Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 16:59:30 Player: Thqwib-Linux Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (123) 615 Value Destroyed (4108) 4108 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (6017) 6017 TOTAL SCORE: 19820 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 229 Follower Combat Kills 488 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1352/1600 Matter 231/300 Energy 128/150 System Corruption 1% Temperature Cool (6) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Field Propulsion Array Impulse Thruster Array > --- UTILITY (14) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer System Shield > --- WEAPON (4) ------- Gamma Rifle Enhanced Quantum Rifle Hypervelocity Railgun > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Myomer Leg Centrium Leg High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Graphene Brace Hacking Suite System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Railgun Fusion Bomb Launcher > --- INVENTORY -------- Micro Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg High-capacity Storage Unit Advanced Terrain Scanner Enhanced Quantum Rifle [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Experimental Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Enhanced Quantum Rifle Ballistic Gun Enhanced Autogun Launcher Fusion Bomb Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 1 . . . . . 1 . . Utility 12 | . . . . . 1 . . . 2 2 . 2 2 . 1 . 2 Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . Parts Attached 114 | 1 10 6 1 . 21 10 . 1 8 2 7 11 7 2 17 2 8 Power 9 | . 2 1 . . 1 . . . 1 . . 2 1 . . . 1 Engine 4 | . 2 1 . . . . . . 1 . . . . . . . . Core 3 | . . . . . 1 . . . . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 31 | . 3 3 . . 8 2 . 1 4 . 5 1 2 1 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg 26 | . 3 3 . . 8 2 . 1 4 . 5 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . 1 2 1 1 . . Utility 42 | . 2 . . . 5 1 . . 3 2 2 6 3 1 11 1 5 Device 15 | . 1 . . . 1 . . . . 1 1 5 1 1 3 . 1 Storage 4 | . 1 . . . 1 . . . . . . . 1 . 1 . . Processor 19 | . . . . . 3 1 . . 3 1 . . 1 . 5 1 4 Hackware 3 | . . . . . . . . . . . . 1 . . 2 . . Protection 1 | . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 1 3 2 1 . 7 7 . . . . . 2 1 . 5 1 2 Energy Gun 12 | . 2 1 . . 2 1 . . . . . . . . 4 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 1 . 1 . . 5 4 . . . . . 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . . 2 . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 . . 1 . . . 2 . 2 1 1 Parts Lost 37 | . . 1 . . 4 1 . . 1 . 1 22 . . . 3 4 Power 3 | . . . . . . . . . . . . 3 . . . . . Propulsion 13 | . . 1 . . 3 1 . . . . 1 6 . . . . 1 Utility 12 | . . . . . . . . . 1 . . 7 . . . 2 2 Weapon 9 | . . . . . 1 . . . . . . 6 . . . 1 1 Highest Loss Streak 16 | . . 1 . . 4 1 . . 1 . 1 16 . . . 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 10 | 4 6 9 10 10 11 14 15 15 13 13 14 9 3 2 5 10 8 Power 1 | 1 1 1 1 1 2 2 2 2 2 2 2 1 . . . 1 1 Propulsion 1 | 2 1 1 2 2 . . 1 1 . 1 1 . . 1 2 5 4 Utility 3 | . 1 3 4 4 4 5 5 5 4 4 4 3 1 . 1 2 1 Weapon 4 | 1 2 3 3 3 4 6 7 7 6 6 6 4 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 7 1 2 . 5 . . . 2 . 2 1 5 2 2 1 8 Power 5 | . 1 . 1 . 1 . . . . . . . . . . . 2 Propulsion 14 | . 3 1 . . . . . . . . 1 . 1 2 . 1 5 Utility 13 | . 1 . . . 2 . . . 2 . 1 1 3 . 2 . 1 Weapon 6 | . 2 . 1 . 2 . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 100 100 100 94 98 100 100 99 96 100 68 38 58 80 78 76 Engine 3 | . 14 14 14 14 . . . . 4 5 5 2 . . . . . Core 3 | . . . . . 8 9 9 9 1 . . . . . . . . Leg 24 | . 28 28 28 28 31 36 36 36 33 29 29 15 . . . . . Flight 2 | . . . . . . . . . . . . . 4 9 13 13 11 Device 6 | . 10 14 14 14 7 . . . 3 3 2 11 4 11 10 8 7 Storage 8 | . 14 14 14 14 9 9 9 9 6 5 5 3 . 4 4 4 3 Processor 14 | . . . . . 9 18 18 18 21 27 29 20 17 19 25 26 33 Hackware 1 | . . . . . . . . . . . . . . . 7 7 4 Energy Gun 4 | . 14 14 7 . 5 . . . . . . . . . 5 8 7 Ballistic Gun 16 | . 13 14 14 14 14 25 27 27 25 23 23 11 6 9 7 1 4 Slashing Weapon 1 | . . . 6 14 6 . . . . . . . . . . . . Peak Build Rating 151 | 6 8 9 15 15 34 41 41 41 67 72 80 94 91 99 148 151 140 Average Rating 49 | 6 7 8 11 15 25 38 41 41 57 71 75 64 59 94 136 134 133 On Entrance 51 | 6 6 8 9 15 15 32 41 41 41 67 72 80 37 91 99 147 115 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 12 20 20 20 20 36 38 35 35 43 43 50 59 26 30 50 46 44 Greatest Support 96 | 20 20 20 20 20 59 66 66 66 87 87 96 96 28 30 46 46 46 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 5 5 10 10 10 Average Capacity 12 | 8 9 10 10 10 15 15 15 15 15 15 15 11 5 5 7 10 9 Most Carried 15 | 6 10 10 10 10 15 15 15 15 15 15 15 15 5 5 10 10 10 Average Carried 10 | 2 6 9 10 10 11 14 15 15 13 13 14 9 3 3 5 9 8 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 10 10 5 Final Carried 15 | 2 10 10 10 10 15 15 15 15 15 13 15 5 3 4 10 10 5 Class Distribution -------------------- 35% | Scavenger-Gunner 32% | Scavenger-Mutant 11% | Hacker-Gunner 11% | Mutant 3% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/DSF Hacker-Gunner | -2/Research Hacker-Gunner | -2/Quarantine Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Matter Collected 4085 | 199 301 75 . 11 469 984 12 10 286 23 292 332 25 109 608 100 249 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5280 | . 483 209 . 49 683 1182 . . 570 23 286 578 25 64 693 100 335 Parts 327 | . 37 16 . 4 49 75 . . 23 6 25 22 . 6 42 2 20 Haulers Intercepted 15 | . 2 . . . 2 6 . . 2 . . . . . 3 . . Recyclers Shooed 4 | . 1 . . . 1 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Combat Hostiles Destroyed 73 | . 11 6 . . 13 15 . . 4 . 4 9 . 2 4 1 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . Guns 71 | . 11 6 . . 12 14 . . 4 . 4 9 . 2 4 1 4 AOE 1 | . . . . . . 1 . . . . . . . . . . . Classes Destroyed 16 | . 4 1 . . 5 3 . . . . 1 1 . 1 . . . Worker 10 | . . . . . 1 3 . . 5 . . . 1 . . . . Builder 9 | . . . . . 1 3 . . 1 . . 1 . . 1 . 2 Tunneler 6 | . 1 . . 2 . . . . . . . . . . 2 . 1 Hauler 15 | . 2 . . . 2 6 . . 2 . . . . . 3 . . Recycler 2 | . . . . . . 1 . . 1 . . . . . . . . Operator 4 | . . . . . 1 . . . . 1 . . . . 1 1 . Watcher 4 | . . . . . . 1 . . 1 . . . . . . . 2 Swarmer 15 | . 3 3 . . 4 . . . 2 . . . . . . . 3 Cutter 2 | . . . . . . . . . . . . . . 2 . . . Grunt 31 | . 8 1 . . 4 11 . . . . . 4 . . 2 1 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 8 | . . 2 . . 2 3 . . 1 . . . . . . . . Specialist 4 | . . . . . 2 . . . . . 1 1 . . . . . Hunter 4 | . . . . . . 1 . . 1 . 2 . . . . . . Programmer 7 | . . . . . . . . . . . . 4 . . 2 . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 . 2 3 8 . . 7 2 2 4 1 2 3 1 5 Combat Bots Only 5 | . 3 3 . . 3 5 . . 2 . 2 3 . 2 2 1 4 Max Kills in Single Turn 5 | . 1 1 . 1 1 2 . . 5 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Hostile Shots Fired 956 | . 71 22 . . 74 42 . . 3 . 13 602 . 20 44 27 38 Missed 494 | . 17 9 . . 18 12 . . 1 . 4 364 . 16 23 12 18 Hits 462 | . 54 13 . . 56 30 . . 2 . 9 238 . 4 21 15 20 Melee 4 | . . . . . 2 . . . . . . . . 1 . 1 . Projectile 458 | . 54 13 . . 54 30 . . 2 . 9 238 . 3 21 14 20 Critical Strikes 12 | . 1 . . . 2 1 . . . . . 5 . . 1 . 2 Actively Blocked 5 | . . . . . . . . . . . . 4 . . 1 . . Part Disruptions 2 | . . . . . . . . . . . . 2 . . . . . Damage Taken 7271 | . 601 160 . . 875 464 . . 31 . 241 3553 . 64 456 371 455 Core 1448 | . 162 9 . . 116 119 . . . . . 892 . . 37 11 102 Absorbed by Shields 13 | . . . . . . . . . . . . 13 . . . . . Regen/Repaired (Parts) 337 | . 37 . . . 156 144 . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 31 . . . 57 100 . 100 22 . 100 . 90 84 Volleys Fired 313 | . 56 15 . . 47 60 1 . 14 1 11 33 8 1 34 14 18 Largest 4 | . 2 2 . . 3 3 3 . 4 4 4 4 2 2 4 2 4 Hottest 210 | . 70 76 . . 119 86 75 . 100 100 100 103 65 65 195 130 210 Shots Fired 813 | . 111 30 . . 109 162 3 . 56 4 44 121 9 2 92 19 51 Gun 794 | . 110 30 . . 109 155 3 . 56 4 44 120 9 2 91 10 51 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 19 | . 1 . . . . 7 . . . . . 1 . . 1 9 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 598 | . 55 15 . . 75 155 3 . 56 4 44 120 9 2 42 . 18 Thermal 194 | . 55 15 . . 34 . . . . . . . . . 49 10 31 Explosive 19 | . 1 . . . . 7 . . . . . 1 . . 1 9 . Electromagnetic 2 | . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 39 | . 9 8 . . 8 16 8 . 14 2 16 19 10 12 39 6 12 Robot Miss Streak 5 | . 4 2 . . 3 5 . . 2 1 1 2 . . 2 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 1 . . Secondary Targets 10 | . . 3 . . 1 1 . . . . 1 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . 1 1 . . . . 1 Shots Hit Robots 552 | . 67 22 . 2 79 102 3 . 35 2 37 97 8 2 53 7 36 Core Hits 244 | . 27 10 . 1 30 53 1 . 24 2 15 30 4 3 19 7 18 Critical Kills 13 | . . . . . . 3 . . . . . 1 . 1 3 . 5 Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . . . 4 . 2 Critical Strikes 25 | . 2 . . . 3 4 . . . . . 1 . 1 7 . 7 Burn 4 | . 2 . . . 2 . . . . . . . . . . . . Destroy 20 | . . . . . . 4 . . . . . 1 . 1 7 . 7 Sever 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 25 | . . . . 2 23 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . 2 23 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11725 | . 872 291 . 177 1842 2140 54 . 1072 37 553 2002 139 35 1167 464 880 Guns 9499 | . 857 256 . . 1082 1736 54 . 573 37 553 1951 139 35 1167 179 880 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1166 | . . . . . . 382 . . 499 . . . . . . 285 . Melee 937 | . . . . 177 760 . . . . . . . . . . . . Ramming 123 | . 15 35 . . . 22 . . . . . 51 . . . . . Kinetic 6841 | . 463 105 . . 626 1736 54 . 573 37 553 1951 139 35 394 . 175 Thermal 2597 | . 394 151 . . 456 . . . . . . . . . 773 179 644 Explosive 1062 | . . . . . . 382 . . 499 . . . . . . 181 . Electromagnetic 165 | . . . . . . . . . . . . . . . . 104 61 Impact . | . . . . . . . . . . . . . . . . . . Slashing 937 | . . . . 177 760 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . 1 13 . . 2 2 1 Average Corruption 4 | . . . . . . . . . . . 1 7 . . 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . 15 . . . 1 1 Message Errors 3 | . . . . . . . . . . . . 3 . . . . . Matter Fused 2 | . . . . . . . . . . . . 2 . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . 2 . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 238 | . . . . 69 169 . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 238 | . . . . 69 169 . . . . . . . . . . . . Knockbacks 3 | . . 1 . . . . . . . . . 2 . . . . . Impact 3 | . . 1 . . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . 31 . . . . . 8 . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . 3 . . . . . Targets Rammed 21 | . 2 5 . . . 5 . . . . . 9 . . . . . Kicked 18 | . 2 5 . . . 5 . . . . . 6 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 108 88 . . 114 203 26 . 150 67 72 461 . . 225 36 138 Average Temperature 59 | . 33 26 . . 31 57 15 . 68 34 34 157 . . 63 36 23 Received Heat Transfer 1389 | . 261 45 . . 441 234 . . . . . 255 . . 45 54 54 Effects 4 | . . . . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 4 . . . 1 . . . . . . . . . 4 . 1 Heat Transferred 4678 | . 1247 360 . . 1184 . . . . . . . . . 888 222 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Maximum Alert Level 5 | . . . . . . 2 1 . 1 . . . . . . 5 4 Low Security (%) 88 | 100 100 100 . 100 100 68 77 . 89 100 100 100 100 100 100 . . Level 1 3 | . . . . . . 10 22 . 10 . . . . . . . . Level 2 2 | . . . . . . 21 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . 100 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 99 . Peak Influence 2099 | . 89 104 . 10 176 604 230 . 223 79 113 178 93 70 128 2099 1379 Initial 1250 | . . 24 . . . 70 230 . . 74 51 58 93 . 39 49 1250 Average 146 | . 21 37 . . 16 235 169 . 121 77 94 54 27 20 25 1850 1292 Influence Increases 4288 | . 332 221 . 10 397 1080 42 . 409 10 92 529 15 70 268 514 299 Destroy 0b10 Robot/C 1760 | . 220 180 . . 260 500 20 . 100 . 80 180 . 40 80 20 80 Destroy 0b10 Robot/NC 250 | . 15 . . 10 25 70 . . 50 5 . 5 5 . 35 5 25 Destroy Leader 398 | . 44 30 . . 54 144 . . 36 . 10 50 . . 16 . 14 Allied During Kill 195 | . . 11 . . . 153 6 . 23 . 2 . . . . . . Successful Hack 134 | . 12 . . . 1 20 16 . . 5 . 14 10 . 29 . 27 Disable Machine 360 | . 15 . . . 15 75 . . 135 . . . . . . 105 15 Destroy Structure 666 | . 11 . . . 12 58 . . 65 . . 10 . . 93 339 78 Partial Spotted 30 | . . . . . . 15 . . . . . 15 . . . . . Lose Combat Pursuer 495 | . 15 . . . 30 45 . . . . . 255 . 30 15 45 60 Influence Decreases 4460 | . 269 284 . 10 229 656 532 102 256 89 53 464 193 . 250 69 1004 Entered New Map 1747 | . . 39 . . . 98 362 102 . 79 23 55 85 . 31 39 834 Time Decay 2196 | . 269 235 . 10 197 428 170 . 206 10 . 214 108 . 219 . 130 Lost Part 337 | . . 10 . . 32 10 . . 10 . 10 195 . . . 30 40 Lost Ally 180 | . . . . . . 120 . . 40 . 20 . . . . . . Squads Dispatched 35 | . 1 . . . 1 5 . . 2 . 1 7 3 2 6 6 1 Investigation 4 | . . . . . . 1 . . . . . . 2 . . . 1 Extermination 8 | . . . . . . . . . 1 . . 2 1 . 4 . . Reinforcement 13 | . 1 . . . 1 4 . . 1 . 1 2 . 2 1 . . Assault 6 | . . . . . . . . . . . . . . . . 6 . Garrison 4 | . . . . . . . . . . . . 3 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Distress Signals 12 | . 1 . . . 3 3 . . . . . 2 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 212 | . 17 8 . . 23 30 1 . 6 . 4 37 . 20 16 33 17 Peak Tracking Total 28 | . 4 2 . . 4 6 . . 3 . 2 11 . 17 8 28 7 Tactical Retreats 19 | . 1 . . . 1 2 . . . . . 7 . 3 1 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Traps Triggered 8 | . 1 . . . . 1 . . . . . 2 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Machines Disabled 24 | . 1 . . . 1 5 . . 9 . . . . . . 7 1 Max in Single Turn 3 | . 1 . . . 1 1 . . 3 . . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Machines Accessed 45 | . 6 . 2 1 6 6 3 . 2 1 . 1 5 . 9 . 3 Terminals 27 | . 5 . . . 4 3 3 . 1 1 . 1 2 . 6 . 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations 6 | . 1 . . . 1 2 . . 1 . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . Total Hacks 120 | . 21 . 2 1 29 13 12 . 2 1 . 2 14 . 19 . 4 Successful 71 | . 10 . 2 1 21 8 5 . 1 1 . 1 11 . 9 . 1 Failed 49 | . 11 . . . 8 5 7 . 1 . . 1 3 . 10 . 3 Catastrophic 9 | . . . . . 2 . . . . . . . 1 . 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 47 | . 15 . 1 . 12 4 8 . . . . 1 . . 6 . . Terminals 75 | . 19 . . . 14 6 12 . 1 1 . 2 2 . 16 . 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . Repair Stations 15 | . 2 . . . 6 5 . . 1 . . . . . 1 . . Recycling Units 11 | . . . . . . . . . . . . . 11 . . . . Scanalyzers 11 | . . . . . 9 . . . . . . . . . . . 2 Garrison Access 3 | . . . . . . 2 . . . . . . 1 . . . . Terminal Hacks 26 | . 4 . 2 1 4 2 3 . 1 1 . . 1 . 6 . 1 Record 1 | . . . 1 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 2 . . . . . . . . . 1 . . Open Door 5 | . . . . 1 . 2 . . . . . . . . 1 . 1 Open DSF 4 | . . . . . . . . . 1 1 . . 1 . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 2 . . . 6 4 . . . . . . . . . . . Scan Component 6 | . 1 . . . 3 2 . . . . . . . . . . . Repair 6 | . 1 . . . 3 2 . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . . . . . . . 10 . . . . Recycle Component 4 | . . . . . . . . . . . . . 4 . . . . Process 3 | . . . . . . . . . . . . . 3 . . . . Retrieve Matter 3 | . . . . . . . . . . . . . 3 . . . . Scanalyzer 8 | . . . . . 8 . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . 3 1 2 . . . . 1 . . 3 . . Terminals 14 | . 4 . . . 3 1 2 . . . . 1 . . 3 . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . . Botnet 12 | . 3 . . . 3 . 2 . . . . 1 . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . 1 . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . Hacking Detections 35 | . 6 . . . 6 4 3 . 1 . . 1 4 . 7 . 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . . . . . . . Parts Repaired 6 | . 1 . . . 3 2 . . . . . . . . . . . Time 224 | . 26 . . . 78 120 . . . . . . . . . . . Parts Recycled 4 | . . . . . . . . . . . . . 4 . . . . Recycled Matter 132 | . . . . . . . . . . . . . 132 . . . . Retrieved Matter 132 | . . . . . . . . . . . . . 132 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Total Allies 13 | . . 3 . . . 10 . . . . . . . . . . . Largest Group 10 | . . 3 1 1 . 10 4 4 4 1 1 . . . . . . Highest-Rated Group 173 | . . 40 16 16 . 173 77 77 77 29 29 . . . . . . Highest-Rated Ally 29 | . . 16 16 16 . 29 29 29 29 29 29 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 127 | . . 21 . 11 . 70 2 . 18 . 5 . . . . . . Total Damage 1375 | . . 247 . 98 . 764 18 . 169 . 79 . . . . . . Kills 15 | . . 3 . . . 10 1 . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Active Infowar (turns) 3216 | . 653 601 263 168 377 . . . 338 21 . 184 . . 383 . 228 Terrain 433 | . . . . . . . . . . 21 . 184 . . . . 228 Structural 2400 | . 653 601 263 168 377 . . . 338 . . . . . . . . T.N.C. 383 | . . . . . . . . . . . . . . . 383 . . Machine Analysis 127 | . . . . . . . . . . . . . . . . . 127 Robot Analysis Total 4 | . 3 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Turns Passed 8577 | 14 841 601 263 168 1559 1040 349 769 526 23 131 579 351 92 870 135 266 Spaces Moved 6850 | 9 473 444 217 137 676 525 276 629 375 15 81 570 547 112 1084 240 440 Core 250 | . . . . . . . . . . . . 250 . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4050 | 9 473 444 217 137 676 525 276 629 375 15 81 193 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2550 | . . . . . . . . . . . . 127 547 112 1084 240 440 Fastest Speed 35 | 120 120 120 120 120 105 112 120 120 117 120 120 40 37 37 35 35 35 Average Speed 89 | 120 120 120 120 120 135 118 120 120 118 120 120 71 57 37 35 35 35 Slowest Speed 190 | 120 120 120 120 120 182 120 120 120 120 120 120 190 120 37 115 35 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . . 3 6 . 9 7 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 45 | 2 77 80 61 47 44 71 65 51 12 . 78 23 7 88 25 31 13 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 . . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 . . 1 . . . 1 . Scrap Searched 7 | . . 1 . . . . . 6 . . . . . . . . . Spaces Dug 130 | . 7 . . . 11 16 . . . . . 5 . . 32 59 . Terrain Destroyed 382 | . 7 . . . 11 71 . . 69 . . 5 . . 33 157 29 Melee 11 | . . . . . 11 . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . . . 2 . 1 AOE 367 | . 7 . . . . 71 . . 69 . . 5 . . 30 157 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac DSF Fac Res DSF Res Qua Acc Total 8784 | 13 633 488 221 138 1215 871 292 643 445 19 107 708 572 161 1496 265 497 Wait 1234 | . 73 7 . . 406 235 16 13 32 2 . 46 . 24 341 2 37 Move 6760 | 8 472 443 216 136 675 524 275 628 374 14 80 563 534 110 1065 227 416 Hop 34 | . . . . . . . . . . . . 3 6 . 9 5 11 Pick Up 86 | . 9 4 1 . 17 5 . . 8 . 4 5 10 3 16 2 2 Fast Attach 38 | . 2 . 1 . 9 3 . . 1 . . 1 3 2 5 6 5 Attach 49 | . . 2 . . 7 1 . . 4 2 1 17 5 . 4 2 4 Detach 19 | . . 1 1 . 4 . . . . . . 5 1 1 2 3 1 Swap 83 | 1 10 4 . . 12 24 . 1 6 . 6 7 . . 11 . 1 Drop 88 | 4 9 7 2 . 15 11 . 1 6 . 5 5 5 3 9 4 2 Fire 313 | . 56 15 . . 47 60 1 . 14 1 11 33 8 1 34 14 18 Melee 25 | . . . . 2 23 . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . 4 . . . . . Kick 18 | . 2 5 . . . 5 . . . . . 6 . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . 13 . 17 . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Res / DSF) -3/DSF -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 13) 397 | -10/Materials | Repaired Assault Rifle 458 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Build established: Scavenger-Mutant 625 | -10/Materials | Discovered new exit (range 14) 720 | -10/Materials | Core integrity fell below 50% 835 | -10/Materials | Discovered new exit (range 14) 856 | -10/Materials | Entered Mines 865 | -10/Mines | Met a Derelict bent on vengeance 950 | -10/Mines | Discovered new exit (range 9) 1031 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1177 | -10/Mines | Discovered new exit (range 16) 1275 | -10/Mines | Learned location of Zion (-7) 1296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1450 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1450 | -10/Mines | Discovered new exit (range 6) 1457 | -10/Mines | Entered Exiles 1457 | -10/Exiles | Accompanied by 1 ally 1488 | -10/Exiles | Met 8R-AWN 1507 | -10/Exiles | Met EX-HEX 1543 | -10/Exiles | Met EX-BIN 1558 | -10/Exiles | Aligned with FarCom system 1559 | -10/Exiles | Given EX-Vault access code 1588 | -10/Exiles | Opened EX-Vault 1596 | -10/Exiles | Found Longsword +1 1620 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1655 | -10/Exiles | Met EX-DEC 1709 | -10/Exiles | Discovered new exit (range 10) 1720 | -10/Exiles | Left Exiles lab with Longsword +1 1720 | -10/Exiles | Entered Mines 1720 | -9/Mines | Accompanied by 1 ally 1778 | -9/Mines | Learned location of Storage (-8) 1820 | -9/Mines | Found the Drone Emporium 1870 | -9/Mines | Discovered new exit (range 16) 1888 | -9/Mines | Entered Materials 1888 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2047 | -8/Materials | Discovered new exit (range 16) 2726 | -8/Materials | Lost 4 parts (3n1w) 2866 | -8/Materials | Repaired Aluminum Leg+ 2894 | -8/Materials | Repaired Aluminum Leg+ 2921 | -8/Materials | Repaired Heat Sink 3382 | -8/Materials | Discovered new exit (range 14) 3447 | -8/Materials | Entered Storage 3448 | -8/Storage | Identified exit to Recycling 3651 | -8/Storage | Build established: Scavenger-Gunner 4196 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4346 | -8/Storage | Lost 6 allies 4405 | -8/Storage | Repaired Enh. Autogun 4410 | -8/Storage | Repaired Enh. Autogun 4479 | -8/Storage | Used back door to open Recycling access 4487 | -8/Storage | Entered Recycling 4487 | -8/Recycling | Accompanied by 4 allies 4733 | -8/Recycling | Discovered new exit (range 6) 4794 | -8/Recycling | Scanned before Scraplab entrance 4811 | -8/Recycling | Entered Scraplab 4820 | -8/Recycling | Discovered new exit (range 3) 4836 | -8/Recycling | Entered Scraptown 4836 | -8/Scraptown | Accompanied by 4 allies 5092 | -8/Scraptown | Visited SPCMW 5130 | -8/Scraptown | Visited TADAMA 5170 | -8/Scraptown | Visited Spacefarers 5195 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5212 | -8/Scraptown | Visited Cave Peace 5255 | -8/Scraptown | Visited Red Mages 5306 | -8/Scraptown | Visited Bundlers 5437 | -8/Scraptown | Discovered new exit (range 11) 5605 | -8/Scraptown | Entered Factory 5605 | -6/Factory | Accompanied by 4 allies 5605 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5946 | -6/Factory | Found Prototype Processor 5946 | -6/Factory | Identified Exp. Targeting Computer 5949 | -6/Factory | Found Exp. Targeting Computer 5952 | -6/Factory | Found Exp. Targeting Computer 6127 | -6/Factory | Discovered new exit (range 4) 6131 | -6/Factory | Entered another Factory area 6131 | -5/Factory | Accompanied by 1 ally 6131 | -5/Factory | Evolved 2 slots: Utility x2 6151 | -5/Factory | Identified exit to DSF 6154 | -5/Factory | Entered DSF 6154 | -5/DSF | Accompanied by 1 ally 6203 | -5/DSF | Additional patrols routed to DSF 6266 | -5/DSF | Discovered new exit (range 16) 6285 | -5/DSF | Entered Factory 6285 | -4/Factory | Evolved 2 slots: Utility x2 6427 | -4/Factory | Garrison activated, responded to threat 6648 | -4/Factory | System corruption reached 10% 6667 | -4/Factory | Core integrity fell below 50% 6695 | -4/Factory | Lost 16 parts (3p5n3u5w) 6860 | -4/Factory | Discovered new exit (range 10) 6864 | -4/Factory | Entered Research 6864 | -3/Research | Evolved 2 slots: Utility x2 6883 | -3/Research | Discovered new exit (range 12) 6956 | -3/Research | Found Fusion Bomb Launcher 7074 | -3/Research | Build established: Mutant 7215 | -3/Research | Identified exit to DSF 7215 | -3/Research | Entered DSF 7225 | -3/DSF | Assembled infested the area 7245 | -3/DSF | Additional patrols routed to DSF 7285 | -3/DSF | Discovered new exit (range 14) 7307 | -3/DSF | Entered Research 7307 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7563 | -2/Research | Found Prototype Processor 7563 | -2/Research | Identified Exp. Signal Interpreter 7638 | -2/Research | Build established: Hacker-Gunner 7879 | -2/Research | Found Prototype Device 7879 | -2/Research | Identified Exp. Focal Shield 7926 | -2/Research | Spotted B-90 Cyclops 8065 | -2/Research | Discovered new exit (range 10) 8068 | -2/Research | Identified exit to Quarantine 8164 | -2/Research | Garrison activated, responded to threat 8177 | -2/Research | Entered Quarantine 8178 | -2/Quarantine | Maximum security lockdown engaged 8238 | -2/Quarantine | Found Alien Artifact 8240 | -2/Quarantine | Found Alien Artifact 8240 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8240 | -2/Quarantine | Warped through subspace 8310 | -2/Quarantine | Discovered new exit (range 5) 8312 | -2/Quarantine | Entered Access 8312 | -1/Access | Evolved 2 slots: Utility x2 8341 | -1/Access | Lost 3 parts (2u1w) 8394 | -1/Access | Discovered new exit (range 15) 8417 | -1/Access | Energy Cycler disabled 8549 | -1/Access | Identified Transdimensional Reconstructor 8549 | -1/Access | Warped through subspace 8578 | -1/Access | Identified exit to Surface 8578 | *** | Escaped! Last Messages --------------- 08558_ HV Slug penetrates G-73 Enforcer. 08558_ HV Slug penetrates Wall. 08561_ HV Slug penetrates G-73 Enforcer. 08561_ G-73 Enforcer suffers critical hit (Destroy). 08561_ Destroyed Myomer Leg. 08561_ HV Slug penetrates Wall. 08565_ Field Propulsion Array destroyed. 08566_ Dropped Med. Storage Unit. 08566_ Adv. Heat Sink destroyed. 08566_ Slug penetrates G-73 Enforcer. 08566_ Slug penetrates Wall. 08573_ Penetrated by Slug. 08573_ Slug penetrates Wall. 08575_ System corrupted: Energy discharge (-51). 08575_ Connecting with Terminal... 08575_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08576_ The Access Shell folds into the floor. 08578_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???? ??# == #???????? ???????????????????????? | | ?? ?? ?# =[ #??#?????????????????????????????? | | ? ?????# ##?? ?????"? ????????????????????? | | ??? ???# ####?? 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BB?? ?????#?#?? | | * ###?# "????? ?????????? ?? | | = ##### "" "???? ???? ? ????? | | ##?## @" "?"??? ????????? ?? | | *#???# "??????????????????? | | !#?### ""???BB?? ?????????? | | #####/###?# "????BB?????# ???? | | #?### #??## ""?? ??? ????? ????? | | #####=##### ####### ##########?#????????????????? | | ###?# ##### ###???####?##??#??#????#???????? ?? | | ###?#!#??## #?###?#?####??##?##????????#????????? | | ##### #####hh#?###?#####?#?????????###????????? ?? | | ##?## ##### ##?######?##???????#?#?##???????""??? | | #####=##### ##?####?##???######???????#??????""?? | | ##### ##??# ############## ################### | | #####=##### = " | | #?###%#?#?# | | #####=###?# ####+########## ############+###### | | = #### # #?#??## ##????????? ?? | | ##?# # #?##### #?##????? ?? | | #??# # #? # #?????# | | ##?# # " # # #??##?# | | #?## #""" #? # #?#???# | | #??# # """ # # #????## | | #?## # " # # ###???###########+## | | = #### # # # #????#??? ?? | | ##?# # # # ##??#???????? | | #### ####"""""" # #????#???? ?##+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 75 Targeting Accuracy 36 Core Analysis 9 Armor Integrity Analysis 40 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Minigun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 63% | -10/Materials Aluminum Leg | 16% | -8/Materials Aluminum Leg | 37% | -8/Materials Heat Sink | 16% | -8/Materials Enh. Autogun | 65% | -8/Storage Enh. Autogun | 45% | -8/Storage Studied --------- Aluminum Leg | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- Epsilon Run For Science! Challenges ------------ None Game ------ Seed ArchitectSmartbombDatajack Manual? 0 Play Time 01:58:50 Cumulative 54.2 hours Start 2026.03.24 @ 14:50:16 End 2026.03.24 @ 16:59:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f63b2750-1b82-475c-b197-16782522e34a