Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.19 @ 07:03:52 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2531) 2531 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5406 Bonus ------- None Cogmind --------- Core Integrity 685/700 Matter 248/300 Energy 290/290 System Corruption 0% Temperature Cool (33) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Active Sensor Suite Hardened Medium Armor Plating > --- WEAPON (3) ------- Cooled Particle Cannon > --- INVENTORY (10) --- Cooled Ion Engine Improved Titanium Leg Improved Heat Sink Hardened Light Armor Plating Improved Shield Generator Heavy Particle Cannon Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Heavy Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Heat Sink Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Heavy Particle Cannon Flak Gun Improved Datajack [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 57 | 6 7 14 23 7 Power 8 | 1 2 2 2 1 Engine 8 | 1 2 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 1 5 8 2 Treads 5 | . . . 3 2 Leg 13 | 2 1 5 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 . 8 2 Device 2 | . . . 1 1 Storage 4 | 1 1 . 2 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 18 | 2 2 7 5 2 Energy Gun 5 | . . 2 2 1 Energy Cannon 4 | . 2 1 . 1 Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon 5 | . . 3 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 1 2 Parts Lost 15 | . 2 . 11 2 Power 1 | . 1 . . . Propulsion 6 | . 1 . 4 1 Utility 2 | . . . 2 . Weapon 6 | . . . 5 1 Highest Loss Streak 10 | . 2 . 10 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 99 71 71 Engine 9 | . 14 11 8 7 Treads 11 | . . . 12 27 Leg 17 | . 28 33 12 . Device 2 | . . . . 7 Storage 9 | . 14 11 9 7 Processor 7 | . 13 11 9 . Protection 3 | . . . 5 7 Energy Gun 1 | . . 2 3 2 Energy Cannon 9 | . 13 19 2 3 Ballistic Gun 2 | . 14 . . . Ballistic Cannon 6 | . . 10 8 7 Naked Turns . | . . . . . Heaviest Build 56 | 14 23 29 36 56 Greatest Support 80 | 20 20 30 60 80 Greatest Overweight (x) 2 | . 1 . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 7 | 1 6 8 9 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 2 9 9 9 8 Class Distribution -------------------- 30% | Scavenger-Skirmisher 27% | Mutant 24% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1769 | 220 340 472 482 255 Remotely . | . . . . . Salvage Created 2527 | . 420 840 869 398 Parts 173 | . 28 70 47 28 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 7 26 19 11 Guns 10 | . 7 1 2 . Cannons 53 | . . 25 17 11 Classes Destroyed 12 | . 3 3 4 2 Worker 2 | . . . 1 1 Builder 2 | . . . 1 1 Hauler 4 | . 1 2 1 . Recycler 2 | . . . 2 . Watcher 10 | . 3 3 2 2 Swarmer 17 | . . 10 4 3 Grunt 30 | . 7 10 9 4 Brawler 3 | . . 1 1 1 Sentry 9 | . . 5 4 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 3 6 4 5 Combat Bots Only 5 | . 2 5 4 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 3053 | . 528 503 1430 592 Core 424 | . 137 67 205 15 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 132 | . . . 132 . Core Remaining (%) 72 | 100 45 83 62 . Volleys Fired 167 | . 42 48 52 25 Largest 3 | . 2 3 3 2 Hottest 180 | . 136 180 163 116 Shots Fired 333 | . 84 124 78 47 Gun 116 | . 80 6 21 9 Cannon 217 | . 4 118 57 38 Launcher . | . . . . . Special . | . . . . . Kinetic 207 | . 80 48 54 25 Thermal 126 | . 4 76 24 22 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 9 10 16 5 Robot Miss Streak 9 | . 3 9 3 3 Penetration Max 1 | . . . 1 1 Secondary Targets . | . . . . . Shots Hit Robots 203 | . 51 71 56 25 Core Hits 122 | . 22 53 32 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 2 5 2 Burn 3 | . . 2 . 1 Blast 6 | . . . 5 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5520 | . 682 1458 2142 1238 Guns 1040 | . 622 60 272 86 Cannons 4370 | . 60 1398 1870 1042 Explosions 110 | . . . . 110 Melee . | . . . . . Ramming . | . . . . . Kinetic 3993 | . 622 576 1870 925 Thermal 1417 | . 60 882 272 203 Explosive 110 | . . . . 110 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 195 | . . 1 82 112 Projectiles 154 | . . 1 82 71 Explosions 41 | . . . . 41 Melee . | . . . . . Knockbacks 17 | . . 11 3 3 Impact . | . . . . . Kinetic 16 | . . 11 2 3 Secondary 1 | . . . 1 . Self-Inflicted Damage 270 | . . . . 270 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 399 | . 77 350 399 237 Average Temperature 104 | . 18 142 80 63 Received Heat Transfer 969 | . 333 105 450 81 Effects 7 | . . 7 . . Energy Bleed 1 | . . 1 . . Interference 4 | . . 4 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 5 1 . Heat Transferred 2923 | . 111 1776 592 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 396 | . 197 396 364 395 Initial 165 | . . 18 137 165 Average 162 | . 70 204 235 139 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 66 | 100 100 49 24 88 Level 1 33 | . . 50 75 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 3 4 Investigation 4 | . . 1 1 2 Extermination 2 | . . . . 2 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses 2 | . . . . 2 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 13 34 29 14 Peak Tracking Total 6 | . 3 6 5 4 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 8 | . . 1 1 6 Max in Single Turn 4 | . . 1 1 4 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 11 | . 1 5 2 3 Terminals 7 | . . 5 . 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 2 14 5 5 Successful 10 | . 1 5 2 2 Failed 16 | . 1 9 3 3 Catastrophic 5 | . . 2 2 1 Database Lockouts . | . . . . . Manual 6 | . . 6 . . Terminals 18 | . . 14 . 4 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 5 | . . 3 . 2 Prototype ID Bank 1 | . . . . 1 Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Track 1 | . . 1 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 5 2 3 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4127 | 69 796 1072 925 1265 Spaces Moved 1726 | 52 232 528 389 525 Core 10 | 10 . . . . Treads 725 | . . . 200 525 Legs 991 | 42 232 528 189 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 142 | 106 144 120 153 160 Slowest Speed 260 | 120 190 120 260 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 39 51 43 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 54 | . . 1 11 42 Melee . | . . . . . Projectile 21 | . . 1 11 9 AOE 33 | . . . . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3071 | 65 609 875 629 893 Wait 1025 | . 311 261 137 316 Move 1722 | 51 231 527 388 525 Hop . | . . . . . Pick Up 64 | 8 14 11 19 12 Fast Attach 4 | . . 2 2 . Attach 32 | 6 3 6 13 4 Detach . | . . . . . Swap 21 | . 4 6 8 3 Drop 36 | . 4 14 10 8 Fire 167 | . 42 48 52 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 70 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Core integrity fell below 50% 860 | -10/Materials | Discovered new exit (range 3) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1185 | -9/Materials | Discovered new exit (range 7) 1694 | -9/Materials | Build established: Gunner 1890 | -9/Materials | Discovered new exit (range 5) 1938 | -9/Materials | Entered another Materials area 1938 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -8/Materials | Build established: Scavenger-Gunner 2272 | -8/Materials | Found Prototype Device 2296 | -8/Materials | Lost 10 parts (3n2u5w) 2669 | -8/Materials | Repaired Hvy. Assault Cannon 2853 | -8/Materials | Discovered new exit (range 5) 2863 | -8/Materials | Entered Factory 2863 | -7/Factory | Evolved 2 slots: Utility x2 2864 | -7/Factory | Identified Active Sensor Suite 3160 | -7/Factory | Build established: Scavenger-Skirmisher 4128 | -7/Factory | Self-destructed Last Messages --------------- 04042_ K-01 Serf cleans the Matter Pump. 04043_ Acquired 6 matter. 04046_ Acquired 3 matter. 04046_ R-06 Scavenger collects Imp. Signal Interpreter. 04059_ K-01 Serf cleans the Construction Platform. 04084_ Acquired Imp. Titanium Leg. 04109_ K-01 Serf cleans the Nuclear Reactor. 04110_ ALERT: Active scanning activity reported from Zone 4B, dispatching Investigation squad. 04113_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Z. 04114_ K-01 Serf cleans the Nuclear Reactor. 04125_ Slug penetrates Nuclear Reactor. 04125_ Nuclear Reactor explodes. 04125_ W-25 Informer destroyed. 04125_ U-05 Engineer destroyed. 04125_ Nuclear Reactor explodes. 04125_ Hvy. Assault Cannon destroyed. 04125_ Destroyed Hvy. Assault Cannon. 04127_ Nuclear Reactor explodes. 04128_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????k???????????????????? | | ?????????????????????????????k???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????k???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#?##??#????????????? | | ???????????????????????######k## ## ##???????????? | | ????????????########???#""""# ??????????? | | ???????????? ?##""F" ??????????? | | ????????????! # ??????????? | | ??????????? !!# ?????????? | | ???????????? ! ?????????? | | ?????????????""" ! ????????? | | ?????????????""" ????????? | | ?????????????""" @ #?????????? | | ????????????? "" """????????????? | | ????????????? "" ! """????????????? | | ???????????? k """????????????? | | ??????????? #?????????? | | ???????k???? """ """ """ ??????????? | | ????????????#####+##### """ """ """??#?????????? | | ????????????????# """u""" """ +????????? | | ????????????????# ##### #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ???????????w??????#?#######/#### #?????????? | | ??????????????????# #? #?????????? | | ??????????????????# """"""""" #???? #?????????? | | ??????????????????# [#k????????????????? | | ??????????????????# """"""""" #?????????????????? | | ??????????????????# #?????????????????? | | ????????????????#?# """"""""" #?????????????????? | | ???????????????## # #?????????????????? | | ???????????????? + # ??????????????? | | ??????????????????# "" "" # ? ??????????? | | ??????????????????# ""S"" # ##????????? | | ??????????????????# ! """" # ??????? | | ??????????????????# # ?????? | | ??????????????????#########/#### ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearColdDiverter Manual? 0 Play Time 00:29:21 Cumulative 30.4 hours Start 2023.11.19 @ 06:34:51 End 2023.11.19 @ 07:03:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db291c1f-1331-43b8-9538-554bb5e5fe87