Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:38:50 Player: Golemkid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1497) 1497 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4962 Bonus ------- None Cogmind --------- Core Integrity 820/850 Matter 218/300 Energy 61/100 System Corruption 7% Temperature Cool (0) Movement Walking (90) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VSS Leg VSS Leg > --- UTILITY (6) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (4) ------- Plasma Rifle EM Pulse Cannon Rocket Launcher > --- INVENTORY (8) ---- Launcher Guidance Computer System Restoration Module Heavy EM Pulse Gun Beam Rifle Heavy Laser Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding System Shield > --- WEAPON ----------- Plasma Rifle EM Pulse Cannon Improved EM Pulse Cannon Gamma Bomb Array > --- INVENTORY -------- Carbon-fiber Leg Launcher Guidance Computer System Restoration Module Heavy EM Pulse Gun Beam Rifle Heavy Laser Light EM Pulse Cannon Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 2 . 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 66 | 7 8 16 20 9 3 3 Power 12 | 1 2 2 5 2 . . Engine 9 | 1 1 2 4 1 . . Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 3 2 2 2 1 1 Treads . | . . . . . . . Leg 13 | 2 3 2 2 2 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 . 6 4 2 1 . Device 6 | . . 4 1 1 . . Storage 3 | 1 . 2 . . . . Processor 2 | . . . . 1 1 . Hackware 1 | . . . 1 . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 27 | 3 3 6 9 3 1 2 Energy Gun 13 | 3 2 1 6 . 1 . Energy Cannon 4 | . . 1 1 2 . . Ballistic Gun 7 | . 1 3 2 1 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 4 6 6 3 . 2 Power 6 | . 2 . 1 2 . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . 2 1 . . . Weapon 9 | . 2 2 4 1 . . Highest Loss Streak 4 | . 2 4 4 2 . 2 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 86 | . 81 80 85 94 92 92 Engine 5 | . 7 11 3 5 . . Core 4 | . 4 . 5 6 6 6 Leg 17 | . 28 16 18 15 20 20 Device 10 | . . 16 10 8 6 6 Storage 8 | . 14 9 9 7 6 6 Processor 1 | . . . . 3 12 13 Hackware 3 | . . . 4 7 6 6 Protection 5 | . . . 8 7 6 6 Energy Gun 12 | . 22 7 13 13 6 6 Energy Cannon 4 | . . . 3 8 13 13 Ballistic Gun 8 | . 3 13 9 7 6 . Launcher 1 | . . 5 . . . 5 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 14 22 30 32 33 42 Greatest Support 44 | 20 20 24 27 32 44 44 Greatest Overweight (x) 5 | . . 5 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 8 Average Capacity 7 | 6 8 7 8 8 8 8 Most Carried 8 | 1 6 8 8 8 8 8 Average Carried 6 | . 3 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 6 4 8 8 8 6 Class Distribution -------------------- 26% | Scavenger-Tank 18% | Scavenger-Skirmisher 17% | Gunner 13% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 979 | 246 59 212 335 96 31 . Remotely . | . . . . . . . Salvage Created 1875 | . 229 316 1092 207 31 . Parts 118 | . 15 24 67 11 1 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . . 1 6 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 42 | . 7 15 17 3 . . Guns 32 | . 7 11 12 2 . . Cannons 6 | . . . 5 1 . . AOE 4 | . . 4 . . . . Classes Destroyed 10 | . 2 2 5 1 . . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Recycler 2 | . . . 2 . . . Operator 2 | . . 1 . 1 . . Watcher 4 | . . . 2 1 1 . Swarmer 17 | . 3 11 3 . . . Grunt 14 | . 4 2 6 2 . . Sentry 8 | . . 2 6 . . . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 5 | . 4 5 4 2 1 . Combat Bots Only 4 | . 4 4 3 2 . . Max Kills in Single Turn 4 | . 1 4 2 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 273 | . 53 76 118 24 . 2 Missed 58 | . 10 21 25 1 . 1 Damage Taken 2916 | . 496 643 1376 353 . 48 Core 521 | . 107 113 239 32 . 30 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . 10 . . Core Remaining (%) 75 | 100 57 71 56 95 . . Volleys Fired 172 | . 28 44 78 18 1 3 Largest 4 | . 2 3 3 4 4 4 Hottest 240 | . 100 100 157 211 211 240 Shots Fired 400 | . 45 83 205 54 4 9 Gun 347 | . 45 79 181 39 2 1 Cannon 47 | . . . 24 15 2 6 Launcher 6 | . . 4 . . . 2 Special . | . . . . . . . Kinetic 163 | . . 53 91 18 1 . Thermal 137 | . 39 26 49 21 1 1 Explosive 6 | . . 4 . . . 2 Electromagnetic 94 | . 6 . 65 15 2 6 Robot Hit Streak 11 | . 6 11 11 4 1 8 Robot Miss Streak 5 | . 4 2 4 5 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 234 | . 24 50 127 23 2 8 Core Hits 104 | . 13 25 53 10 1 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 9 | . 1 1 5 2 . . Burn 6 | . 1 1 3 1 . . Destroy 1 | . . . . 1 . . Corrupt 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3447 | . 296 725 1715 418 52 241 Guns 2494 | . 296 516 1311 336 12 23 Cannons 494 | . . . 362 82 40 10 Explosions 447 | . . 209 30 . . 208 Melee . | . . . . . . . Ramming 12 | . . . 12 . . . Kinetic 971 | . . 279 484 196 12 . Thermal 1051 | . 246 237 405 140 . 23 Explosive 417 | . . 209 . . . 208 Electromagnetic 996 | . 50 . 814 82 40 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 4 . 7 Average Corruption 4 | . . . . 3 . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . 1 . 18 . Projectiles 19 | . . . 1 . 18 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . 41 42 . . . Shots 3 | . . 2 1 . . . Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 1 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 531 | . 531 25 468 352 120 150 Average Temperature 117 | . 194 9 98 138 67 53 Received Heat Transfer 993 | . 234 183 486 90 . . Effects 13 | . 8 . 4 1 . . Shutdowns 3 | . 2 . 1 . . . Interference 2 | . 2 . . . . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 6 | . 4 . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 3 . 2 1 . . Heat Transferred 3184 | . 790 703 1234 407 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 389 | . 175 387 389 200 36 34 Initial 126 | . . 73 63 126 14 12 Average 168 | . 93 216 233 102 27 18 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 58 | 100 100 41 37 80 100 100 Level 1 41 | . . 58 62 20 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 1 2 2 . Investigation 2 | . . . 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 5 | . . 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 10 18 32 5 3 6 Peak Tracking Total 6 | . 4 5 6 2 1 5 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 5 | . . 1 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 3 | . . 1 . 2 . . Terminals 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 8 | . . 2 . 6 . . Successful 3 | . . 1 . 2 . . Failed 5 | . . 1 . 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 2 . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 3 | . . 1 . 2 . . Alert Level 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 1 | . . . . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 3558 | 66 285 867 1303 705 249 83 Spaces Moved 1901 | 49 164 447 686 323 178 54 Core 117 | 5 . 112 . . . . Treads . | . . . . . . . Legs 1784 | 44 164 335 686 323 178 54 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 110 103 90 Average Speed 140 | 112 120 157 131 180 103 101 Slowest Speed 300 | 120 120 300 190 190 103 103 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 33 36 50 8 7 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . . 34 3 . . 22 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 59 | . . 34 3 . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2456 | 56 204 537 936 407 241 75 Wait 253 | . 1 14 128 39 58 13 Move 1896 | 48 163 446 685 322 178 54 Hop . | . . . . . . . Pick Up 31 | 1 4 8 12 5 1 . Fast Attach 28 | 6 2 10 6 2 1 1 Attach 20 | . 2 3 8 4 1 2 Detach . | . . . . . . . Swap 18 | 1 4 3 6 3 1 . Drop 25 | . . 8 11 4 . 2 Fire 172 | . 28 44 78 18 1 3 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 291 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 830 | -9/Materials | Discovered new exit (range 16) 1002 | -9/Materials | Lost 4 parts (2n1u1w) 1158 | -9/Materials | Build established: Scavenger-Mutant 1206 | -9/Materials | Discovered new exit (range 11) 1219 | -9/Materials | Entered another Materials area 1219 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Build established: Gunner 1747 | -8/Materials | Lost 4 parts (1u3w) 2150 | -8/Materials | Build established: Scavenger-Tank 2512 | -8/Materials | Discovered new exit (range 5) 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3100 | -7/Factory | Build established: Scavenger-Skirmisher 3206 | -7/Factory | Discovered new exit (range 10) 3215 | -7/Factory | Identified exit to Factory 3227 | -7/Factory | Entered another Factory area 3227 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3476 | -6/Factory | Sucked down chute 3476 | -6/Factory | Entered Waste 3482 | -6/Waste | Found Gamma Bomb Array 3491 | -6/Waste | EMP discharged 3507 | -6/Waste | Spotted C-40 Crusher 3526 | -6/Waste | Spotted C-40 Crusher 3531 | -6/Waste | Spotted C-40 Crusher 3551 | -6/Waste | Spotted C-40 Crusher 3556 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3557 | -6/Waste | Spotted C-40 Crusher 3557 | -6/Waste | Spotted C-40 Crusher 3559 | -6/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE Dropped Hvy. Assault Rifle. ALERT: Foreign system detected. Charging EMP. Acquired Gamma Bomb Array. [Achievement: Serviceable Loadout] Broken Antimatter Reactor fried beyond repair. Hvy. Assault Rifle fried beyond repair. Power Amplifier fried beyond repair. System corrupted (+7). Dropped Gamma Bomb Array. Broken Dispersion Rifle crushed. The unstable cave ceiling collapses. Gamma Bomb Array crushed. C-40 Crusher shuts down. System corrupted: Imp. Titanium Leg rejected. Lgt. Nuclear Core crushed. System Shield crushed. Imp. EM Pulse Cannon crushed. Critical hit (Destroy). Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# * #### #?????????????????????? | | ????????# ! #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# = #?????????????????????? | | ????????????????????# ##????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????## #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# CC #????????????????????? | | ?????????????????????# CC #####????? #?????????? | | ????????????????????## CCCC ### ##????????? | | ????????????????????# CC CC CC ???????? | | ????????????????????# ] CC CC ???????? | | ????????????????????# @ CC ???????? | | ????????????????????# CC ???????? | | ????????????????????### # # # #?????????? | | ??????????????????????# / ########? ?#?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Serviceable Loadout Challenges ------------ None Game ------ Seed FocalTachyonClaw Manual? 0 Play Time 00:27:05 Cumulative 5.3 hours Start 2024.04.01 @ 20:13:14 End 2024.04.01 @ 20:38:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64862eaa-a0d7-4223-ab68-b016a552a3df