Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 19:23:11 Player: Vine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (463) 463 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2043 Bonus ------- None Cogmind --------- Core Integrity 225/400 Matter 282/300 Energy 650/650 System Corruption 0% Temperature Cool (31) Movement Treading (200) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Medium Matter Pod (100) Improved Signal Interpreter Hacking Drone Bay Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Medium Matter Pod Improved Signal Interpreter Hacking Drone Bay Advanced Beam Cannon Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Weapon Shielding Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Autogun Ballistic Gun Autogun Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 15 | 6 3 5 . . 1 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . 1 . . . Treads 3 | 2 . 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 1 . . . Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 4 | 2 . 2 . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 94 | . 90 96 100 100 90 Engine 11 | . 14 11 11 11 11 Treads 29 | . 28 29 33 33 24 Storage 20 | . 14 22 22 22 22 Protection 9 | . 5 11 11 11 10 Ballistic Gun 22 | . 28 22 22 22 21 Naked Turns . | . . . . . . Heaviest Build 48 | 10 41 48 48 48 48 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 2 | . 1 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 10 | 5 6 12 12 12 12 Most Carried 6 | 4 5 5 5 6 5 Average Carried 4 | 2 2 3 5 5 4 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 6 | 2 4 5 5 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 760 | 190 51 274 112 . 133 Remotely . | . . . . . . Salvage Created 546 | . 32 241 155 . 118 Parts 35 | . 3 16 8 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 6 5 . 3 Guns 16 | . 2 6 5 . 3 Classes Destroyed 4 | . 1 3 . . . Swarmer 7 | . 2 . 3 . 2 Grunt 7 | . . 4 2 . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 3 . 2 Combat Bots Only 4 | . 2 4 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1134 | . 145 125 125 . 739 Core 203 | . 28 33 14 . 128 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 54 | . 10 13 8 . 23 Largest 2 | . 2 2 2 . 2 Hottest 46 | . 40 46 46 . 46 Shots Fired 108 | . 20 26 16 . 46 Gun 108 | . 20 26 16 . 46 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 108 | . 20 26 16 . 46 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 3 13 4 . 6 Robot Miss Streak 10 | . 10 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 68 | . 5 22 10 . 31 Core Hits 30 | . 3 10 7 . 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 942 | . 68 290 174 . 410 Guns 942 | . 68 290 174 . 410 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 942 | . 68 290 174 . 410 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 27 | . . 6 9 . 27 Average Temperature 8 | . . 4 7 . 11 Received Heat Transfer 318 | . . 60 51 . 207 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 189 | . 95 179 189 . . Initial 69 | . . 39 69 . . Average 94 | . 33 119 149 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 7 6 4 . 10 Peak Tracking Total 5 | . 5 4 2 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . 6 . Successful 6 | . . . . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1610 | 120 214 337 285 199 455 Spaces Moved 841 | 64 108 166 158 122 223 Core 2 | 2 . . . . . Treads 839 | 62 108 166 158 122 223 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 163 | 156 162 164 160 160 168 Slowest Speed 200 | 160 180 180 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 7 35 12 36 8 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 983 | 84 129 208 176 126 260 Wait 45 | 7 . 12 11 4 11 Move 836 | 63 107 165 157 121 223 Hop . | . . . . . . Pick Up 23 | 8 6 8 . 1 . Fast Attach . | . . . . . . Attach 9 | 6 1 2 . . . Detach . | . . . . . . Swap 6 | . 2 3 . . 1 Drop 10 | . 3 5 . . 2 Fire 54 | . 10 13 8 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 613 | -9/Materials | Discovered new exit (range 9) 672 | -9/Materials | Entered Mines 947 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 957 | -9/Mines | Entered Zion 1019 | -7/Zion | Discovered new exit (range 12) 1027 | -7/Zion | Given the Hacking Drone Bay 1037 | -7/Zion | Found Prototype Device 1156 | -7/Zion | Entered Proximity Caves 1525 | -6/Proximity Caves | Learned Factory terminal intel 1611 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01459_ Lgt. Treads destroyed. 01460_ S-27 Virus destroyed. 01465_ Autogun fries itself beyond repair. 01465_ Acquired 26 matter. 01467_ Acquired 21 matter. 01471_ Acquired 18 matter. 01475_ Lgt. Nuclear Core fries itself beyond repair. 01525_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 01527_ Acquired derelict log, extracted data. World map updated: -6/Factory. 01574_ G-50 Soldier destroyed. 01580_ Carbon-fiber Leg fries itself beyond repair. 01582_ Weapon Shielding destroyed. 01587_ Hvy. Laser fries itself beyond repair. 01587_ Acquired 68 matter. 01588_ Lgt. Angular Momentum Engine fries itself beyond repair. 01590_ Dropped Ion Engine. 01609_ Hvy. Assault Rifle destroyed. 01610_ Autogun destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######??##???????????????????? | | ???????????????????## ### ???????????????????? | | ??????????? ??????## ????????????????????? | | ???????????? ????# #????????????????????? | | ????????????? ### #????????????????????? | | ??????????????? #????????????????????? | | ????????????????? m #????????????????????? | | ???????? ???# ?????# #?????????????????????? | | ????? ?# ??## ????# ggg #??????????????????????? | | ????# ?# ??? ?????# g@#??????????????????????? | | ##### ## ???# ???## ###??????????????????????? | | # ##?# ???# & #????????????????????????? | | # #?# ??# #????????????????????????? | | # #??# ??# ###????????????????????????? | | ?# #???# ?#* #??????????????????????????? | | ?# ##???# ## #??????????????????????????? | | ## ##???# ########### ????????????? | | # #???# ????????????? | | ????## ????????????? | | ? #?????## ## #????????????? | | ????# ######### ##? #????????????? | | ????# ! ### ##? ?????????????? | | ????# % #??# ??????????????? | | #???# ### #???? ??????????????? | | #??## ##?## #### #????? ???????????????? | | #??# ##???## #??# ####??????? ???????????????? | | #??# ##?????# #?###??????????????????????????? | | #??# #??????# #??????????????????????????????? | | #### #??????# ?????????????????????????????? | | ## ###????## ????????????????????????????? | | ##????## #???????????????????????????? | | #?????? #???????????????????????????? | | % #????? #???????????????????????????? | | #???? ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleHeartSpear Manual? 0 Play Time 00:13:39 Cumulative 5.0 hours Start 2020.11.02 @ 19:11:54 End 2020.11.02 @ 19:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8fab8c-4254-437d-b676-89dca8de3f72