Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 00:46:28

Player: orthostice

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (666)      666
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1266

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     75/125
System Corruption          1%
Temperature                Cool (47)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
         EMP Blaster
>        --- INVENTORY (15) ---
   Light Nuclear Core
   Light Nuclear Core
         Aluminum Leg
         Structural Scanner
         Structural Scanner
         Sensor Array
         Signal Interpreter
         Terrain Scan Processor
         Seismic Detector
         Hacking Suite
         Particle Gun
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
         Particle Gun
         EMP Blaster
>        --- INVENTORY --------
   Light Ion Engine
   Light Nuclear Core
   Light Nuclear Core
         Aluminum Leg
         Structural Scanner
         Structural Scanner
         Sensor Array
         Signal Interpreter
         Terrain Scan Processor
         Seismic Detector
         Hacking Suite
  Medium Laser
   Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 8   11  9   
  Power                    7    | 1   5   1   
    Engine                 6    | 1   4   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 3   3   1   
    Device                 2    | 2   .   .   
    Storage                4    | 1   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             6    | 2   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   3   4   
  Power                    2    | .   1   1   
  Propulsion               2    | .   1   1   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  99  
  Engine                   13   | .   13  13  
  Treads                   21   | .   25  1   
  Leg                      4    | .   .   26  
  Storage                  16   | .   14  27  
  Protection               7    | .   9   .   
  Energy Gun               5    | .   3   15  
  Ballistic Gun            22   | .   24  10  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  28  35  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  3    | 3   1   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 7   15  15  
  Average Carried          12   | 4   13  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  12  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           609  | 237 279 93  
  Remotely                 .    | .   .   .   
Salvage Created            1014 | 81  792 141 
  Parts                    71   | 11  56  4   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  20   | .   15  5   
  Guns                     18   | .   15  3   
  AOE                      2    | .   .   2   
Classes Destroyed          8    | 1   7   .   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    14   | .   12  2   
Best Kill Streak           4    | 2   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        145  | .    82   63   
  Missed                   37   | .    20   17   
Damage Taken               1162 | .    671  491  
  Core                     258  | .    112  146  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              116  | 8    88   20   
  Largest                  2    | 2    2    2    
  Hottest                  83   | 80   70   83   
Shots Fired                220  | 16   175  29   
  Gun                      215  | 16   175  24   
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  151  | .    139  12   
  Thermal                  42   | 8    22   12   
  Explosive                .    | .    .    .    
  Electromagnetic          27   | 8    14   5    
  Robot Hit Streak         10   | 5    10   4    
  Robot Miss Streak        3    | 3    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           141  | 8    117  16   
  Core Hits                64   | 4    50   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Burn                   1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1474 | 99   1054 321  
  Guns                     1302 | 99   1054 149  
  Cannons                  .    | .    .    .    
  Explosions               172  | .    .    172  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  776  | .    712  64   
  Thermal                  307  | 21   201  85   
  Explosive                .    | .    .    .    
  Electromagnetic          391  | 78   141  172  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    7    .    
    Message Errors         2    | .    2    .    
    Heat Flow Errors       3    | .    3    .    
    Data Loss (minor)      1    | .    1    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      19   | .    .    19   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        292  | 36   292  143  
  Average Temperature      51   | 18   54   53   
  Received Heat Transfer   468  | .    315  153  
  Effects                  4    | .    4    .    
    Energy Bleed           1    | .    1    .    
    Interference           3    | .    3    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         938  | 50   666  222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             203  | 20  203 90  
  Initial                  13   | .   13  7   
  Average                  65   | 10  77  42  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 98  100 
  Level 1                  1    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   33  12  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               3    | .   3   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2186 | 233  1641 312  
Spaces Moved               980  | 121  732  127  
  Core                     14   | 14   .    .    
  Treads                   841  | 107  732  2    
  Legs                     125  | .    .    125  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  190  
  Average Speed            173  | 157  173  191  
  Slowest Speed            330  | 200  240  330  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 4    93   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1270 | 145 957 168 
  Wait                     109  | 1   99  9   
  Move                     978  | 120 731 127 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 7   17  2   
  Fast Attach              8    | 7   1   .   
  Attach                   8    | 1   1   6   
  Detach                   1    | .   .   1   
  Swap                     12   | .   9   3   
  Drop                     12   | 1   11  .   
  Fire                     116  | 8   88  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  234 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  490 | -10/Materials | Discovered new exit (range 10)
  874 | -10/Materials | Discovered new exit (range 16)
 1086 | -10/Materials | Discovered new exit (range 7)
 1190 | -10/Materials | Discovered new exit (range 16)
 1875 | -10/Materials | Entered Mines
 1883 | -10/Mines     | Core integrity fell below 50%
 1899 | -10/Mines     | Core integrity fell below 20%
 1935 | -10/Mines     | Lost 3 parts (1n1u1w)
 1999 | -10/Mines     | Learned location of Storage (-9)
 2187 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  our previous successful raids."
World map updated: -9/Storage.
5P-R3X(g): "We scattered so the Unaware couldn't
  effectively use their advantage in numbers,
  and I suggest you do the same."
5P-R3X(g) slips back into the shadows.
S-10 Pest destroyed. <x2>
Lgt. Ion Engine destroyed.
U-05 Engineer lays Concrete. <x2>
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
Acquired 20 matter.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
Acquired 11 matter.
Acquired 10 matter.
K-01 Serf collects debris. <x2>

 Map 
-----
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| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastRemoteTreads
  Manual?         0
Play Time         00:15:53
  Cumulative      22.4 hours
  Start           2024.05.08 @ 00:30:40
  End             2024.05.08 @ 00:46:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5651578a-d182-4f70-8d25-e87301e4f995