Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 05:21:23

Player: singlespace

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2528)     2528
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (412)                412
              TOTAL SCORE: 7485

 Bonus
-------
Follower Combat Kills      412

 Cogmind 
---------
Core Integrity             0/1000
Matter                     105/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (5) ------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Energy Well (500)
          Heavy Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Micro Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Improved Arc Projector
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
                Coolant Injector
                Energy Well
       Advanced Visual Processing Unit
       Advanced Targeting Computer
          Heavy Armor Plating
                Gatling Laser
       Improved EM Pulse Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Electrolaser
  Energy Gun               Electrolaser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   .   1   1   .   
  Utility                  3    | .   .   1   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             104  | 5   11  8   6   7   10  12  25  20  
  Power                    28   | 1   2   1   1   3   1   3   7   9   
    Engine                 11   | 1   2   1   1   2   .   1   1   2   
    Core                   17   | .   .   .   .   1   1   2   6   7   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   4   4   3   4   6   8   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    33   | 2   2   4   4   3   4   6   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   3   1   .   .   .   2   3   6   
    Device                 4    | .   1   .   .   .   .   .   .   3   
    Storage                4    | 1   2   .   .   .   .   1   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 1   4   2   1   1   5   1   7   5   
    Energy Gun             15   | 1   3   2   1   1   2   .   3   2   
    Energy Cannon          11   | .   .   .   .   .   3   1   4   3   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   2   .   1   1   6   2   12  17  
  Power                    12   | .   .   .   .   .   1   2   3   6   
  Propulsion               10   | .   .   .   .   .   2   .   6   2   
  Utility                  6    | .   .   .   .   .   .   .   1   5   
  Weapon                   13   | .   2   .   1   1   3   .   2   4   
  Highest Loss Streak      17   | .   1   .   1   1   3   2   6   17  
Average Slot Usage (%)     89   | .   81  95  100 100 97  99  86  65  
  Engine                   7    | .   14  11  11  13  9   5   1   4   
  Core                     7    | .   .   .   .   4   8   7   10  10  
  Leg                      30   | .   28  33  33  36  35  38  30  9   
  Device                   7    | .   3   11  11  9   9   7   6   4   
  Storage                  8    | .   14  11  11  9   9   7   6   5   
  Processor                6    | .   .   8   11  9   9   7   6   5   
  Protection               4    | .   .   .   .   .   .   7   9   4   
  Energy Gun               8    | .   15  20  22  18  8   6   3   1   
  Energy Cannon            6    | .   .   .   .   .   8   8   9   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 10  41  45  45  54  57  63  81  102 
  Greatest Support         88   | 20  20  30  30  40  40  63  88  31  
  Greatest Overweight (x)  14   | 2   2   1   1   1   2   1   2   14  
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   2   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   9   12  12  12  12  12  12  12  
  Most Carried             12   | 3   12  12  12  12  12  12  12  12  
  Average Carried          10   | .   6   11  11  11  11  11  11  10  
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  
  Final Carried            12   | 1   12  12  12  12  12  12  12  2   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 28% | Mutant
 11% | Commander-Mutant
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
             Tank | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Matter Collected           1046 | 250 120 70  65  55  105 120 261 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2837 | .   291 190 191 146 675 179 919 246 
  Parts                    134  | .   20  9   12  7   29  6   42  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Combat Hostiles Destroyed  60   | .   8   6   6   3   9   4   20  4   
  Guns                     32   | .   8   6   6   3   3   1   4   1   
  Cannons                  25   | .   .   .   .   .   6   3   15  1   
  AOE                      3    | .   .   .   .   .   .   .   1   2   
Classes Destroyed          11   | .   2   1   .   .   2   1   2   3   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   1   .   .   .   1   2   .   
  Swarmer                  21   | .   3   3   3   .   .   1   11  .   
  Grunt                    26   | .   5   3   3   3   4   2   5   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   5   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           5    | .   3   5   3   3   4   1   4   3   
  Combat Bots Only         4    | .   3   3   3   3   2   1   4   2   
Max Kills in Single Turn   3    | .   1   1   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Damage Taken               7169 | .    461  274  380  126  754  134  2318 2722 
  Core                     1498 | .    123  56   114  .    74   18   110  1003 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  50   .    57   .    86   97   87   .    
Volleys Fired              221  | 2    36   16   16   8    48   8    69   18   
  Largest                  3    | 1    2    2    2    2    2    2    2    3    
  Hottest                  239  | 40   80   126  126  126  126  128  159  239  
Shots Fired                402  | 2    44   32   32   16   83   16   129  48   
  Gun                      223  | 2    44   32   32   16   43   4    32   18   
  Cannon                   179  | .    .    .    .    .    40   12   97   30   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    20   .    .    .    .    .    .    .    
  Thermal                  307  | 2    13   32   32   16   54   16   118  24   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          75   | .    11   .    .    .    29   .    11   24   
  Robot Hit Streak         11   | 2    8    9    6    8    10   2    11   5    
  Robot Miss Streak        5    | .    2    2    5    2    2    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           264  | 2    32   24   14   10   64   5    83   30   
  Core Hits                114  | .    16   8    7    7    20   6    36   14   
  Critical Hits            1    | .    1    .    .    .    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6074 | 23   343  404  206  173  1139 145  2423 1218 
  Guns                     2449 | 23   343  404  206  173  582  28   425  265  
  Cannons                  2677 | .    .    .    .    .    557  117  1526 477  
  Explosions               948  | .    .    .    .    .    .    .    472  476  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | .    121  .    .    .    .    .    .    .    
  Thermal                  4281 | 23   88   404  206  173  763  145  1949 530  
  Explosive                636  | .    .    .    .    .    .    .    212  424  
  Electromagnetic          1036 | .    134  .    .    .    376  .    262  264  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    2    2    5    7    
  Average Corruption       3    | .    .    .    .    .    2    2    5    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    2    12   28   1    
    Message Errors         16   | .    .    .    .    .    .    10   6    .    
    Matter Fused           8    | .    .    .    .    .    .    .    8    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      5    | .    .    .    .    .    2    1    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    3    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Targeting Errors       4    | .    .    .    .    .    .    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            194  | .    .    .    .    .    .    .    161  33   
  Projectiles              19   | .    .    .    .    .    .    .    3    16   
  Explosions               175  | .    .    .    .    .    .    .    158  17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      196  | .    .    .    .    .    .    .    86   110  
  Shots                    3    | .    .    .    .    .    .    .    1    2    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        602  | .    26   36   6    50   56   41   404  602  
  Average Temperature      111  | .    11   24   4    21   24   13   90   335  
  Received Heat Transfer   1518 | .    165  96   33   72   297  27   306  522  
  Effects                  31   | .    .    .    .    .    .    .    .    31   
    Shutdowns              17   | .    .    .    .    .    .    .    .    17   
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    2    .    .    .    2    .    5    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    1    1    1    2    1    9    1    
  Heat Transferred         7624 | 50   200  888  444  370  1591 259  2972 850  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Peak Influence             343  | .   159 218 214 173 228 261 343 186 
  Initial                  112  | .   .   16  84  83  72  101 19  112 
  Average                  129  | .   62  106 152 132 135 134 166 112 
Maximum Alert Level        1    | .   .   1   1   .   1   1   1   .   
  Low Security (%)         84   | 100 100 83  81  100 83  92  62  100 
  Level 1                  15   | .   .   16  18  .   16  7   37  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   .   .   .   3   6   3   
  Investigation            2    | .   .   .   .   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   .   2   1   .   
  Reinforcement            7    | .   2   1   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Distress Signals           3    | .   .   1   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   12  9   13  4   23  11  24  12  
  Peak Tracking Total      8    | .   3   3   8   3   4   4   4   7   
  Tactical Retreats        6    | .   1   1   .   1   2   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   1   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Machines Disabled          14   | .   .   1   .   .   1   .   8   4   
  Max in Single Turn       6    | .   .   1   .   .   1   .   6   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Machines Accessed          13   | .   1   .   .   .   7   1   2   2   
  Terminals                8    | .   1   .   .   .   6   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   1   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   1   .   .   .   21  5   4   7   
  Successful               24   | .   1   .   .   .   13  4   2   4   
  Failed                   14   | .   .   .   .   .   8   1   2   3   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   1   .   .   .   16  .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          16   | .   .   .   .   .   5   5   .   6   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   .   .   9   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   .   .   .   .   4   4   .   4   
  Scan Component           6    | .   .   .   .   .   2   2   .   2   
  Repair                   6    | .   .   .   .   .   2   2   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   2   1   .   1   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   
    Time                   95   | .   .   .   .   .   .   .   95  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   
Parts Repaired             6    | .   .   .   .   .   2   2   .   2   
  Time                     228  | .   .   .   .   .   70  76  .   82  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Total Allies               10   | .    .    .    .    .    10   .    .    .    
  Largest Group            10   | .    .    .    .    .    10   9    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  157  .    .    
  Highest-Rated Ally       29   | .    .    .    .    .    29   29   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               103  | .    .    .    .    .    20   83   .    .    
  Total Damage             1316 | .    .    .    .    .    296  1020 .    .    
  Kills                    15   | .    .    .    .    .    5    10   .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Turns Passed               5068 | 59   581  285  309  239  913  847  1266 569  
Spaces Moved               2359 | 37   309  138  163  122  349  496  591  154  
  Core                     15   | 11   .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2344 | 26   309  138  163  122  349  496  591  150  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  150  120  120  180  
  Average Speed            149  | 120  145  150  150  150  150  145  139  203  
  Slowest Speed            750  | 150  180  150  150  150  180  150  180  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    51   19   40   13   47   17   22   6    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          86   | .    .    .    .    .    1    .    53   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    1    .    11   5    
  AOE                      69   | .    .    .    .    .    .    .    42   27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Total                      3530 | 49  401 187 197 164 653 608 907 364 
  Wait                     721  | .   24  13  4   16  238 71  190 165 
  Move                     2351 | 36  308 137 162 121 348 495 590 154 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 6   17  5   4   7   8   10  15  5   
  Fast Attach              7    | .   .   2   .   .   1   1   3   .   
  Attach                   48   | 5   3   1   1   3   7   4   11  13  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     49   | .   8   5   5   4   2   7   11  7   
  Drop                     52   | .   5   8   5   5   1   12  15  1   
  Fire                     221  | 2   36  16  16  8   48  8   69  18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   3   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 11)
  641 | -10/Materials | Entered another Materials area
  641 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  906 | -9/Materials  | Discovered new exit (range 12)
  926 | -9/Materials  | Entered Mines
 1226 | -9/Mines      | Discovered new exit (range 7)
 1235 | -9/Mines      | Entered Materials
 1235 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1401 | -8/Materials  | Discovered new exit (range 20)
 1474 | -8/Materials  | Entered Storage
 1478 | -8/Storage    | Build established: Scavenger-Mutant
 1480 | -8/Storage    | Identified exit to Factory
 1570 | -8/Storage    | Lost 3 parts (2n1w)
 1628 | -8/Storage    | Repaired Electrolaser
 1662 | -8/Storage    | Repaired Lgt. EM Pulse Cannon
 2160 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2387 | -8/Storage    | Entered Factory
 2387 | -7/Factory    | Accompanied by 9 allies
 2387 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2447 | -7/Factory    | Build established: Commander-Mutant
 2765 | -7/Factory    | Repaired Lgt. Angular Momentum Engine
 2791 | -7/Factory    | Repaired Aluminum Leg
 2963 | -7/Factory    | Discovered new exit (range 9)
 3092 | -7/Factory    | Build established: Scavenger-Mutant
 3234 | -7/Factory    | Entered another Factory area
 3234 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3683 | -6/Factory    | Fabricated Coil Gun (x2)
 3738 | -6/Factory    | Garrison activated, responded to threat
 3884 | -6/Factory    | Lost 6 parts (1p2n1u2w)
 4129 | -6/Factory    | Lost 4 parts (4n)
 4391 | -6/Factory    | Build established: Mutant
 4461 | -6/Factory    | Discovered new exit (range 18)
 4500 | -6/Factory    | Entered another Factory area
 4500 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4628 | -5/Factory    | Repaired Cooling System
 4680 | -5/Factory    | Repaired Hvy. Plasma Cannon
 5042 | -5/Factory    | Core integrity fell below 50%
 5060 | -5/Factory    | Core integrity fell below 20%
 5069 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Gatling Laser destroyed.
Slammed into U-05 Engineer.
R-10 Processor collects Carbon-fiber Leg.
Mic. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
R-10 Processor collects Carbon-fiber Leg.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
R-10 Processor collects Wheel.
Imp. Heat Sink destroyed.
U-05 Engineer lays Concrete. <x3>
R-10 Processor collects Unknown Processor.
U-05 Engineer lays Concrete. <x2>
System corrupted: Component data lost.
U-05 Engineer lays Concrete. <x2>
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x2>
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x7>

 Map 
-----
+----------------------------------------------------+
|            #???#              +    """"""???       |
|            #???### ###+##     #    """""""??       |
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| ?#                     """""  #?????????????       |
| ?#                  =  ""T""  +?????????????       |
| ?#                            #?????????????       |
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| ???????????????#              #?????????????       |
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| ????????????????#      gg     ###########???       |
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| ????????????????#    [     =      """"""????       |
| ????????????????#         !%%    """""""   ?       |
| ????????????????#        @|*/ #    """""   #       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          38
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
 Coil Gun | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Coil Gun | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileShrapnelFalx
  Manual?         0
Play Time         01:05:55
  Cumulative      14.6 hours
  Start           2021.08.14 @ 03:50:06
  End             2021.08.14 @ 05:21:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e75679b-dd39-452f-9c61-c4bf0e6629fc