Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 05:21:23 Player: singlespace Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2528) 2528 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 7485 Bonus ------- Follower Combat Kills 412 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Energy Well (500) Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Arc Projector Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Coolant Injector Energy Well Advanced Visual Processing Unit Advanced Targeting Computer Heavy Armor Plating Gatling Laser Improved EM Pulse Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 . 2 . 2 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 4 | . . 1 . 1 . 1 1 . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 104 | 5 11 8 6 7 10 12 25 20 Power 28 | 1 2 1 1 3 1 3 7 9 Engine 11 | 1 2 1 1 2 . 1 1 2 Core 17 | . . . . 1 1 2 6 7 Reactor . | . . . . . . . . . Propulsion 33 | 2 2 4 4 3 4 6 8 . Treads . | . . . . . . . . . Leg 33 | 2 2 4 4 3 4 6 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 3 1 . . . 2 3 6 Device 4 | . 1 . . . . . . 3 Storage 4 | 1 2 . . . . 1 . . Processor 3 | . . 1 . . . . . 2 Hackware . | . . . . . . . . . Protection 5 | . . . . . . 1 3 1 Artifact . | . . . . . . . . . Weapon 27 | 1 4 2 1 1 5 1 7 5 Energy Gun 15 | 1 3 2 1 1 2 . 3 2 Energy Cannon 11 | . . . . . 3 1 4 3 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . 2 . 1 1 6 2 12 17 Power 12 | . . . . . 1 2 3 6 Propulsion 10 | . . . . . 2 . 6 2 Utility 6 | . . . . . . . 1 5 Weapon 13 | . 2 . 1 1 3 . 2 4 Highest Loss Streak 17 | . 1 . 1 1 3 2 6 17 Average Slot Usage (%) 89 | . 81 95 100 100 97 99 86 65 Engine 7 | . 14 11 11 13 9 5 1 4 Core 7 | . . . . 4 8 7 10 10 Leg 30 | . 28 33 33 36 35 38 30 9 Device 7 | . 3 11 11 9 9 7 6 4 Storage 8 | . 14 11 11 9 9 7 6 5 Processor 6 | . . 8 11 9 9 7 6 5 Protection 4 | . . . . . . 7 9 4 Energy Gun 8 | . 15 20 22 18 8 6 3 1 Energy Cannon 6 | . . . . . 8 8 9 13 Naked Turns . | . . . . . . . . . Heaviest Build 102 | 10 41 45 45 54 57 63 81 102 Greatest Support 88 | 20 20 30 30 40 40 63 88 31 Greatest Overweight (x) 14 | 2 2 1 1 1 2 1 2 14 Average Overweight (x) . | . . 1 1 1 1 . . 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 Most Carried 12 | 3 12 12 12 12 12 12 12 12 Average Carried 10 | . 6 11 11 11 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 1 12 12 12 12 12 12 12 2 Class Distribution -------------------- 50% | Scavenger-Mutant 28% | Mutant 11% | Commander-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Matter Collected 1046 | 250 120 70 65 55 105 120 261 . Remotely . | . . . . . . . . . Salvage Created 2837 | . 291 190 191 146 675 179 919 246 Parts 134 | . 20 9 12 7 29 6 42 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 60 | . 8 6 6 3 9 4 20 4 Guns 32 | . 8 6 6 3 3 1 4 1 Cannons 25 | . . . . . 6 3 15 1 AOE 3 | . . . . . . . 1 2 Classes Destroyed 11 | . 2 1 . . 2 1 2 3 Worker 1 | . . . . . . . 1 . Builder 1 | . . . . . . . . 1 Recycler 2 | . . . . . 2 . . . Operator 1 | . . . . . . . . 1 Watcher 4 | . . 1 . . . 1 2 . Swarmer 21 | . 3 3 3 . . 1 11 . Grunt 26 | . 5 3 3 3 4 2 5 1 Brawler 1 | . . . . . . . 1 . Sentry 7 | . . . . . 5 . 2 . Hunter 3 | . . . . . . . . 3 Programmer 2 | . . . . . . 1 1 . Best Kill Streak 5 | . 3 5 3 3 4 1 4 3 Combat Bots Only 4 | . 3 3 3 3 2 1 4 2 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Damage Taken 7169 | . 461 274 380 126 754 134 2318 2722 Core 1498 | . 123 56 114 . 74 18 110 1003 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 50 . 57 . 86 97 87 . Volleys Fired 221 | 2 36 16 16 8 48 8 69 18 Largest 3 | 1 2 2 2 2 2 2 2 3 Hottest 239 | 40 80 126 126 126 126 128 159 239 Shots Fired 402 | 2 44 32 32 16 83 16 129 48 Gun 223 | 2 44 32 32 16 43 4 32 18 Cannon 179 | . . . . . 40 12 97 30 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 20 | . 20 . . . . . . . Thermal 307 | 2 13 32 32 16 54 16 118 24 Explosive . | . . . . . . . . . Electromagnetic 75 | . 11 . . . 29 . 11 24 Robot Hit Streak 11 | 2 8 9 6 8 10 2 11 5 Robot Miss Streak 5 | . 2 2 5 2 2 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 264 | 2 32 24 14 10 64 5 83 30 Core Hits 114 | . 16 8 7 7 20 6 36 14 Critical Hits 1 | . 1 . . . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6074 | 23 343 404 206 173 1139 145 2423 1218 Guns 2449 | 23 343 404 206 173 582 28 425 265 Cannons 2677 | . . . . . 557 117 1526 477 Explosions 948 | . . . . . . . 472 476 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 121 | . 121 . . . . . . . Thermal 4281 | 23 88 404 206 173 763 145 1949 530 Explosive 636 | . . . . . . . 212 424 Electromagnetic 1036 | . 134 . . . 376 . 262 264 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 2 2 5 7 Average Corruption 3 | . . . . . 2 2 5 3 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . 2 12 28 1 Message Errors 16 | . . . . . . 10 6 . Matter Fused 8 | . . . . . . . 8 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 5 | . . . . . 2 1 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 3 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Targeting Errors 4 | . . . . . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . . . . . . 161 33 Projectiles 19 | . . . . . . . 3 16 Explosions 175 | . . . . . . . 158 17 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 196 | . . . . . . . 86 110 Shots 3 | . . . . . . . 1 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 602 | . 26 36 6 50 56 41 404 602 Average Temperature 111 | . 11 24 4 21 24 13 90 335 Received Heat Transfer 1518 | . 165 96 33 72 297 27 306 522 Effects 31 | . . . . . . . . 31 Shutdowns 17 | . . . . . . . . 17 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . 2 . . . 2 . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . . 1 1 1 2 1 9 1 Heat Transferred 7624 | 50 200 888 444 370 1591 259 2972 850 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Peak Influence 343 | . 159 218 214 173 228 261 343 186 Initial 112 | . . 16 84 83 72 101 19 112 Average 129 | . 62 106 152 132 135 134 166 112 Maximum Alert Level 1 | . . 1 1 . 1 1 1 . Low Security (%) 84 | 100 100 83 81 100 83 92 62 100 Level 1 15 | . . 16 18 . 16 7 37 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 . . . 3 6 3 Investigation 2 | . . . . . . 1 . 1 Extermination 3 | . . . . . . 2 1 . Reinforcement 7 | . 2 1 . . . . 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Distress Signals 3 | . . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 12 9 13 4 23 11 24 12 Peak Tracking Total 8 | . 3 3 8 3 4 4 4 7 Tactical Retreats 6 | . 1 1 . 1 2 . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Traps Triggered 5 | . . . . . 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Machines Disabled 14 | . . 1 . . 1 . 8 4 Max in Single Turn 6 | . . 1 . . 1 . 6 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Machines Accessed 13 | . 1 . . . 7 1 2 2 Terminals 8 | . 1 . . . 6 . . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . 1 1 . 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 1 . . . 21 5 4 7 Successful 24 | . 1 . . . 13 4 2 4 Failed 14 | . . . . . 8 1 2 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . 1 . . . 16 . . 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 16 | . . . . . 5 5 . 6 Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 . . . 9 . . . Record 4 | . . . . . 4 . . . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . . . 2 . . . Level Access Points 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 12 | . . . . . 4 4 . 4 Scan Component 6 | . . . . . 2 2 . 2 Repair 6 | . . . . . 2 2 . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 1 . 1 Full Trace Events 3 | . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . . 2 . Matter 190 | . . . . . . . 190 . Time 95 | . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired 6 | . . . . . 2 2 . 2 Time 228 | . . . . . 70 76 . 82 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 9 . . Highest-Rated Group 173 | . . . . . 173 157 . . Highest-Rated Ally 29 | . . . . . 29 29 . . Total Orders . | . . . . . . . . . Ally Attacks 103 | . . . . . 20 83 . . Total Damage 1316 | . . . . . 296 1020 . . Kills 15 | . . . . . 5 10 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Turns Passed 5068 | 59 581 285 309 239 913 847 1266 569 Spaces Moved 2359 | 37 309 138 163 122 349 496 591 154 Core 15 | 11 . . . . . . . 4 Treads . | . . . . . . . . . Legs 2344 | 26 309 138 163 122 349 496 591 150 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 120 180 Average Speed 149 | 120 145 150 150 150 150 145 139 203 Slowest Speed 750 | 150 180 150 150 150 180 150 180 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 51 19 40 13 47 17 22 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . . . . . 1 . 53 32 Melee . | . . . . . . . . . Projectile 17 | . . . . . 1 . 11 5 AOE 69 | . . . . . . . 42 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Total 3530 | 49 401 187 197 164 653 608 907 364 Wait 721 | . 24 13 4 16 238 71 190 165 Move 2351 | 36 308 137 162 121 348 495 590 154 Hop . | . . . . . . . . . Pick Up 77 | 6 17 5 4 7 8 10 15 5 Fast Attach 7 | . . 2 . . 1 1 3 . Attach 48 | 5 3 1 1 3 7 4 11 13 Detach . | . . . . . . . . . Swap 49 | . 8 5 5 4 2 7 11 7 Drop 52 | . 5 8 5 5 1 12 15 1 Fire 221 | 2 36 16 16 8 48 8 69 18 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 11) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -9/Materials | Discovered new exit (range 12) 926 | -9/Materials | Entered Mines 1226 | -9/Mines | Discovered new exit (range 7) 1235 | -9/Mines | Entered Materials 1235 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1401 | -8/Materials | Discovered new exit (range 20) 1474 | -8/Materials | Entered Storage 1478 | -8/Storage | Build established: Scavenger-Mutant 1480 | -8/Storage | Identified exit to Factory 1570 | -8/Storage | Lost 3 parts (2n1w) 1628 | -8/Storage | Repaired Electrolaser 1662 | -8/Storage | Repaired Lgt. EM Pulse Cannon 2160 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2387 | -8/Storage | Entered Factory 2387 | -7/Factory | Accompanied by 9 allies 2387 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -7/Factory | Build established: Commander-Mutant 2765 | -7/Factory | Repaired Lgt. Angular Momentum Engine 2791 | -7/Factory | Repaired Aluminum Leg 2963 | -7/Factory | Discovered new exit (range 9) 3092 | -7/Factory | Build established: Scavenger-Mutant 3234 | -7/Factory | Entered another Factory area 3234 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3683 | -6/Factory | Fabricated Coil Gun (x2) 3738 | -6/Factory | Garrison activated, responded to threat 3884 | -6/Factory | Lost 6 parts (1p2n1u2w) 4129 | -6/Factory | Lost 4 parts (4n) 4391 | -6/Factory | Build established: Mutant 4461 | -6/Factory | Discovered new exit (range 18) 4500 | -6/Factory | Entered another Factory area 4500 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4628 | -5/Factory | Repaired Cooling System 4680 | -5/Factory | Repaired Hvy. Plasma Cannon 5042 | -5/Factory | Core integrity fell below 50% 5060 | -5/Factory | Core integrity fell below 20% 5069 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- U-05 Engineer builds a Wall. Gatling Laser destroyed. Slammed into U-05 Engineer. R-10 Processor collects Carbon-fiber Leg. Mic. Nuclear Core destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Carbon-fiber Leg. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Unknown Processor. U-05 Engineer lays Concrete. System corrupted: Component data lost. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. 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""""????? | | ????????????????# [ = """"""???? | | ????????????????# !%% """"""" ? | | ????????????????# @|*/ # """"" # | | ????????????????# # | | ????????????????## """"" # | | ?????????????????# " """""???? | | ?????????????????######## """"""???? | | ???????????????????### ## % # """""""???? | | ?????????????????????#### # ????? | | ????????????????????????# # ???? | | ????????????????????????# ###########??? | | ???????????????????????## #????????????? | | ??????????????????????? # #????????????? | | ?????????????????????? #g #????????????? | | ????????????????????? ?# #????????????? | | ???????????????????? ??# #????????????? | | ???????????????????? ??#gg #????????????? | | ??????????????????? ???/ R +????????????? | | ?????????????????? ????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ?????????????? | | ????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 38 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- Coil Gun | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileShrapnelFalx Manual? 0 Play Time 01:05:55 Cumulative 14.6 hours Start 2021.08.14 @ 03:50:06 End 2021.08.14 @ 05:21:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e75679b-dd39-452f-9c61-c4bf0e6629fc