Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 22:53:11 Player: human Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1244) 1244 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1627) 1627 TOTAL SCORE: 7971 Bonus ------- Pacifist 200 High Alert Combat Kills 31 Follower Combat Kills 196 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 75/300 Energy 19/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- Tesla Rifle > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Myomer Leg Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Weapon Cycler Authchip [R/Combat] Authchip [Propulsion] > --- WEAPON ----------- Flak Cannon Improved Datajack Ripper > --- INVENTORY -------- Improved Medium Treads Nuclear Pulse Thruster High-powered Shotgun High-powered Shotgun Mining Claw [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Propulsion] Protection Hardened Medium Armor Plating Weapon Mining Claw Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Slots Evolved 10 | . . . 2 2 2 . 2 . 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 6 | . . . . 1 2 . 2 . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 74 | 6 1 1 10 8 2 14 5 10 7 3 1 6 Power 6 | 1 . . 2 2 . 1 . . . . . . Engine 4 | 1 . . 2 1 . . . . . . . . Core 2 | . . . . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . 3 2 . 4 . 7 1 . . . Treads 12 | . . . 3 2 . . . 6 1 . . . Leg 1 | . . . . . . . . 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . 4 . . . . . . Utility 22 | 1 1 1 . 2 . 4 3 . 4 . 1 5 Device 2 | . . 1 . . . . 1 . . . . . Storage 1 | 1 . . . . . . . . . . . . Processor 7 | . . . . 2 . 2 2 . . . 1 . Hackware 7 | . . . . . . 2 . . . . . 5 Protection 5 | . 1 . . . . . . . 4 . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . . 5 2 2 5 2 3 2 3 . 1 Energy Gun 9 | 1 . . . 1 1 3 . 2 . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 . . 1 . . 1 1 . . Ballistic Cannon 4 | . . . . . 1 1 1 . 1 . . . Launcher 5 | . . . 3 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 49 | . . . 8 5 . 9 1 12 7 6 . 1 Power 3 | . . . 1 1 . 1 . . . . . . Propulsion 13 | . . . 3 2 . 2 . 5 . 1 . . Utility 14 | . . . 1 . . 3 . 2 7 . . 1 Weapon 19 | . . . 3 2 . 3 1 5 . 5 . . Highest Loss Streak 9 | . . . 4 2 . 9 1 6 7 6 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 95 100 80 72 66 55 85 93 48 16 9 31 Engine 3 | . 14 14 10 6 . . . . . . . . Core 2 | . . . . 2 7 4 6 5 . . . . Treads 11 | . . . 18 21 15 4 . 16 5 3 . . Leg 1 | . . . . . . . . 5 . . . . Wheel 4 | . 28 28 12 4 . . . . . . . . Flight 2 | . . . . . . 9 26 1 . . . . Device 2 | . . 4 6 . . . 1 5 . . . . Storage 4 | . 14 14 11 9 7 3 . . . . . . Processor 12 | . . . . 9 15 11 17 24 13 5 9 11 Hackware 4 | . . . . . . 4 13 11 4 . . 17 Protection 2 | . 10 9 . . . . . . 18 . . . Energy Gun 3 | . 14 14 3 5 7 2 . 2 . . . 1 Ballistic Gun 3 | . 14 14 11 . . 2 6 . 1 3 . . Ballistic Cannon 2 | . . . . . 4 3 5 5 2 3 . . Launcher 1 | . . . 5 5 . . . . . . . . Slashing Weapon 3 | . . . . 9 7 7 1 5 . . . . Peak Build Rating 59 | 6 7 7 9 17 22 41 56 59 41 19 7 27 Average Rating 25 | 3 6 6 7 11 19 20 45 53 32 13 5 21 On Entrance 15 | . 6 7 7 6 17 20 41 56 17 19 3 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 12 13 13 16 17 20 20 16 21 44 12 . . Greatest Support 70 | 26 26 26 26 40 20 40 22 70 27 27 3 3 Greatest Overweight (x) 3 | . . . . . . 3 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 6 7 8 8 8 8 8 5 5 5 4 2 2 Average Carried 4 | 3 6 7 5 4 8 5 5 4 4 3 1 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 7 8 5 8 8 5 5 5 4 1 2 1 Class Distribution -------------------- 74% | Mutant 13% | Scavenger-Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Matter Collected 932 | 165 . 46 44 233 . 6 49 310 53 26 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1136 | . . . 365 233 . 41 . 287 38 172 . . Parts 70 | . . . 45 9 . . . 9 2 5 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Combat Hostiles Destroyed 33 | . . . 16 4 . 1 . 5 2 5 . . Melee 9 | . . . 1 4 . . . 3 . 1 . . Guns 2 | . . . 2 . . . . . . . . . Cannons 5 | . . . . . . 1 . 2 2 . . . AOE 17 | . . . 13 . . . . . . 4 . . Classes Destroyed 6 | . . . 5 1 . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 10 | . . . 9 . . . . . 1 . . . Grunt 16 | . . . 5 2 . . . 3 1 5 . . Duelist 2 | . . . . 1 . . . 1 . . . . Sentry 5 | . . . 2 1 . 1 . 1 . . . . Best Kill Streak 8 | . . . 8 2 . 1 . 2 2 5 . . Combat Bots Only 7 | . . . 7 2 . 1 . 2 2 5 . . Max Kills in Single Turn 3 | . . . 3 1 . 1 . 1 1 2 . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 2 . . Melee 1 | . . . 1 1 . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Hostile Shots Fired 609 | . . 3 102 54 . 97 11 156 100 82 . 4 Missed 194 | . . 1 28 20 . 40 2 70 14 18 . 1 Damage Taken 7514 | . . 30 944 586 . 995 136 1576 1864 1274 . 109 Core 2440 | . . 13 154 75 . 552 15 619 288 634 . 90 Absorbed by Shields 41 | . . . . . . 4 . . . 26 . 11 Core Remaining (%) 64 | 100 . 94 61 86 . 21 . 25 . . . . Volleys Fired 64 | . 1 . 20 1 . 13 . 3 12 13 . 1 Largest 2 | . 2 . 2 1 . 2 . 2 2 2 . 1 Hottest 138 | . 60 . 60 56 . 138 . 124 82 82 . 65 Shots Fired 90 | . 2 . 35 1 . 14 . 6 16 15 . 1 Gun 50 | . 2 . 24 1 . 7 . 3 4 8 . 1 Cannon 27 | . . . . . . 7 . 3 12 5 . . Launcher 13 | . . . 11 . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 61 | . 1 . 21 . . 7 . 3 16 13 . . Thermal 11 | . . . . 1 . 7 . 3 . . . . Explosive 13 | . . . 11 . . . . . . 2 . . Electromagnetic 5 | . 1 . 3 . . . . . . . . 1 Robot Hit Streak 7 | . . . 6 7 . 4 . 6 6 5 . . Robot Miss Streak 6 | . 2 . 3 . . 3 . 6 4 4 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 98 | . . . 26 14 . 9 3 24 9 13 . . Core Hits 67 | . . . 28 7 . 3 . 9 4 16 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . 1 . . . . Melee Attacks 84 | . . . 2 18 . . 4 58 . 2 . . Impact . | . . . . . . . . . . . . . Slashing 75 | . . . 2 18 . . 2 51 . 2 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 2 7 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3663 | . . . 1143 315 . 196 29 523 269 1188 . . Guns 549 | . . . 196 14 . 75 . 21 50 193 . . Cannons 564 | . . . . . . 121 . 58 219 166 . . Explosions 1651 | . . . 902 . . . . . . 749 . . Melee 899 | . . . 45 301 . . 29 444 . 80 . . Ramming . | . . . . . . . . . . . . . Kinetic 980 | . . . 173 . . 121 . 58 269 359 . . Thermal 110 | . . . . 14 . 75 . 21 . . . . Explosive 1651 | . . . 902 . . . . . . 749 . . Electromagnetic 23 | . . . 23 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 899 | . . . 45 301 . . 29 444 . 80 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . 2 2 9 10 10 10 Average Corruption 4 | . . . . 2 . . 1 2 9 9 10 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 20 | . . . . . . . 1 7 2 4 4 2 Message Errors 7 | . . . . . . . . 3 . 1 3 . Matter Fused 3 | . . . . . . . 1 1 1 . . . Heat Flow Errors 2 | . . . . . . . . . 1 1 . . Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . 2 . . . . Data Loss (minor) 4 | . . . . . . . . 1 . 2 1 . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 77 | . . . 55 . . . . 15 . 7 . . Projectiles . | . . . . . . . . . . . . . Explosions 62 | . . . 55 . . . . . . 7 . . Melee 15 | . . . . . . . . 15 . . . . Knockbacks 5 | . . . . . . . . 2 2 1 . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 2 2 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 199 | . . . 120 . . . . . . 79 . . Shots 8 | . . . 6 . . . . . . 2 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 323 | . . . 22 4 . . . 323 257 228 . . Average Temperature 92 | . . . 7 3 . . . 150 102 62 . . Received Heat Transfer 2216 | . . 18 318 162 . 147 . 764 468 339 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 235 | . . . . 37 . 148 . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Peak Influence 560 | . 15 5 560 339 178 127 107 154 166 196 102 74 Initial 238 | . . 5 1 238 154 127 45 44 . 88 102 74 Average 136 | . 10 5 246 298 165 89 77 71 45 116 102 71 Maximum Alert Level 2 | . . . 2 1 . . . . . . . . Low Security (%) 74 | 100 100 100 37 . 100 100 100 100 100 100 100 100 Level 1 19 | . . . 20 100 . . . . . . . . Level 2 5 | . . . 42 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 1 . 1 . 2 2 . . 1 Investigation 1 | . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 1 . 1 1 . 1 . 1 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Distress Signals 3 | . . . 1 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . 3 4 25 11 . 7 4 23 13 8 . 2 Peak Tracking Total 7 | . 2 4 5 5 . 4 2 7 7 6 . 2 Tactical Retreats 8 | . . . 3 1 . 1 . 1 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Traps Triggered 5 | . . . . 1 . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Machines Disabled 3 | . . . 3 . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Machines Accessed 22 | . . . 3 6 2 . . 7 1 1 2 . Terminals 17 | . . . 2 5 2 . . 6 . 1 1 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 47 | . . . 12 16 2 . . 12 1 1 3 . Successful 24 | . . . 7 6 2 . . 6 1 1 1 . Failed 23 | . . . 5 10 . . . 6 . . 2 . Catastrophic 4 | . . . . 3 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . . . 7 9 1 . . . . . . . Terminals 37 | . . . 8 14 2 . . 11 . 1 1 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 13 | . . . 2 3 1 . . 5 . 1 1 . Open Door 5 | . . . . . . . . 5 . . . . Open DSF 2 | . . . . . 1 . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 2 1 . . . . . . . Terminals 4 | . . . 1 2 1 . . . . . . . Botnet 4 | . . . 1 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . . . 3 5 1 . . 4 . 1 1 . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . 6 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 1 4 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Total Allies 11 | . . . . . . . 1 10 . . . . Largest Group 4 | . . . . . . . 1 4 . . . . Highest-Rated Group 124 | . . . . . . . 30 124 . . . . Highest-Rated Ally 31 | . . . . . . . 30 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . 3 75 . . . . Total Damage 1326 | . . . . . . . 147 1179 . . . . Kills 5 | . . . . . . . 1 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Turns Passed 2049 | 44 72 27 276 346 87 129 112 486 198 155 91 26 Spaces Moved 1636 | 39 72 27 207 169 52 104 338 251 78 98 176 25 Core 286 | 11 . . . . . 1 . 17 7 49 176 25 Treads 545 | . . . . 169 52 21 . 183 71 49 . . Legs 2 | . . . . . . . . 2 . . . . Wheels 334 | 28 72 27 207 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 469 | . . . . . . 82 338 49 . . . . Fastest Speed 28 | 50 90 90 90 160 160 28 28 28 50 50 50 50 Average Speed 93 | 76 90 90 97 160 160 58 28 128 206 110 50 50 Slowest Speed 250 | 90 90 90 100 160 160 200 28 160 250 170 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 24 | 3 28 12 36 21 1 92 17 41 2 36 6 25 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . . . . . Terrain Destroyed 61 | . . . 47 1 . . . . 6 7 . . Melee 1 | . . . . 1 . . . . . . . . Projectile 6 | . . . . . . . . . 6 . . . AOE 54 | . . . 47 . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Ext Fac Gar Fac DSF Total 1921 | 51 77 29 240 207 55 154 344 330 96 126 177 35 Wait 5 | . . . . 2 . 3 . . . . . . Move 1617 | 38 71 26 206 168 52 103 329 250 77 97 175 25 Hop 4 | . . . . . . . 4 . . . . . Pick Up 33 | 7 4 1 2 8 . 5 1 4 . . 1 . Fast Attach 44 | 3 . 1 2 4 2 9 4 7 6 . 1 5 Attach 24 | 3 1 . 5 4 . 5 . 1 1 3 . 1 Detach . | . . . . . . . . . . . . . Swap 6 | . . . 3 . . . 1 2 . . . . Drop 14 | . . 1 . 2 1 4 1 5 . . . . Fire 64 | . 1 . 20 1 . 13 . 3 12 13 . 1 Melee 84 | . . . 2 18 . . 4 58 . 2 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 12 . . . 11 . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -7/DSF -6/Factory -6/Extension -5/Factory -5/Garrison -5/Factory -5/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 14) 117 | -10/Materials | Entered Mines 118 | -10/Mines | Assembled infested the area 140 | -10/Mines | Discovered new exit (range 3) 144 | -10/Mines | Entered Materials 144 | -9/Materials | Evolved 2 slots: Propulsion x2 145 | -9/Materials | Identified exit to Mines 154 | -9/Materials | Identified exit to Storage 317 | -9/Materials | Build established: Mutant 325 | -9/Materials | Destroyed 7 combat bots 333 | -9/Materials | Lost 4 parts (1p1u2w) 418 | -9/Materials | Discovered new exit (range 3) 420 | -9/Materials | Entered another Materials area 420 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 451 | -8/Materials | Lost 3 parts (2n1w) 717 | -8/Materials | Discovered new exit (range 16) 766 | -8/Materials | Entered Factory 766 | -7/Factory | Evolved 2 slots: Utility x2 853 | -7/Factory | Identified exit to DSF 853 | -7/Factory | Entered DSF 911 | -7/DSF | Additional patrols routed to DSF 912 | -7/DSF | Core integrity fell below 50% 944 | -7/DSF | Lost 9 parts (1p2n3u3w) 965 | -7/DSF | Discovered new exit (range 16) 982 | -7/DSF | Entered Factory 982 | -6/Factory | Evolved 2 slots: Utility x2 995 | -6/Factory | Spotted B-75 Beast 1085 | -6/Factory | Discovered new exit (range 12) 1094 | -6/Factory | Identified exit to Extension 1094 | -6/Factory | Entered Extension 1145 | -6/Extension | Lost 3 parts (2n1w) 1291 | -6/Extension | Rescued a captive Derelict 1293 | -6/Extension | Rescued a captive Derelict 1373 | -6/Extension | Lost 3 allies 1417 | -6/Extension | Rescued a captive Derelict 1454 | -6/Extension | Rescued a captive Derelict 1455 | -6/Extension | Rescued a captive Derelict 1549 | -6/Extension | Spotted B-75 Beast 1553 | -6/Extension | Rescued a captive Derelict 1563 | -6/Extension | Spotted B-75 Beast 1576 | -6/Extension | Core integrity fell below 50% 1579 | -6/Extension | Discovered new exit (range 3) 1579 | -6/Extension | Identified exit to Factory 1580 | -6/Extension | Entered Factory 1580 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1600 | -5/Factory | Lost 6 parts (3n3w) 1604 | -5/Factory | Lost 3 allies 1693 | -5/Factory | Identified exit to Garrison 1723 | -5/Factory | Crushed by falling debris 1746 | -5/Factory | Garrison activated, responded to threat 1778 | -5/Factory | Entered Garrison 1809 | -5/Garrison | Lost 7 parts (7u) 1860 | -5/Garrison | Triggered checkpoint 1880 | -5/Garrison | Core integrity fell below 50% 1900 | -5/Garrison | Triggered checkpoint 1904 | -5/Garrison | Core integrity fell below 20% 1907 | -5/Garrison | System corruption reached 10% 1925 | -5/Garrison | Discovered new exit (range 17) 1928 | -5/Garrison | Lost 6 parts (1n5w) 1933 | -5/Garrison | Entered Factory 2024 | -5/Factory | Identified exit to DSF 2024 | -5/Factory | Entered DSF 2050 | -5/DSF | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- dispatching Cutter reinforcements to area. 02041_ Triggered Stasis Trap. 02041_ A bubble of rippling energy engulfs the area. 02041_ Field strength at 94. 02042_ Field strength at 88. 02043_ Field strength at 82. 02044_ Field strength at 76. 02044_ Knocked back. 02044_ Triggered Stasis Trap. 02044_ A bubble of rippling energy engulfs the area. 02044_ Imp. System Shield destroyed. 02044_ Knocked back. 02046_ Field strength at 57. 02046_ Acquired Imp. System Shield. 02047_ Imp. System Shield severed. 02047_ Field strength at 49. 02048_ Field strength at 41. 02049_ Field strength at 33. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????#??######??????? | | ??????????????????????????????!!?# #??????? | | ???????????????????????????????!## #??????? | | ???????????????????????????????? !!#??????? | | ????????????????????H??????????? !!???????? | | ????????????????????????????????? !!???????? | | ?????????????????????????????????# ????????? | | ?????????????????????????????????# ????????? | | ???????????????????????????????### ##???????? | | ???????????????????????????????# !#???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????### ##???????? | | ???????????????????????????????#! #???????? | | ???????????????????????????????#! #???????? | | ????????????????????????########## ##???????? | | ????????????????????????#@ # ### ###??????? | | ?????????????????## ###c # ""####???? | | ????????? c """""#???? | | ????????? ""##"#???? | | ??????????[[#[[[#== # """""#??????? | | ????????????????#== ##### ###"""""#??????? | | ????????????????########?????##?##"####??????? | | ?????????????????????????????????#"#?????????? | | ?????????????????????????????????#""?????????? | | ?????????????????????????????????####????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 900 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdProjectionMegatreads Manual? 0 Play Time 00:55:22 Cumulative 74.3 hours Start 2025.01.17 @ 21:49:59 End 2025.01.17 @ 22:53:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe715720-a3b5-4362-8a41-05219e5f6fa4