Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 17:12:08 Player: eveschains Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (1210) 1210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5540 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 82/100 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Leg Armored Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Weapon Cycler > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (10) --- Light Angular Momentum Engine Compact Wheel Matter Compressor (250) Targeting Computer Targeting Computer Improved Weapon Cycler Relay Coupler [NC] (21) Heavy Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Sensor Array Improved Weapon Cycler > --- WEAPON ----------- Heavy Plasma Cannon Heavy Assault Rifle Great Maul > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Matter Compressor Targeting Computer Targeting Computer Improved Weapon Cycler Relay Coupler [NC] Heavy Plasma Cannon Improved Datajack Great Maul [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Axe Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 2 . . . . Utility 2 | . . . . 2 . . . Weapon 1 | . . . . . . 1 . Parts Attached 77 | 8 1 4 2 5 . 45 12 Power 12 | 2 . 1 . 2 . 6 1 Engine 8 | 2 . 1 . 2 . 3 . Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 28 | 3 . 3 2 . . 14 6 Treads 3 | 2 . . . . . 1 . Leg 14 | . . . . . . 8 6 Wheel 7 | 1 . . 1 . . 5 . Hover . | . . . . . . . . Flight 4 | . . 3 1 . . . . Utility 17 | 1 1 . . 2 . 12 1 Device 8 | . 1 . . 2 . 4 1 Storage 2 | 1 . . . . . 1 . Processor 7 | . . . . . . 7 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 . . . 1 . 13 4 Energy Gun 3 | . . . . . . 3 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 . . . . . 5 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 6 | . . . . 1 . 5 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 32 | . . . . . 4 12 16 Power 6 | . . . . . . 3 3 Propulsion 15 | . . . . . 3 5 7 Utility 7 | . . . . . 1 4 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 11 | . . . . . 3 4 11 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 77 | . 99 100 94 88 36 68 91 Engine 5 | . 14 11 9 7 2 4 2 Core 3 | . . . . . . 3 7 Treads 2 | . 14 . . . . 2 . Leg 10 | . . . . . . 9 30 Wheel 9 | . 14 11 18 15 5 9 5 Flight 5 | . . 33 30 30 10 . . Device 7 | . 13 11 9 14 8 3 13 Storage 6 | . 14 11 9 7 7 5 6 Processor 5 | . . . . . . 7 3 Energy Gun 2 | . . . . . . 3 2 Ballistic Gun 6 | . 28 22 18 7 1 3 4 Slashing Weapon 6 | . . . . 3 1 11 . Naked Turns 5 | . . . . . 5 . . Heaviest Build 43 | 13 14 12 12 16 15 35 43 Greatest Support 98 | 40 10 12 17 17 17 64 98 Greatest Overweight (x) 3 | 1 1 . . . 2 3 1 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 9 | 6 8 8 8 8 7 9 10 Most Carried 10 | 7 8 8 8 8 8 10 10 Average Carried 8 | 3 6 7 7 7 7 8 9 Final Capacity 10 | 8 8 8 8 8 5 10 10 Final Carried 10 | 6 8 8 8 8 5 10 9 Class Distribution -------------------- 63% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Gladiator 6% | Scavenger-Skirmisher 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Matter Collected 1237 | 266 56 . . . . 737 178 Remotely . | . . . . . . . . Salvage Created 1532 | . 46 . . . . 963 523 Parts 66 | . 6 . . . . 42 18 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 26 | . 3 . . . . 13 10 Melee 10 | . . . . . . 8 2 Guns 8 | . 3 . . . . 3 2 Cannons 2 | . . . . . . . 2 Classes Destroyed 8 | . 1 . . . . 6 1 Worker 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . . . . . . 2 . Swarmer 9 | . 3 . . . . 4 2 Grunt 7 | . . . . . . 2 5 Duelist 1 | . . . . . . . 1 Hunter 7 | . . . . . . 5 2 Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 2 . . . . 7 4 Combat Bots Only 5 | . 2 . . . . 5 4 Max Kills in Single Turn 1 | . 1 . . . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Hostile Shots Fired 417 | . 10 3 4 . 71 148 181 Missed 111 | . 4 3 3 . 32 32 37 Damage Taken 5673 | . 49 . 14 . 974 1956 2680 Core 1462 | . . . 14 . 583 423 442 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 100 100 97 . 16 . . Volleys Fired 38 | . 8 . . . . 15 15 Largest 3 | . 2 . . . . 2 3 Hottest 168 | . 40 . . . . 113 168 Shots Fired 75 | . 16 . . . . 29 30 Gun 61 | . 16 . . . . 29 16 Cannon 14 | . . . . . . . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 38 | . 16 . . . . 14 8 Thermal 29 | . . . . . . 15 14 Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 14 | . 4 . . . . 14 9 Robot Miss Streak 2 | . 2 . . . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 106 | . 7 . . . . 61 38 Core Hits 46 | . 3 . . . . 32 11 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 9 | . . . . . . 6 3 Burn 3 | . . . . . . 3 . Meltdown 1 | . . . . . . . 1 Smash 2 | . . . . . . . 2 Sever 3 | . . . . . . 3 . Melee Attacks 70 | . . . . . . 41 29 Impact 29 | . . . . . . . 29 Slashing 41 | . . . . . . 41 . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 14 | . . . . . . 7 7 Damage Inflicted 3474 | . 80 . . . . 2025 1369 Guns 698 | . 80 . . . . 447 171 Cannons 291 | . . . . . . . 291 Explosions . | . . . . . . . . Melee 2485 | . . . . . . 1578 907 Ramming . | . . . . . . . . Kinetic 355 | . 80 . . . . 195 80 Thermal 543 | . . . . . . 252 291 Explosive . | . . . . . . . . Electromagnetic 91 | . . . . . . . 91 Impact 907 | . . . . . . . 907 Slashing 1578 | . . . . . . 1578 . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 8 11 Average Corruption 5 | . . . . . . 3 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 15 11 Message Errors 6 | . . . . . . 3 3 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 8 | . . . . . . 4 4 Data Loss (major) 3 | . . . . . . 3 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 269 | . . . . . . 130 139 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 269 | . . . . . . 130 139 Knockbacks 9 | . . . . . . . 9 Impact 7 | . . . . . . . 7 Kinetic . | . . . . . . . . Secondary 2 | . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 416 | . . . . . . 252 416 Average Temperature 148 | . . . . . . 93 177 Received Heat Transfer 945 | . . . 9 . 9 99 828 Effects 7 | . . . . . . . 7 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . . . . . 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . . 5 Impact Corruptions 6 | . . . . . . . 6 Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Melted 13 | . . . . . . 9 4 Heat Transferred 1450 | . . . . . . 1000 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Peak Influence 339 | . 130 118 142 77 53 339 188 Initial 98 | . . 54 55 64 53 22 98 Average 108 | . 71 73 80 68 39 125 129 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 84 | 100 100 100 100 100 100 70 100 Level 1 15 | . . . . . . 29 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . 2 3 . Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Distress Signals 5 | . 1 1 1 . . 2 . Communications Jammed 20 | . . . . . . 20 . Distress Signals 20 | . . . . . . 20 . Times Spotted 83 | . 7 9 4 . 11 25 27 Peak Tracking Total 17 | . 4 8 5 . 9 7 17 Tactical Retreats 8 | . 1 1 1 . 1 4 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Accessed 16 | . 1 4 3 3 . 5 . Terminals 12 | . 1 4 2 3 . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 33 | . 2 7 6 11 . 7 . Successful 17 | . 1 4 3 5 . 4 . Failed 16 | . 1 3 3 6 . 3 . Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 16 | . . 8 2 3 . 3 . Terminals 29 | . 2 7 5 11 . 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 1 . 2 3 . 1 . Record 1 | . . . . . . 1 . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . 1 . . . Alert Level 2 | . 1 . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . . 4 1 2 . 1 . Terminals 8 | . . 4 1 2 . 1 . Assimilate 4 | . . 3 1 . . . . Botnet 4 | . . 1 . 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 2 1 2 . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 10 | . . 10 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Turns Passed 2238 | 67 142 90 56 212 61 1226 384 Spaces Moved 1588 | 51 113 176 122 155 84 683 204 Core 44 | 2 . . . . 42 . . Treads 75 | 6 . . . . . 69 . Legs 339 | . . . . . . 229 110 Wheels 636 | 43 113 . . . 1 385 94 Hover . | . . . . . . . . Flight 494 | . . 176 122 155 41 . . Fastest Speed 37 | 50 95 39 39 39 37 100 115 Average Speed 93 | 96 95 39 42 39 68 125 117 Slowest Speed 240 | 160 95 39 44 39 150 240 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 20 26 15 5 79 15 42 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total 2146 | 65 136 197 126 303 88 955 276 Wait 308 | . 4 11 . 141 . 135 17 Move 1577 | 50 112 175 121 150 83 682 204 Hop 2 | . . . . 2 . . . Pick Up 47 | 7 7 4 2 2 1 22 2 Fast Attach 46 | 5 . . 1 1 . 29 10 Attach 16 | 1 1 3 1 2 . 6 2 Detach 2 | . . 1 . 1 . . . Swap 15 | 2 . 1 . 2 . 10 . Drop 39 | . 4 2 1 2 3 23 4 Fire 38 | . 8 . . . . 15 15 Melee 55 | . . . . . . 33 22 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 296 | -9/Materials | Discovered new exit (range 10) 300 | -9/Materials | Entered another Materials area 300 | -8/Materials | Evolved 2 slots: Propulsion x2 321 | -8/Materials | Build established: Mutant 351 | -8/Materials | Discovered new exit (range 11) 356 | -8/Materials | Entered Factory 356 | -7/Factory | Evolved 2 slots: Utility x2 568 | -7/Factory | Identified exit to DSF 568 | -7/Factory | Entered DSF 595 | -7/DSF | Additional patrols routed to DSF 612 | -7/DSF | Core integrity fell below 50% 617 | -7/DSF | Discovered new exit (range 15) 618 | -7/DSF | Lost 3 parts (3n) 629 | -7/DSF | Core integrity fell below 20% 629 | -7/DSF | Entered Factory 629 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1133 | -6/Factory | Lost 4 parts (1p1n2u) 1801 | -6/Factory | Identified exit to Garrison 1855 | -6/Factory | Entered Garrison 1962 | -6/Garrison | Triggered checkpoint 1969 | -6/Garrison | Core integrity fell below 50% 2060 | -6/Garrison | Triggered checkpoint 2065 | -6/Garrison | Lost 4 parts (1p1n2w) 2122 | -6/Garrison | Triggered checkpoint 2204 | -6/Garrison | Core integrity fell below 20% 2237 | -6/Garrison | System corruption reached 10% 2239 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02201_ Critical hit (Burn: +37). 02201_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 02202_ G-50 Soldier knocked back. 02202_ Great Maul follow-up attack on G-50 Soldier. 02209_ Arm. Leg destroyed. 02212_ G-50 Soldier knocked back. 02217_ Critical hit (Burn: +37). 02218_ Destroyed Carbon-fiber Leg. 02218_ G-50 Soldier system corrupted by crushing effect. 02219_ G-50 Soldier system terminally corrupted. 02221_ Acquired 5 matter. 02221_ Mic. Nuclear Core destroyed. 02223_ System corrupted: Energy discharge (-24). 02229_ Flexi-carbon Leg destroyed. 02231_ Hvy. Plasma Cannon destroyed. 02233_ Great Maul follow-up attack on P-70 Sage. 02233_ P-70 Sage knocked back. 02237_ P-70 Sage suffers critical hit (Smash). 02237_ Destroyed Antigrav System. 02237_ P-70 Sage system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#@#### #???????????????? | | ????????????????????????#ggs #????????? | | ????????????????????????#g#### #???????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ?????#???####???????????#%#??????????????????????? | | ?????# ?# ??????????#=#??????????????????????? | | ????## ## ###########%#### #???????????????? | | ????# %*g #???????????????? | | ????# *% = #???????????????? | | ????# #???????????????? | | ????# ??## ## ###############???????????????? | | ????# ## ## ###???????????????????????????? | | ??? #???????????????????????????? | | ??? *#???????????????????????????? | | ??? " [%#???????????????????????????? | | ???? "%" !=#???????????????????????????? | | ????# ##^ ## ###???????????????????????????? | | ????# ???# ## ############??????????????????? | | ?? #??????????????????? | | ?? #?????######???????? | | ????# #?????#!!!!#???????? | | ????###### " ############# #?????#! !#???????? | | ?????????#? ????????????# #?????#! !#???????? | | ??????????###?????????????# #?????#! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 15 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Biomechanical Wings | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullShockChainsword Manual? 0 Play Time 00:41:41 Cumulative 86.3 hours Start 2024.03.04 @ 21:29:37 End 2024.03.05 @ 17:12:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95ac85cd-e9a0-4f29-beea-2b17e71679f3