Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 14:23:53 Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (155) 775 Value Destroyed (8082) 8082 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (7418) 7418 TOTAL SCORE: 25775 Bonus ------- High Alert Combat Kills 1372 Follower Combat Kills 2540 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -394 Cogmind --------- Core Integrity 1256/1600 Matter 300/300 Energy 1127/1135 System Corruption 8% Temperature Cool (4) Location To Epsilon Eridani Parts ------- Power (2) Compact Particle Reactor Propulsion (4) Experimental Biometal Heavy Treads Utility (17) Experimental Energy Well Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Weapon (3) Enhanced Force Lance Inventory (4) Advanced Heavy Siege Treads Advanced Heavy Siege Treads Peak State ------------ Power Micro Fission Core Compact Particle Reactor Propulsion Heavy Treads Experimental Biometal Heavy Treads Utility Advanced Heat Sink Coolant Network Humpback Experimental Energy Well Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Makeshift Armor Plating Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Weapon Enhanced Nova Cannon Heavy Machine Gun Hypervelocity Railgun Inventory Micro Fission Core Zionite Light DM Reactor Advanced Heavy Treads Advanced Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell Compact Matter Pod Advanced Targeting Computer Particle Accelerator Advanced Hardlight Generator Improved System Backup Module Advanced Recalibrator Gamma Rifle Zionite Laser-M Cooled Phase Cannon Enhanced Nova Cannon Hardcell Cannon Micro-nuke Launcher Advanced Remote Datajack Enhanced Force Lance [Rating: 192] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Medium Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Medium Reactive Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . . Utility 15 | . . . . . 3 2 . . . . 1 . . . . 1 2 2 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 278 | 7 4 . 4 6 12 7 9 2 4 9 15 11 10 . 12 37 29 28 31 41 Power 21 | 1 . . . 1 2 . . . 2 1 . . . . 1 4 2 2 1 4 Engine 5 | 1 . . . 1 1 . . . 1 1 . . . . . . . . . . Core 8 | . . . . . 1 . . . 1 . . . . . 1 3 . 1 . 1 Reactor 8 | . . . . . . . . . . . . . . . . 1 2 1 1 3 Propulsion 33 | 2 4 . . 1 1 1 . . . . 4 . 2 . 2 9 2 2 2 1 Treads 18 | . 2 . . . . . . . . . 3 . 2 . 2 2 2 2 2 1 Leg 1 | . . . . . . . . . . . . . . . . 1 . . . . Wheel 8 | 2 2 . . 1 1 1 . . . . 1 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . Flight 5 | . . . . . . . . . . . . . . . . 5 . . . . Utility 126 | 2 . . 4 . 6 4 6 . . 5 8 7 3 . 4 13 13 14 16 21 Device 59 | 1 . . . . 2 3 2 . . 3 4 6 2 . . 6 6 8 8 8 Storage 14 | 1 . . 4 . 1 . . . . . . . . . . 2 1 1 3 1 Processor 9 | . . . . . . 1 . . . . 1 . . . 2 1 2 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . Protection 43 | . . . . . 3 . 4 . . 2 3 1 1 . 2 3 4 4 4 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 2 . . . 4 3 2 3 2 2 3 3 4 5 . 5 11 12 10 12 15 Energy Gun 25 | . . . . 2 3 1 . 1 . 1 . 2 . . . 3 7 2 2 1 Energy Cannon 13 | . . . . . . 1 1 . . . . . 1 . . 3 1 . 1 5 Ballistic Gun 18 | 2 . . . 1 . . . . . 1 . . . . 3 1 1 3 4 2 Ballistic Cannon 8 | . . . . . . . . 1 . . 1 . 1 . . 2 1 . 1 1 Launcher 10 | . . . . 1 . . 1 . . 1 . 1 2 . 1 . . 1 . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 1 . 2 1 1 . 1 . . . . . Piercing Weapon 14 | . . . . . . . . . 1 . . . . . . 1 2 3 4 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 25 | . . . . . 1 . . . . . . . . . 1 8 3 2 6 4 Parts Lost 55 | . . . . 1 . . 1 . . 2 . . . . 13 3 14 3 . 18 Power 5 | . . . . . . . . . . 1 . . . . 1 . 2 . . 1 Propulsion 8 | . . . . 1 . . . . . . . . . . 3 1 2 . . 1 Utility 32 | . . . . . . . . . . 1 . . . . 6 1 6 3 . 15 Weapon 10 | . . . . . . . 1 . . . . . . . 3 1 4 . . 1 Highest Loss Streak 14 | . . . . 1 . . 1 . . 2 . . . . 7 1 14 2 . 14 Average Slot Usage (%) 92 | . 100 100 100 95 99 99 100 99 100 99 97 100 99 100 96 65 85 85 83 80 Engine 4 | . 14 14 14 14 8 7 7 7 5 6 6 6 6 6 4 . . . . . Core 1 | . . . . . . . . . 1 . . . . . . 6 2 . 4 1 Reactor 2 | . . . . . . . . . . . . . . . . . 6 8 4 4 Treads 8 | . 6 . . . . . . . . . 13 20 19 20 19 1 10 9 8 6 Wheel 5 | . 21 28 28 23 18 15 15 15 15 15 4 . . . . . . . . . Device 15 | . 14 14 8 . 9 15 15 15 15 14 13 11 15 20 16 8 15 21 22 21 Storage 11 | . 14 14 19 28 18 15 15 15 15 15 13 13 13 13 12 1 9 8 7 7 Processor 10 | . . . . . . 7 7 7 7 7 12 13 13 13 13 20 15 13 10 11 Protection 11 | . . . . . 17 15 15 15 15 15 13 14 10 6 7 4 6 8 12 11 Energy Gun 5 | . . . . 3 27 19 11 8 7 7 2 2 5 . . . 5 5 2 . Energy Cannon 1 | . . . . . . 2 6 . . . . . 2 . . . 1 . 1 4 Ballistic Gun 4 | . 28 28 28 20 . . . . . 3 6 5 . . 5 . 2 5 7 3 Ballistic Cannon 2 | . . . . . . . . 5 7 7 4 6 5 6 5 . . . . . Slashing Weapon 2 | . . . . . . . 3 7 7 1 5 4 3 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 11 11 11 38 41 95 101 101 101 101 108 114 133 122 100 115 44 63 124 182 208 Greatest Support 165 | 32 40 32 32 32 32 32 28 28 28 28 70 70 79 79 79 140 140 140 155 165 Greatest Overweight (x) 4 | 2 . . 1 2 2 3 3 3 3 3 2 1 2 1 1 4 . 1 1 2 Average Overweight (x) 1 | . . . . 1 2 2 3 3 3 3 1 1 1 1 . . . . . . Largest Inventory Capacity 30 | 6 6 6 16 16 18 18 18 18 18 18 18 18 18 18 18 10 10 10 30 24 Average Capacity 16 | 5 6 6 9 16 17 18 18 18 18 18 18 18 18 18 17 4 10 10 15 23 Most Carried 24 | 6 6 6 9 16 18 18 18 18 18 18 18 18 18 18 18 10 10 10 22 24 Average Carried 15 | 3 5 6 6 13 16 17 17 17 17 17 17 17 17 18 17 4 9 9 12 22 Final Capacity 24 | 6 6 6 16 16 18 18 18 18 18 18 18 18 18 18 4 10 10 10 24 4 Final Carried 22 | 6 6 6 9 16 18 18 18 18 18 18 18 18 18 18 4 10 10 10 22 4 Class Distribution -------------------- 29% | Messiah-Mutant 19% | Messiah-Assassin 16% | Mutant 16% | Messiah-Tank 9% | Messiah-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Assassin | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Assassin | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Tank | -3/Research Messiah-Tank | -2/Research Messiah-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 5930 | 214 87 . 77 290 120 27 87 30 93 230 253 195 243 . 368 384 457 735 427 1613 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7576 | 25 41 . . 105 408 27 37 30 . 235 101 209 146 . 312 272 829 1526 547 2726 Parts 381 | 4 . . . 7 20 2 4 4 . 10 9 9 4 . 19 18 39 70 41 121 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . . . . . . 4 1 3 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . 1 . . . . Retrieved Matter 9 | . . . . . . . . . . . . . . . . 9 . . . . Parts Self-Destructed 47 | . . . . . . . 2 3 . 12 . 8 4 . 18 . . . . . Prevented 4 | . . . . . . . . . 1 3 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 131 | . 1 . . 4 3 . 3 1 . 5 3 5 5 . 12 2 15 28 8 36 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Guns 57 | . 1 . . . 3 . . . . . 2 . . . 2 . 7 24 7 11 Cannons 44 | . . . . . . . . 1 . 1 1 1 4 . 5 1 8 . 1 21 AOE 27 | . . . . 4 . . 3 . . 4 . 4 1 . 5 . . 3 . 3 Classes Destroyed 16 | 1 1 . . 2 3 . . 1 . 1 2 1 1 . . 1 . 1 . 1 Worker 10 | . . . . . 1 1 . . . . . . . . . 2 1 3 1 1 Builder 4 | . . . . . . . . . . . . . . . . 1 . . 1 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Recycler 3 | . . . . 1 2 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Swarmer 37 | . . . . 4 . . 3 . . 3 . . . . 7 . 4 12 3 1 Grunt 37 | . 1 . . . 2 . . . . 2 1 4 3 . 2 1 6 6 . 9 Brawler 4 | . . . . . . . . . . . . 1 . . . 1 1 . . 1 Duelist 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . . . . 1 . . . . . . . . . 1 . 1 2 2 1 Hunter 12 | . . . . . . . . . . . 1 . . . 2 . . . . 9 Programmer 30 | . . . . . . . . 1 . . 1 . 1 . . . 3 8 3 13 Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 1 1 . . 4 3 1 3 1 . 4 1 4 3 . 6 2 6 8 4 5 Combat Bots Only 8 | . 1 . . 4 2 . 3 1 . 4 1 4 3 . 6 1 6 8 4 5 Max Kills in Single Turn 3 | 1 1 . . 2 1 1 2 1 . 2 1 3 1 . 3 1 2 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 1 . . Exploded 3 | . . . . 2 . . 2 . . 2 . 3 1 . 3 . . 2 . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 17594 | . 54 . . 167 254 119 214 103 . 486 334 40 1074 . 1753 623 4044 1984 729 5616 Core 1676 | . . . . 25 33 4 35 . . 19 . . 70 . 356 289 310 191 . 344 Absorbed by Shields 4679 | . . . . . . . . . . . . . . . . . 11 1383 565 2720 Reduced by Siege Mode 480 | . . . . . . . . . . . . . . . . . 274 112 17 77 Core Remaining (%) 83 | 100 . . . 90 94 . . . . 91 . . . . 49 71 73 85 100 78 Volleys Fired 392 | 4 3 . . 6 16 2 2 6 . 11 17 3 21 . 22 7 49 81 22 120 Largest 3 | 2 2 . . 2 3 3 3 2 . 3 2 3 3 . 3 1 3 3 3 3 Hottest 360 | 40 40 . . 50 135 155 129 93 . 132 76 151 213 . 120 90 171 171 151 360 Shots Fired 922 | 8 6 . . 12 47 6 6 11 . 32 34 9 27 . 46 7 84 207 67 313 Gun 619 | 8 6 . . 8 47 4 4 5 . 19 17 4 4 . 22 . 29 205 65 172 Cannon 279 | . . . . . . 2 . 6 . 11 17 3 22 . 22 7 55 . 2 132 Launcher 23 | . . . . 4 . . 2 . . 2 . 2 1 . 2 . . 2 . 8 Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 471 | 8 6 . . 8 . . . 6 . 19 34 6 20 . 44 6 31 96 45 142 Thermal 317 | . . . . . . 2 . . . . . 1 6 . . 1 34 109 11 153 Explosive 23 | . . . . 4 . . 2 . . 2 . 2 1 . 2 . . 2 . 8 Electromagnetic 110 | . . . . . 47 4 4 5 . 11 . . . . . . 19 . 11 9 Robot Hit Streak 40 | 1 5 . . 3 7 9 1 2 . 7 10 3 6 . 17 4 23 26 18 40 Robot Miss Streak 6 | 5 . . . 6 2 1 4 1 . 2 2 2 6 . 5 1 3 3 3 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 17 | . . . . . . . . . . . . . . . . . 3 10 2 2 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . 2 1 1 1 Shots Hit Robots 661 | 1 5 . . 4 28 3 1 8 . 17 27 4 24 . 31 15 69 168 48 208 Core Hits 354 | 1 3 . . 7 11 1 6 2 . 13 8 11 20 . 44 11 31 66 20 99 Critical Hits 33 | 1 . . . . . . . . . . 2 . . . . . 1 2 5 22 Critical Kills 15 | 1 . . . . . . . . . . . . . . . . 1 2 4 7 Critical Parts Destroyed 18 | . . . . . . . . . . . 2 . . . . . . . 1 15 Melee Attacks 173 | . . . . . . . 5 . 3 . 47 9 4 . 3 13 14 44 9 22 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . . 5 . 3 . 47 9 4 . 3 . . . . . Piercing 101 | . . . . . . . . . . . . . . . . 12 14 44 9 22 Sneak Attacks 9 | . . . . . . . . . . . 1 . . . . 5 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20574 | 15 59 . . 313 401 15 134 147 . 658 552 419 674 . 1239 803 2203 5012 827 7103 Guns 8851 | 15 59 . . 50 315 15 12 9 . 205 193 61 42 . 220 . 582 4175 754 2144 Cannons 7047 | . . . . . . . . 138 . 153 246 62 482 . 345 216 1477 . 73 3855 Explosions 3265 | . . . . 263 86 . 122 . . 300 . 296 150 . 674 . . 441 . 933 Melee 1186 | . . . . . . . . . . . 113 . . . . 548 125 351 . 49 Ramming 225 | . . . . . . . . . . . . . . . . 39 19 45 . 122 Kinetic 6751 | 15 59 . . 50 . . . 138 . 239 439 102 482 . 565 180 790 1687 421 1584 Thermal 8080 | . . . . . 86 . . . . 160 . 21 42 . . 36 795 2488 258 4194 Explosive 3019 | . . . . 263 . . 122 . . 140 . 296 150 . 674 . . 441 . 933 Electromagnetic 1313 | . . . . . 315 15 12 9 . 119 . . . . . . 474 . 148 221 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . . . 113 . . . . . . . . . Piercing 1073 | . . . . . . . . . . . . . . . . 548 125 351 . 49 Highest Corruption 13 | . . . . . . . . 1 1 . 1 1 1 1 1 1 11 13 7 8 Average Corruption 4 | . . . . . . . . 1 1 . 1 1 1 1 1 1 10 10 6 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Effects 223 | . . . . . . . . 1 1 . 4 3 9 1 . . 56 60 20 68 Message Errors 47 | . . . . . . . . . 1 . . 1 8 1 . . 13 9 4 10 Matter Fused 33 | . . . . . . . . . . . . . . . . . 5 7 5 16 Heat Flow Errors 16 | . . . . . . . . . . . . . . . . . 2 2 3 9 Energy Discharges 22 | . . . . . . . . . . . 2 2 1 . . . 6 6 . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 19 | . . . . . . . . 1 . . 2 . . . . . 6 4 3 3 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . 2 1 2 2 Misfires 5 | . . . . . . . . . . . . . . . . . 2 1 1 1 Alerts 4 | . . . . . . . . . . . . . . . . . 2 2 . . Misdirections 15 | . . . . . . . . . . . . . . . . . 8 7 . . Targeting Errors 43 | . . . . . . . . . . . . . . . . . 9 15 2 17 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . 6 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 502 | . . . . 9 16 . . . . . . . 5 . 5 10 109 131 . 217 Projectiles 289 | . . . . . . . . . . . . . 5 . . 10 57 . . 217 Explosions 30 | . . . . 9 16 . . . . . . . . . 5 . . . . . Melee 183 | . . . . . . . . . . . . . . . . . 52 131 . . Knockbacks 38 | . . . . . . . . 2 . 2 7 . 10 . 7 2 5 1 . 2 Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 36 | . . . . . . . . 2 . 2 6 . 10 . 7 2 5 . . 2 Secondary 1 | . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 368 | . . . . 73 45 . 39 . . 67 . . 41 . 57 18 . 7 . 21 Shots 11 | . . . . 3 1 . 1 . . 1 . . 1 . 2 . . 1 . 1 Rammed 22 | . . . . . . . . . . . . . . . . 5 4 6 . 7 Targets Rammed 23 | . . . . . . . . . . . . . . . . 5 4 6 . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 480 | . 9 . . 10 219 30 . . . 36 . 147 458 . 5 . 105 305 252 480 Average Temperature 97 | . 9 . . 7 68 21 . . . 14 . 69 256 . 3 . 59 93 81 93 Received Heat Transfer 2501 | . 9 . . . 81 42 81 . . 174 18 18 306 . 273 165 1005 119 38 172 Effects 8 | . . . . . . . . . . . . . 6 . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . 4 6 2 9 Total Turns 424 | . . . . . . . . . . . . . . . . . 67 169 29 159 Longest Duration 74 | . . . . . . . . . . . . . . . . . 26 74 22 33 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 20 | . . . . . . . . . . . . . . . . . 2 10 . 8 Heat Transferred 8787 | . . . . . 200 . . . . 100 . 50 100 . . 50 1110 3182 333 3662 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 1463 | 5 33 12 . 100 152 36 . . . . 649 . . . . 704 383 566 372 1463 Average Influence 346 | . 13 12 . 77 78 26 . . . . 221 . . . . 345 253 325 261 770 Maximum Alert Level 4 | . . . . . . . . . . . 2 . . . . 3 1 2 1 4 Low Security (%) 38 | . . . . . . . . . . . . . . . . . . . . . Level 1 32 | . . . . . . . . . . . . . . . . . . . . . Level 2 17 | . . . . . . . . . . . . . . . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 1 2 . . . . . 4 . . . 1 4 3 5 3 13 Investigation 7 | . 1 . . 1 1 . . . . . . . . . . 2 . . . 2 Extermination 17 | . . . . . . . . . . . 3 . . . . . 2 3 2 7 Reinforcement 7 | . . . . . 1 . . . . . 1 . . . . 1 1 1 1 1 Assault 6 | . . . . . . . . . . . . . . . 1 1 . 1 . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 6 | . . . . . . . . . . . 1 . . . . 3 . 1 . 1 Communications Jammed 98 | . . . . . . . . . . . . . . . . . . 15 . 83 Distress Signals 89 | . . . . . . . . . . . . . . . . . . 11 . 78 Times Spotted 280 | . 3 . . 4 9 3 6 1 . 12 14 5 5 . 25 43 22 45 10 73 Peak Tracking Total 13 | . 2 . . 4 3 4 4 1 . 4 4 4 4 . 11 13 9 8 4 6 Tactical Retreats 21 | . 1 . . . . 2 . . . . 1 . . . 1 7 . 5 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . . . . . . . . . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . Triggered 3 | . . . . . . . . . . . . . 2 . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 23 | . . . . . 1 1 . . . . 10 . . . 1 . 2 . . 8 Max in Single Turn 1 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 25 | . 1 . . 1 7 3 . 1 . . 1 . . 4 . 2 1 2 . 2 Terminals 8 | . 1 . . . 5 2 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . 1 . . . 1 Repair Stations 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 Total Hacks 82 | . 3 . . 1 24 5 . 1 . . 2 . . 27 . 5 5 4 . 5 Successful 62 | . 2 . . 1 17 4 . 1 . . 2 . . 27 . 1 4 2 . 1 Failed 20 | . 1 . . . 7 1 . . . . . . . . . 4 1 2 . 4 Catastrophic 6 | . . . . . 2 1 . . . . . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 1 . . . 9 1 . . . . 15 . . . . 11 6 3 5 14 Terminals 25 | . 3 . . . 19 3 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 2 . . . . 3 . . . 3 Repair Stations 6 | . . . . . . 2 . . . . . . . . . 2 . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 4 . . . . . . . . . . . 5 . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . 2 . 2 Terminal Hacks 39 | . 1 . . 1 8 1 . 1 . . . . . 27 . . . . . . Record 11 | . . . . . . . . . . . . . . 11 . . . . . . Part Schematic 9 | . . . . . 2 . . . . . . . . 7 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 5 | . . . . . 2 . . . . . . . . 3 . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 Load Schematic 3 | . . . . . . . . . . . 1 . . . . 1 . . . 1 Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . . . . . . . . 1 . . Scan Component 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 4 . . . . . . . . . . . 4 . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Analyze 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 . . . 10 2 . . . . . . . . . . . . . . Terminals 6 | . 1 . . . 4 1 . . . . . . . . . . . . . . Track 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 6 2 . . . . 1 . . . . 2 . 1 . 2 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 4 . . . . . 12 . . 7 . . 2 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . Matter 190 | . . . . . . . . . . . 190 . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Part Schematics Acquired 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . 3 . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 30 | . . . . . 1 . . . 4 . 3 . . . 1 7 4 . 4 6 Largest Group 5 | . . . . . 1 1 . . 4 4 3 . . . 1 3 4 2 3 5 Highest-Rated Group 586 | . . . . . 10 10 . . 155 155 84 . . . 94 210 315 192 342 586 Highest-Rated Ally 268 | . . . . . 10 10 . . 40 40 40 . . . 94 94 96 96 114 268 Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . 2 2 . 2 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Light 4 | . . . . . . . . . . . . . . . . 1 1 . 1 1 Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . . 3 . . . . . 2 2 1 . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . GOTO 1 | . . . . . . . . . . . 1 . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . 1 . EXPLORE 4 | . . . . . . . . . . . 2 . . . . . . 2 . . Ally Attacks 291 | . . . . . . . . . . 27 27 . . . 2 87 35 14 15 84 Total Damage 13716 | . . . . . . . . . . 1207 840 . . . 47 2979 1272 548 592 6231 Kills 71 | . . . . . . . . . . 6 12 . . . . 22 5 1 5 20 Allies Corrupted 6 | . . . . . . . . . . . 1 . . . . 1 . 1 . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . 1 2 2 . 1 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 73 | . . . . . . . . . . . 20 . . . . 14 15 24 . . Traps 49 | . . . . . . . . . . . 13 . . . . 9 12 15 . . Emergency Access 22 | . . . . . . . . . . . 6 . . . . 5 3 8 . . Garrisons 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 18020 | 75 225 103 193 359 536 563 974 419 1335 986 1788 793 1649 157 734 690 1388 1561 1050 2442 Spaces Moved 10242 | 48 153 96 182 245 367 412 639 317 1007 716 820 349 725 88 341 852 708 588 518 1071 Core 278 | 8 . . . . . . . . . . . . . . 29 241 . . . . Treads 4943 | . 12 . . . . . . . . . 523 349 725 88 312 49 708 588 518 1071 Legs 35 | . . . . . . . . . . . . . . . . 35 . . . . Wheels 4459 | 40 141 96 182 245 367 412 639 317 1007 716 297 . . . . . . . . . Hover 88 | . . . . . . . . . . . . . . . . 88 . . . . Flight 439 | . . . . . . . . . . . . . . . . 439 . . . . Fastest Speed 31 | 50 100 100 100 110 120 120 125 125 125 125 115 178 178 180 50 31 160 152 147 135 Average Speed 138 | 98 104 100 102 112 120 124 125 125 125 125 155 178 181 180 169 55 160 158 158 168 Slowest Speed 250 | 150 160 100 110 120 120 125 125 125 125 125 178 178 200 180 183 250 160 180 167 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . 8 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 25 32 52 51 36 8 65 50 87 79 14 50 70 70 45 29 11 23 9 28 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . 1 . 1 . . . 1 4 1 . . . 1 . . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . . Scrap Searched 7 | . . . . 1 . . 2 . 2 . . . . . 2 . . . . . Spaces Dug 143 | . . . . . . . 5 . . . 46 9 4 . 3 1 8 22 8 37 Terrain Destroyed 414 | . . . . 37 2 . 30 2 . 24 48 27 23 . 26 1 10 71 8 105 Melee 125 | . . . . . . . 5 . . . 46 9 4 . 3 1 8 22 8 19 Projectile 44 | . . . . . . . . 2 . 1 2 . 2 . . . 2 . . 35 AOE 245 | . . . . 37 2 . 25 . . 23 . 18 17 . 23 . . 49 . 51 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Acc Total 13068 | 64 213 103 189 319 435 456 800 329 1079 783 1236 496 1026 87 452 1039 859 987 688 1428 Wait 1640 | . 42 8 . 41 6 32 138 1 61 39 309 123 263 . 57 91 33 207 67 122 Move 10205 | 47 152 95 181 244 366 411 638 316 1006 715 819 348 724 87 340 836 707 587 517 1069 Hop 7 | . . . . . . . . . . . . . . . . 7 . . . . Pick Up 139 | 6 6 . 1 14 16 1 4 2 1 5 14 1 3 . 4 13 12 10 15 11 Fast Attach 105 | 7 . . 1 1 5 2 . . 3 . 1 . 1 . 2 25 16 13 15 13 Attach 58 | . . . . . 4 2 1 1 . 2 4 . 3 . 8 10 8 2 4 9 Detach 39 | . . . 1 . 2 . . . . . . . . . 1 12 2 4 7 10 Swap 116 | . 4 . 3 5 3 3 8 1 1 7 10 11 6 . 3 2 5 13 12 19 Drop 162 | . 6 . 2 8 17 3 4 1 4 4 13 1 1 . 11 17 9 19 20 22 Fire 392 | 4 3 . . 6 16 2 2 6 . 11 17 3 21 . 22 7 49 81 22 120 Melee 173 | . . . . . . . 5 . 3 . 47 9 4 . 3 13 14 44 9 22 Ram 5 | . . . . . . . . . . . . . . . . 5 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 18 | . . . . . . . . . . . . . . . . . 4 6 . 8 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 3 Rewire 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Met 8R-AWN 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Entered Mines 302 | -10/Mines | Followed 8R-AWN into the Mines 346 | -10/Mines | Learned location of Storage (-9) 368 | -10/Mines | Discovered new exit (range 7) 400 | -10/Mines | Discovered new exit (range 5) 404 | -10/Mines | Entered Exiles 428 | -10/Exiles | Welcomed by 8R-AWN 443 | -10/Exiles | Met EX-HEX 483 | -10/Exiles | Met EX-DEC 585 | -10/Exiles | Discovered new exit (range 14) 597 | -10/Exiles | Entered Mines 885 | -9/Mines | Met a Derelict shopkeep closing up shop 950 | -9/Mines | Discovered new exit (range 6) 956 | -9/Mines | Entered Materials 956 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1357 | -8/Materials | Identified exit to Factory 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Accompanied by 1 ally 1492 | -7/Factory | Evolved 2 slots: Utility x2 1514 | -7/Factory | Build established: Tank 1560 | -7/Factory | Identified exit to Lower Caves 1727 | -7/Factory | Repaired Hvy. EM Pulse Gun 2055 | -7/Factory | Entered Lower Caves 2342 | -7/Lower Caves | Encountered a Warlord checkpoint 2839 | -7/Lower Caves | Build established: Mutant 3014 | -7/Lower Caves | Discovered new exit (range 11) 3028 | -7/Lower Caves | Identified exit to Lower Caves 3029 | -7/Lower Caves | Entered another Lower Caves area 3090 | -7/Lower Caves | Learned location of Extension (-5) 3438 | -7/Lower Caves | Discovered new exit (range 9) 3447 | -7/Lower Caves | Identified exit to Zion 3448 | -7/Lower Caves | Entered Zion 3486 | -7/Zion | Given A8's code to call for help 3500 | -7/Zion | Discovered new exit (range 16) 3724 | -7/Zion | System corruption cleaned by Quarantine Array 4060 | -7/Zion | Learned Factory stockpile data 4151 | -7/Zion | Learned location of Warlord (-4) 4203 | -7/Zion | Learned location of Quarantine (-2) 4402 | -7/Zion | Imprinted 4405 | -7/Zion | Declared Zion's savior 4701 | -7/Zion | Build established: Messiah-Mutant 4727 | -7/Zion | Identified exit to Proximity Caves 4783 | -7/Zion | Entered Proximity Caves 4783 | -6/Proximity Caves | Accompanied by 4 allies 4795 | -6/Proximity Caves | Learned location of 2 exits from Factory 5528 | -6/Proximity Caves | Build established: Messiah-Tank 5705 | -6/Proximity Caves | Discovered new exit (range 6) 5711 | -6/Proximity Caves | Identified exit to Factory 5769 | -6/Proximity Caves | Entered Factory 5769 | -6/Factory | Accompanied by 2 allies 5769 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5770 | -6/Factory | Identified exit to Factory 5770 | -6/Factory | Identified exit to Lower Caves 6103 | -6/Factory | Build established: Messiah-Mutant 6309 | -6/Factory | Retrieved Zion intel report: Component Schematics 6610 | -6/Factory | Retrieved Zion intel report: Guard Positions 6611 | -6/Factory | Zion Fire squad teleported in 6871 | -6/Factory | Fabricated Plasma Rifle? 6894 | -6/Factory | Local fabrication network quarantined 7190 | -6/Factory | Terminal network hard line cut 7557 | -6/Factory | Entered Lower Caves 8160 | -6/Lower Caves | Discovered new exit (range 5) 8164 | -6/Lower Caves | Learned location of 1 exit from Factory 8297 | -6/Lower Caves | Found Alien Artifact 8337 | -6/Lower Caves | Identified exit to Lower Caves 8350 | -6/Lower Caves | Entered another Lower Caves area 8411 | -6/Lower Caves | Learned 8 Factory zone layouts 8438 | -6/Lower Caves | Learned Factory stockpile data 8564 | -6/Lower Caves | Build established: Messiah-Assassin 9488 | -6/Lower Caves | Build established: Messiah-Mutant 9754 | -6/Lower Caves | Discovered new exit (range 20) 9984 | -6/Lower Caves | Identified exit to Data Miner 9999 | -6/Lower Caves | Entered Data Miner 9999 | -6/Data Miner | Discovered new exit (range 6) 10034 | -6/Data Miner | Met Data Miner 10071 | -6/Data Miner | Learned location of Section 7 (-2) 10071 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10104 | -6/Data Miner | Received God Mode back door access code from Data Miner 10110 | -6/Data Miner | Build established: Messiah-Assassin 10154 | -6/Data Miner | Identified exit to Proximity Caves 10156 | -6/Data Miner | Entered Proximity Caves 10585 | -5/Proximity Caves | Escorted by Enhanced Grunt 10638 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 10831 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10853 | -5/Proximity Caves | Identified Core Expander 10853 | -5/Proximity Caves | Installed Core Expander, added new Propulsion slot 10883 | -5/Proximity Caves | Core integrity fell below 50% 10885 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10890 | -5/Proximity Caves | Entered Factory 10890 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10891 | -5/Factory | Identified exit to Upper Caves 10919 | -5/Factory | Lost 7 parts (2n3u2w) 10928 | -5/Factory | Build established: Messiah-Mutant 11057 | -5/Factory | Zion Heavy squad teleported in 11078 | -5/Factory | Found Prototype Protection 11078 | -5/Factory | Identified Zio. Weapon Casing 11189 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11189 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11226 | -5/Factory | Found Prototype Device 11226 | -5/Factory | Identified Exp. Thermal Shield 11330 | -5/Factory | Discovered new exit (range 21) 11348 | -5/Factory | Zion Light squad teleported in 11490 | -5/Factory | First assault squad dispatched 11580 | -5/Factory | Entered another Factory area 11580 | -4/Factory | Accompanied by 3 allies 11580 | -4/Factory | Evolved 2 slots: Utility x2 11994 | -4/Factory | System corruption reached 10% 12044 | -4/Factory | Lost 14 parts (2p2n6u4w) 12081 | -4/Factory | Found Zio. Weapon Casing 12211 | -4/Factory | Zion Infowar Resupply teleported in 12311 | -4/Factory | Spotted B-86 Titan 12423 | -4/Factory | Discovered new exit (range 12) 12586 | -4/Factory | Zion Light squad teleported in 12875 | -4/Factory | Found Zio. Weapon Casing 12929 | -4/Factory | Terminal network hard line cut 12968 | -4/Factory | Entered Research 12968 | -3/Research | Accompanied by 2 allies 12968 | -3/Research | Evolved 2 slots: Utility x2 13029 | -3/Research | Build established: Messiah-Assassin 13098 | -3/Research | Found Zio. Weapon Casing 13307 | -3/Research | Discovered new exit (range 12) 13811 | -3/Research | System corruption reached 10% 13842 | -3/Research | Destroyed 8 combat bots 14015 | -3/Research | Found Enh. Force Lance 14054 | -3/Research | Build established: Messiah-Tank 14242 | -3/Research | Terminal network hard line cut 14468 | -3/Research | First assault squad dispatched 14486 | -3/Research | Incoming assault squad redirected 14529 | -3/Research | Entered another Research area 14529 | -2/Research | Evolved 2 slots: Utility x2 14737 | -2/Research | Discovered new exit (range 18) 14970 | -2/Research | Identified exit to Access 15064 | -2/Research | Zion Defense Resupply teleported in 15071 | -2/Research | Found Prototype Device 15071 | -2/Research | Identified Exp. Thermal Defense Suite 15359 | -2/Research | Zion Light squad teleported in 15371 | -2/Research | Spotted B-90 Cyclops 15579 | -2/Research | Entered Access 15579 | -1/Access | Evolved 2 slots: Utility x2 15704 | -1/Access | Spotted B-99 Colossus 15850 | -1/Access | Retrieved Zion intel report: Branch Access 15850 | -1/Access | Identified exit to Command 15851 | -1/Access | Zion Experimental squad teleported in 16225 | -1/Access | Found Prototype Protection 16225 | -1/Access | Identified Zio. Shade Armor 16228 | -1/Access | Found Zio. Shade Armor 16308 | -1/Access | Found Zio. Shade Armor 16652 | -1/Access | Incoming investigation squad redirected 16866 | -1/Access | First assault squad dispatched 16886 | -1/Access | Retrieved Zion intel report: Guard Positions 16887 | -1/Access | Zion Heavy squad teleported in 17060 | -1/Access | Zion Light squad teleported in 17092 | -1/Access | Terminal network hard line cut 17208 | -1/Access | Found Zio. Weapon Casing 17255 | -1/Access | Build established: Messiah-Skirmisher 17797 | -1/Access | Discovered new exit (range 7) 17809 | -1/Access | Crushed by falling debris 17979 | -1/Access | Spotted B-99 Colossus 17982 | -1/Access | Spotted B-99 Colossus 17996 | -1/Access | Incoming assault squad redirected 18020 | -1/Access | Identified exit to Surface 18021 | *** | Escaped! Last Messages --------------- 18014_ U-05 Engineer lays Concrete. 18015_ M-36 Artificer fits Unknown Energy Gun on L-61 Swordsman. 18015_ U-05 Engineer lays Concrete. 18016_ Adv. Sensor Array destroyed. 18016_ Adv. Heat Sink destroyed. 18016_ Slug penetrates Sealed Heavy Doors. 18016_ Penetrated by Slug. 18017_ U-05 Engineer lays Concrete. 18018_ B-99 Colossus exits siege mode. 18018_ Slug penetrates Sealed Heavy Doors. 18018_ Slug penetrates Reinforced Barrier. 18018_ U-05 Engineer lays Concrete. 18020_ EXIT=IDENTIFIED: SURFACE 18021_ U-05 Engineer lays Concrete. 18021_ Slug penetrates L-61 Swordsman. 18021_ Slug penetrates Main Access Shell. 18021_ Penetrated by Slug. 18021_ Slug penetrates L-61 Swordsman. 18021_ Penetrated by Slug. 18021_ Slug penetrates Main Access Shell. 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""?" #?# # | | + # " "??" ### # | | # # ###### "###?#################?# #? | | + # ###?###"" ##???#######?##?????# #? | | # # ############?###????#???#?????# ## | | # = # ###?## #?##?##??####??#????### #? | | # ? # ###### ####?#?#?####??#???#?### ## | | #? # ## ? ?###?###???##???? ## | | # # ## "" ?#?##???##?????#? #? | | ######### ## "" ?#????#???#????#? #? | | ######## ##? "" ?#?###???????????? #? | | ####### # ?? ??#?#??#?????????? #? | | # ? ? ??##????????????? #? | | + ????????????????? #? | | ####### # ??????????????????? #? | | "########### ????????????????? #? | | #### ########## ? ????????????????? ???? | | =########### ???????????????????????? | | ########### ???????????????????????? | | #######################??????????????????????? | | #############?#??????????????????????????????? | | ##########?####??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 53 Energy Capacity 2400 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 335 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 2600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- Hvy. Rocket Launcher | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Plasma Rifle | -6/Factory | Z-intel Rnf. Deuterium Engine | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. System Backup Module | -6/Factory | Z-intel Titanium Leg | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Treads | -4/Factory | Scanalyzed Cld. Particle Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Plasma Rifle | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed GravitonMobileFrame Manual? 0 Play Time 03:33:33 Cumulative 42.3 hours Start 2019.11.08 @ 18:19:45 End 2019.11.09 @ 14:23:53 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 7/0/0/0/0/0/0 Lore% 58 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c483f566-2159-4d76-8bb7-43afa33cdaec