mines     | Excavation squad dispatched
 1392 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01232_ Ion Engine destroyed.
01238_ Acquired 25 matter.
01241_ Acquired Sml. Laser.
01250_ XW>NIKCE=UDDDTC/P WXNLAKI& 
01254_ G-34 Mercenary destroyed.
01254_ Switching to secondary target: G-34 Mercenary.
01255_ Acquired 10 matter.
01256_ K-01 Serf collects debris. <x2>
01267_ ALERT: Derelict activity in mines confirmed. Dispatching additional
  escorted excavation squad.
01272_ Ion Engine melted.
01272_ G-34 Mercenary destroyed.
01277_ K-01 Serf collects debris. <x3>
01290_ G-34 Mercenary destroyed.
01294_ Acquired 1 matter.
01318_ System corrupted: Energy discharge (-77).
01343_ KP =LXX,URZPY61OG E3RUN5LXQUAK0Y&YOH:II
01366_ Acquired 29 matter.
01384_ Sml. Laser destroyed.
01384_ Kicked K-01 Serf out of the way.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaSpikedElectrolaser
  Manual?         0
Play Time         00:14:34
  Cumulative      96.4 hours
  Start           2021.02.18 @ 12:18:04
  End             2021.02.18 @ 12:32:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fedc5ad3-2de6-4472-a2d5-86ba34d1b8a3