Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 11:22:25 Player: Annull999 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (567) 567 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2402 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Wheel Sensor Array Faulty Experimental Sensor Array Beam Rifle Beam Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Compact Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array Seismic Detector > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Light Ion Engine Wheel Sensor Array Experimental Sensor Array Beam Rifle Beam Cannon Grenade Launcher Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 14 | . 6 1 7 . . . Power 1 | . 1 . . . . . Engine 1 | . 1 . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | . 1 . 2 . . . Treads . | . . . . . . . Leg 2 | . 1 . 1 . . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 1 1 2 . . . Device 4 | . 1 1 2 . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | . 3 . 3 . . . Energy Gun 1 | . 1 . . . . . Energy Cannon 5 | . 2 . 3 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 4 . 2 . . 7 Power 2 | . 1 . . . . 1 Propulsion 5 | . 1 . 1 . . 3 Utility 3 | . 1 . 1 . . 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 5 | . 4 . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 7 | . 6 6 7 8 8 8 Power 1 | . 1 2 1 1 1 1 Propulsion 1 | . 3 2 . 1 1 1 Utility . | . . . . 1 2 2 Weapon 3 | . 1 2 4 4 4 4 Tool/Special . | . . . . . . . Unused Backups 9 | . 1 . 1 1 . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . 1 . . . . 2 Weapon 4 | . . . 1 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 89 94 92 100 100 70 Engine 10 | . 12 14 11 11 11 1 Leg 21 | . 26 28 16 22 22 11 Wheel 6 | . . . 11 11 11 7 Device 16 | . 9 8 20 22 22 19 Storage 12 | . 14 14 11 11 11 11 Energy Gun 2 | . 10 . . . . . Energy Cannon 17 | . 2 28 22 22 22 20 Ballistic Gun 3 | . 13 . . . . . Peak Build Rating 13 | . 7 7 12 13 13 13 Average Rating 9 | . 6 6 10 12 13 9 On Entrance 9 | 6 6 6 7 12 13 13 Naked Turns . | . . . . . . . Heaviest Build 20 | 10 16 18 20 20 20 15 Greatest Support 23 | 20 20 20 23 23 23 16 Greatest Overweight (x) 4 | . 1 . 1 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 7 | . 6 6 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 6 8 8 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 345 | 186 99 10 25 . . 25 Remotely . | . . . . . . . Salvage Created 650 | . 241 . 361 . . 48 Parts 42 | . 20 . 20 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 8 . 9 . . 1 Guns 8 | . 8 . . . . . Cannons 10 | . . . 9 . . 1 Classes Destroyed 6 | . 3 . 2 . . 1 Worker 1 | . 1 . . . . . Swarmer 5 | . 3 . 2 . . . Grunt 9 | . 5 . 4 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 4 . 3 . . 1 Combat Bots Only 4 | . 4 . 3 . . 1 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 247 | . 85 . 35 . . 127 Missed 73 | . 22 . 8 . . 43 Hits 174 | . 63 . 27 . . 84 Melee 4 | . . . 4 . . . Projectile 170 | . 63 . 23 . . 84 Critical Strikes 2 | . . . 2 . . . Damage Taken 1720 | . 617 . 414 . . 689 Core 631 | . 231 . 142 . . 258 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . 7 . . . . Volleys Fired 64 | . 33 . 21 . . 10 Largest 2 | . 2 . 2 . . 2 Hottest 136 | . 60 . 128 . . 136 Shots Fired 118 | . 56 . 42 . . 20 Gun 56 | . 56 . . . . . Cannon 62 | . . . 42 . . 20 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 33 | . 33 . . . . . Thermal 85 | . 23 . 42 . . 20 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 6 . 8 . . 7 Robot Miss Streak 2 | . 2 . 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 77 | . 36 . 29 . . 12 Core Hits 26 | . 13 . 11 . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1244 | . 365 . 575 . . 304 Guns 352 | . 352 . . . . . Cannons 879 | . . . 575 . . 304 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 13 | . 13 . . . . . Kinetic 183 | . 183 . . . . . Thermal 1048 | . 169 . 575 . . 304 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 19 . . 20 Projectiles 39 | . . . 19 . . 20 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 480 | . 125 . 480 . . 351 Average Temperature 143 | . 49 . 196 . . 163 Received Heat Transfer 522 | . 246 . 120 . . 156 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1966 | . 375 . 1110 . . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 90 | . 75 15 90 24 . . Initial 24 | . . 15 . 24 . . Average 27 | . 33 3 46 3 . . Influence Increases 482 | . 210 . 242 . . 30 Destroy 0b10 Robot/C 360 | . 160 . 180 . . 20 Destroy 0b10 Robot/NC 5 | . 5 . . . . . Destroy Leader 90 | . 30 . 50 . . 10 Successful Hack 10 | . . . 10 . . . Destroy Structure 2 | . . . 2 . . . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 482 | . 170 40 180 62 . 30 Entered New Map 63 | . . 25 . 38 . . Time Decay 359 | . 130 15 160 24 . 30 Lost Part 60 | . 40 . 20 . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | . 10 . 14 . . 2 Peak Tracking Total 7 | . 5 . 7 . . 1 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 7 . . . Successful 3 | . . . 3 . . . Failed 4 | . . . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 7 | . . . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1096 | . 217 84 346 237 106 106 Sensors 981 | . 217 . 345 237 106 76 Seismic 465 | . . . 16 237 106 106 ECM 379 | . . 84 295 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1233 | . 316 122 346 237 106 106 Spaces Moved 775 | 1 167 99 168 197 88 55 Core 14 | . . . . . . 14 Treads . | . . . . . . . Legs 727 | 1 167 99 168 197 88 7 Wheels 34 | . . . . . . 34 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 120 120 120 120 100 Average Speed 128 | 120 121 120 156 120 120 129 Slowest Speed 250 | 120 190 120 190 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 2 38 34 20 40 9 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 901 | . 231 102 212 198 88 70 Wait 18 | . 11 . 1 . 1 5 Move 769 | . 166 98 167 196 87 55 Hop . | . . . . . . . Pick Up 23 | . 9 3 10 1 . . Fast Attach . | . . . . . . . Attach 9 | . 4 1 4 . . . Detach . | . . . . . . . Swap 5 | . 2 . 3 . . . Drop 12 | . 5 . 6 1 . . Fire 64 | . 33 . 21 . . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 235 | -10/Materials | Core integrity fell below 50% 253 | -10/Materials | Core integrity fell below 20% 279 | -10/Materials | Lost 4 parts (1p1n1u1w) 316 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 415 | -10/Mines | Discovered new exit (range 9) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Discovered new exit (range 7) 785 | -9/Materials | Entered Mines 844 | -9/Mines | Assembled infested the area 905 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 910 | -9/Mines | Found Prototype Device 1014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1022 | -9/Mines | Entered Zion 1110 | -7/Zion | Discovered new exit (range 16) 1128 | -7/Zion | Entered Proximity Caves 1193 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1211 | -6/Proximity Caves | Core integrity fell below 50% 1232 | -6/Proximity Caves | Core integrity fell below 20% 1234 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- back two different archives in return. Some schematics sure are hard to get, especially the newer 0b10 combat variants, but one day I'll have seen them all! 01110_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01137_ Ion Engine destroyed. 01140_ Destroyed Shock Rifle. 01140_ Imp. Aluminum Leg destroyed. 01143_ Shock Rifle melted. 01143_ Gravmag System melted. 01143_ P-60 Hacker destroyed. 01147_ Target Analyzer fries itself beyond repair. 01148_ Acquired 25 matter. 01160_ Imp. Heat Sink fries itself beyond repair. 01193_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01197_ Com. Wheel destroyed. 01204_ Aluminum Leg destroyed. 01204_ Sensor Array destroyed. 01220_ Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????###?????????????????????? | | ???????????????? ????## #?????????????????????? | | ????????????????? ??## #?????????????????????? | | ?????????????????? ### #####?????????????????? | | ??????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????##????????# ####?????? ??????? | | ???????????### ???????# ## ?????? | | ?????????### ??????# Y ?????? | | ????????? ?????## @ ?????? | | ????????? ????# ### ?????? | | ??????????? ???## ##??? ## ?????? | | ?????????????# #?## ###??? #?????? ??????? | | ??????????????# ## ##??## #?????????????? | | ??????????????# #### #????????????? | | ??????????????# #????????????????? | | ??????????????#### #????????????????? | | ?????????????????## ## #????????????????? | | ??????????????????# ##????????????????????? | | ????#####????###### ##?????????????????????? | | ????# ##???# ##??????????????????????? | | ????# %##??# #####?????????????????????? | | ????## #??# ### ## ?????????????????????? | | ?????## ##?# #?## ## ??????????????????????? | | ??????## ### #?## ## #??????????????????????? | | ???????## ### ## #??????????????????????? | | ????????# ## ## ###????????????????????? | | ????????## ####### ## ##???????????????????? | | ????????# ##??????????????????? | | ????????# " #??????????????????? | | ????????# " ##??????????????????? | | ??????# # "" " #???????????????????? | | ??????# " """" #???????????????????? | | ??????# """ " #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Point Defense System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityWarlordClaymores Manual? 0 Play Time 00:14:38 Cumulative 16.8 hours Start 2025.06.30 @ 09:14:01 End 2025.06.30 @ 11:22:25 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e07c108-8434-445f-adc5-6eee785281d4